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Any fix for Impossible to catch soon? Its A MUST and really URGENT!!!!!

clonkyo1clonkyo1 Member, NW M9 Playtest Posts: 3,553 Arc User
edited October 2015 in PvP Discussion
I can stand the fact that ItC can break free from powers like Crescendo or others after the "hit" even from normal state but my questions are:

- When, dear devs, will you fix "Impossible to catch", even in stealth, which rises over 20k the Deflection RATE on TR class?? When will you turn it into "double your deflection rate" instead?

- When, dear devs, will fix the problem with "deflection" being able to "deflect" CC effects, turning all those encounters into USELESSNESS because them all are turned into a 0.1 sec effect?
Post edited by clonkyo1 on
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  • edited October 2015
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  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    clonkyo1 said:

    morenthar said:

    You can't stand anything that challenges your currently, in its own way, overpowered class.

    Like S.E. Being able to pierce through all defenses or Bubbledins or Lostmauth set being affected by multipliers or Perma up Feytouched or Avalanche and so on ?? :wink: .
    morenthar said:

    I have made my stance clear that ItC and SE needs sane changes. If proper changes are made, you'll have nothing viable to complain about.

    As for deflection affecting CC, it's a non-starter. Considering the unbalanced capabilities of other classes, you really don't have more than a "HAMSTER in the wind" argument.

    If we want to talk on an esoteric level, perhaps we can make arguments about what kinds of CCs deflection can affect. For example, Psychic Damage.

    That ItC needs a fix, is obvious because of it granting over 20k % on deflection chance is senseless (to be gentle) . That CC effects should not be DEFLECTED is obvious too. Only trolls defend a mechanic like "deflection" over "CC effect reducers" like Elven Battle Enchantment OR "Control resistance" like Valindra's set .
    There is no difference between 20k% and 100%, I'm pretty sure ITC from stealth has granted 100% deflect since beta, they aren't going to "fix" it now.
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  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited October 2015
    You are misreading the tool tip for ITC, it is not intended to give 50% more deflection, it says it makes you "completely untouchable to your enemies, dodging there attacks, AND grants 50% damage RESISTANCE". It is not intended to give +50% deflect, it is intended to make you deflect all enemy attacks, AND give an additional 50% resistance to the damage that is not deflected.

    To be clear I'm not saying this is ok for an encounter, but it is not bugged or anything like that, it is working as the devs who do not play this game intended for it to work.
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  • zibadawazibadawa Member Posts: 1,266 Arc User
    edited October 2015
    The point of 20k% is because it says you deflect all attacks. All it takes is one stupid thing that lowers your deflection chance to make anything other than overkill an annoyance. Because if any such thing exists, PvPers will use it if at all possible. And TRs need the control immunity, because do you really think it's okay for a character to be made unable to do anything for arbitrarily long periods of time? Of course you do, because you must play a controller and can't figure out how to deal with the fact that every class has a way to screw up the abilities of every other class. My SEs get messed up all the time by stun effects, or Paladins, or people having fast reflexes, or being able to dodge 6 times in a row, or people using control effects that bypass control immunity (I get rooted all the time with ItC going), or the squishiest guy on the planet somehow finding a way to only take 5k damage from a stealth crit SE. Ignores deflection and DR my butt. It only ignores that if you're not a wallet warrior.
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  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    ITC
    zibadawa said:

    The point of 20k% is because it says you deflect all attacks. All it takes is one stupid thing that lowers your deflection chance to make anything other than overkill an annoyance. Because if any such thing exists, PvPers will use it if at all possible. And TRs need the control immunity, because do you really think it's okay for a character to be made unable to do anything for arbitrarily long periods of time? Of course you do, because you must play a controller and can't figure out how to deal with the fact that every class has a way to screw up the abilities of every other class. My SEs get messed up all the time by stun effects, or Paladins, or the squishiest guy on the planet somehow finding a way to only take 5k damage from a stealth crit SE. Ignores deflection and DR my butt. It only ignores that if you're not a wallet warrior.

    Should every class have
    clonkyo1 said:

    benskix2 said:

    You are misreading the tool tip for ITC, it is not intended to give 50% more deflection, it says it makes you "completely untouchable to your enemies, dodging there attacks, AND grants 50% damage RESISTANCE". It is not intended to give +50% deflect, it is intended to make you deflect all enemy attacks, AND give an additional 50% resistance to the damage that is not deflected.

    To be clear I'm not saying this is ok for an encounter, but it is not bugged or anything like that, it is working as the devs who do not play this game intended for it to work.


    And you missread my OP. I recomend you to read it again and will see your mistake and to understand that post.

    Oh I get it, you just don't know what the word fix means. My mistake.
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  • kweassakweassa Member Posts: 2,390 Arc User
    For the record, I support a fix to ITC. I think a surival/utility tool this powerful made available for only 15~16s recharge time, basically ready for use every stealth rotation, is bullchit.

