I can stand the fact that ItC can break free from powers like Crescendo or others after the "hit" even from normal state but my questions are:
- When, dear devs, will you fix "Impossible to catch", even in stealth, which rises over 20k the Deflection RATE on TR class?? When will you turn it into "double your deflection rate" instead?
- When, dear devs, will fix the problem with "deflection" being able to "deflect" CC effects, turning all those encounters into USELESSNESS because them all are turned into a 0.1 sec effect?
You can't stand anything that challenges your currently, in its own way, overpowered class.
Like S.E. Being able to pierce through all defenses or Bubbledins or Lostmauth set being affected by multipliers or Perma up Feytouched or Avalanche and so on ?? .
I have made my stance clear that ItC and SE needs sane changes. If proper changes are made, you'll have nothing viable to complain about.
As for deflection affecting CC, it's a non-starter. Considering the unbalanced capabilities of other classes, you really don't have more than a "HAMSTER in the wind" argument.
If we want to talk on an esoteric level, perhaps we can make arguments about what kinds of CCs deflection can affect. For example, Psychic Damage.
That ItC needs a fix, is obvious because of it granting over 20k % on deflection chance is senseless (to be gentle) . That CC effects should not be DEFLECTED is obvious too. Only trolls defend a mechanic like "deflection" over "CC effect reducers" like Elven Battle Enchantment OR "Control resistance" like Valindra's set .
There is no difference between 20k% and 100%, I'm pretty sure ITC from stealth has granted 100% deflect since beta, they aren't going to "fix" it now.
You are misreading the tool tip for ITC, it is not intended to give 50% more deflection, it says it makes you "completely untouchable to your enemies, dodging there attacks, AND grants 50% damage RESISTANCE". It is not intended to give +50% deflect, it is intended to make you deflect all enemy attacks, AND give an additional 50% resistance to the damage that is not deflected.
To be clear I'm not saying this is ok for an encounter, but it is not bugged or anything like that, it is working as the devs who do not play this game intended for it to work.
The point of 20k% is because it says you deflect all attacks. All it takes is one stupid thing that lowers your deflection chance to make anything other than overkill an annoyance. Because if any such thing exists, PvPers will use it if at all possible. And TRs need the control immunity, because do you really think it's okay for a character to be made unable to do anything for arbitrarily long periods of time? Of course you do, because you must play a controller and can't figure out how to deal with the fact that every class has a way to screw up the abilities of every other class. My SEs get messed up all the time by stun effects, or Paladins, or people having fast reflexes, or being able to dodge 6 times in a row, or people using control effects that bypass control immunity (I get rooted all the time with ItC going), or the squishiest guy on the planet somehow finding a way to only take 5k damage from a stealth crit SE. Ignores deflection and DR my butt. It only ignores that if you're not a wallet warrior.
The point of 20k% is because it says you deflect all attacks. All it takes is one stupid thing that lowers your deflection chance to make anything other than overkill an annoyance. Because if any such thing exists, PvPers will use it if at all possible. And TRs need the control immunity, because do you really think it's okay for a character to be made unable to do anything for arbitrarily long periods of time? Of course you do, because you must play a controller and can't figure out how to deal with the fact that every class has a way to screw up the abilities of every other class. My SEs get messed up all the time by stun effects, or Paladins, or the squishiest guy on the planet somehow finding a way to only take 5k damage from a stealth crit SE. Ignores deflection and DR my butt. It only ignores that if you're not a wallet warrior.
You are misreading the tool tip for ITC, it is not intended to give 50% more deflection, it says it makes you "completely untouchable to your enemies, dodging there attacks, AND grants 50% damage RESISTANCE". It is not intended to give +50% deflect, it is intended to make you deflect all enemy attacks, AND give an additional 50% resistance to the damage that is not deflected.
To be clear I'm not saying this is ok for an encounter, but it is not bugged or anything like that, it is working as the devs who do not play this game intended for it to work.
