we have several issue with so many ways, and would like to see some solutions. 1. Inventory, Mod 9 will overwhelm so many players with limited bag slots and bank vault can only hold that much. would be nice to see bank get expand with newer tabs, for alchemy, potions, foods, and appearances/transmutes.
2. ardent and celestial are so outdated, and some pf players are sitting with 300-400 tokens waiting for something new, and more spendables. what some players want to see, buying companion tokens, newer cap for 500's for new and unique items.
3. some of players still stuck not able to complete with linu's favor, many of players are already burnout.
4. same reason, many still get burnout and we see less players and each "next week" fewer players and get less showing up or none at all. i think it is a "failed concept". and it should be random drop by any mobs just like we get randon dragon coins or coffers.
please vote, this poll will be on for limited for 1 week before closing up, please give support to devs.
bug and class fix is on dev's list, they said it will take months, just be patience. they know tons of bugs, it isnt easy to fix and end up break other one.
0
flehstifferMember, NW M9 PlaytestPosts: 167Arc User
I am being patient in all honesty. But you said "priority" patches... And then failed to list anything I would consider a priority. Everything you listed would be nice, but really isn't that big a deal. If I HAD to choose one, I'd say motes, but unless you are going for air, I don't think it's that big a deal.
Thus, I'm not voting as I don't consider the options available to be of "priority" status.
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
More QoL fixes honestly.. the game is getting WAY to old for the HAMSTER they have in it (like the 1 million different RP items)
other games wouldve fixed this by now.. they are getting way too free of a pass
other issuers would be WAY too many Bind to Character items (including seals/campaign) items.. other games.. again, JUST open up a shared wallet and you get way more ALT friendly ability behind this) BTA should be the standard , not the rarity in this.
Demonic IChor, Twisted Ichor.. both again shouldve been BTA..
There is a huge list of this stuff (any SEALS below lvl 70.. should simple be 1 seal type.. and a MASSIVE reduction of BTA items should be able to be purchased for any class to trade around ) this way you can GEAR up alts with a mostly USELESS endevour of these seal types.
Overall there is so MUCH QOL stuff to be done.. it would behoove them to get through some of it sooner , then later.
More QoL fixes honestly.. the game is getting WAY to old for the HAMSTER they have in it (like the 1 million different RP items)
other games wouldve fixed this by now.. they are getting way too free of a pass
other issuers would be WAY too many Bind to Character items (including seals/campaign) items.. other games.. again, JUST open up a shared wallet and you get way more ALT friendly ability behind this) BTA should be the standard , not the rarity in this.
Demonic IChor, Twisted Ichor.. both again shouldve been BTA..
There is a huge list of this stuff (any SEALS below lvl 70.. should simple be 1 seal type.. and a MASSIVE reduction of BTA items should be able to be purchased for any class to trade around ) this way you can GEAR up alts with a mostly USELESS endevour of these seal types.
Overall there is so MUCH QOL stuff to be done.. it would behoove them to get through some of it sooner , then later.
Seals below level 70 are already getting reduced to one seal type in mod 9.
someonediesMember, NW M9 PlaytestPosts: 1,257Arc User
Yet another useless poll.
Where are requests: Class/Powers/Paths/Feats Balance, PvP maps, BoE items, Fashion Tab & Collection, and Dual Spec Panel?
Dead 🔪
0
plasticbatMember, NW M9 PlaytestPosts: 12,417Arc User
Inventory: nice but I don't think they can do it right easily. The chance is they will make it worse. update ardent and celestial markets: nice but I don't really care. This is in the bottom of many people's list. linu's favors for last 2 boons in Dragons' Tyrant: nice, but I will get there in another 6 months. My own play time to spend of getting there is not big. The wall clock time is long though. redo mote systems: this is the one that caught my eyes in the list. The wall clock time may not be as long as linu's but my own play time is long and boring. And, my waiting for something pop time is even worse.
The one I really want is to change the max 35% chance of Masterwork to 60%. Then, it can give me a reason to do Masterwork.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
my apologies if i missed anything to add what you were looking for. there reason why i didnt add class fix/bugs on poll, what were you need to add besides?
reason i selected 4 on the poll, they could be devs' short redo on the list, others that not on poll would take them several weeks or months. some can be done within few days depending how big the volume of 3-bind flavors, updatings, redo some kits and chests, and add new list.
look like inventory is the main concern as those ardents/celestials are in 2nd for needing new stuffs. i just suggest to make your list and see what the players giving the feedbacks and supports.
we all have been rough and hard on devs, mod 7 was so so, and mod 8 almost made a hit, but in the end of mod 8 just got many players upset and flamed the posts recently.
inventory forcing many players to use alternative storages by using mailboxes, i didnt like it too.
i feel the auction house really need a serious overhaul on excessive junks that no one buys. these junk "Trophies" and "Hierlooms" shouldnt go to auction house, it was made for cash vendors. these isnt part of "collections".
cleaner the auction house, and that mean less lags and better server performances.
gosh, no more Gf nerf, that is PvP issue, not PvE. dont blame devs like that, it is other testers not being honest with devs and later exploit when it goes live. why asking for nerf, it is all about players' skills.
