I get that fixing bugs is important but also important are Quality of Life or QOL fixes.
The thing is that QOL threads are close to zero.
Post a QOL thread petition in pc preview shard and nothing, zip, nada, zero interest in QOL.
Its like the story of the car needing a paint job, ac fixes, a sound system, a gps but the users stop at only getting an oil change.
Soo instead of posting rants and bothering Devs my fix was just to sigh and to hopefully wait for fixes in further updates?
And yes I do have some hope of QOL fixes later on since I consider it childish to go to PE and say hey!! free rank 12 enchants, free gold, free ad soo first come first gets my stuff.....yeah childish.
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It took how many years to get something as simple as loadouts and a mounts tab....
People ask for complex things like a fashion tab or better way to store fashion, and all I do is laugh as I continue to fail to see a simple guild bank sort option, or a better option for stacking the 160 types if RP.
So...
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
It's one of the reasons our QoL wish list never gets any shorter. By the time we've addressed one, 2 more have popped up due to the living nature of the game.
1.bring back flashing cursor in the chat text field
2. make the upgrade guard post requester in RD behave like the inventory or invoke reward windows ; when you move the window disappears
3. a tone down in luminosity of accumulated effects/ animations etc. in mob fights.. it has really become a blinding clusterhamster of epic proportions
We get that you guys are busy with developing new content to keep the game afloat and deliver what players want.
It's hard to not notice some of the QOL things being steadily added to the game in the past months - Lodouts are just amazing!
Adding the things like sort buttons for the bank does not seem to be really challenging, especially if Jules (sorry if I misspelled the name...) said it will be on the near future release.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
...and maybe an option to buy a utility pet in the zen store that automatically collects loot.
Oh and an option to simply toggle off the items stored in the bank so that they no longer appear on our drop down list of RPs in our inventory and that the scroll bar remains where it was last used--constantly scrolling down after every 5 refinements seems unecessary for a game thats main focus is item feeding.
Bugs though effect everyone equally so these IMO should be fixed first and QoL fixes added gradually once agreed by a CAB of sorts. Just my thoughts to show how we all have different thoughts...
Another factor is that a lot of people think their idea "would be so easy to do" while potentially having very little understanding of what it would actually take to implement, or how many other things it would break, etc.
QoL changes can be really minor (expanding the profession bag again), or as major as adding the Stable or Loadouts. Adding a button to existing UI would fall somewhere in the middle.
Also consider the game development cycle. Even if your suggestion is brilliant and they decide to act on it, you may not see results for several modules, because that's the soonest that it can fit into a build.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I've also seen someone refer to the event tracker as an ad, which I feel is a bit of a stretch.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Stop! I can't breath! *gasp gasp gasp*
Was that a joke or were you serious? If you were serious then you couldn't have picked a worse example. *snicker*
Oh, ok. So no real issue then.
Thanks for clarifying!
Core Module: New content, story, large features, etc.
Half Module: QoL, specific gameplay aspect updates (PvP, Guilds)
For the Core modules, we can never list out what we are working on too much ahead of time due to licensing deals (For example M12 and the coordinated Stream of Annihilation event). For the half modules, the final list of what will be released gets updated a lot before we ship it to preview (Just last week I was set to announce some stuff going into Preview on Friday but Thursday night at 11pm our systems designer asked us to hold because he found something big enough that made him not want to ship it).