DEFIANT "Where Yesterday Has Been Exiled, Memory Is Rebellion." "The state of ruin is essentially a temporary situation that happens at some point, the volatile result of a change of era and the fall of empires. Ruins are a fantastic land where one no longer knows whether reality slips into a dream or whether, on the contrary, dream makes a brutal return into the most violent of realities." #ITMFA
someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
Unstoppable bug still present + zero survival mode = PvP pug end for the class; if u do not have 6k+ stronghold LS/Def/HP boons and u under 3,3k = death is confirmed. Hurt solo PvE players.
this is a huge nerf for pvp against us!, i already said it, no words.... im speechless with that.
and of course still no words about GF burst...
and again new MOD + a gwf nerf, what a surprise... Paladins still no fixed, GF-burst is still on the sky and nothing happen, what are they waiting.....
That 30% Temp cap is simply a bad joke!, there's no other words for that. this isn't even enough a survive a single hit from GF or been out of combat with zero Temp and bamm FREE Shot for TRs
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
I don't play PVP, but I was struggling in PVE to work with a team of CWs and an OP on revamped CN earlier today, with my 3k GWF (trans neg armor enchant) - it was like he was made of tissue paper - squishy as an SW. Got one shotted by Orkus or his acid bubble too many times to count. Still rock in Single player PVE - but clearly there are limits now.
Not doing that again. CW, HR, OP are ok in CN - but if you bring GWF better have a DC who's only job is keeping you upright. CN is not GWF friendly.
"Unstoppable" doesn't actually mean Unstoppable anymore.
blazious11Member, NW M9 PlaytestPosts: 331Arc User
edited March 2016
It hurts lesser IL players a bit. After hitting lv 70 there can be problems, like SW has, but there are a lot of different way to overcome them. I don't know (or care) about pvp, I guess it must be bad there too.
Maybe + 50% HP cap would be more close to ideal. Also, it's kinda strange, that it was fixed BEFORE Paladin's Templar's Wrath, which causes far more trouble.
But all you need to do is rethink your playstyle. Don't run into all mob groups first, wait till tank gets aggro. Don't stand in the red areas. It's really easy, you just can't facetank everything anymore. Learn to use sprint sparingly, don't run and use all your stamina in the beginning of the combat, and build a little more defensively. (More HP, defense, lifesteal). Use Avalanche of Steel defensively. It's a little like the beginning of Mod 6 Armorpen bug, we could survive that too. It's a little harder to survive, but come on! GWF is still OP in the damage front, a little nerf is not like the apocalypse coming.
The only downside, that TAB is still bugged, which is highly frustrating, because you can't lose HP so easily and safely, than before. I would like this patched soon.
My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
The only downside, that TAB is still bugged, which is highly frustrating, because you can't lose HP so easily and safely, than before. I would like this patched soon.
Devs forced me to leave instead of resolving this issue. I'm aware GWF aren't and never will be fix/balanced.
Yeah I couldn't activate my unstoppable during the fight to Orcus, (even with full bar) The devs really want break our soul, first the Temp.nerf and then the Unst.bug is still going..
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
I don't play PVP, but I was struggling in PVE to work with a team of CWs and an OP on revamped CN earlier today, with my 3k GWF (trans neg armor enchant) - it was like he was made of tissue paper - squishy as an SW. Got one shotted by Orkus or his acid bubble too many times to count. Still rock in Single player PVE - but clearly there are limits now.
Not doing that again. CW, HR, OP are ok in CN - but if you bring GWF better have a DC who's only job is keeping you upright. CN is not GWF friendly.
"Unstoppable" doesn't actually mean Unstoppable anymore.
Very unfriendly. Orcus has (I think) only melee attacks. So being in the first row with full tempHP is a 2 shot kill (less then 3sec) and with our current tempHP it's a 1 shot kill.
We don't need a DC, we need a DC and a Tank if we want to live. On the other hand 5 CW's can finish the dungeon without problems as seen and posted on the forum by someone.
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someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
my fellow brothers as we begins our journey into a little temp hp how are you feeling after this change , personally i am starting to die again in dungeons how is it for you all ?
ps constructive comments please
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jumpingmorksMember, NW M9 PlaytestPosts: 876Arc User
I haven't really noticed any difference, I usually dodged red zones before mod 9 launched.
lol dont know why this posted under my brother's account, well one thing for sure guess no more soloing t2 dungeons by gwfs video. thought of stacking hp right now to get more temp hp sounds ridiculous. why is it the case that unstoppable now gives that limited amount of hp, i just want to know why patch notes didnt go in depth to state but is it that game now have gwf who has over 160k hp so nerfing temp hp from unstoppable is a definite decision?
lol kind of wishing i had not obsorbed my belt of con. about now
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plasticbatMember, NW M9 PlaytestPosts: 12,421Arc User
So far, I don't see a problem ... yet. So far, I have not encountered the unstoppable bug ... yet. The 2 deaths I had in CN was because my carelessness.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
It's pretty ridiculous when you can watch a GWF, at most 3k and maybe not even that high, go through an entire dungeon with 100%+ temp HP the entire time. And it's extremely powerful in PvP, where a GWF goes from almost dead to barely even scratched (he'll have healed up to full with life steal and other things before you deplete his massive temp HP).
That said, having only recently gotten a GWF to 70 (he was 2.3k before this RP event hit), I am a little sad I won't get to really enjoy doing this for myself. And already the unstoppable temp HP offers a fraction of the PvE benefit it once gave, as it simply can't save you from bad situations.
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plasticbatMember, NW M9 PlaytestPosts: 12,421Arc User
lol dont know why this posted under my brother's account, well one thing for sure guess no more soloing t2 dungeons by gwfs video. thought of stacking hp right now to get more temp hp sounds ridiculous. why is it the case that unstoppable now gives that limited amount of hp, i just want to know why patch notes didnt go in depth to state but is it that game now have gwf who has over 160k hp so nerfing temp hp from unstoppable is a definite decision?
It is mentioned in the patch note and has enough detail to know the effect.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
I only have noticed this in CN.. due to all the adds.. woops..
will get used to it.
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blazious11Member, NW M9 PlaytestPosts: 331Arc User
edited March 2016
It hurts lesser IL players a bit. After hitting lv 70 there can be problems, like SW has, but there are a lot of different way to overcome them. I don't know (or care) about pvp, I guess it must be bad there too.
Maybe + 50% HP cap would be more close to ideal. Also, it's kinda strange, that it was fixed BEFORE Paladin's Templar's Wrath, which causes far more trouble.
But all you need to do is rethink your playstyle. Don't run into all mob groups first, wait till tank gets aggro. Don't stand in the red areas. It's really easy, you just can't facetank everything anymore. Learn to use sprint sparingly, don't run and use all your stamina in the beginning of the combat, and build a little more defensively. (More HP, defense, lifesteal). Use Avalanche of Steel defensively. It's a little like the beginning of Mod 6 Armorpen bug, we could survive that too. It's a little harder to survive, but come on! GWF is still OP in the damage front, a little nerf is not like the apocalypse coming.
The only downside, that TAB is still bugged, which is highly frustrating, because you can't lose HP so easily and safely as before. I would like this patched soon.
My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
Last time I checked temp HP buff it told me 260k+ temporary HP, so my overall HP was like >360k.... seems "a bit" much. Atm i can go on running T1 without tank, T2 is not possible like that. I am not sad about getting this huge overbuff back to normal. No need for more GWF-videos running T2 dungeons with fully yellow HP bars like:
plasticbatMember, NW M9 PlaytestPosts: 12,421Arc User
For PVE, I don't think it matters too much when there are other stuff from mod 9 to boost it up. My mount gives me +2000 power in mod 9 and I do not even equip any insignia. So far, it does not show any impact for my regular activities.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Comments
Hurt solo PvE players.
Dead🔪This is hilarious. No defense mechanism whatsoever.
I no more play; I invoke alts. Awesome FIX.
Dead🔪Paladins still no fixed, GF-burst is still on the sky and nothing happen,
what are they waiting.....
That 30% Temp cap is simply a bad joke!, there's no other words for that.
this isn't even enough a survive a single hit from GF or
been out of combat with zero Temp and bamm FREE Shot for TRs
Not doing that again. CW, HR, OP are ok in CN - but if you bring GWF better have a DC who's only job is keeping you upright. CN is not GWF friendly.
"Unstoppable" doesn't actually mean Unstoppable anymore.
Maybe + 50% HP cap would be more close to ideal. Also, it's kinda strange, that it was fixed BEFORE Paladin's Templar's Wrath, which causes far more trouble.
But all you need to do is rethink your playstyle. Don't run into all mob groups first, wait till tank gets aggro. Don't stand in the red areas. It's really easy, you just can't facetank everything anymore. Learn to use sprint sparingly, don't run and use all your stamina in the beginning of the combat, and build a little more defensively. (More HP, defense, lifesteal). Use Avalanche of Steel defensively. It's a little like the beginning of Mod 6 Armorpen bug, we could survive that too.
It's a little harder to survive, but come on! GWF is still OP in the damage front, a little nerf is not like the apocalypse coming.
The only downside, that TAB is still bugged, which is highly frustrating, because you can't lose HP so easily and safely, than before. I would like this patched soon.
I'm aware GWF aren't and never will be fix/balanced.
Dead🔪The devs really want break our soul, first the Temp.nerf and then the Unst.bug is still going..
We don't need a DC, we need a DC and a Tank if we want to live. On the other hand 5 CW's can finish the dungeon without problems as seen and posted on the forum by someone.
Dead🔪ps constructive comments please
The 2 deaths I had in CN was because my carelessness.
That said, having only recently gotten a GWF to 70 (he was 2.3k before this RP event hit), I am a little sad I won't get to really enjoy doing this for myself. And already the unstoppable temp HP offers a fraction of the PvE benefit it once gave, as it simply can't save you from bad situations.
will get used to it.
Maybe + 50% HP cap would be more close to ideal. Also, it's kinda strange, that it was fixed BEFORE Paladin's Templar's Wrath, which causes far more trouble.
But all you need to do is rethink your playstyle. Don't run into all mob groups first, wait till tank gets aggro. Don't stand in the red areas. It's really easy, you just can't facetank everything anymore. Learn to use sprint sparingly, don't run and use all your stamina in the beginning of the combat, and build a little more defensively. (More HP, defense, lifesteal). Use Avalanche of Steel defensively. It's a little like the beginning of Mod 6 Armorpen bug, we could survive that too.
It's a little harder to survive, but come on! GWF is still OP in the damage front, a little nerf is not like the apocalypse coming.
The only downside, that TAB is still bugged, which is highly frustrating, because you can't lose HP so easily and safely as before. I would like this patched soon.
Atm i can go on running T1 without tank, T2 is not possible like that.
I am not sad about getting this huge overbuff back to normal.
No need for more GWF-videos running T2 dungeons with fully yellow HP bars like:
Lazalia
https://youtube.com/watch?v=1GYm1japvCY
Lazares
https://youtube.com/watch?v=VMmfPaOusFc
who´s next Lazarina?
there is more to do cryptic--->OP!
The Warrior replies: "I feel no fear, for I am the storm."