How about "None of the above"? There are many issues that I consider more urgent than the choices you gave.
Agreed. How about the "written promise" made by Scott to repair the Foundry, replace the rewards, and bring back the double XP Foundry hour? Swept under the rug.
How about glitches in the Drown Shore mine where my companion disappears and so do the enemies including the boss I am suppose to kill? The glitch is still there. Same mine map as Blackdagger yet my people don't go on holiday in those mines.
Mod 9 will come out, then 10 and etc.. They hope you will overlook the errors and play the new junk. All these things get reported and tickets get dismissed and nothing changes, developers DO NOT come here, and they don't read, so why bother.
I want them stop putting me to same group with people ignored.Specifically one HAMSTER I ignored after 2nd time, entered POM 5times with me and left even before we enter the chamber.3 of us were 3k+ players at one of that 5 runs.I wanted to strangle that ......I am sure I wasnt the reason he left because he checked everybodys gear each time before leaving the group.
gosh, no more Gf nerf, that is PvP issue, not PvE. dont blame devs like that, it is other testers not being honest with devs and later exploit when it goes live. why asking for nerf, it is all about players' skills.
Actually I think anvil of doom is way too OP.I am fellow GF user in PVE part of the game.Anvil of Doom is pretty much useless in PVE part of the game(long CD) so I dont mind them reworking that skill.(Maybe lowering base damage and 3xdamage when target has 25% or 30% health instead 40%)
feanor70118Member, NW M9 PlaytestPosts: 1,170Arc User
edited March 2016
Class balancing. You know, the thing they've been ignoring or just making worse since the launch of mod 6 (or really 5)? A way to stop taking up our bag space with refinement items, dungeon keys, stronghold items, etc. A rethink of every obnoxious RNG-driven feature of the game, especially legendary ring drop rates and masterwork crafting. The RNG should not be the final boss to fight for every goal in the game. Every endgame reward should be farmable through the campaign menus or seal menus (1200 protector seals to get 1/5 of the way to a +5 ring OF THE PLAYER'S CHOICE, for instance) Epic versions of every dungeon they've disappointed us with by only providing 3-man leveling versions. A spam filter so we can actually use the LFG channel without playing whack-a-mole. Reductions in remaining AD sinks. The cost to change artifact weapon features should be eliminated since it's really no different from putting on pvp gear. Companion upgrade costs are still about four times too high to make any sense (a million AD to upgrade a companion to legendary when it's going to be nerfed into uselessness a month or two later, for instance). An option to just dump enough preservation wards into refining anything rather than take our chances with the RNG (i.e. 33 wards for an R12, 20 wards for an R11 and so on). This would also save time. Tooltips that actually inform the player what a "chance" is with every item, boon, feat, companion, and ability, whether enchantments stack and so on, so that we can actually make informed choices about builds and equipment. Also better information when the tooltip refers to a 'percentage,' since what Cryptic means by that word bears little resemblance to its actual meaning.
The problem is, there will probably be only a small time window for the Devs to do some fast/small patches to fix the latest module hiccups... and then they will be working on the next new module.
I would like to see everyone just stop playing and wait till there will be some major reworks, forcing them to fix this c.rappy game
there will be major reworks, BUT.
imo the point is were not in the loop, they speak of communication not information and thats why all we get is "this year", "we are looking in it" blah blah.
What will be done? and were are ya at? we want information instead of only communication.
Lack of information just pisses players off and creates unneccesary rumors, like looking to rework HR and SW, what rework?, feats, powers, bugs, what??
Earning linu favor in daily weekly missions could be a good change
If there was linus favor added to the weekly and or mini dungeons the amount needed would be an obtainable goal. As is i gave up on my main and have completly thrown out the idea for any of my alts.
Ara Atheanes GWF
Traxus Atheanes GF
Bastiel Atheanes DC
Ellara Atheanes CW
Keira Atheanes TR
Sarasin Atheanes SW
Jerkface McGee HR
-MANTARA- OP
Comments
1. Inventory, Mod 9 will overwhelm so many players with limited bag slots and bank vault can only hold that much.
would be nice to see bank get expand with newer tabs, for alchemy, potions, foods, and appearances/transmutes.
2. ardent and celestial are so outdated, and some pf players are sitting with 300-400 tokens waiting for something new, and more spendables.
what some players want to see, buying companion tokens, newer cap for 500's for new and unique items.
3. some of players still stuck not able to complete with linu's favor, many of players are already burnout.
4. same reason, many still get burnout and we see less players and each "next week" fewer players and get less showing up or none at all. i think it is a "failed concept". and it should be random drop by any mobs just like we get randon dragon coins or coffers.
please vote, this poll will be on for limited for 1 week before closing up, please give support to devs.
— (The unwritten rule)
they know tons of bugs, it isnt easy to fix and end up break other one.
Thus, I'm not voting as I don't consider the options available to be of "priority" status.
other games wouldve fixed this by now.. they are getting way too free of a pass
other issuers would be WAY too many Bind to Character items (including seals/campaign) items.. other games.. again, JUST open up a shared wallet and you get way more ALT friendly ability behind this) BTA should be the standard , not the rarity in this.
