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Well, a month after AD changes on leadership

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  • edited October 2015
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  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    lldt said:

    when a small percentage of people abuse a system, everyone else ends up suffering.

    No. That was a *choice* by Cryptic. They could have handled this differently, but they prefer a crisis. Look at recent history--Mod 6, for example. I don't know if they are just looking for player churn, or think they can force people to buy things, or what. But there was definitely a choice made to hit players hard for no apparently good reason.
  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User

    But a month after and still no way for strictly solo players to earn AD, other than invoking. There are reasons why people can not run dungeons, skirmishes etc. Not just that they do not want to, which is what I think the devs think.

    ^^^Nailed it!^^^

    Hint: It's called real life and responsibilities.....

    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    The changes to leadership have had several impacts on how I approach the profession:

    1. I focus more on the chests/caches that the tasks reward, instead of the ADs.
    2. I am much less concerned with refreshing tasks.
    3. I focus on tasks that return other items that I may be able to sell on the AH, like saving up until I get a stack of resonant bags, opening them all, and selling the blues on the AH.
    4. I have virtually no interest anymore in getting better leadership assets - most of the tasks I run are 8 hours or less, and from 2 above, I'll set longer tasks before I go to bed.
    5. I see the sun more often.

    On a side note, the devs need to rebalance all profession task durations and other costs/rewards, since ADs are hardly present anymore. For instance, the emperor's shirt & pants should NOT cost ADs and a dragon egg, nor should any sub-70 item cost purple resources. The lesser reinforcement kits should have their AD costs reduced substantially or removed totally. The chance for a tier 3 result in professions should be eased up, so it is possible with lesser assets, and has a higher chance of success with better ones. Wondrous bazaar costs for cosmetic items should be lessened and the selection should be expanded. Transmutation of item appearance should be shifted over to use gold, etc.
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  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User
    Ironzerg79 said: "If you're fully relying on strangers very single time, you're going to have a bad experience. Find a group of people to play with, friends or a guild. If you're running entirely solo all the time, life it difficult in an MMO."

    Easier said than done.

    I have been here since the start. Due to my odd work schedule, I am unable to be on at the same time as others that I have met. Until very recently, I was lucky to get more than one hour at a time to play, which means no time to get a group for a Dungeon, and Skirmishes bore me to tears....

    The few times I have tried to run a Dungeon, have ended with ultimate frustration, either:

    1) Inability to defeat the final boss because they are too powerful, more often, players get disconnected in the middle, or most often, the game locks/bugs (Tiamat anyone) or lags, resulting in TPW's.

    2) The other players zerging through the dungeon, with no teamwork, ignoring exploration (The whole purpose of Dungeons to the Old Skool PnP Gamer)

    3) The ultimate insult, actually defeating the Boss, and because it was not during a "Dungeon Time" (I know, they fixed this last one, but still left a sour taste in my mouth about Dungeons) getting absolutely NOTHING for the effort.

    4) Waiting over 15 minutes in queue, and not getting in.

    Currently, My "Friend" list is full of players "Not online".

    Due to it being a Computer Game, the only thing I can guarantee, is that as a Solo player, I can complete what I start with dailies and single player dungeons, and get something for my efforts. If the game locks up, servers go down, or I lose connectivity, I can wait and try again the next day.

    So, yes, I am forced to rely on strangers, or find something else to do.

    Luckily, I enjoy the slow, steady grind to get what I can. Side benefit of old PnP gaming, when you would go several multi-hour gaming sessions to get a level, if you survived. :-)





    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
  • mattsacremattsacre Member Posts: 330 Arc User
    edited October 2015
    Things are worth exactly what you can get someone else to pay for it, in a medium acceptable by both parties.

    All the red herring about bots making AD damages to the game is hype. All the complaints about alt armies ruining the game is hokum. All the wringing of hands about "economy" of AH is bilge.

    It all is just 1s and 0s, if I earn 24k/d or 240/d AD and they drop the prices to "compensate" it's fecal matter.

    I keep seeing people saying it's going to be better for the game, the players, the noobs, the non bots the etc etc etc. it's tripe.
    The ONLY metric on how good it is for"the game" or "the player" is purchasing power. How much effort and time you have to "invest" vs. reward.

    If you get $10 hr and pay .07 for a cup of coffee, you are getting rich. If you are paying .70 you are living "modestly". If you are paying $7, you either give up coffee or you're going broke. So they cut our pay to $15/hr and dropped the price of bread (gmop) to $10, woohoowee! We rolling in the dough now! Well not really, we aren't even living "modestly" yet.

