Avoid this thread if you don't want spoilers. There's an achievement that crosses multiple chapters of the Maze Engine campaign.
Spoiler:
It's called Friendly Goliath.
- Lans Thuliaga - Warrior: Search the tattered clothing in Chapter 1.
- Lans Thuliaga - Lords' Alliance: Talk to Lucas Shaneway III at the end of Chapter 2.
- Lans Thuliaga - Hero: Talk to Lans Thuliaga himself in Chapter 3.
- Lans Thuliaga - Survivor: Talk to Sergeant Knox in Protector's Enclave or Dread Ring.
- Lans Thuliaga - Unlucky: Talk to Makos in Dread Ring or at the start of Chapter 4.
- Lans Thuliaga - Slave: Examine the (invisible) Rusted Greatsword on the high bridge in the Crucible area of the Whispering Caverns.
- Lans Thuliaga - Baphomet's Pawn: Examine the Dropped Dagger during Chapter 9.
- Talk to Lans Thuliaga during Chapter 11.
Comments
I've finished Chapter 10 of the campaign and haven't encountered any groups of Mind Flayers in any of the chapters or dailies. I've revisited Whispering Caverns, slaughtered all the Mind Flayers, climbed the weird cubes, and stood in the green slime.
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I can lend my "sword" if you can help me out.
I am "slave" -ing away my free time to find out where to go .
Please help
I have now finished the achievement, but I'm really bleeping angry. I spent hours combing the Whispering Caverns looking for step 6, to eventually discover that the interact is invisible. There's no "Rusted Greatsword". There's no twinkle to indicate some thing to examine. You have to point your damn reticule at an empty patch. Maybe this graphical issue doesn't happen on your computer, but it does on mine. Here's a pic of the damn spot.
The rest of the achievement is straightforward, and I've updated the OP.
@two30 and @commanderander
I have the same graphical error. No sparkle at all and no item to see. Only while scouring on foot was I able to see the reticle change to be able to interact with it.
tyvm btw, i thought i'd missed just one. had actually missed everything from makos on
you have to work your way up, so you need to solve 1 before 2 becomes available and so forth
thanks to @two30 for the work
"ZAP!", "BAM!", "KA-POW!"
- Batman
Anyway - you were so good about finding everything and listing what chapter it is in. Except for this one, which I've somehow missed. Is it a chapter that is replayable, or have I lost out because it's a daily? I'm in the process of finishing Chapter 12 now, and even though I talked to Lans in Chapter 11, ofc I didn't get the final achievement. :frowning:
If not too painful, could you tell me where it is in the storyline? Chapter #, or one of the dailies while waiting for out the interim? I'm bummed now.
i didn't catch where the dropped dagger is. can anyone tell me where to look for it?
An good example? I was proud of my Master Scryer title (the title should have been: "Has Lots of Free Time") because I didn't use Google or even let people tell me where the stones were. I hunted them down myself. Why? Because it's one of the only things in this game that is freeform and I LOVE freeform stuff like that because they're so rare in MMOs.
Another good example? The hidden boss in SP. I really hope that's not gone when you guys get around to re-releasing SP caverns. I still remember the thrill of getting there the first time, even if it was easy. I also loved the experience of taking people there who'd never seen it before.
PLEASE add more stuff like this. It's awesome. It makes the game interesting and makes us feel like the developers are really putting thought into the game's design and experience, rather than simply regurgitating the same mobs and maps with slight variations over and over.
Now, I'm going to try and forget the spoilers and go back and try and get this achievement since I didn't even know it existed until I stumbled on this thread
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
@commanderander I want to thank you and whoever is responsible for 1. being able to replay quests for achievements or lore 2. Actually listing the achievements you've missed, in a greyed-out form, after you've played the quest the first time. This was implemented a couple mods ago, and as a lore/achievement hunter, I am really happy to have the hints and ability to replay.
I wish we could have the opportunity to go back through early ones, as I out-leveled a couple early on, and being the completest type A that I am, they task me.
I like how the things don't have sparkles and how getting these types of achievements don't hold your hand. They did it a bit in the previous Chapter style stuff as well, though most of them were pretty obvious once you looked at it. The meta-achievements like this, especially when there's no hand-holding to find the objectives, add flavor to a game that's otherwise pretty easy. (don't mean mobs die too easily, I mean that in a more abstract sense - Neverwinter just isn't a game that requires players to THINK very much, which is pretty sad given it's a D&D game).
STO does this pretty well, particularly because they don't tell you the ones that are available that you don't already have. That way, you don't know what you don't know. I'd personally prefer if they did the same in NW and hid incomplete achievements and so players are forced to find them on their own - perhaps the ones that require steps, once you've started, those show so you can see progress. But otherwise, they're hidden.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
I think we both feel the same. I also like the way STO does it, and I tend to drive my friends crazy since I won't play through something new with a group without first going through it and finding the "good stuff". But there are achievements and lore in NW that may be obvious now, but were pretty secret/hidden to me as a new player. I will never be able to get ones I missed, because I can't go back and replay any of the early quests.
That's all I meant - it's fine to be secret, but an invisible sword that is not linked to a mission and halts progress for the progression of the meta-achievement, I wouldn't want that being so secret that I got no chance to return and figure it out. I'm happy the journal is showing me what I missed. I like the way STO lets me replay any mission, and also get achievements for playing group content with other classes (getting the engineering and tactical achievements when I'm playing science, for instance)
So yeah - I knew you know how the journal works. lol Happy hunting!
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Neverwinter Census 2017
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However, I finally got around to testing which graphical settings affect its visibility. The answer is "Show high detail objects". Why is Lans' old rusty greatsword a "high detail object"?
Edit: context
https://en.wikipedia.org/wiki/The_Friendly_Giant
Neverwinter Census 2017
All posts pending disapproval by Cecilia