And you missread my OP. I recomend you to read it again and will see your mistake and to understand that post.
Oh I get it, you just don't know what the word fix means. My mistake.
For the record, I support a fix to ITC. I think a surival/utility tool this powerful made available for only 15~16s recharge time, basically ready for use every stealth rotation, is bullchit.
That being said, what's so 'urgent' about it?
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
There are many aspects of PvP in this game that are beyond repair. ItC may be too good in the current meta, and it's frowned upon yes, but it's always worked that way, as intended, since BETA. Technically, what you need is to scale it down a notch (a nerf) and not a fix, because it's not bugged--not like say, Elven Battle/Control Immunity+Thorned Roots interaction, which makes you take 30x bleed ticks. FIX != NERF. Regardless, none of this make it remotely "urgent" as more gamebreaking matters like companion active bonuses, stronghold lag, pvp disconnect penalties, matchmaking, dungeons--lack of dungeons--ap gain rates, stamina and ap drains and so on.
I have never liked , and it is pretty rare in a game, the fact that a class can deal damage and be immune to damage at the same time. For the purpose of balance no class should ever be able to do both at the same time.
What about increased AP gain and stamina gain on top of being immune to every thing ? Or just refill AP and stamina 100% after ITC ends so my 3 year old daughter can play that class
There are many aspects of PvP in this game that are beyond repair. ItC may be too good in the current meta, and it's frowned upon yes, but it's always worked that way, as intended, since BETA. Technically, what you need is to scale it down a notch (a nerf) and not a fix, because it's not bugged--not like say, Elven Battle/Control Immunity+Thorned Roots interaction, which makes you take 30x bleed ticks. FIX != NERF. Regardless, none of this make it remotely "urgent" as more gamebreaking matters like companion active bonuses, stronghold lag, pvp disconnect penalties, matchmaking, dungeons--lack of dungeons--ap gain rates, stamina and ap drains and so on.
Let's not forget ridculous lifesteal (8000+) and other SH boons that makes America's economic gap look like a Marxist utopia. I just laugh when i face another CW or TR and they have 25%+ lifesteal chance, 15k ArP, and 120k hps. It's then just "smok'em if you got'em" hahahahaha.
"Jazz isn't dead, it just smells funny" - Frank Zappa
There are many aspects of PvP in this game that are beyond repair. ItC may be too good in the current meta, and it's frowned upon yes, but it's always worked that way, as intended, since BETA. Technically, what you need is to scale it down a notch (a nerf) and not a fix, because it's not bugged--not like say, Elven Battle/Control Immunity+Thorned Roots interaction, which makes you take 30x bleed ticks. FIX != NERF. Regardless, none of this make it remotely "urgent" as more gamebreaking matters like companion active bonuses, stronghold lag, pvp disconnect penalties, matchmaking, dungeons--lack of dungeons--ap gain rates, stamina and ap drains and so on.
buuut he used CAPS and exclamation points!! surely that makes it urgent
seriously though, the OP has an axe to grind against TRs. Every post is to nerf something about them. I feel like there should be a support group set up. "how did the mean TR kill you this time, no its not your fault is the skill a,b,c,d....)
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To be clear I'm not saying this is ok for an encounter, but it is not bugged or anything like that, it is working as the devs who do not play this game intended for it to work.
That being said, what's so 'urgent' about it?
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
I can guarantee next wave will be CB complaint
i was mi switched to wk and having more fun now with no itc. but i still think hateful knifes is sooo freaking cool
Leliana C.W. - Opressor CW
Lelian O.P. - Bulwark Paladin
Or just refill AP and stamina 100% after ITC ends so my 3 year old daughter can play that class
seriously though, the OP has an axe to grind against TRs. Every post is to nerf something about them. I feel like there should be a support group set up. "how did the mean TR kill you this time, no its not your fault is the skill a,b,c,d....)