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Dungeon Difficulty

codher0codher0 Member Posts: 149 Arc User
I want to make this short and sweat. The Healer and Tank play the part in keeping the DPS alive. I have flown through all of the epic dungeons with no problems because I (the healer) was constantly keeping my eye on the tank who was taking all the damage from the DPS who were getting hit. The tank was ABLE to take those hits because i constantly had a fully empowered astral shield under him while I was healing him. These dungeons are indeed hard but not as hard when you have a tank and healer watching each others backs. You do need to understand that you will get one shot and die often. But if you did not what would be the fun in that? Being in a group that works together is Beautiful and soooo much fun! I am so tired of listening to people complain about the difficulty. It is perfectly fine and please do not change it cryptic.
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Comments

  • randomdigits#2166 randomdigits Member Posts: 700 Arc User
    edited September 2015
    I only ran a successful Mod 6 dungeon once and successful skirmishes maybe 5 times, but I've seen a lot of failures.
    I'd say for a random low-IL PUG having a healer DC is a must, and having a tank is very useful, though some other well playing characters may fill in that role.
    Ana Taletreader (CW) / Friend of Casual Gamers
  • rockstargfurockstargfu Member Posts: 423 Arc User
    Ya dificulty isnt hard, cryptic is just making ppl pay more attention really.

    Plus last mod, we didn't play it as intended, we played it in god mode. We had previous content with post end game gear, and well used dmg glitch. Not to mention thier was no exsperimenting because PC already posted all best builds and thorough guides to all content

    We were spoon fed now we are out in the rocks! Pc does have some decent info on this mod which is a huge help too. But every detail was covered for mod 5
  • nightranger7477nightranger7477 Member Posts: 211 Arc User
    Absolutely! You hear so many people complaining about how the difficulty is killing the game, Mod 5 was so easy It was actually becoming boring, now we have a game that is challenging, some people just want things given to them and don't want to put in the work required to obtain it.
  • codher0codher0 Member Posts: 149 Arc User
    Hey! At least a couple people understand :)
  • sharpassassin1sharpassassin1 Member Posts: 70 Arc User
    I don't have an issue with the difficulty of the dungeons, I have an issue with the item score required to enter the dungeons. This is one issue the devs have never been realistic about, from gear score to now item score the same issue of being under geared remains which ultimately strains the group and results in an absolute waste of time. The fact is you're talking about running these dungeons with a cleric AND tank, that's the absolute ideal setup that rarely occurs in pug's

    And for the record....nothing about being one shot is fun or challenging
  • kriptical1kriptical1 Member Posts: 284 Arc User



    And for the record....nothing about being one shot is fun or challenging

    Have to agree with this sentiment. It seems as if Cryptic got a little sensitive about people saying their game was mmo easy mode, and decide to simply crank DPS output as compensation. While I enjoy the game, and play a lot, it would be great if we could move away from the zergfest a little bit. Especially given the silly amount of lag//server not responding, going on these days. Come to think about it, navigating lag is probably the most challenging aspect of the game atm.
  • stpensivestpensive Member Posts: 286 Arc User

    Absolutely! You hear so many people complaining about how the difficulty is killing the game, Mod 5 was so easy It was actually becoming boring, now we have a game that is challenging, some people just want things given to them and don't want to put in the work required to obtain it.

    Agreed. While challenging it's not the 'scorched earth' some are decrying. See waaaaaay too many with Draconic Templar gear still; just blows my mind.
  • jikhanjikhan Member Posts: 18 Arc User
    ^

    9/10 it's the lag and rubberbanding that has wiped my parties in dungeons. It's insane, and it seems to only happen in the new dungeons. Once you start rubberbanding in an instance it's almost always game over because it only gets worse and it never clears up until your party leaves the instance.
  • patsfirepatsfire Member Posts: 833 Arc User

    I don't have an issue with the difficulty of the dungeons, I have an issue with the item score required to enter the dungeons. This is one issue the devs have never been realistic about, from gear score to now item score the same issue of being under geared remains which ultimately strains the group and results in an absolute waste of time.

    Item Level still mean nothing though. You get points for EVERYTHING now. So some one could be 4k IL simply because they have RANK 10+ Azures.....in their UTILITY Slot still. So I would gladly take a 2k IL person with proper gear/enchants rather than someone who stack their gear with random nonsense just to increase IL.

