(i am playing 3.2 berserk)Omg, you remove lostm set, but add any alternative! you want me to use new orcus set with AWFUL art stats, AWFUL belt stat(no more 800crit from basic stat, just more useless hp), and just some strange buff to damage, really? Just now in game in PVE we have only vorpal enchantment for DD classes, so usually everybody try to max crit chance, and after you nerf the only existing set with buff crit? OK, but then add any good enchantment for not crit(really good, existing are bad, some of them just don't work, some just do too litle impact for damage).
???? what are you talking off? focussing in charisma and intelligence with your GWF...makes me laughing lolset is BIS for GWF and will stay BIS i bet even without this silly buffed setbonus
So... Warlock fix was not ready but mini-nerfing harrowstorm was timely? Well, Lostmauth set is anyway most likely gonna become non preferential for warlocks now and I, being an owner of one, am still OK/happy with this, the set was disbalanced. Yet. We as warlocks get a little non-significant but still a nerf into the patch notes... Is that some sot of "F* you" from the developers? Because it looks like it...
I think devs thought about nerfing warlocks encounter who are known to cause severe problems being out of order... Now your Harrow Storm will deal 1/4 of the damage a buffed GWF deals with one At Will I hope they found someone to take care of the class to find it´s bugged and weak spots.
(i am playing 3.2 berserk)Omg, you remove lostm set, but add any alternative! you want me to use new orcus set with AWFUL art stats, AWFUL belt stat(no more 800crit from basic stat, just more useless hp), and just some strange buff to damage, really? Just now in game in PVE we have only vorpal enchantment for DD classes, so usually everybody try to max crit chance, and after you nerf the only existing set with buff crit? OK, but then add any good enchantment for not crit(really good, existing are bad, some of them just don't work, some just do too litle impact for damage).
???? what are you talking off? focussing in charisma and intelligence with your GWF...makes me laughing lolset is BIS for GWF and will stay BIS i bet even without this silly buffed setbonus
I have focus on str and agi(ofc, it gives damage and crit chance), why you think i have cha and int focus?) I was talking about bad bonuses to stat from anouther sets. I can't test now, but i think new lostm set now give less than 2-3% of all damage, then orcus can give ~ 7-11%, this will be more, i need to be tested.
So... Warlock fix was not ready but mini-nerfing harrowstorm was timely? Well, Lostmauth set is anyway most likely gonna become non preferential for warlocks now and I, being an owner of one, am still OK/happy with this, the set was disbalanced. Yet. We as warlocks get a little non-significant but still a nerf into the patch notes... Is that some sot of "F* you" from the developers? Because it looks like it...
I think devs thought about nerfing warlocks encounter who are known to cause severe problems being out of order... Now your Harrow Storm will deal 1/4 of the damage a buffed GWF deals with one At Will I hope they found someone to take care of the class to find it´s bugged and weak spots.
well, the main point of Elol trigger was not dmg, but sparks, so harrowstorm was becoming close to useless without the nerf... Why even bother with a symbolic slap??? O_o really seems like a beef
I also like how guardian fighters are getting even more damage and overpowered, i have 20-30 of those cause super easy to level up for invoking. And a few level 60s for temple runs. just wished paladins coul also buff dmg by 80+% from a single skill @shalaxsar#8473 i agree on the slap thing thou locks need a overhaul.
Post edited by wildfirede on
Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost" zhentarim-warlock-companion
I also like how guardian fighters are getting even more damage and overpowered, i have 20-30 of those cause super easy to level up for invoking.
And a few level 60s for temple runs.
just wished paladins coul also buff dmg by 80+% from a single skill
@shalaxsar#8473 i agree on the slap thing thou locks need a overhaul.
Notice how only the GF at-wills were changed. A buff to GF where none are currently needed only means one thing, Encounters are getting nerfed, I expect Anvil will lose it's double damage component and hope ITF will only get capped at 80% DR and for those about to cry Yes! to any possible ITF change, it's a party buff, remember that next time you are slugging it slowly at a hard hitting boss.
0
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited April 2016
You fixed two of the three things required to get rid of the boring "easy mode". Now you just need to fix the bonding runestones do they do not stack more than 3 times.
You should probably buff the CWs a bit. The Lostmauth set was never meant for them but they got pushed into it for high-crit DPS builds. Now such builds severely underperform other classes so a small boost would be appropriate.
And yes, please change Divine Glow to proc weapon enchants that specifically say they trigger on encounter use.
and tell me what to do now Palladino ? as a class will become useless and a lot of people , I think it does not suit . I'll play for Palladin , I bring the money in the game , it turns out I no longer play?