    That being said, what's so 'urgent' about it?
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Could care less about ItC, fix SE!
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    they should fix animation cancelling first :)
    "we all love this game and want it to thrive"
  • rustlordrustlord Member Posts: 1,454 Arc User
    There are many aspects of PvP in this game that are beyond repair. ItC may be too good in the current meta, and it's frowned upon yes, but it's always worked that way, as intended, since BETA. Technically, what you need is to scale it down a notch (a nerf) and not a fix, because it's not bugged--not like say, Elven Battle/Control Immunity+Thorned Roots interaction, which makes you take 30x bleed ticks. FIX != NERF. Regardless, none of this make it remotely "urgent" as more gamebreaking matters like companion active bonuses, stronghold lag, pvp disconnect penalties, matchmaking, dungeons--lack of dungeons--ap gain rates, stamina and ap drains and so on.
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  • goldmoon#5670 goldmoon Member Posts: 73 Arc User
    Consider some TRs are switching to WK with CB instead of SE.
    I can guarantee next wave will be CB complaint :p
  • lemonchilllemonchill Member Posts: 523 Arc User

    Consider some TRs are switching to WK with CB instead of SE.

    I can guarantee next wave will be CB complaint :p

    its already is lol

    i was mi switched to wk and having more fun now with no itc. but i still think hateful knifes is sooo freaking cool :)
  • skalt112skalt112 Member Posts: 1,089 Arc User
    I have never liked , and it is pretty rare in a game, the fact that a class can deal damage and be immune to damage at the same time. For the purpose of balance no class should ever be able to do both at the same time.
  • daniloslvdaniloslv Member Posts: 99 Arc User
    edited October 2015
    If they rework ITC they will probably just add healing to it. And maybe some temp HP too.
    Leliana - Healer DC
    Leliana C.W. - Opressor CW
    Lelian O.P. - Bulwark Paladin
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  • lemonchilllemonchill Member Posts: 523 Arc User

    daniloslv said:

    If they rework ITC they will probably just add healing to it. And maybe some temp HP too.

    Yes to this. TR needs some self-healing.
    trs can already self heal just check some of the powers we got from passive powers at offhand artifact :)
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    What about increased AP gain and stamina gain on top of being immune to every thing ?
    Or just refill AP and stamina 100% after ITC ends so my 3 year old daughter can play that class
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  • That doesn't make this plea urgent compared to previous requests
  • cellablockcellablock Member Posts: 253 Arc User

    Consider some TRs are switching to WK with CB instead of SE.

    I can guarantee next wave will be CB complaint :p

    its already is lol

    i was mi switched to wk and having more fun now with no itc. but i still think hateful knifes is sooo freaking cool :)
    i call it the matrix effect :dizzy:
  • sweatapodimassweatapodimas Member Posts: 257 Arc User
    rustlord said:

    There are many aspects of PvP in this game that are beyond repair. ItC may be too good in the current meta, and it's frowned upon yes, but it's always worked that way, as intended, since BETA. Technically, what you need is to scale it down a notch (a nerf) and not a fix, because it's not bugged--not like say, Elven Battle/Control Immunity+Thorned Roots interaction, which makes you take 30x bleed ticks. FIX != NERF. Regardless, none of this make it remotely "urgent" as more gamebreaking matters like companion active bonuses, stronghold lag, pvp disconnect penalties, matchmaking, dungeons--lack of dungeons--ap gain rates, stamina and ap drains and so on.

    Let's not forget ridculous lifesteal (8000+) and other SH boons that makes America's economic gap look like a Marxist utopia. I just laugh when i face another CW or TR and they have 25%+ lifesteal chance, 15k ArP, and 120k hps. It's then just "smok'em if you got'em" hahahahaha.
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    rustlord said:

    There are many aspects of PvP in this game that are beyond repair. ItC may be too good in the current meta, and it's frowned upon yes, but it's always worked that way, as intended, since BETA. Technically, what you need is to scale it down a notch (a nerf) and not a fix, because it's not bugged--not like say, Elven Battle/Control Immunity+Thorned Roots interaction, which makes you take 30x bleed ticks. FIX != NERF. Regardless, none of this make it remotely "urgent" as more gamebreaking matters like companion active bonuses, stronghold lag, pvp disconnect penalties, matchmaking, dungeons--lack of dungeons--ap gain rates, stamina and ap drains and so on.

    buuut he used CAPS and exclamation points!! surely that makes it urgent ;)

    seriously though, the OP has an axe to grind against TRs. Every post is to nerf something about them. I feel like there should be a support group set up. "how did the mean TR kill you this time, no its not your fault is the skill a,b,c,d....)
    "we all love this game and want it to thrive"
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