  • thejawlivesthejawlives Member Posts: 458 Arc User
    For me...I don't look at ilvl anyway. I tab over to stats to see ArP, Power, Crit...that's all that's important.
  • blindmonkeyzblindmonkeyz Member Posts: 289 Arc User
    edited September 2015
    whats interesting to watch is the people who die at the first mob then leave right after it. No one pays attention or even puts any effort into their builds. They just assume others will carry them. And you got people who think they are godly and think they can just tear mobs apart and then find out they get torn apart. This mod, dungeon runs are a team effort. If you dont work together as a team, dont bother running dungeons.

    I agree, dont pay attention to ilevel. pay more attention to ArP first then Power and Crit. I wont run dungeons with people who dont at least have 50%. Its a waste of time.
    XB One
    LGPG Alliance
    Reagents of Death - Leader
    CW - Phoenix lvl 70 4034 (Main)
    GF - Spectre lvl 70 4012 (Main)
    GWF - Ice lvl 70 4010 (Main)
    SW - Zor lvl 70 3230 (Main)
    OP - Box lvl 70 3002 (Retired)

    PS4
    Look Good Play Good
    GWF - Ice lvl 70 3875 (Main)
    GF - Spectre lvl 70 2669 (Alt)

  • jikhanjikhan Member Posts: 18 Arc User
    edited September 2015

    whats interesting to watch is the people who die at the first mob then leave right after it. No one pays attention or even puts any effort into their builds. They just assume others will carry them. And you got people who think they are godly and think they can just tear mobs apart and then find out they get torn apart. This mod, dungeon runs are a team effort. If you dont work together as a team, dont bother running dungeons.

    I agree, dont pay attention to ilevel. pay more attention to ArP first then Power and Crit. I wont run dungeons with people who dont at least have 50%. Its a waste of time.

    30% seems to be the average from what I've seen in the dungeons, I've been in a few groups with players who had even lower, and a few who were nudging at 40% or a little higher. It's absolutely a problem at the end boss for Malabog's (most familiar with this one) when your DPs can't burn down the portals quick enough to keep those unhallowed from running amok and one shotting everyone who doesn't have over 100k health.

    Why do those damn portals have so much health anway???
  • blindmonkeyzblindmonkeyz Member Posts: 289 Arc User
    30% is nowhere near enough, cause you will do 50% of the damage you should be doing. Whats the point in that. People need to stack dark enchantments on all their offense slots til they get geared up with ArP gear to remove the darks and change out to what they want. I am over 7k ArP total. Which is just 60% RI
    XB One
    LGPG Alliance
    Reagents of Death - Leader
    CW - Phoenix lvl 70 4034 (Main)
    GF - Spectre lvl 70 4012 (Main)
    GWF - Ice lvl 70 4010 (Main)
    SW - Zor lvl 70 3230 (Main)
    OP - Box lvl 70 3002 (Retired)

    PS4
    Look Good Play Good
    GWF - Ice lvl 70 3875 (Main)
    GF - Spectre lvl 70 2669 (Alt)

  • codher0codher0 Member Posts: 149 Arc User
    Im having real bad lag issues to, but when I relog it always fixes it for the most part. It just sucks having rp do it each run. Sometimes twice.
  • sharpassassin1sharpassassin1 Member Posts: 70 Arc User
    patsfire said:

    I don't have an issue with the difficulty of the dungeons, I have an issue with the item score required to enter the dungeons. This is one issue the devs have never been realistic about, from gear score to now item score the same issue of being under geared remains which ultimately strains the group and results in an absolute waste of time.

    Item Level still mean nothing though. You get points for EVERYTHING now. So some one could be 4k IL simply because they have RANK 10+ Azures.....in their UTILITY Slot still. So I would gladly take a 2k IL person with proper gear/enchants rather than someone who stack their gear with random nonsense just to increase IL.

