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Shroud of Souls Preview Patch Notes: NW.80.20170515e.3 (Updated May 23)

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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    Excellent list, @terramak !

    Do you know if the bug where turning in fish breaks all successive vendors is in the system? It causes everything to require you to use a slider even if it's just a piece of armor.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
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    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • wilbur626wilbur626 Member Posts: 1,019 Arc User
    terramak said:

    Feature Changes

    Certain items dropped by a hidden boss in Spellplague Caverns now properly have icons.

    Does this boss actually drop anything worthwhile at all ?
    Elite Whaleboy
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  • artifleurartifleur Member Posts: 642 Arc User
    Thanx for fixing the young yeti but why did you add a 60s cooldown?

    The siege master gives 4% damage permanently, the yeti buff lasts 5s with 10% chance on taking damage, the cooldown doesn't make any sense.

    The 30% everfrost resist item also is very welcome. The amount of voninblood required by this campaign remains way too high however. The same goes for Linu's favor.
  • masterogamasteroga Member Posts: 474 Arc User
    Can someone post a picture of the yeti's 60s cooldown?
  • masterclown61masterclown61 Member Posts: 106 Arc User
    edited May 2017
    Bug Report:

    Piercing blades is acting differently with this update.

    Behaviour before update: Piercing blades is activated once per any strike that triggers it.

    Behaviour after update: Piercing blades now also deal half of its own damage and goes into a loop. This means nearly %100 more damage from piercing blades.

    This feels good to use in PvE but will make PvP (not that I care) much much more un-balanced.
  • loboguildloboguild Member Posts: 2,371 Arc User
    Prepare to run into a shitstorm with these overflow changes. People will feel that you're trying to sell bags even harder, and probably rightfully so.​​
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited May 2017
    I finally got a picture of the graphics glitch that shows up every once in while after the graphics changes a few patches ago @terramak


    I use an NVIDIA GTX 770m, and have also been experiencing periodic crashes. It happens on all maps, and often flickers into this state for only a second. This one lasted for at least 3 seconds.
    Post edited by darthtzarr on

    Signature [WIP] - tyvm John

  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
    lwedar said:

    Interesting that moving items from overflow to bags is gonna reduce lag but if you say so......

    Its about time to increase bank space again, and if possible add another bag slot.

    I thought I read in one of the "state of the games" that dev were taking a look at all the random refinement items that don't stack (bound, account bound, unbound) and working to reduce this going forward.

    Was this idea shelved or is there hope?

    maybe remove all bounds from rp items so they all stack on same, and not have 3 types of lesser ressonance stones (normal, bound to account, bound to character) ^^
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    Make RP work like black ice and voninblood...problem solved.

    Chance to happen.....slim and none.

    If they offer a larger bag.....man is the stuff going to hit the wall. Many people have the tunic bags that are now bound to character....i can't imagine just throwing away 5 runic bags at 3600 zen each....and many people have more than me.
  • sorce#8115 sorce Member Posts: 1,009 Arc User

    Make RP work like black ice and voninblood...problem solved.



    Chance to happen.....slim and none.



    If they offer a larger bag.....man is the stuff going to hit the wall. Many people have the tunic bags that are now bound to character....i can't imagine just throwing away 5 runic bags at 3600 zen each....and many people have more than me.

    This - I have 22 Runic bags across 7 toons that I play. Extra bag slots are good, upgrading the size again not so much.
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  • urabaskurabask Member Posts: 2,923 Arc User

    Make RP work like black ice and voninblood...problem solved.



    Chance to happen.....slim and none.



    If they offer a larger bag.....man is the stuff going to hit the wall. Many people have the tunic bags that are now bound to character....i can't imagine just throwing away 5 runic bags at 3600 zen each....and many people have more than me.

    This - I have 22 Runic bags across 7 toons that I play. Extra bag slots are good, upgrading the size again not so much.
    They could always just increase the size of existing bags : \
    I8r4ux9.jpg
  • teflons7teflons7 Member Posts: 78 Arc User

    Any news on the problem where the gameclient freezes when you change instances or character, and you have to use Task Manager to exit and restart the game?

    I had been getting that for a while, but ended up fixing it by choosing my location's proxy servers in the launcher.
    Evolvent

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  • teflons7teflons7 Member Posts: 78 Arc User
    adinosii said:


    1. Bronze - +1, +2, +3 available as drops
    2. Silver - +2, +3, +4 available as drops
    3. Gold - +3, +4, +5 available as drops
    This would be a good change, BUT, the +5 items would need to be changed so they are actually worth using. It they had two regular slots (offensive/defensive) plus an overload slots they might be worth going for.