    So to the people saying it's "good' they removed AD, that it's "better" for the game. No it's not, they didn't make it "better" for the AH/Zax/player...they lowered with this hand the prices and cut the wages by way more, they slashed the purchasing power of players.

    "But it will be better for newer players and ones that actually play", no it's not. Cut the cost of everything you want, *the prices on stuff dropped real bunch during the great depression*....but nobody had any money to spend...their purchasing power was nil, was it "better" for them to starve?

    So things were "inflated" on the AH...so what? The wages were inflated.

    But new players can't afford the inflated AH rates? That's bull. They could get anything they needed just in game play. If they wanted to get cutting edge geared the AH worked in their favor not against them. Since there was so much AD flying around, those with lots felt no problem paying just those same inflated costs themselves, in fact they were MORE generous than need be, it worked in the smaller players advantage.

    How? you ask. Well the new player was getting 2,3,8,12k AD for a single low lvl blue gear item, the deep pocket player didn't even give a single thought of paying that, but the small player..that made their day, it was, with a single transaction transformational for them. Now they can't get squat with the current earn rates. And the whales? All of their wallets have tightened up as well.

    Nothing, I mean nothing hurts a charities bottom line than a recession/depression. Not only do you have ever demenishing resources, but you have greater demands from all those you help. When a economy is roaring..even a inflationary economy...charities see there greatest contributions. Both in money and man power.

    So please don't try and feed me poopoo and tell me it's caviar, I can tell the difference. Delude yourself all you wish, just peddle it elsewhere if you will, we ain't buying (especially since we are AD poor now and can't afford it :))
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    it is nearly impossible to get final Mithral Gauntlet for black ice recipes, trying to get rank 3's, so it seem it got stalled to full stop, and getting bored, as other said, leadership took a nosedive, no motivation, but only farming for refugees and very little ways to get Mark of Graditues. it said rare, but it seem to be more "Ultra rare" in my opinion.
    other leadership missions are mostly for refinestones, many other boxes are the jokes and still yeilding lower ranks.
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  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User

    But a month after and still no way for strictly solo players to earn AD, other than invoking. There are reasons why people can not run dungeons, skirmishes etc. Not just that they do not want to, which is what I think the devs think.

    Shouldn't say that invoking thing too loud. They'll nerf that next. Honestly, I'm surprised it's still in. A dev must have overlooked it.

  • temjiutemjiu Member Posts: 92 Arc User
    This was one small step in a rather large set of steps necessary to balance the game. Unfortunately (this seems to be a habit with Cryptic), they make these step w/o ever establishing a solid plan and communicating with the player base. Thus we are left to wonder if this is just a small step, or if this is all we will see for the next year. Not to mention their history doesn't preclude me to believe they will follow through to completion.

    I left short after the strongholds release. Horribly executed Idea (great concept), and were now seeing the ramifications of that. add to that the Leadership changes...and there is honestly very little reason for a player to want to play this game. There are many other MMO's out there with f2p that are quality design, have much better implementation of the f2p model, and are actually enjoyable to play. so I will continue to play them until never-quite-dark-enough comes out, and we'll see what their followup to this is. if it is nothing...then in all honesty I hope my fellow gamers will see the writing on the wall.

    I encourage players to invest as little as possible in the game right now. just play what you can w/o digging yourself deeper. run dungeons with friends...level up other crafts...or take a break if your burning out. I did. I'd mention a few games as alternatives, but I don't want to frustrate any Mod's or other players. Just look on the Horizon...there's at least 3-4 large MMO's that went f2p with much better models, and many of them have updated their games in a positive way.

    I know that Cryptic has a huge hole they are digging themselves out of. And I knew that killing Leadership AD development was going to be necessary. But time will tell if they implement the dozen other things that are necessary for the game to survive. Adding Strongholds in the midst of this was like attaching 2 more heavily loaded cars to a train engine that was already struggling to pull what it had. You don't throw gas on a fire in an attempt to put it out. But it is here to stay...we'll see what they make of it in the next XP. Hopefully Neverendingdark will shed more light on their direction, and the game will actually be less Dark (it's future at least).
  • calicobillcalicobill Member, NW M9 Playtest Posts: 36 Arc User
    edited October 2015
    While I liked getting AD from my leadership for my toons(6 currently) my problem is that we can't make any AD running content which was there solution. 4 hours game time.....

