Title self explanatory.
Confirmed Bugs:
- Conduit of Ice displays 0 damage procs. Suspected to be a visual bug.
- Owlbear Cub - procs off of stormspell, chill stacks, conduit of ice zero procs
- Owlbear Cub - 0 dmg ticks
- Tooltips - oh god I don't know where to start there are too many bugs
- Lostmauth set - getting zero damage procs on this too
- Lostmauth set - saw this proccing multiple times on one attack (chilling cloud against a single dummy)
- Storm Spell - Being procced by chill
- Spell Twisting - certain powers do not add any stacks, others add multiple stacks. I believe @thefabricant has done more in-depth testing of this. I know that I was able to get 3 stacks from Shard, and that Icy Rays didn't have any stacks at all.
- Disintegrate - Does half the damage listed on tool tip
- Encounters - Many encounters have different damage values in the encounter bar than whats listed in the Powers sheet.
- Elemental Reinforcement - Fanning the flame does not count for fire bonus
- Sudden Storm - When placed in spell mastery, if use while EoTS is up, it transfers the EoTS bonus to all of the enemies it strikes. In other words, it gives the enemies it hits 100% crit chance for 6-8 seconds.
- Icy Terrain does no damage against frozen enemies.
- Death Slaad- being procced by Fanning the Flame and Icy Terrain
- Fanning The Flame - Does not apply smolder
- Chill - Stacks are removed by elven battle enchantment (Most likely the reason chill doesn't stack on enemies such as Dragon Empowerers in dragonflight)
- Frozen Power Transfer - currently does not stack
Suspected Bugs:
I'll work on this later, I'm just posting things I discover while testing.
Comments
Fire element DMG bonus not aplied on Fanning the Flame cast.
Lightening element DMG buff - unable to trigger at all.
I thin those buffs should proc on fire/arcane/cold/light DMG dealing, and not encounter casts, cause we do not have any proper fire or light encounters.
Are you sure sudden storm doesn't proc the lightning one?
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Tooltips are just... bleh
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It seems as tho the sheer act of a stack of chill being added to a target can proc stuff.
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I guess disintegrate still doesn't add arcane stack, I'm not online to check this now.
In some cases flanning the flame did not add smolder on target when not on tab. (Not sure about this)
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Multi procced by the following:
Shield (when it gains 1 stack and when burst it gains another)
Ray of enfeeblement on tab (per cast)
Shard of endless avalanche (every time you push it)
It does not reduce the cooldowns of the following:
Ray of enfeeblement on tab
Icy rays on tab
Shard on tab
Shield on tab
It DOES reduce the cooldown of icy rays off tab.
There are no other bugs with spell twisting as far as I can tell.
There is the steal time cancel animation and repel cancel animation which may be bugs. With steal time, it hits each target 4 times. You can interrupt it before the third hit (by dodging) and it will put steal time on a 5 second cooldown rather then on the full cooldown. If you do this, you still gain a stack of spell twisting which combined with the time it takes for the projectile to hit your target, is enough time to constantly spam a 2 hit steal time and keep reducing your cooldowns. The same is true with repel, if you dodge at the right time you can cast repel, gain the spell twisting stack and not have it go on cooldown.
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Requoting again… and again… and… ugh… how many times?
edit: And this topic was discussed dozens of times already.
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Disregard my previous post please, sorry about that. I will make coffee before posting next time...
Cordon on hr (trapper) doesn't seem to work with the cc redution feats same as tabbed RoE with spell twisting.
Step 1: Acquire a death slaad and a wererat thief (these are crucial for testing if something is an encounter power or an at will, as they are conditional, the one is "on encounter use" and the other is "on at will use". You can also use any other companions with those conditions to test, but these are the ones I use.)
Step 2: Slot the Death Slaad, but not the thief
Step 3: Spam Ray of frost for a while
Step 4: Notice it procs the death slaad, the death slaad bonus is working on at wills, great.
Step 5: Spam Icy rays 100 odd times
Step 6: Notice that icy rays does NOT proc the death slaad bonus
Step 7: Icy rays is NOT an at will, its a tooltip bug
Step 8: Now slot the wererat thief and unslot the death slaad
Step 9: Spam icy rays 100 odd times again
Step 10: Notice that icy rays DOES proc the wererat bonus, therefor, it is an encounter.
You can use the same procedure for shield, just because the tooltip says something and changes depending on where you slot the thing, doesn't mean the thing is necessarily what the tooltip says. For example, Aura of vengeance (a class feature for paladin) appears to be a class feature in all cases and yet it procs echoes of light (a feat that only procs off at wills) and it procs the death slaad. This is why I pretty much ignore the tooltips of everything in this game when I am testing stuff, since they are all horribly wrong.
The reason icy rays cooldown on tab is NOT reduced is because it is a multi phase encounter, like RoE, its got nothing to do with it being an at will. None of the multi phase encounters have their cooldowns reduced. The first phase is the application of the glyph and the second phase is the rays themselves.