    When was the last time you ran an epic dungeon with a group of 1600 item score players successfully? The fact is, as was the case in mod5, if you barely have the score required to enter the dungeon it's HIGHLY unlikely you have the stats necessary to contribute to the group's success. Whether you like it or not gear matters and without a respectable item score you aren't going to have the stats needed for a proper build. It all goes hand in hand, my point simply was that the entry level (as has always been the case) is set to low and creates groups that are incapable of handling the dungeons people are wanting to run.
  • patsfirepatsfire Member Posts: 833 Arc User
    Only really need 40%RI for ads, and 60%RI for bosses. So you could technically just carry some extra Darks and just equip for boss fights.
  • blindmonkeyzblindmonkeyz Member Posts: 289 Arc User
    Its more than 40% for adds. its more between 50% to 55%. some of the adds are harder than bosses.
    XB One
    LGPG Alliance
    Reagents of Death - Leader
    CW - Phoenix lvl 70 4034 (Main)
    GF - Spectre lvl 70 4012 (Main)
    GWF - Ice lvl 70 4010 (Main)
    SW - Zor lvl 70 3230 (Main)
    OP - Box lvl 70 3002 (Retired)

    PS4
    Look Good Play Good
    GWF - Ice lvl 70 3875 (Main)
    GF - Spectre lvl 70 2669 (Alt)

  • drexcidrexci Member Posts: 93 Arc User
    I've been hit by a hulk for over 300k. I've seen the 1 boss in lostmouth just look at a paladin and 1 shot him. There is definitely some damage bug and the lag makes it ten times worse.
  • thejawlivesthejawlives Member Posts: 458 Arc User
    I know I'm doomed when in the middle of an encounter...the screen freezes for 2-3 seconds.

    I currently have just over 40%...but I have yet to aquire ANY alliance gear. Seems like all I ever get is rings (which gave both to my ioun) and necklaces.

    RNGESUS Christ already!
  • patsfirepatsfire Member Posts: 833 Arc User
    edited September 2015
    Ah, has anyone else been LUCKY enough to find the awesome glitch with the 1st two bosses in ELOL? I have and it is awesome!

    Edit: If any devs read this, its def. not a glitch...just skill, yep just skill. Don't change anything about ELOL.
  • jikhanjikhan Member Posts: 18 Arc User

    30% is nowhere near enough, cause you will do 50% of the damage you should be doing. Whats the point in that. People need to stack dark enchantments on all their offense slots til they get geared up with ArP gear to remove the darks and change out to what they want. I am over 7k ArP total. Which is just 60% RI

    I never said 30% was enough arpen, just the average I'm seeing on most players queuing into these dungeons. I think most of it is just a lack of info, they probably don't even know they need to stack more armor pen.
  • thejawlivesthejawlives Member Posts: 458 Arc User
    edited September 2015
    My experience was with shores...

    3 of us trapped in camp fire area with boss outside the transparent door after most of us wiped. We were hanging by the door just watching until they wiped. After that the ring to get the group together was there, BUT 2 were trapped on othe side when BOSS respawned.

    Anyway...able to damage BOSS through the transparent door. If any of us died, respawn just a few feet away and would rejoin the group. If I recall...the 2 on other side can NOT be near the door for the glitch to work. I don't recall if they did anything to damage boss either...just to stay out of sight i imagine.

    Anyway...before that happened, we were being destroyed so I was happy for a victory no matter how cheap it was!!
  • blindmonkeyzblindmonkeyz Member Posts: 289 Arc User
    edited September 2015
    LOL Patsfire. No glitches in this game, you know that.

    We should run an elol together sometime
    XB One
    LGPG Alliance
    Reagents of Death - Leader
    CW - Phoenix lvl 70 4034 (Main)
    GF - Spectre lvl 70 4012 (Main)
    GWF - Ice lvl 70 4010 (Main)
    SW - Zor lvl 70 3230 (Main)
    OP - Box lvl 70 3002 (Retired)

    PS4
    Look Good Play Good
    GWF - Ice lvl 70 3875 (Main)
    GF - Spectre lvl 70 2669 (Alt)

  • randomdigits#2166 randomdigits Member Posts: 700 Arc User

    30% is nowhere near enough, cause you will do 50% of the damage you should be doing.

    Not sure that this math is correct. If someone with 30% ArPen hits the boss for 100,000 and boss has 60% DR then the boss gets 70,000 HP hit. If one has 60% ArPen then the hit would be the full 100,000. So, with 30% ArPen you would be doing 70% of damage you should be doing, not 50%.

