Why so high standards cryptic ? To enforce players once more spend real money to upgrade epic artis to legendary and buy rank 9 enchantmanets...?
why so greedy....you can't give epic dungeons available for all, all , all , all , all ,all ....~you need to learn that word ''all ''~ .... players ?
Just give queues with FBI for 2k's ,Svalbard for 2k's , Spellplague 2k and leave the 3k++ epic dungeons in another queues...is it so difficult ?
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Point is, there are enough dungeons for lower level players, to help in the leveling and gearing up process. So every new addition will and should be considered end-game. Having a 3.1K requirement does not mean you will be able to clear it easily anyway.
Take FBI as an example... while a team of 3.1-3.2K players can certainly finish it, it will not be a walk in the park by any stretch of the imagination..
So anyone still below 3K should be focused on farming everything they need to get their iLvl beyond the 3K point, and they've got enough ways to do so... none of which, incidentally "require" you to spend any money.
Currently there are only 2 dungeons that qualify as end-game: FBI and Svardborg. and Sva not so much... so yes... more end-game dungeons please.
People complain when content too hard and barriers low. People complain when there are no barriers and poorly equipped players spoil the run for others.
Meh. So many ways to build your gear up, not a big issue.
All my alts except my weakest alt pass the minimum, but even they may struggle in Spell plague.
Choose your battles carefully. This is not a winning fight.
I am Took.
"Full plate and packing steel" in NW since 2013.
You want requirements removed to run the latest end game dungeons, so that end game ready characters can carry your less than end game character??
That's why I've spent countless hours playing my character, so i can run end game material with players that have no business being there.
There's plenty of dungeons for you to run while preparing and gearing for the higher ilvl content.
Also, who's smart idea was it to make "bonding stones" so ridiculously powerful that it's mandatory? Why is there such a thing where you're able to obtain 300% of your pet's stats? That is effing HAMSTER in terms of scaling.
Power creep is one thing but drastically ruining the game's difficulty development is another. Do you really expect a new casual player to be content with grinding eToS and eLoL their entire duration of stay in this game? I'm 99% sure you have no idea how hard it is for a new player to gear towards 3.1k in this game without research or guidance.
Funnily enough, your iLvl is NOT intrinsically tied to your skill as a player - where it really matters.
Players specifically asked Cryptic for dungeons fit for higher item levels. Every player over the entry limit started out as low specced and worked their way up.
It also gives you something to aim for. I support the IL req and on your point about it being a money grab, I've never spent money on gear and my main is almost 3.7k with r12 bondings.
Players have petitioned a long time for this and Cryptic are giving us what we asked for.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Sure, my GWF isn't the biggest and best and bad-assedness of GWFs, and I still do "DPM" (damage per minute), but I like him, and he's a fun character to play. He certainly didn't get to be 3.6 overnight... it's been a process that has taken years (3+), and I'm okay with that.
Now, the fact that he meets the ilvl requirements for the new dungeons doesn't mean that he'll succeed in them. In fact, I'm anticipating a great many deaths in the new dungeon, and that, too, is okay. For now.
"...I grab my wiener and charge!" - ironzerg79
4k players were running ETOS and ELOL for ever too, so don't give me the crying about new players being content with old content stuff. The 4k players ran that stuff a ton too. Every other day it seems there is a post trying to make this game easier, when the actual problem is that it isn't hard enough.
That said, I could agree that it shouldn't be THAT hard to make lower level versions of dungeons. Reduce damage, HP and resistances, take out some abilities, and bam, a 3k IL dungeon is down to 2k...boom, more content. Considering the new skirmish they built looks like something that could have been done in a weekend, I don't know. Keep in mind too that if players have access to all content (even watered down) at a low level, they are going to be less interested in trying to improve.....this may work in a way to help the game stay power balanced. However, MMOs need that carrot on a stick or they die.
@pan17 you said: "Just give queues with FBI for 2k's ,Svalbard for 2k's , Spellplague 2k and leave the 3k++ epic dungeons in another queues...is it so difficult ? "
basically you have always an easier version of the highend content, except FBI. You have normal svardborg and even a leveldungeon-version of spellplague so if you want to play the maps you can still do so.
That sounds interesting.
And also, we kind of need more "intermediary" dungeons, as I'm noticing that our dungeons go from 1,600 to 2k to... 3100. Where are the 2500/2800 dungeons so the players moving to endgame have their own "training" dungeons?
Of course, dungeon rewards would scale appropriately as well.
Yes, I know there are ways around it (removing gear, etc.) and that it would be "too hard to program" or whatever, but it makes the absolute most sense to me.
"...I grab my wiener and charge!" - ironzerg79
The issue with pay to advance games is that you can have an excellent player who has a 2.5K IL that can out damage 3.5-4K IL players, simply due to the lower IL player learning how to play their character by going through the game the way it was intended to be played without spending any money.
IL does not translate into a player knowledge of the class, it simply is a number that allows entry into certain content.
This idea is not new to MMOs. DCUO uses a similar system but they do a % value of all your gear and call it Combat Rating. ESO use to use a Veterans system to ensure you spent the time building up your character.
NW, simple, your IL is based on all items you have equiped that provide a gear score from gear, enchantments, kits, etc...
One of the easiest ways to make your IL higher is kits. Will they improve your character as much as better gear, it depends upon the gear and the stats from the kit.
For me in any game figure out what the minimum is and than add 25% to that value as that should make harder content easier.
For instance, 2K dungeons are much easier for a group if all players are 2.2K or higher. 1.6K dungeons are easier if all players are 2K. I imagine that the 3.1K dungeons are easier if all players are 3.8K or higher.
*Re-used models/artworks rehashed and recolored.
If you are so clustered to think that I'm just asking for easier content, you are just ignorant. I'm a new player, 2 month in with a 3.2k main (lesser bondings only) with no money spent other than a starting VIP. I can tank and out damage at the same time most 3.5k+ players without greater bondings. I don't want easier content, I want harder and more mechanically interesting content. Not gimmicks that feels tacked on like everfrost resistance and Orcus' 800k one hits.
I've levelled up 7 characters and I don't consider any of them as ready for proper dungeon work until they are at least 2.8k.
Before that players should be working on boons, getting gear from Underdark & dragonflight, getting better weapons and farming RP & AD, buying enchantments (r7 min, go for r8 if you can afford them) and getting basic level weapon and armor enchantments.
A typical <2.5k player has at best 10k power, 4k crit, less than optimal RI, poor weapon enchantment, low level companions and bondings, zero defensive capability and somewhere between 10% - 50% of boons completed.
Not to mention a lack of experience with the class and more than likely a sub-optimal build.
What are you going to bring to a group in FBI or Spellplague? These are a challenge for 3.5k players who have a lot of experience (as they should be). Stamping your foot and demanding you want everything immediately when you haven't even bothered finishing the easy stuff is just ridiculous.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox