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What do you think of the changes to Temp HP for the GWF?

defiantone99defiantone99 Member, NW M9 Playtest Posts: 6,634 Arc User
edited March 2016 in The Militia Barracks
What do you think?
DEFIANT "Where Yesterday Has Been Exiled, Memory Is Rebellion." "The state of ruin is essentially a temporary situation that happens at some point, the volatile result of a change of era and the fall of empires. Ruins are a fantastic land where one no longer knows whether reality slips into a dream or whether, on the contrary, dream makes a brutal return into the most violent of realities." #ITMFA
Post edited by defiantone99 on
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Comments

  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    Unstoppable bug still present + zero survival mode = PvP pug end for the class; if u do not have 6k+ stronghold LS/Def/HP boons and u under 3,3k = death is confirmed.
    Hurt solo PvE players.

    Rimuru?
    Dead 🔪
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  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    Have you tried playing in this state?
    This is hilarious. No defense mechanism whatsoever.
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    I have transferred my enchantments to my CW.
    I no more play; I invoke alts. Awesome FIX.
    Rimuru?
    Dead 🔪
  • pauliusxaspauliusxas Member, NW M9 Playtest Posts: 66 Arc User
    Yeah it have changed a lot in PvE, but for PvP it's same. In PvE just find good party and gg ez
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    xgrandz02 said:

    this is a huge nerf for pvp against us!,
    i already said it, no words.... im speechless with that.

    and of course still no words about GF burst...

    and again new MOD + a gwf nerf, what a surprise...
    Paladins still no fixed, GF-burst is still on the sky and nothing happen,
    what are they waiting.....

    That 30% Temp cap is simply a bad joke!, there's no other words for that.
    this isn't even enough a survive a single hit from GF or
    been out of combat with zero Temp and bamm FREE Shot for TRs
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • kemnimtarkaskemnimtarkas Member Posts: 838 Arc User
    I don't play PVP, but I was struggling in PVE to work with a team of CWs and an OP on revamped CN earlier today, with my 3k GWF (trans neg armor enchant) - it was like he was made of tissue paper - squishy as an SW. Got one shotted by Orkus or his acid bubble too many times to count. Still rock in Single player PVE - but clearly there are limits now.

    Not doing that again. CW, HR, OP are ok in CN - but if you bring GWF better have a DC who's only job is keeping you upright. CN is not GWF friendly.

    "Unstoppable" doesn't actually mean Unstoppable anymore.
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  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User
    edited March 2016
    It hurts lesser IL players a bit. After hitting lv 70 there can be problems, like SW has, but there are a lot of different way to overcome them. I don't know (or care) about pvp, I guess it must be bad there too.

    Maybe + 50% HP cap would be more close to ideal. Also, it's kinda strange, that it was fixed BEFORE Paladin's Templar's Wrath, which causes far more trouble.

    But all you need to do is rethink your playstyle. Don't run into all mob groups first, wait till tank gets aggro. Don't stand in the red areas. It's really easy, you just can't facetank everything anymore. Learn to use sprint sparingly, don't run and use all your stamina in the beginning of the combat, and build a little more defensively. (More HP, defense, lifesteal). Use Avalanche of Steel defensively. It's a little like the beginning of Mod 6 Armorpen bug, we could survive that too.
    It's a little harder to survive, but come on! GWF is still OP in the damage front, a little nerf is not like the apocalypse coming.

    The only downside, that TAB is still bugged, which is highly frustrating, because you can't lose HP so easily and safely, than before. I would like this patched soon.
    My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User

    The only downside, that TAB is still bugged, which is highly frustrating, because you can't lose HP so easily and safely, than before. I would like this patched soon.

    Devs forced me to leave instead of resolving this issue.
    I'm aware GWF aren't and never will be fix/balanced.
    Rimuru?
    Dead 🔪
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    edited March 2016
    Yeah I couldn't activate my unstoppable during the fight to Orcus, (even with full bar)
    The devs really want break our soul, first the Temp.nerf and then the Unst.bug is still going..
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User

    I don't play PVP, but I was struggling in PVE to work with a team of CWs and an OP on revamped CN earlier today, with my 3k GWF (trans neg armor enchant) - it was like he was made of tissue paper - squishy as an SW. Got one shotted by Orkus or his acid bubble too many times to count. Still rock in Single player PVE - but clearly there are limits now.

    Not doing that again. CW, HR, OP are ok in CN - but if you bring GWF better have a DC who's only job is keeping you upright. CN is not GWF friendly.

    "Unstoppable" doesn't actually mean Unstoppable anymore.

    Very unfriendly. Orcus has (I think) only melee attacks. So being in the first row with full tempHP is a 2 shot kill (less then 3sec) and with our current tempHP it's a 1 shot kill.

