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stunned through unstoppable

northic giant eye enemy stun Great weapon fighter even in unstoppable which should make immune to stuns and more

Comments

  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    edited January 2017
    I can confirm that. This stun is very anoying as GWF. No way to get unstunned...

  • firdraingfirdraing Member, NW M9 Playtest Posts: 58 Arc User
    Sometimes it really is. I main a GWF, thus I think the stone eye even stunned me several times while out of range completely or even behind him. He needs adusting... though it would actually be better if he does get fixed rather then nerfed. Because atm it has like a 180 degrees 5 second stun that ignores cc immunity completely.
    If the spell would work properly, I think it would actually be great because ppl would finally realise that they're dps and can't facetank everything like a tank can, like so requirong more skill to play.
  • firdraingfirdraing Member, NW M9 Playtest Posts: 58 Arc User
    CC CWs are dead thanks to the devs. Now everyone desperately wants MoF, the storm wizzards are being pushed away because of dealing damage only and not debuffing enough... unlike MoF.
  • oria1oria1 Member, NW M9 Playtest Posts: 263 Arc User
    CC is dead? I can keep squads of mobs without moving for enough time for my team to kill them without tank or even cleric in most cases.

    Only bosses are uncontrollable (and very few brute mobs) but for that we can use companions to... destract them. MC VT ETOS ECC GWD CN KR and ESOT nothing is moving and thanks to debuffs mobs die way before they can be a threat to the team.

    All you need to do is, think outside the box :)

    Anytime you like pm me for a run in a t2 to see for yourself.


    Voodoo
    Mof Debuffer




  • firdraingfirdraing Member, NW M9 Playtest Posts: 58 Arc User
    edited January 2017
    Said a debuffer, HAH

    But sure, i will pm you when I'm on ;)

    EDIT: What I meant though is, that nowadays CC CW is far from a shadow of the CC that CWs could've done ~6—7 modules ago... I used to main a CW those days :(

    EDIT 2: I am rather sick of the spam saying: need 5 dps, op, gf, 2DCs, only mof cws. I'm a storm wizzard and I can still debuff, though from the calls it seems like I'm useless? >_>
    Post edited by firdraing on
  • oria1oria1 Member, NW M9 Playtest Posts: 263 Arc User
    edited January 2017
    What if i told you that now we do a bit more even, than mod 3 :) and whats wrong with a debuffer? you make it sound like its something bad. I m playinn one for over a year and a half now (mod 7)

    Voodoo
    Mof Debuffer




  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Nothing wrong with debuffers. The main complaint is that Spellstorm CWs are as much in the unwanted pool as DO DCs. You can't do that one thing, therefore you may be considered if and only if we can't find someone who can do the thing.

    To the original comment, sometimes it's hard to tell which things that don't respect CC immunity are intended (Baphomet's FU Wall of Stone? - which is still bugged in the regard of the red splat being smaller than the AoE), but this one probably is a bug since it's a common critter and not a special boss attack.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • cellablockcellablock Member Posts: 253 Arc User

    Nothing wrong with debuffers. The main complaint is that Spellstorm CWs are as much in the unwanted pool as DO DCs. You can't do that one thing, therefore you may be considered if and only if we can't find someone who can do the thing.

    To the original comment, sometimes it's hard to tell which things that don't respect CC immunity are intended (Baphomet's FU Wall of Stone? - which is still bugged in the regard of the red splat being smaller than the AoE), but this one probably is a bug since it's a common critter and not a special boss attack.

    thanks becky hope they fix it too before it hits live
  • flensburger99flensburger99 Member, NW M9 Playtest Posts: 8 Arc User
    It's the petrify ability. Stun type, but not the same.
    You Encounter the same in the new dungeon too, AA or OPs cleanse cant clear it either, which makes it interesting. imo legit, since all get stunned and cant clear it, just means you gotta avoid the attack
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    edited February 2017

    Nothing wrong with debuffers. The main complaint is that Spellstorm CWs are as much in the unwanted pool as DO DCs. You can't do that one thing, therefore you may be considered if and only if we can't find someone who can do the thing.

    To the original comment, sometimes it's hard to tell which things that don't respect CC immunity are intended (Baphomet's FU Wall of Stone? - which is still bugged in the regard of the red splat being smaller than the AoE), but this one probably is a bug since it's a common critter and not a special boss attack.

    btw, I know this might be sort of off topic, but there are other instances of things which break the rules of the game.

    The Manticores in FBI and Svardborg also have their CC disrespecting attacks: their tail swipe and poison backflip. You get tossed by them, regardless if you're a GWF in Unstoppable, a GF behind shield + Villain's Menace, anybody with AA up, or even a TR with ITC.

    The icy terrain in Svardborg (hailburst?) prones me, despite my GF or OP holding their shield (and even when using VM or Heroism).

    Just as Peach said above, I get petrified by eSP 2nd boss while behind my shield, have VM up, have AA up, AND use a T. Elven Battle.

    So... to sum it up, the newer "boss" enemies break some of the rules of the game. And I think it is unfortunately working as intended (tm) so you are forced to deal with boss mechanics.

    Oh, and @oria1, you're going to have a field day with eSP. Meaty bosses that need debuffing and mobs freaking everywhere. I know Sharp practically joked that it the dungeon might be a repeat of "LF4M CW only" of Mod5.

