I've been using T.Terror in PvP for quite a bit now. What it does, or is supposed to do, is a 40% debuff on defense stat and power stat, right?
What i thought when i crafted it was this (wanted to use something different from the overperforming T.Fey):
40% debuff on defense, considering it's 1%DR=400 def, should result in:
enemy with 5000 def (i.e. GWF)--->2000 def debuff=5% DR debuff
enemy with 10000 def (paladin/GF?)--->4000 def debuff= 10% DR debuff
So even on tanks, not much on the offensive side, right? Even less against squishies.
Now, on the defensive side, instead, BiS PvPers can go up to 20k+ power right now. Geared ones are usually at 16-17k or more, if i'm not mistaken.
Now, a 40% debuff on power should result, on a 20k power toon, in a 8k power debuff= 20% bonus debuff.
How does it relate to the T.Fey 18% damage debuff on enemy (math)?
Also, i've heard that T.Fey might become a 20s cooldown/10s duration, like bronzewood. Would still be better than terror overall for some classes? (18% damage buff and 3-enemies-wide damage debuff for 10s every 20s).
Looks to me that T.Fey is overall better thanks to the higher buff to damage (18% vs every class vs 10% at best vs tanks), but terror gives a bit more debuff on the enemy attack? Or am i missing some math.
If T.Feytouched gets rebalanced it would give, OVERALL 18%/2= 9% damage buff and enemy damage debuff (considering the 50% uptime), while T.Terror would be 10-20% enemy damage debuff (10k to 20k power, can still "spread" using AoE attacks) and 5%-10% damage buff (depending on the target)?
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One thing you need to keep in mind, at least on xbox we tested the terror enchantment, and for some reason the power debuff on pvp is halved. So instead of debuffing 40% it is debuffing 20% only.
DENIAL
It's really only 20%? That's bad. And seriously, no reason for that. It should debuff 40% properly. Will try to check on PC how it works when i can login.
and i have the enchant...............
http://postimg.org/image/5gssuhssv/
Vorpal is by far the most efficient enchant damagewise
Nerf feytouched 10sec CD
PVP can't be cured its broken for ever, only solution would be some kind of PVP without all that broken HAMSTER
that could work: 2 queues, one for the ones who like it the way it is and one for skilled player who like a fair contest
Would be in line with a bronzewood.
Vorpal is the DPS choice in PvE and kind of balanced in PvP if T.Fey is changed.
Other enchants i think need a buff to be on par with others.
Terror, vorpal, bronzewood, seem all balanced in PvP to me.
T.Fey would be balanced with the changed uptime to 50%.
Flaming, Plaguefire, frost, lighting, bilethorn, holy avenger...might be a bit behind and need a buff/ rework to be as useful as the above enchants.
Armor enchants instead need a real rebalance cause right now Negation >>>>all. Scales better and have better sinergy wirh tenacity ArP resistance in PvP.
Other enchants need a serious buff to be at the same level.
- Legio Invicta guild member
- Vermillion Alliance member
Nope. PvP is HAMSTER by:
- lack of item-enchant balance making some of them BiS and well above the rest, then priced very high
- Lack of decent matchmaking. There,s no strategy when the game makes 1 team filled with 2k toons, and the other filled with 3k+ or a premade
- Lack of balanced mechanics
- Lame stompers who just enjoy (ab)using the above flaws to alienate the normal players who try to pvp. Just made some nice screens of players sitting on a node to do not let the enemy cap, in a 900-60 match. One of the guys from a very famous and "aggressive" pvp guild. Enemies were all under the reward threesold. At the end we were 2 left and they kept sitting on the node. Laughing. Want the screens, to see which players really HAMSTER pvp?
This behaviour and the overgeared kids who abuse game flaws to behave this way, are the main reason why pvp is HAMSTER. T.Fey is known to be outperforming the other enchants since ages now. Saying so is not complaining. Just decribing current state of the game
Like negation and elven arent overperforming, enchantment based on crappy level scaling effects once every 30 seconds are underwhelming.
We lack enchantments against repels, or enchantments with a "come in" effect (sort of come and get it), enchantments to buff deflect, enchantments with a "true life leaching" effect.
Bilethorn, lightning, terror, holy avenger are all good enchantment but the need some buffs to scale with the power creep.
Its the same reason for which hr damage is getting pathetic more and more with new mods coming. Their whole (and i mean 50% and more for some) is based on weapon damage procs which just doesnt scale well into late game
Now, T.Fey boosts ALL hits by 18% + reduces by 18% incoming damage from 3 enemies, with 100% uptime.