    We don't need a DC, we need a DC and a Tank if we want to live. On the other hand 5 CW's can finish the dungeon without problems as seen and posted on the forum by someone.
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    I hope it's official response to the class:
    image
    Rimuru?
    Dead 🔪
  • cellabonezcellabonez Member Posts: 15 Arc User
    my fellow brothers as we begins our journey into a little temp hp how are you feeling after this change , personally i am starting to die again in dungeons how is it for you all ?

    ps constructive comments please :)
  • jumpingmorksjumpingmorks Member, NW M9 Playtest Posts: 876 Arc User
    I haven't really noticed any difference, I usually dodged red zones before mod 9 launched.
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  • cellablockcellablock Member Posts: 253 Arc User
    lol dont know why this posted under my brother's account, well one thing for sure guess no more soloing t2 dungeons by gwfs video. thought of stacking hp right now to get more temp hp sounds ridiculous. why is it the case that unstoppable now gives that limited amount of hp, i just want to know why patch notes didnt go in depth to state but is it that game now have gwf who has over 160k hp so nerfing temp hp from unstoppable is a definite decision?
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  • kevros62kevros62 Member Posts: 93 Arc User
    lol kind of wishing i had not obsorbed my belt of con. about now :/
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,421 Arc User
    So far, I don't see a problem ... yet. So far, I have not encountered the unstoppable bug ... yet.
    The 2 deaths I had in CN was because my carelessness.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • zibadawazibadawa Member Posts: 1,266 Arc User
    edited March 2016
    It's pretty ridiculous when you can watch a GWF, at most 3k and maybe not even that high, go through an entire dungeon with 100%+ temp HP the entire time. And it's extremely powerful in PvP, where a GWF goes from almost dead to barely even scratched (he'll have healed up to full with life steal and other things before you deplete his massive temp HP).

    That said, having only recently gotten a GWF to 70 (he was 2.3k before this RP event hit), I am a little sad I won't get to really enjoy doing this for myself. And already the unstoppable temp HP offers a fraction of the PvE benefit it once gave, as it simply can't save you from bad situations.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,421 Arc User

    lol dont know why this posted under my brother's account, well one thing for sure guess no more soloing t2 dungeons by gwfs video. thought of stacking hp right now to get more temp hp sounds ridiculous. why is it the case that unstoppable now gives that limited amount of hp, i just want to know why patch notes didnt go in depth to state but is it that game now have gwf who has over 160k hp so nerfing temp hp from unstoppable is a definite decision?

    It is mentioned in the patch note and has enough detail to know the effect.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    I only have noticed this in CN.. due to all the adds.. woops..

    will get used to it.

  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User
    edited March 2016
    It hurts lesser IL players a bit. After hitting lv 70 there can be problems, like SW has, but there are a lot of different way to overcome them. I don't know (or care) about pvp, I guess it must be bad there too.

    Maybe + 50% HP cap would be more close to ideal. Also, it's kinda strange, that it was fixed BEFORE Paladin's Templar's Wrath, which causes far more trouble.

    But all you need to do is rethink your playstyle. Don't run into all mob groups first, wait till tank gets aggro. Don't stand in the red areas. It's really easy, you just can't facetank everything anymore. Learn to use sprint sparingly, don't run and use all your stamina in the beginning of the combat, and build a little more defensively. (More HP, defense, lifesteal). Use Avalanche of Steel defensively. It's a little like the beginning of Mod 6 Armorpen bug, we could survive that too.
    It's a little harder to survive, but come on! GWF is still OP in the damage front, a little nerf is not like the apocalypse coming.

    The only downside, that TAB is still bugged, which is highly frustrating, because you can't lose HP so easily and safely as before. I would like this patched soon.
    My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2016
    Last time I checked temp HP buff it told me 260k+ temporary HP, so my overall HP was like >360k.... seems "a bit" much.
    Atm i can go on running T1 without tank, T2 is not possible like that.
    I am not sad about getting this huge overbuff back to normal.
    No need for more GWF-videos running T2 dungeons with fully yellow HP bars like:

    Lazalia
    https://youtube.com/watch?v=1GYm1japvCY
    Lazares
    https://youtube.com/watch?v=VMmfPaOusFc

    who´s next Lazarina?

    there is more to do cryptic--->OP!
  • wretch200wretch200 Member Posts: 15 Arc User
    I now get to enjoy being 1 shot by Shocking Executions in pvp because my class feature does almost nothing to protect me from it now.
    Fate whispers to the Warrior: "You cannot withstand the storm."
    The Warrior replies: "I feel no fear, for I am the storm."
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  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,421 Arc User
    For PVE, I don't think it matters too much when there are other stuff from mod 9 to boost it up. My mount gives me +2000 power in mod 9 and I do not even equip any insignia. So far, it does not show any impact for my regular activities.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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