    As it is, +5 items are just salvage, while the +4 items are what people want. This is just wrong.

    Alternatively, swap the slots, so the +4 items have the HAMSTER overload slot while the +5 rings have off/def, off/off or def/def.

    I doubt, however that even those changes could make me bother to run IG - the problem is that the chance of getting the right +4 (or +5) item (neck, ring, belt, offhand) with the stat combination I want is just too low.

    This is actually a symptom of a bigger problem - the reward/effort ratio in recent content is getting so low that it discourages people from playing. If players do not feel suitably rewarded for what they do, they will get frustrated or bored - they will play less or even leave for another game where they actually feel rewarded. Frustrated, bored players do not make good, paying customers.

    There are two other examples of unacceptably bad reward/effort ratio.

    One is the mSP dungeon. It is long, it is hard - it is next to impossible to do for a PUG that barely meets the requirements, while a skilled, communicating team can do it without too much hassle. That's fine - that's just how it should be, in fact. However, the rewards are simply not worth the effort. The only remotely worthwhile item there is the Fartouched Residuum, as that sells for a pretty nice amount on the AH, but that's it. Otherwise the rewards are pure HAMSTER.

    The other example is the Stronghold Marauder event. The rewards there are so bad that most players will only run it once per week, and only for the first 5 waves to get the 600 Influence. This is a big-time fail.

    This is actually related to the problem that M11 has - after you are done with the campaign, there is really nothing that makes you want to come back to the area. There are no worthwhile rewards - well, you can earn the keys, but you can get them elsewhere, and besides, you don't need them for mSP anyhow (because, as I said, you don't want to run that).

    This also applies to the Dungeon Master/Portobello event. If you completed it last year, there is no motivation to spend time on it this year. The rewards just are not there.

    Compare this to say Sharandar, Dread Ring, or just about any of the older campaign - I still go back to them for the weekly task or something else.

    Let me make it plain:

    If you do not make content that people want to play over and over then you to have failed

    And, as I said, IG, mSP and the Marauders count as failures from my perspective.
    I echo these sentiments 100%! Especially the bit about mSP. Absolutely demoralizing.
    Evolvent

    Tre'Huggar - 70 HR
    Beefthor Battlebeard - 70 GF
    Beefer Sutherland - 70 CW
  • swoods74swoods74 Member Posts: 34 Arc User
    About bags space, maybe the ability to add slots to existing bags?
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User

    I finally got a picture of the graphics glitch that shows up every once in while after the graphics changes a few patches ago @terramak


    I use an NVIDIA GTX 770m, and have also been experiencing periodic crashes. It happens on all maps, and often flickers into this state for only a second. This one lasted for at least 3 seconds.

    rarely in live pc version sometimes npc become green holograms(like "the matrix" movie) then they get back to original graphic visuals
  • fizgigtiznalkie#4436 fizgigtiznalkie Member Posts: 372 Arc User
    edited May 2017
    Why bother fixing the yeti if you're adding a cooldown that makes it not worth the active bonus? Just remove the cooldown, the siege master has a 4% damage bonus always, a 5% damage bonus with a 10% chance to proc is not over powered.
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    I would vote for the ability to upgrade our current bags, either with zen or ad.
  • thegurupandit#0671 thegurupandit Member Posts: 22 Arc User

    Yes, we need bigger bags, and more bag slots. Just make all older bags unbound.

    What about 100 slot bag , I would love to have 6 of them ^^
    >:) Life is like a train journey. Someone gets in, someone gets off and someone switches the wagon > :)
  • brewaldbrewald Member, NW M9 Playtest Posts: 212 Arc User
    @terramak Thank for the corrections
    terramak said:

    Combat and Powers
    Companions

    • Young Yeti: This companion's Active Bonus now properly increases damage as stated in the tooltip. The tooltip has been updated with more details.
    Thanks for the correction of this old bug, but...

    Why adding the 60 second cooldown?

    The companion become absolutly useless and none will play with it after that.
    I don't understand why you destroy your work by adding this timer system.

    Should we expect to suffer this adjustment on all companions giving a bonus to damage?
    Like archons...

    Brewald - GWF 18.3k
    Eleonore - CW Mof Renegade 17.5k
    Harlgard le Vieux - OP Prot 18.3k
    Valrik - DC AC 18.2k
    Furiela - SW Temp 18.1k
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  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited May 2017
    terramak said:


    Players who complete the quest, Secrets of the Cocoon, now receive a key item that gives 30% Everfrost Resist. Players who already completed it will receive this item in in-game mail.
    This is going to make so many runs possible.
    urabask said:

    terramak said:

    Rewards in Illusionist's Gambit have been adjusted at Silver and Gold ranks to provide more Refinement Points on average.