    Ana Taletreader (CW) / Friend of Casual Gamers
  • blindmonkeyzblindmonkeyz Member Posts: 289 Arc User
    edited September 2015
    nope. There is a scale somewhere on this forum that will show you. Half of 60% is 30%. so if you were to hit someone for 100k with 30% you would be doing 50k damage... i think your math is off

    But hey i could be wrong too. Wouldnt be the first time, and definately wont be the last time. LOL
    XB One
    LGPG Alliance
    Reagents of Death - Leader
    CW - Phoenix lvl 70 4034 (Main)
    GF - Spectre lvl 70 4012 (Main)
    GWF - Ice lvl 70 4010 (Main)
    SW - Zor lvl 70 3230 (Main)
    OP - Box lvl 70 3002 (Retired)

    PS4
    Look Good Play Good
    GWF - Ice lvl 70 3875 (Main)
    GF - Spectre lvl 70 2669 (Alt)

  • thejawlivesthejawlives Member Posts: 458 Arc User
    edited September 2015
    I hate math, but let me try:

    Same 100K strike on 60% AP...wouldn't that be a 60K strike? If that's accurate...half of that would wield an incredibly low 30K out of a possible 100K strike...

    Or

    If base is 60% to mark 100% impact, using same 100K strike...wouldn't 30% AP be a 50K result?

    I am sure there is more in this equation...Crit I am sure plays a roll. If there is a formula...I would love to see it.
  • popezen01popezen01 Member Posts: 125 Arc User
    Problem is...EVERYONE is DPS. I switched to a dps cleric because I was tired of carrying 4 rogue/wiz/hr through a dungeon, getting no refinement in the process.

    Very rarely when I decide to queue a dungeon and heal do I see a cleric or tank.
  • randomdigits#2166 randomdigits Member Posts: 700 Arc User
    edited September 2015

    nope. There is a scale somewhere on this forum that will show you. Half of 60% is 30%. so if you were to hit someone for 100k with 30% you would be doing 50k damage... i think your math is off

    I think you are wrong, unless you can show a proof link. At least the examples and discussion in these threads:
    http://www.arcgames.com/en/forums/neverwinter/#/discussion/1204059/dps-please-read-consider-and-pass-along/p1
    http://laggygamerz.com/forum/index.php?/topic/382-kaelac’s-guide-to-damage-tenacity-reisistance-and-debuffs-in-neverwinter/
    confirm my understanding.
    Though you have to be careful when you speak of percentages, which I did.

    So, with 30% RI against 60% DR boss you would be doing 70% of damage you should be doing, not 50%.


    Ana Taletreader (CW) / Friend of Casual Gamers
  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    edited September 2015

    nope. There is a scale somewhere on this forum that will show you. Half of 60% is 30%. so if you were to hit someone for 100k with 30% you would be doing 50k damage... i think your math is off

    But hey i could be wrong too. Wouldnt be the first time, and definately wont be the last time. LOL

    Your math and the scale you reference, apparently, are wrong. Simple example, Boss has 60% Resistance, you have 0% RI with a 100,000 strike do you really believe that you would do zero damage, or would you do 40,000? It will be 40,000. The bosses resistance will block 60% or 60,000.

    So, in reality, the amount of damage a player will do to bosses is 40% + their RI (not Arm Pen). 30% RI would be 70% damage, as Randomdigits said. Against non-bosses, it will be 60% + RI. So, with 30 RI you would hit with 90% damage against non-bossess.

  • blindmonkeyzblindmonkeyz Member Posts: 289 Arc User
    so i guess none of you paid attention to my edit before you posted.. plus i said I think your math is off.. and i did say there was a scale somewhere on this forum. guess you all dont read the posts clearly, you just read what you want to read and then attack. LOL.

    I love entertainment. Thanks
    XB One
    LGPG Alliance
    Reagents of Death - Leader
    CW - Phoenix lvl 70 4034 (Main)
    GF - Spectre lvl 70 4012 (Main)
    GWF - Ice lvl 70 4010 (Main)
    SW - Zor lvl 70 3230 (Main)
    OP - Box lvl 70 3002 (Retired)

    PS4
    Look Good Play Good
    GWF - Ice lvl 70 3875 (Main)
    GF - Spectre lvl 70 2669 (Alt)

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