    Boons -
    Dailes in DR four tasks and a mini-dungeon - no AD
    Dailes in WoD four tasks and a mini-dungeon - no AD
    Dailes in Shar four tasks and a mini-dungeon - no AD
    Dailes in IWD six tasks and a mini-dungeon - no AD
    Dailes in Stronghold six HE's - no AD

    3 Spams of ToS for AD
    1 ECC for AD
    1 ELOL for AD

    Still need RP for the 5 artifact gear.... oh and 5 more toons to do before I'm done....
    Post edited by calicobill on
  • urabaskurabask Member Posts: 2,923 Arc User
    wylonus said:

    it is nearly impossible to get final Mithral Gauntlet for black ice recipes, trying to get rank 3's, so it seem it got stalled to full stop, and getting bored, as other said, leadership took a nosedive, no motivation, but only farming for refugees and very little ways to get Mark of Graditues. it said rare, but it seem to be more "Ultra rare" in my opinion.
    other leadership missions are mostly for refinestones, many other boxes are the jokes and still yeilding lower ranks.

    The most stupid part about it is that just running missions for RP stones will net you the same or better AD than running the only AD tasks we have. Say you want to run the mark of gratitude quest three times. That means you have to get 45 refugees. Which means you have to run the task five times on three slots. Then you have to run the mark of gratitude task on three slots. So you're essentially tying up three slots for 52 hours. So you could've just run Guard Clerics 6 times and gotten somewhere around 1600-7200 AD selling the RP you get from it.

    And you can't run any of these tasks til 22-24 so leadership is useless for months.
    I8r4ux9.jpg
  • edited October 2015
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  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User

    While I liked getting AD from my leadership for my toons(6 currently) my problem is that we can't make any AD running content which was there solution. 4 hours game time.....

    Boons -
    Dailes in DR four tasks and a mini-dungeon - no AD
    Dailes in WoD four tasks and a mini-dungeon - no AD
    Dailes in Shar four tasks and a mini-dungeon - no AD
    Dailes in IWD six tasks and a mini-dungeon - no AD
    Dailes in Stronghold six HE's - no AD

    3 Spams of ToS for AD
    1 ECC for AD
    1 ELOL for AD

    Still need RP for the 5 artifact gear.... oh and 5 more toons to do before I'm done....

    All tasks and dailies need to reward AD, SH ones should also include Res stones since they took them away from SH HES.
    I concur! Dungeons and Skirmishes were already rewarding to a good extent, now they need to make the various campaign dailies similarly rewarding.
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    "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
    Official NW_Legit_Community Forums
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  • yokki1yokki1 Member Posts: 451 Arc User
    clonkyo1 said:

    Right now, the market is in a really bad shape. DEVs, unless you fix it prior Mod8's release... you will be really in a bad bad situation about this game's future.

    will be? as in they are not already?....
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  • novakk1novakk1 Member Posts: 53 Arc User
    edited October 2015
    It's already too late.I dont think it can get any worse than loosing 40% of your playerbase(according to steam charts) in a month and a half.
  • l3thin4thl3thin4th Member, NW M9 Playtest Posts: 198 Arc User

    I earn more AD and RP as before being a legit player

    Best decision they made to get rid of these crazy AD ammount everyone created by Handy without logging into the game

    Go play a game that simulates economy if you like that part of a game most

    I have the same experience. My AD production has been cut, but the prices corrections so far have been much more profitable (both AH and WB).

    What I would like to see though:

    - decrease in companion upgrade costs (following the same philosophy of the GMoP reduction)
    - decrease of the RP requirements for arti and arti gears. 4.5 millions is really a lot, a 30% reduction at 3 million will still make them a challenge, but it will require sensibly less time for the average player.

    Lethinath - DC

    Fayn Fiddler - HR

    Jean Fiddler - OP

    Quinn Fiddler - TR

    Tre'Davious Flynn - SW

    Bogus Skullslicker - GF

    Vanhankaupunginselk - CW

    Alea - GWF

    Noble Misfits

  • lyaiselyaise Member Posts: 491 Arc User
    l3thin4th said:

    I earn more AD and RP as before being a legit player

    Best decision they made to get rid of these crazy AD ammount everyone created by Handy without logging into the game

    Go play a game that simulates economy if you like that part of a game most

    I have the same experience. My AD production has been cut, but the prices corrections so far have been much more profitable (both AH and WB).

    What I would like to see though:

    - decrease in companion upgrade costs (following the same philosophy of the GMoP reduction)
    - decrease of the RP requirements for arti and arti gears. 4.5 millions is really a lot, a 30% reduction at 3 million will still make them a challenge, but it will require sensibly less time for the average player.
    But the Original Poster is wrong, and has jumped onto the bandwagon that Cryptic want.