I'd really like to give feedback to the changes that is constructive and helpful but the shard has been down over an hour and this is the time of day when myself and my friends have time to test things on Saturday Afternoon.. Is there any reason why the Mimic server is down on a Saturday after you make huge change announcement?
Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
--
I'll never retrace my steps.
I like the changes, but don't you think you should fix the multi-procing of the bonding runestones also... They contribute to just as much or more of the power creep you trying to fix.
0
jumpingmorksMember, NW M9 PlaytestPosts: 876Arc User
I like the changes, but don't you think you should fix the multi-procing of the bonding runestones also... They contribute to just as much or more of the power creep you trying to fix.
The biggest power creep was adding 4k mounts, folks would have been happy with 1k bonuses. That said, I'm sure they have plenty they'd like to fix, just not as much as they'd like due to resources.
Sorry for translation inaccuracies. Good day dear participants and Administration I came here for the purpose of ascertaining the truth, as is known (perhaps some people do not know) Drider server focuses more on content rather than PvP on PvE. According to observations of a few years of my game, I established that the reduced interest on your part in PvP. I and others, really do not want to be so (see the video from the last tournament Drider). moiety and are currently pvp:
So going to the heart of the matter, I'm interested in a few things: 1. Why is it so bad pvp tests conducted with the release of new content. 2. Why is it so bad information used is collected and sent messages from the server Drider. Just 6 modules back to us listened, at the moment I did not notice a lot of users because of it leaving the project completely, and came to the game becomes less, I think it's pretty sad statistics, and it is known. Note.1. Many new accounts appear before the event with the presentation of the catalysts for the leveling stones and increased activity of the newcomers the same dates linked to the data. I think you understand that it's the old players to create an account which would come a couple of times that would collect the gifts and and use them for the main character. 3. At the moment, many players (please do not forget about the language barrier, because of it, many do not come to the forum) are asked to make changes Guardian Fignter (in terms of damage in PvP), if this does not happen in the near future, many players leave the project (many old players who have invested heavily in the development of the project).
note. 2. Please believe that this is not a threat and does not empty talk, do business on Drider situation is deplorable and a lot of players and it took even more are going to go to other projects ( their in Ru sigmente recently came out a lot, and even more will come in the near future). Gone from this project as the PVE content and bore very monotonous.There is nothing complicated and the new lately, all that appeared were very simple and quick, and the type of quests do 101 times the same job we were in the time of release of elemental evil.
Please understand and forgive. It is the cry of my soul yearned for the impression who gave me the game during the open beta test, and a little later for almost half a year, urther there was only routine and hope (hope that is almost dead for many).
Sorry for translation inaccuracies. Good day dear participants and Administration I came here for the purpose of ascertaining the truth, as is known (perhaps some people do not know) Drider server focuses more on content rather than PvP on PvE. According to observations of a few years of my game, I established that the reduced interest on your part in PvP. I and others, really do not want to be so (see the video from the last tournament Drider). moiety and are currently pvp:
So going to the heart of the matter, I'm interested in a few things: 1. Why is it so bad pvp tests conducted with the release of new content. 2. Why is it so bad information used is collected and sent messages from the server Drider. Just 6 modules back to us listened, at the moment I did not notice a lot of users because of it leaving the project completely, and came to the game becomes less, I think it's pretty sad statistics, and it is known. Note.1. Many new accounts appear before the event with the presentation of the catalysts for the leveling stones and increased activity of the newcomers the same dates linked to the data. I think you understand that it's the old players to create an account which would come a couple of times that would collect the gifts and and use them for the main character. 3. At the moment, many players (please do not forget about the language barrier, because of it, many do not come to the forum) are asked to make changes Guardian Fignter (in terms of damage in PvP), if this does not happen in the near future, many players leave the project (many old players who have invested heavily in the development of the project).
note. 2. Please believe that this is not a threat and does not empty talk, do business on Drider situation is deplorable and a lot of players and it took even more are going to go to other projects ( their in Ru sigmente recently came out a lot, and even more will come in the near future). Gone from this project as the PVE content and bore very monotonous.There is nothing complicated and the new lately, all that appeared were very simple and quick, and the type of quests do 101 times the same job we were in the time of release of elemental evil.
Please understand and forgive. It is the cry of my soul yearned for the impression who gave me the game during the open beta test, and a little later for almost half a year, urther there was only routine and hope (hope that is almost dead for many).
