I want to make this short and sweat. The Healer and Tank play the part in keeping the DPS alive. I have flown through all of the epic dungeons with no problems because I (the healer) was constantly keeping my eye on the tank who was taking all the damage from the DPS who were getting hit. The tank was ABLE to take those hits because i constantly had a fully empowered astral shield under him while I was healing him. These dungeons are indeed hard but not as hard when you have a tank and healer watching each others backs. You do need to understand that you will get one shot and die often. But if you did not what would be the fun in that? Being in a group that works together is Beautiful and soooo much fun! I am so tired of listening to people complain about the difficulty. It is perfectly fine and please do not change it cryptic.
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I'd say for a random low-IL PUG having a healer DC is a must, and having a tank is very useful, though some other well playing characters may fill in that role.
Plus last mod, we didn't play it as intended, we played it in god mode. We had previous content with post end game gear, and well used dmg glitch. Not to mention thier was no exsperimenting because PC already posted all best builds and thorough guides to all content
We were spoon fed now we are out in the rocks! Pc does have some decent info on this mod which is a huge help too. But every detail was covered for mod 5
And for the record....nothing about being one shot is fun or challenging
9/10 it's the lag and rubberbanding that has wiped my parties in dungeons. It's insane, and it seems to only happen in the new dungeons. Once you start rubberbanding in an instance it's almost always game over because it only gets worse and it never clears up until your party leaves the instance.
I agree, dont pay attention to ilevel. pay more attention to ArP first then Power and Crit. I wont run dungeons with people who dont at least have 50%. Its a waste of time.
LGPG Alliance
Reagents of Death - Leader
CW - Phoenix lvl 70 4034 (Main)
GF - Spectre lvl 70 4012 (Main)
GWF - Ice lvl 70 4010 (Main)
SW - Zor lvl 70 3230 (Main)
OP - Box lvl 70 3002 (Retired)
PS4
Look Good Play Good
GWF - Ice lvl 70 3875 (Main)
GF - Spectre lvl 70 2669 (Alt)
Why do those damn portals have so much health anway???
LGPG Alliance
Reagents of Death - Leader
CW - Phoenix lvl 70 4034 (Main)
GF - Spectre lvl 70 4012 (Main)
GWF - Ice lvl 70 4010 (Main)
SW - Zor lvl 70 3230 (Main)
OP - Box lvl 70 3002 (Retired)
PS4
Look Good Play Good
GWF - Ice lvl 70 3875 (Main)
GF - Spectre lvl 70 2669 (Alt)
LGPG Alliance
Reagents of Death - Leader
CW - Phoenix lvl 70 4034 (Main)
GF - Spectre lvl 70 4012 (Main)
GWF - Ice lvl 70 4010 (Main)
SW - Zor lvl 70 3230 (Main)
OP - Box lvl 70 3002 (Retired)
PS4
Look Good Play Good
GWF - Ice lvl 70 3875 (Main)
GF - Spectre lvl 70 2669 (Alt)
I currently have just over 40%...but I have yet to aquire ANY alliance gear. Seems like all I ever get is rings (which gave both to my ioun) and necklaces.
RNGESUS Christ already!
Edit: If any devs read this, its def. not a glitch...just skill, yep just skill. Don't change anything about ELOL.
3 of us trapped in camp fire area with boss outside the transparent door after most of us wiped. We were hanging by the door just watching until they wiped. After that the ring to get the group together was there, BUT 2 were trapped on othe side when BOSS respawned.
Anyway...able to damage BOSS through the transparent door. If any of us died, respawn just a few feet away and would rejoin the group. If I recall...the 2 on other side can NOT be near the door for the glitch to work. I don't recall if they did anything to damage boss either...just to stay out of sight i imagine.
Anyway...before that happened, we were being destroyed so I was happy for a victory no matter how cheap it was!!
We should run an elol together sometime
LGPG Alliance
Reagents of Death - Leader
CW - Phoenix lvl 70 4034 (Main)
GF - Spectre lvl 70 4012 (Main)
GWF - Ice lvl 70 4010 (Main)
SW - Zor lvl 70 3230 (Main)
OP - Box lvl 70 3002 (Retired)
PS4
Look Good Play Good
GWF - Ice lvl 70 3875 (Main)
GF - Spectre lvl 70 2669 (Alt)
But hey i could be wrong too. Wouldnt be the first time, and definately wont be the last time. LOL
LGPG Alliance
Reagents of Death - Leader
CW - Phoenix lvl 70 4034 (Main)
GF - Spectre lvl 70 4012 (Main)
GWF - Ice lvl 70 4010 (Main)
SW - Zor lvl 70 3230 (Main)
OP - Box lvl 70 3002 (Retired)
PS4
Look Good Play Good
GWF - Ice lvl 70 3875 (Main)
GF - Spectre lvl 70 2669 (Alt)
Same 100K strike on 60% AP...wouldn't that be a 60K strike? If that's accurate...half of that would wield an incredibly low 30K out of a possible 100K strike...
Or
If base is 60% to mark 100% impact, using same 100K strike...wouldn't 30% AP be a 50K result?
I am sure there is more in this equation...Crit I am sure plays a roll. If there is a formula...I would love to see it.
Very rarely when I decide to queue a dungeon and heal do I see a cleric or tank.
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1204059/dps-please-read-consider-and-pass-along/p1
http://laggygamerz.com/forum/index.php?/topic/382-kaelac’s-guide-to-damage-tenacity-reisistance-and-debuffs-in-neverwinter/
confirm my understanding.
Though you have to be careful when you speak of percentages, which I did.
So, with 30% RI against 60% DR boss you would be doing 70% of damage you should be doing, not 50%.
So, in reality, the amount of damage a player will do to bosses is 40% + their RI (not Arm Pen). 30% RI would be 70% damage, as Randomdigits said. Against non-bosses, it will be 60% + RI. So, with 30 RI you would hit with 90% damage against non-bossess.
I love entertainment. Thanks
LGPG Alliance
Reagents of Death - Leader
CW - Phoenix lvl 70 4034 (Main)
GF - Spectre lvl 70 4012 (Main)
GWF - Ice lvl 70 4010 (Main)
SW - Zor lvl 70 3230 (Main)
OP - Box lvl 70 3002 (Retired)
PS4
Look Good Play Good
GWF - Ice lvl 70 3875 (Main)
GF - Spectre lvl 70 2669 (Alt)