I am pissed. Either remove the penalty for leaving Demogorgon or dont allow people to leave the match at all til it's done. 3 people left because the other 7 quit and we still got f@#$ing penalties. That is just HAMSTER. This is some of the worst design ideas I have ever thought of in a MMO.
Honestly, if you really want penalties in this game so damn badly. Why dont you put penalties in the beginning of the matches for Throne of the Dwarven Gods and the Prophecy of Madness, for the people that queue up, wait for it to pop, get in the match, then quit right away.
I hate this content. And yet the devs are busy making more of it.
What a failure. This makes me want to punch a puppy in the face.
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If AFKing is a problem they can just add a penalty for staying in the spawn area for a certain amount of time. Throne isn't worth getting mad over. Just leave if it begins with the phase that's impossible to get gold in. That's what everyone else is doing. Just because you're fine wasting 15+ minutes to get silver doesn't mean everyone else has to be.
another point is that there is at least a way to leave demogorgon without penalty. I dont know how much this way is known but still
For those wanting to make the queue ban account wide, that's a dumb idea. As soon as you get disconnected mid-instance you'll be super pissed that now you've been effectively banned from playing most of the game. With DDoS attacks and general server instabilities, as well as random outages of your own service, this is a pretty common problem.
As for PoM and Throne, don't hate the player, hate the game. One instance of throne is bugged and is impossible to get gold on. Which means you run a significant risk of not getting the extra ring from completion. Losing out on 3k or more rAD is NOT worth that. Ditch the non-bubble version like everyone else. And while you can get a final rank of gold in PoM (unlike demogorgon you don't need gold on every stage--close to gold on the first two stages and gold on the balor suffices), most people find one of the instances more annoying and less likely to succeed than any other. Plus it seems unusually likely that a party ends up with, say, 3+ tanks and healers, which is pretty much guaranteed non-gold if they aren't high-ilvl dps types. The "protect the prophecy" version can get annoying because of the madness and the random and unpredictable sanity wells meaning you could end up spending most of a phase with nothing but your at-wills, so some people like to ditch that even though it's the easiest one to get gold in all stages for. On the other hand, "demonic incursion" is rather difficult to get gold on all stages for, especially the first one, so some people like to ditch that one since it can take most of the first stage to figure out if the group can do well enough to get to a final rank of gold.
So, yeah, don't blame the players. Cryptic screwed up the content, not us. They're the ones who made their "replayable" content gimmick into a "repeatedly ditch the buggy, unenjoyable HAMSTER so you can get to the one version that isn't a frustrating waste of your time" gimmick.
I think this largely goes away in mod 9 with formed raids.
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Which is why the penalty should either be removed altogether or made much stricter. Tell me your just going to leave if the ban becomes 24 hours.
And yeah, I get the part about Cryptic HAMSTER the pooch and some of the encounters are just not gold achievable. But lets be honest here. The programmers of this game have been HAMSTER the pooch since day one. You know it, and I know it. Some of us lived through it with Caturday. But what happens most often is unless your one of the haves, and have busted your way through these encounters on day one. Your never going to get them. You have a growing divide between the players who are high end and those that just cannot compete.
Try and get your elemental fire weapons right now.... The water ones are still achievable. Unless your a member of the 3000IS channel your not going to do a successful Tiamat raid. I haven't heard one of those succeeding in a long time.
And you don't have to use those keys if you don't like the reward either.
As many ppl said before, a decent group with a decent composition can get triple gold without a problem, if the rest of the group does not screw up to badly.
The problem here is neither leavers or IL, but the ltp issue in this game. Ppl opening green portals and saying 'I am an indivdualist, I play how I want'. GFs doing no significant dmg (outdpsed by a DC) refusing to tank or to buff, bc they are 'Dmg GF'. GWFs or tanks keeping Demo on the other side of the map, tanking in the well etc. I could go on and on.
I just hope, that with the new raid system, the leader will be allowed to kick everyone as he sees fit. If the leader abuses it, he wont find others to run with in a short time, but if you que for a raid, done in 7-8 minutes, and you go AFK, you open green portals, you insult other players, you will get kicked. It worked in every other MMPRPG I played. It worked in most premade CN or DK farmruns. Furthermore no one can complain about a kick mode in a premade, bc no one is forced to run full premade and due to personal loot there is no reason for greedy ppl to kick partymembers for their own gain anymore.
People leaving throne can see if they got the bad first phase before the skirmish even starts. You just look through the door and if there isn't a purple shield on the throne you leave.
IMO demo is a little different because people quit when there's a few minutes left to finish the thing just because someone hit a black portal in the second phase or some such. Even if you know what you're doing it's still difficult to the point that it's not worth trying to complete that version.
And for a pug it might as well be impossible.
Example: paladin keep demorgon away from members correct. But many paladins spam divine calls for perma daily lead : they get aggro and the rest of us chase monsters. or the other renteless avenger so all we can waste our encounters-dailies-att wills.
OOO silver and the bubble guy leaves angry for the rest.
There are other ways to handle this problem without the need for a leaver's penalty, one would be to add a way to obtain gold score even if you don't get gold in the first phase (that's what triggers the quitting wave), for example a possible platinum rank for phase 2 and 3 only.
Second thing that could be done would be to allow reinforcements in at any phase like any dungeon instance
And finally, afkers should get the automatic boot from the dungeon if they stand still 2 minutes in spawn area when the fight has begun.
All of this, combined together, would do a lot more for this issue than any potential leaver penalty.
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The entire system is flawed really. There is very little chance of success, and that's why I don't even bother anymore. It's not worth the frustration.
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I play every instance out.
i really hate that.
same problem with Taimat, let devs to know better next time, no more "BIG EVENTS" with multiple groups, this alway fails, it wasnt designed as they would thought the players would have motivations to win, they wasnt expecting few players who can ruin and waste so many times and amount of time running when honest players going back in hope of winning the right way.
having the fails mean very bitter taste and made the event very unpopular. this is why we need "Guild style" events, everquest 2's raids concept are successful for 12x/24x players format.
dragonflight was the first attempt for guild run events. it is better to have guild run events to redesign tiamat and demogorgons, and if the other guilds are having problems to get it running since some guilds are too small.
my proposal is to have "Alliances" with several smaller guilds to work together and support each other.
just my opinion, just for guild only specific zones without any form of random pick ups and keeping other tiamat and demo zones for open raid and pick ups.
devs, no one likes to toss 10-15 potions to stay alive and went out zone failed and empty handed for nothing for the efforts. no rewards mean lot of angry "f" raised at devs for making this problems, it get expensive.
I see this that way: if u cant have worthy input, dont join, u r just destroying my experience, tho i do only 5man premades usually, 4 other ppl i can trust do they job, even if next 5 ppl will just be trolls or worthless.
I have other idea, give us 5man edemo, with 10x hp and 10x chance for ring (so 0.1%), we still will do it, and pugs may scream on each other for being weeklings.
So far i saw plenty of pugs entering on 2.5k IL (2.5k il made from literally scraps, just to enter), out of all those, i literally found one worthy player, DC with hp set, actually doing something, tho he changed set to HP after entering and droped under 2.4k IL. rest of those pugs spend more time dead than running, not mentioning attacking. Sorry but no sorry, u enter to leech, u dont deserve my time.
(Sin)cerely
Kain