If I am correct, you are native russian speaker? I'm not sure if the developers understood, if needed, I will be able to translate. but just for your info: на драгоне ровно тот же бардак, может даже похлеще, и им похоже пох
Sorry for translation inaccuracies. Good day dear participants and Administration I came here for the purpose of ascertaining the truth, as is known (perhaps some people do not know) Drider server focuses more on content rather than PvP on PvE. According to observations of a few years of my game, I established that the reduced interest on your part in PvP. I and others, really do not want to be so (see the video from the last tournament Drider). moiety and are currently pvp:
So going to the heart of the matter, I'm interested in a few things: 1. Why is it so bad pvp tests conducted with the release of new content. 2. Why is it so bad information used is collected and sent messages from the server Drider. Just 6 modules back to us listened, at the moment I did not notice a lot of users because of it leaving the project completely, and came to the game becomes less, I think it's pretty sad statistics, and it is known. Note.1. Many new accounts appear before the event with the presentation of the catalysts for the leveling stones and increased activity of the newcomers the same dates linked to the data. I think you understand that it's the old players to create an account which would come a couple of times that would collect the gifts and and use them for the main character. 3. At the moment, many players (please do not forget about the language barrier, because of it, many do not come to the forum) are asked to make changes Guardian Fignter (in terms of damage in PvP), if this does not happen in the near future, many players leave the project (many old players who have invested heavily in the development of the project).
note. 2. Please believe that this is not a threat and does not empty talk, do business on Drider situation is deplorable and a lot of players and it took even more are going to go to other projects ( their in Ru sigmente recently came out a lot, and even more will come in the near future). Gone from this project as the PVE content and bore very monotonous.There is nothing complicated and the new lately, all that appeared were very simple and quick, and the type of quests do 101 times the same job we were in the time of release of elemental evil.
Please understand and forgive. It is the cry of my soul yearned for the impression who gave me the game during the open beta test, and a little later for almost half a year, urther there was only routine and hope (hope that is almost dead for many).
I feel so sorry for all the control wizards... It is just unfair that a support tree renegate has no control and no dmg abilities and now cant even have lots of crits. Wizardgate is cruel!
First and main problem with PvP community (this is, players) is the fact that most players really enjoy being GODs. That's pure nonsense which must END for GOOD.
Well I suggest everyone rerolls to warlock, everyone will be too strong and god and everyone will be equal! Except the CW who will stay on that weak underpowered class and suffer, because they like to
I feel so sorry for all the control wizards... It is just unfair that a support tree renegate has no control and no dmg abilities and now cant even have lots of crits. Wizardgate is cruel!
Actually it will not be that bad, they will still get lots of crits, yes the damage output will be lower - but it will be closer for all the DPS classes to each other. Yes, there are issues with CW paths for sure, those are kind of outdated from the past. I've played several combinations of those, Renegade can have a nice damage, with thaum's spell twisting, or some instant freeze with oppressor's Icy veins - it's not like that it was in the old times, but still not bad. The main issue is with the capstone's of thaum and oppressor - and that those paths still very much rely on weapon damage, but this problem exists on all other toons since the level cap was increased.
I feel so sorry for all the control wizards... It is just unfair that a support tree renegate has no control and no dmg abilities and now cant even have lots of crits. Wizardgate is cruel!
Actually it will not be that bad, they will still get lots of crits, yes the damage output will be lower - but it will be closer for all the DPS classes to each other. Yes, there are issues with CW paths for sure, those are kind of outdated from the past. I've played several combinations of those, Renegade can have a nice damage, with thaum's spell twisting, or some instant freeze with oppressor's Icy veins - it's not like that it was in the old times, but still not bad. The main issue is with the capstone's of thaum and oppressor - and that those paths still very much rely on weapon damage, but this problem exists on all other toons since the level cap was increased.
My comment was sort of sarcastic. Most CWs successfully kick HAMSTER in PvP and almost all kick it in PvE
0
darthpotaterMember, NW M9 PlaytestPosts: 1,261Arc User
edited April 2016
@terramak is the development team reviewing the actual state of bonding stones and active companions? Thats actually trivializing the content as much as lostmauth set or bubble.
The OPs Will need something un return to be desirables in groups. I remember the GFs long time ago and the rework was fine with agro handle and ITF buffs. OPs Will need something similar in return or will be forgotten, and paladin players and fans Will be sad when nobody wants them in groups
Divine Protector: Duration reduced to 3 seconds plus 1 second per additional rank (6 second max, down from 20 second max). Divine Protector: Now reduces all damage you take while active by 50%, down from 80%.