    It WAS legit for people to raise leadership on multiple characters. Cryptic made money from this by selling character slots. You could say they actively promoted multiple characters as part of their money making.

    Nothing these players did broke any game rules. Therefore they where utterly legit.

    But forget about this for a moment.
    I didn't have one of these so called leadership armies. I had a handful of characters - which I paid Cryptic to have the extra slots for - and leveled leadership in these. I played exactly by the rules.
    So where is the non legit action in this? I bought something Cryptic where happy to sell me to make them money.

    Now suddenly, buying extra character slots and having one main character is non-legit? Absurd.

    Every change Cryptic has done since the awful Mod 6 - including the ham-fisted leadership one - has resulted in one thing = an ongoing reduction in player numbers, with bots still as active as they have always been.

    This is not a series of successful business decisions. The complete opposite in fact.

    ...............vote for your favourite expansion..........
    "Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
    ..............not this one then.............
  • goldmoon#5670 goldmoon Member Posts: 73 Arc User
    Pretty much agree with @lyaise.
    Even having 50(51) toons is legit, consider this is in the cryptic's rule.

    "Too much ad from thin air"?
    Please blame bad gamr design not the players.

    I know some ppls without LS army using other 'tricks'
    -Low lvl skirmish(black lake) for quick AD(3k each run, 10 minutes) at skirmish time.
    -Manipulate the zax or certain items. Especially in 2x RP weekend
    -Even now, rush into non epic dungeons to get same rewards as epic ones is also seems non legit to me, follow by the anti-ls-army logic
    -Run certain low level tasks multiple times
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  • sm0ld3rsm0ld3r Member Posts: 236 Arc User
    grimah said:

    this game has just become boring. Not because of the leadership changes but there is just a serious lack of things to trade, and the things that are useful have such a low drop rate there is little to no enjoyment trying to get them.

    Just going to wait till underdark and see if anything improves.

    I couldn't agree more. For me Leadership was the only thing keeping me playing after Mod 6. While I like the game mechanics, the game itself has become extremely boring. Nothing worth while to farm anymore, no reasonable way to earn AD, too few dungeons to run (can anyone say removing more than half the dungeons was a positive move? Who does something so stupid?).

    If a game is suffering a mass exodus of players, the main focus should be on bringing the fun back. There will always be bots, but if you can't keep your players engaged and playing then why bother focusing on removing things like leadership. Can anyone honestly say that removing leadership has helped retain players, let alone brought in any new ones?
  • luks707luks707 Member Posts: 230 Arc User

    Never revert the Leadership thingy or the broken economy will restart. It's the best decision they took about the future of the game.

    Indeed. There's still some follow-up to do, but it was a good move.
    As for the bots, they just have to act a bit quicker on reports of instances that are being abused. I know, I know. That's asking quite a lot from Cryptic. But the bots clearly show where they are abusing the game. It's just a matter of moving the node.
    I don't understand why you can't just make all RP from nodes Bind to Account? Surely that solves the problem for ALL nodes, unless it is someone selling accounts.
  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User
    Hell, I would have been happy with AD being BtA from Leadership, and limiting the number of characters that can do Crafting to a set number per account. 10 or one per character Class would have been a good start.
    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
  • soltaswordsoltasword Member Posts: 290 Arc User

    Hell, I would have been happy with AD being BtA from Leadership, and limiting the number of characters that can do Crafting to a set number per account. 10 or one per character Class would have been a good start.

    Exactly, they didn't need to take rad out of leadership, only change the number of characters that can do leadership per account. Not perfect but better than what we have now.

  • subnoctesubnocte Member Posts: 341 Arc User
    I took a break when they removed it. I just tried playing again. I like the fact that Zen is finally cheaper, but otherwise AD is just too hard to get now, when you include how they've taken away the skirmish bonuses etc. It seems all the ways to grind it are gone.
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  • crypticnotioncrypticnotion Member, NW M9 Playtest Posts: 45 Arc User
    lldt said:

    Yes, a month later, the leadership farmers are still trying to get their golden goose back.

    The golden goose you speak of is a lot of work people put into the game to be able to make AD you didn't cause you were lazy, MANY did because it was the ONLY way to get AD in any quantity without doing things like buying them from the ones spamming the chat and those people don't care because they still do. It is simply a game of IF you HAVE enough real MONEY life goes on as usual. If you have had to work for what you got you got the shaft.
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