  • oria1oria1 Member, NW M9 Playtest Posts: 263 Arc User
    Well I ll just put it this way. The mobs/bosses break the "rules", well so are we. Perma control is back on the table (almost).
    More to come soon.




  • wintermurlocwintermurloc Member Posts: 106 Arc User
    edited February 2017
    I've run into this issue while soloing those small HE's at the river district and initially i too thought it was a bug that cc immunity was not being respected here cause that northic eye in those cases was nothing more than a minion, But after having run eSP or master spellplague the second boss is indeed a gigantic northic eye that annoys you far more than anything. Now i can understand this being a mechanic we have to work with but i would request you look into the stun duration.. This easily can last upto 5 secs and during this period , its quite possible to get chain stunned and knocked off if the boss decides to do it again. The same thing can happen on those small HE's too where if you are up against multiple northic eye's and a gorgon you can get chain stunned/petrified for very long durations.. Granted tanks can easily survive this phase but its really annoying to be locked out for large durations. I would suggest 3 secs as a better figure and while the solution to this is simply turning around and looking away in the opp direction to negate that stun completely , this is easier said than done. This mechanic also does come out at nostura (final boss at eSP), but its quite easy to avoid it here because it has a predictable tell and a warning where she speaks out "Stand Still" .. There is plenty of time given to make your move to avoid it but with the northic eye's it happens all to quick and very little reaction time.
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    rjc9000 said:

    Nothing wrong with debuffers. The main complaint is that Spellstorm CWs are as much in the unwanted pool as DO DCs. You can't do that one thing, therefore you may be considered if and only if we can't find someone who can do the thing.

    To the original comment, sometimes it's hard to tell which things that don't respect CC immunity are intended (Baphomet's FU Wall of Stone? - which is still bugged in the regard of the red splat being smaller than the AoE), but this one probably is a bug since it's a common critter and not a special boss attack.

    btw, I know this might be sort of off topic, but there are other instances of things which break the rules of the game.

    The Manticores in FBI and Svardborg also have their CC disrespecting attacks: their tail swipe and poison backflip. You get tossed by them, regardless if you're a GWF in Unstoppable, a GF behind shield + Villain's Menace, anybody with AA up, or even a TR with ITC.

    The icy terrain in Svardborg (hailburst?) prones me, despite my GF or OP holding their shield (and even when using VM or Heroism).

    Just as Peach said above, I get petrified by eSP 2nd boss while behind my shield, have VM up, have AA up, AND use a T. Elven Battle.

    So... to sum it up, the newer "boss" enemies break some of the rules of the game. And I think it is unfortunately working as intended (tm) so you are forced to deal with boss mechanics.

    Oh, and @oria1, you're going to have a field day with eSP. Meaty bosses that need debuffing and mobs freaking everywhere. I know Sharp practically joked that it the dungeon might be a repeat of "LF4M CW only" of Mod5.
    On my trapper actually I enjoyed going back to full control with three root powers, crushing roots and disruptive. It's a nice twist from the boring DPS only dungeons we have. And the second boss is great as it is. Finally GWFs have to move too...
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • wintermurlocwintermurloc Member Posts: 106 Arc User
    Ok the last time i was at preview , i did notice the northic stone eye across the district is now properly respecting cc immunity from all sources (Shield, Villains Menace, etc) so they fixed that. I didn't check eSP out to see if they would allow that change for the boss but i'm fairly certain they wont do it there as it should be since that's a boss and the mechanic makes it an interesting fight where ppl are always scrambling around and on their feet albeit a tab bit annoying.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    It may have been as simple as the mobs using a critter template copied from the boss including exceptional abilities.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • cellablockcellablock Member Posts: 253 Arc User

    It may have been as simple as the mobs using a critter template copied from the boss including exceptional abilities.

    i believe so too becky and its going live too bad the love for gwf will have comments about skill from some player fans which wont make them see it as a bug, especially since unstoppable its not what it means anymore :neutral:
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Wintermurloc's post indicates they were changed though.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • cellablockcellablock Member Posts: 253 Arc User

    Wintermurloc's post indicates they were changed though.

    Ok the last time i was at preview , i did notice the northic stone eye across the district is now properly respecting cc immunity from all sources (Shield, Villains Menace, etc) so they fixed that. I didn't check eSP out to see if they would allow that change for the boss but i'm fairly certain they wont do it there as it should be since that's a boss and the mechanic makes it an interesting fight where ppl are always scrambling around and on their feet albeit a tab bit annoying.

    oh didnt see and wonderful news thanks for listening devs @terramak :smile:

  • firdraingfirdraing Member, NW M9 Playtest Posts: 58 Arc User
    I confirm. Been on the preview last night. The stoneye no longer ignores CC immunity („unstoppable” for me) and has a reasonable range. It even has a special visual effect, of a big red eye that pops when he is charging.

    Good job devs. Now go and fix the rest of the game xD

    P.S. „Finally GWFs have to move too..”.
    If you think that's unfair, how about we... I don't know, completely take away HR's melee stance because they move too much?or how about DCs divinity? They would also have to move. MORE that is. Ppl should realise that if you find the right build and stop blindly following random guides they can develop a build that fits them, and class does not matter if you know how to do your job. GWF is mentioned to be next after DC for a „balance” update, we will see then. So stop complaining. We're going to be nerfed to the ground and then slowly build up.
    That's how most pallies got butchered though.
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