WTF are you crazy? how can we complete eLoL or Castel Never now??
надеюсь переведете: прежде чем резать, лаги постоянные и у всех, устраните! как проходить данжи, когда ты просто стоишь, а тебя в красную зону смещает? люди просто по уходят из игры, да и все
Comments
lolset is BIS for GWF and will stay BIS i bet even without this silly buffed setbonus
Now your Harrow Storm will deal 1/4 of the damage a buffed GWF deals with one At Will
I hope they found someone to take care of the class to find it´s bugged and weak spots.
well, the main point of Elol trigger was not dmg, but sparks, so harrowstorm was becoming close to useless without the nerf...
Why even bother with a symbolic slap??? O_o really seems like a beef
And a few level 60s for temple runs.
just wished paladins coul also buff dmg by 80+% from a single skill
@shalaxsar#8473 i agree on the slap thing thou locks need a overhaul.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
You should probably buff the CWs a bit. The Lostmauth set was never meant for them but they got pushed into it for high-crit DPS builds. Now such builds severely underperform other classes so a small boost would be appropriate.
And yes, please change Divine Glow to proc weapon enchants that specifically say they trigger on encounter use.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
Note Palladin, especially in the aura of anger.
Also, control of the paladin in PvP!.
Good day dear participants and Administration
I came here for the purpose of ascertaining the truth, as is known (perhaps some people do not know) Drider server focuses more on content rather than PvP on PvE. According to observations of a few years of my game, I established that the reduced interest on your part in PvP.
I and others, really do not want to be so (see the video from the last tournament Drider).
moiety and are currently pvp:
So going to the heart of the matter, I'm interested in a few things:
1. Why is it so bad pvp tests conducted with the release of new content.
2. Why is it so bad information used is collected and sent messages from the server Drider. Just 6 modules back to us listened, at the moment I did not notice a lot of users because of it leaving the project completely, and came to the game becomes less, I think it's pretty sad statistics, and it is known.
Note.1. Many new accounts appear before the event with the presentation of the catalysts for the leveling stones and increased activity of the newcomers the same dates linked to the data.
I think you understand that it's the old players to create an account which would come a couple of times that would collect the gifts and and use them for the main character.
3. At the moment, many players (please do not forget about the language barrier, because of it, many do not come to the forum) are asked to make changes Guardian Fignter (in terms of damage in PvP), if this does not happen in the near future, many players leave the project (many old players who have invested heavily in the development of the project).
note. 2. Please believe that this is not a threat and does not empty talk, do business on Drider situation is deplorable and a lot of players and it took even more are going to go to other projects ( their in Ru sigmente recently came out a lot, and even more will come in the near future). Gone from this project as the PVE content and bore very monotonous.There is nothing complicated and the new lately, all that appeared were very simple and quick, and the type of quests do 101 times the same job we were in the time of release of elemental evil.
Please understand and forgive. It is the cry of my soul yearned for the impression who gave me the game during the open beta test, and a little later for almost half a year, urther there was only routine and hope (hope that is almost dead for many).
but just for your info: на драгоне ровно тот же бардак, может даже похлеще, и им похоже пох
Weakest class in pvp in offense and defense.
ice knife daily power is weaker than most encounter powers. Storm Spell nerf made the class even weaker.
No point playing pvp as a cw. It is more or less a support class, that has to stay behind its team mates to have any chance.
1v1 it loses most times against nearly all classes if equal. A GWF can kill a CW in 2-3 hits. Against a Trapper HR good as dead from the start.
Dont care that much, as Im ready to ditch the game.
Game was much better 2 years ago
I've played several combinations of those, Renegade can have a nice damage, with thaum's spell twisting, or some instant freeze with oppressor's Icy veins - it's not like that it was in the old times, but still not bad.
The main issue is with the capstone's of thaum and oppressor - and that those paths still very much rely on weapon damage, but this problem exists on all other toons since the level cap was increased.
The OPs Will need something un return to be desirables in groups. I remember the GFs long time ago and the rework was fine with agro handle and ITF buffs. OPs Will need something similar in return or will be forgotten, and paladin players and fans Will be sad when nobody wants them in groups
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
Divine Protector: Now reduces all damage you take while active by 50%, down from 80%.
WTF are you crazy? how can we complete eLoL or Castel Never now??
прежде чем резать, лаги постоянные и у всех, устраните! как проходить данжи, когда ты просто стоишь, а тебя в красную зону смещает? люди просто по уходят из игры, да и все