    No one is playing Illusionist's Gambit for RP. The companion equipment in the loot table needs to be adjusted to make it more reasonable to get +4s that you actually need and +5s need to be adjusted so that people will actually use them (no one will use companion equipment with overload slots).



    But there are people that go there for the fieece, not for companions gear only, while i think increasing the quality of the gear dropped should be an adjustment i also think the drop rate and amount of fieece should be changed to reflect the party performance, something like, bronze, 50% of gaining fieece, silver, 100%, gold 100% chance for 2 fieece.



    A lot of people talking about bags, i notice 2 relevant things:

    1 -I have multiple items that are the same in all of my 9 chars that are constantly increasing/changing amount(specially enchantments).
    2-Items with no sense in being btc, thaumalurge stones/ marks (power union, power etc). I can just pass enchantments and refine them with those stones unlike the stones dropping from the red wizards quest in DR that can be feed to artifacts, those could be extensively boted and that is a problem.

    What would be really cool is a magical bag like a shared bank where stuff would drop to, so if i have the same item in x char and also y char and i keep farm that item it would drop to that bag and not to the character only bag. I bought 2 extra shared bank slots with the purpose to do something similar but it gets tiring if i farm in all chars every day.



  • urabaskurabask Member Posts: 2,923 Arc User

    But there are people that go there for the fieece, not for companions gear only, while i think increasing the quality of the gear dropped should be an adjustment i also think the drop rate and amount of fieece should be changed to reflect the party performance, something like, bronze, 50% of gaining fieece, silver, 100%, gold 100% chance for 2 fieece.

    If the way they've handled past weapon sets is any sort of indication as to what they'll do in the future then it's very likely that they'll make fleece and the entire restoration process irrelevant relatively soon anyways.
    I8r4ux9.jpg
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    Three weeks and still not able to play. I still log in at least once a day to send a crash report but.. Is that even helping? I can't stay in the game for more than a couple minutes. :/
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    As we're at the point of giving away free EF resist, perhaps now is also the time to remove the top-up requirement for Mod 10 armor?
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  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    edited May 2017
    arcanjo86 said:

    I finally got a picture of the graphics glitch that shows up every once in while after the graphics changes a few patches ago @terramak


    I use an NVIDIA GTX 770m, and have also been experiencing periodic crashes. It happens on all maps, and often flickers into this state for only a second. This one lasted for at least 3 seconds.

    rarely in live pc version sometimes npc become green holograms(like "the matrix" movie) then they get back to original graphic visuals
    Just a point of note here @terramak - I also see this on the XBox... (the random red and green graphics, I don't crash)
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
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    Lucius De Armadeon: BD


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  • xrun96xrun96 Member Posts: 1 Arc User
    edited May 2017
    terramak said:


    Scourge Warlock: Warlock's Bargain no longer triggers weapon enhancement effects on damage redirected to the linked target.
    Really?
    Don`t forget to remove stun of Brood of Hadar, change the time of immunity from 1s to 0.1s for Shadow Slip and reduce damage by 50%. Because SW is very imbalanced for pvp area =)
  • fluffy6977fluffy6977 Member Posts: 291 Arc User
    edited May 2017
    Put an item in the Zen market that upgrades bag space. 500 Zen for 6 slots (so it's still cheaper to buy a Runic bag if you want it all at once, 6 slots in a Runic are ~250 Zen, should level the playing field between buying Runic's and upgrading the ones you have), up to the current max (with Runic introduction, 36 slots) per bag. Make it an item that is delivered unbound to your inventory (people interested in buying Zen items to sell can make a buck here I'm sure). Make it so that in order to use it, you must collapse the bag you wish to apply it to, then apply it like an armor reinforcement kit (solves any potential weird coding issues from having a bag "open" whilst update is applied.

    You make money, I get more bag space without having old bags cluttered around or discarded, or having to discard something I spent money on previously, people who can afford to/want to buy Runic bags aren't discouraged from doing so, people who can only afford $5-$10 per month on the game can make meaningful progress on Zen Market upgrades without having to wait a couple months.

    Also @terramak since you seem to be fixing things really well, could you look into the Scourge Warlock Tyrannical Threat + Priestess of Sehanine Moonbow bug? Seems that if the priestess is hitting a target and the SW casts Tyrannical Threat anywhere nearby the party starts taking damage from their own attacks. Probably similar to the old issue with weapon enchantments and DC powers that healed allies while damaging enemies. It's pretty easy to replicate the bug with a Priestess, a SW and another part member nearby all attacking a dummy.

    And THANK YOU SO MUCH for fixing the protector capstone.

    Thanks, keep up the good work!
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