Demonic IChor, Twisted Ichor.. both again shouldve been BTA..
There is a huge list of this stuff (any SEALS below lvl 70.. should simple be 1 seal type.. and a MASSIVE reduction of BTA items should be able to be purchased for any class to trade around ) this way you can GEAR up alts with a mostly USELESS endevour of these seal types.
Overall there is so MUCH QOL stuff to be done.. it would behoove them to get through some of it sooner , then later.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
Honestly I'd rather see BtC scrapped over just about anything.
Where are requests:
Class/Powers/Paths/Feats Balance, PvP maps, BoE items, Fashion Tab & Collection, and Dual Spec Panel?
Dead🔪update ardent and celestial markets: nice but I don't really care. This is in the bottom of many people's list.
linu's favors for last 2 boons in Dragons' Tyrant: nice, but I will get there in another 6 months. My own play time to spend of getting there is not big. The wall clock time is long though.
redo mote systems: this is the one that caught my eyes in the list. The wall clock time may not be as long as linu's but my own play time is long and boring. And, my waiting for something pop time is even worse.
The one I really want is to change the max 35% chance of Masterwork to 60%. Then, it can give me a reason to do Masterwork.
there reason why i didnt add class fix/bugs on poll, what were you need to add besides?
reason i selected 4 on the poll, they could be devs' short redo on the list, others that not on poll would take them several weeks or months.
some can be done within few days depending how big the volume of 3-bind flavors, updatings, redo some kits and chests, and add new list.
look like inventory is the main concern as those ardents/celestials are in 2nd for needing new stuffs.
i just suggest to make your list and see what the players giving the feedbacks and supports.
we all have been rough and hard on devs, mod 7 was so so, and mod 8 almost made a hit, but in the end of mod 8 just got many players upset and flamed the posts recently.
inventory forcing many players to use alternative storages by using mailboxes, i didnt like it too.
i feel the auction house really need a serious overhaul on excessive junks that no one buys. these junk "Trophies" and "Hierlooms" shouldnt go to auction house, it was made for cash vendors.
these isnt part of "collections".
cleaner the auction house, and that mean less lags and better server performances.
|| Axios Guild Leader || Neverwinter Trade Forum Moderator || Infernal Paragons ||
Check out my foundry, titled "Akro's Gone Wacko", featuring our ex-CM Akromatik!: NW-DL8J7BY5T
Erza Moonstalker | Lara Moonstalker | Julie Marvell | Erza Moonhunter | Annie Hellangel | Jenn Moonstalker
Thaumaturge's Time To Shine: A Complete Guide
nerf to paladins
reduction of gf burst
No senseless polls anymore after mod 9 release is my wish.
why asking for nerf, it is all about players' skills.
How about glitches in the Drown Shore mine where my companion disappears and so do the enemies including the boss I am suppose to kill? The glitch is still there. Same mine map as Blackdagger yet my people don't go on holiday in those mines.
Mod 9 will come out, then 10 and etc.. They hope you will overlook the errors and play the new junk. All these things get reported and tickets get dismissed and nothing changes, developers DO NOT come here, and they don't read, so why bother.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
A way to stop taking up our bag space with refinement items, dungeon keys, stronghold items, etc.
A rethink of every obnoxious RNG-driven feature of the game, especially legendary ring drop rates and masterwork crafting. The RNG should not be the final boss to fight for every goal in the game. Every endgame reward should be farmable through the campaign menus or seal menus (1200 protector seals to get 1/5 of the way to a +5 ring OF THE PLAYER'S CHOICE, for instance)
Epic versions of every dungeon they've disappointed us with by only providing 3-man leveling versions.
A spam filter so we can actually use the LFG channel without playing whack-a-mole.
Reductions in remaining AD sinks. The cost to change artifact weapon features should be eliminated since it's really no different from putting on pvp gear. Companion upgrade costs are still about four times too high to make any sense (a million AD to upgrade a companion to legendary when it's going to be nerfed into uselessness a month or two later, for instance).
An option to just dump enough preservation wards into refining anything rather than take our chances with the RNG (i.e. 33 wards for an R12, 20 wards for an R11 and so on). This would also save time.
Tooltips that actually inform the player what a "chance" is with every item, boon, feat, companion, and ability, whether enchantments stack and so on, so that we can actually make informed choices about builds and equipment. Also better information when the tooltip refers to a 'percentage,' since what Cryptic means by that word bears little resemblance to its actual meaning.
imo the point is were not in the loop, they speak of communication not information and thats why all we get is "this year", "we are looking in it" blah blah.
What will be done? and were are ya at? we want information instead of only communication.
Lack of information just pisses players off and creates unneccesary rumors, like looking to rework HR and SW, what rework?, feats, powers, bugs, what??
Traxus Atheanes GF
Bastiel Atheanes DC
Ellara Atheanes CW
Keira Atheanes TR
Sarasin Atheanes SW
Jerkface McGee HR
-MANTARA- OP