So no, for PvP at least, a 50% uptime would just bring T.Fey at the same level of a T.Vorpal which is under crit resistance that cuts off a good portion of the crit boost given by the enchant.
Also, T.Fey has extra damage (small) attacked to it, which however makes a huge difference for GWF stacks build in PvP (makes it twice as fast compared to Vorpal) and adds up for classes with DoTs.
In fact, most classes use T.Fey. BiS PvPers use T.Fey 99% of the times. Not Vorpal. Ask yourself why.
Look at PvPers from PvP guilds and tell me how many T.Fey and how many T.Vorpal users. I can already tell you: most of them use T.Fey. Be it CW, HR, GWF, GF...anything except, maybe and sometimes, TRs, for obvious reasons (ability to avoid damage and 100% crit chance from stealth + piercing daily NOT affected by tenacity.....)
The enchant IS overperforming and outperforming all the other enchants.
I'm even fine leaving it as it is if they buff all the other enchants.
100% uptime on bronzewood + increased % of piercing damage
Buff to T.Vorpal buffs/ debuffs up from 2% to 20% single target
and the same for all the other enchants. Enchants that only have offensive power must get a HUGE boost to deal MORE damage than T.Fey considering how T.Fey boosts survivability (flat 18% reduction of enemy damage multitarget), T.Terror should properly debuff 40% enemy power and deal higher necro damage ticks. And so on.
I'm fine with that too. Same for armor enchants vs Negation/ T.Neg.
How do you compare a resurrection every 75 seconds at less than 10% total HP, with 30% more DR easily stacked, all the time?
Same goes for other enchants.
All armor/ weapon enchants are under cooldown or some condition, or give a slight buff with 100% uptime. Only T.Fey and T.Neg give HUGE buffs with no limitations.
One thing for sure: current situation is unbalanced. Greatly unbalanced. Since 2 modules now.
Be it a tone down or a buff of other enchants, something should be done.
it doesnt proc the buff on aoe skills.
for example you dont get buffs on cordon of arrow, smoke bomb, path of the blade, thorn ward, rain of arrow and so on but ye im all for buffing underwhelming enchants. This means when you use one of those skills and the buffs doesnt proc you wasted 20 seconds of enchantments bring its uptime to 0.
they are just a trap for noob.
weapon based enchantments dont even scale with your own or external buffs
Right now theres a few desired enchants, vorpal, feytouch, maybe terror. (plague for pve)
nerf feytouch and you bring us back to the beginning, where vorpal is everything. The other enchantments need to be buffed up, some may even rival vorpal (the horror!)
and also the featured satirical comedic adventure "A Call for Heroes".
If you open a fight with a single target attack, you get 20s of effect. Which is enough advantage to kill a player or at least get a significant advantage.
Now, even if after that you use an AoE and miss the debuff on enemies, it still leaves you with a 18% damage boost on all kind of attacks.
P.Vorpal+ is a 50% ON CRITS, further reduced by a 30-35% crit resistance coming from tenacity. Now, i don't know the math but i'm pretty sure that even just the offensive buff with 100% uptime makes T.Fey good enough to be as good as a vorpal for PvP damage.
Plus, you can have 20s of full advantage (buff+debuff) at the start of the fight.
Get the idea?
Obviously if you shoot powers randomly, then enchants are the least of your problems (generic player).
I'd say if it was really that big of a disadvantage, no PvPer would use it. But it isn't. Plus works with any mix of stats, while Vorpal forces you to stack crit UNLESS you're a TR, more or less.
AND reduces piercing damage. May be the only real defense, even more than a negation enchant.
Weapon enchant obviously does not scale with buffs or it would be crazy. But helps some builds, such as destroyers with their stacks. Now try to build stacks in PvP with a vorpal or with a Fey enchant. See the difference. Twice as fast.
Just keep in mind that keeping it like this means a HUGE buff to other enchants. And some buff to Vorpal TOO.
Cause it's not nearly as good as T.Fey. If it wasn't under crit resistance, it would be on par. But this isn't the case. So you should at least buff T.Vorpal debuff to enemy.
And won't even start with armor enchants. T.Neg still light years ahead of anything else except, may be, Elven.
by the way negation is going to be as cheap as lightning in a couple of weeks
Some hidden news? Didn't hear anything.
BTW...i think the solution is not "all use the same enchant"...we need diversity and more choice ^_^