The multiple levels of binding have GOT to stop! I can understand when you equip it, yes it is bound to you but for the love of Pete! If you must bind something, can't it be bound to account so we don't have so many stacks of the same darn thing (unbound, bound to character, bound to account). It eats up our limited space way too quickly
Llira
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Sorry, couldn't resist. And I agree 100%
If this is even on their list, its going to be extremely low on the priority list. I'll be happy if they change it, no doubt, but I'll wait till that happens to get excited about it.
I'd prefer they just wipe the entire system and make it something where you just gain RP points and use a BI empowerment type interface to just add RP to an item. Simple, and done.
Without N types of refinement, M types of bound, O types of enchantments, P levels of ranks, who is going to buy bags?
Of course, they know the solution but they don't want the solution.
Also every item with the exact same stats should be able to be stacked for storage purposes, especially for a horder like me...
Why for instance are Rings of Piracy who are all exactly the same with no stats at all and of no actual benefit for game play not capable of being stacked and items like dropped "treasures" can only be stacked to 20 when so many items can be stacked to 99 or in some cases 999?
It just makes no sense to me why so many items that are exactly the same each take up an inventory slot or are only capable of being stacked to 20 instead of being able to stack them to 99 or higher.
there's BtA, BtC.. BoE and BoP or unbound ... eiether BoA is going to jump out and hit me in the face like a wet fish or it doesn't exist (yet?)
please no more fish or binds..
bound on accept .. is that a thing?
Elder Scrolls Online did it, removing "bound to character" and making all "bound" items "bound to account".
Generally speaking, ESO is a terrible game but they actually had some good ideas along the way.
but here, it is boring, and that RNG is hurting more than devs thinks.
Asheron's Call has the tool to rid of unwanted bound items, i still dont understand why devs made those bags as bounded with no destroy or no sell. seem they dont want us to move bags to alts, by forcing us to buy bags for each alts and get stuck with perma trash bags.
While some of us hate the inventory management requirements more than others we all find the multiple stacks of the same items due to bind statuses extremely irritating.
Unfortunately in this case all I can say is the more noise which is made about it the more likely Cryptic will address it. Binding effects the economy so this is a harder to adjust than you might think so, even though I am sure the developers know people don't like it, the complication and time it will take to make adjustments makes it hard to prioritize.
Our best bet it to show them how much this needs to happen by having a lot of people provide that feedback. Don't spam with multiple threads or anything but try to get your friends to come to threads such as this and just say a quick statement about how frustrating it is to have all of these different bind statuses on the same items.
Also, changing all/most BtC items/RP to BtA would be ever so sweet, and a monumental QoL improvement...
Personally I would like everything that is Bind on Pickup to be Bound to Account until a person decides to equip it at which point it is then Bound to that Character. Also remove ALL binds from enchantments. This will limit bind types too:
BoP BtA (Virtually all items would be this or unbound)
BoE BtC (only the items equipped would be this. These could be unbound items or already BtA)
Right now binds are based on where it comes from which results in this hoshposh of equally common variations:
BoE BtC
BoE BtA
BoP BtC
BoP BtA
And this is disregarding how things can bind based on how the refinement system works.
Yet all they have done over and over IS ADD to the list of different types of RP and bindings in the last year.
I have 3 toons with max bags.. all of which if I remove them, cannot be passed to other toons, the incentive to buy more bags is very low on my side, since they made that change, in addition, due to their continued need to have more space, whats the point.
I will not reward a company by buying more bags, due to them being so over the top on this issue.
Companies who do this sort of stuff, simply shouldnt be rewarded with actual real life money.
acronyms can get a bit hard to keep up with in this game
like this esva and msva business
a lot of those binds for BtC or BtA depend on which container they come out of
the bags from invoking always give BtC while bags you get from quests(?) or from DHE's are BtA
if they made this bind more uniform across the board to all give BtA drops on opening that could help a lot
I wonder if the containers are BtC that is what makes the contents BtC?
in which case.. might be the reason they would never do it.
Really at this point I'd take just being able to discard a bound bag. Even that little would be a significant help. Not even sell for gold, just being able to discard old bags would be really great.
That and making all BtA and BtC the same, as others have noted there seem to be more than one version of each (and I can verify that that is indeed an issue).
The above solution of things that are BoP becomes BtA until equipped where it becomes BtC instead would really be great too.
we had waited nearly 3 years, we are tired of "thier Greed", refused to fix, thier "pointless Priorities" that dont make sense by killing economy, not bother to help with Linu's Favors for boons, so many more to be listed.
mods, i am not making threat, devs have choices if they wait.
make players happy with chest update for invokings, overflow xp rewards, dungeon chests, boss drops, profession caches, improve crafter packages, and clean up and improve all the crafter quests also, most of all, KILL that RNG!
Or go broke when many players can refuse zen market.
the Wait has gone too long and too far. Come on guys, we are extremely tired and getting promise broken.
why is STO's market did so much better than NWO? since it is complete mess, not the devs fault, it is those guys in market team that really failed and still not earned our trusts. Truth hurts!
thank you.