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Urgent: Bring back old dungeons

sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
I urgently request that Cryptic bring back at least one old dungeon (or even an old skirmish).
There is currently not enough end-game content to satisfy many veteran players until Underdark.

Stronghold PvP is not enough to satisfy the majority of NW players, neither are stronghold heroic encounters.
I personally believe Strongholds, as a PvE concept, is an excellent addition to the game.
However, as you know, strongholds missions include T1/T2 dungeons.
Unfortunately, there are currently not enough T1/T2 dungeons.

Lowering the cost of GMoP's is welcome but it is no substitute for a lack of dungeons.

In the recent patch notes, I read that Abberant Assault was returned .... but not for level 70 characters !!
Do you really believe level 70's have enough end-game content and do not desire to play this skirmish?
Seems to me that Cryptic is out of touch with what players really want.
What do we want? More dungeons. When do we want them? Now!
Players are becoming bored.
Lower prices, new gear, and new boons are not enough. We need more content to play. Now!
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Comments

  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    sangrine said:

    I urgently request that Cryptic bring back at least one old dungeon (or even an old skirmish).
    ----
    Lower prices, new gear, and new boons are not enough. We need more content to play. Now!

    Agreed. Would like to see more variance in difficulty, as well. Something between the 3 man dungeons and T1. I'm a wimp!
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    New content is coming with Module 8. I'd personally rather see them work on NEW dungeons, then just re-grinding the same dungeons that we had for over 2 years.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • tomiotartomiotar Member, NW M9 Playtest Posts: 227 Arc User
    LMAO at "urgent", I guess someone hadnt notice that the devs arent working on any new content since like a year ago. Rigth now they are just working on cosmetic of old content that they will announce as new on Mod8, if they bring those dungeons back they will have nothing to add on next mod.
  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    Why did they remove them in the first place? If they wanted to keep the difficulty on par with module 6, they should have just made the dungeons we do have now 'legendary' difficulty and should not have touched the rest.

    The time and effort spent in reprogramming the dungeons is a waste, and has caused missing questlines because of it.

    I wish Cryptic could get their act together and think these things through before pruning more content!
    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
  • fogtripperfogtripper Member Posts: 179 Arc User

    New content is coming with Module 8. I'd personally rather see them work on NEW dungeons, then just re-grinding the same dungeons that we had for over 2 years.

    Counterpoint: I never got to play the dungeons that were removed. What do you feel is the reasoning for them having been removed?
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    They were removed to be re-worked, since all the old dungeons ran on the principle of "throw more adds at them!". This led to calls of "lf3m CWs" in /lfg.

    I appreciate the changes that let any of my characters be useful in the re-worked dungeons we do have, but it sure would be nice if they finished the other ones.

    Pretty sure it's a matter of manpower.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    New content is coming with Module 8. I'd personally rather see them work on NEW dungeons, then just re-grinding the same dungeons that we had for over 2 years.

    Ummm, why...? That would take more time...

    The old dungeons are already made.... Tweak some mobs, and done.

  • meiramimeirami Member, NW M9 Playtest Posts: 423 Arc User
    I would love to see all of the old dungeons to return, but at the same time, I fear the inevitable streamlining. All the charming secrets and sidepaths would be gone. I feel a little sorry for new players.
  • darwinsradiodarwinsradio Member Posts: 61 Arc User
    There are a lot of us that never got to run the content that was removed and would really like actual dungeons to run. With only 3 dungeons to choose from you can hardly call this a D&D game.

    I would go so far as to call NWO Task and Dragons rather than Dungeons and Dragons.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    I want level 60 dungeons open to level 70 characters.

    One of the funnest things I ever did in NWO was soloing the non-epic dungeons as a level 60 character, just running around murdering things for the fun of it.
  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    I would have rather seen them not take the content out of the game in the first place. There was absolutely no logical reason given to why they took out some of the more entertaining stuff in the game.

    But considering what we've seen from the dev crew lately. No, I'd rather see them put back the old content unchanged then the new stuff they're working on. Because the new stuff is just more boring grinding of the same 6 or 7 encounters over and over and over (say that part again for about 8 more minutes) whereas at least the old stuff was entertaining.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    they could just have left them as old lv 60 content. it's best than removing it. even if they gave HAMSTER items at the end.
    2e2qwj6.jpg
  • gwalaplothgwalaploth Member, NW M9 Playtest Posts: 44 Arc User

    New content is coming with Module 8. I'd personally rather see them work on NEW dungeons, then just re-grinding the same dungeons that we had for over 2 years.

    Assuming the new dungeons are better than the old ones, and with the quality of what has been foisted on us recently I am not sure that would be the case.
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  • fogtripperfogtripper Member Posts: 179 Arc User
    edited September 2015

    There are a lot of us that never got to run the content that was removed and would really like actual dungeons to run. With only 3 dungeons to choose from you can hardly call this a D&D game.

    I would go so far as to call NWO Task and Dragons rather than Dungeons and Dragons.

    Wait, back up. Did you say there are only THREE dungeons in this game? 6+ mudules and only 3 dungeons? I think I may take a break from the game if not stop altogether. Sad after shelling out nearly $100 this past week.

    Should have known something was up when my main got to level 30 and still only saw cragmire keep as a queueable dungeon.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    it used to have many more, but when they raised the lv cap to 70 they removed like 10 dungeons to tune thm up for lv 70, and we never knew anything about them anymore.
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  • sifudragonussifudragonus Member Posts: 15 Arc User

    New content is coming with Module 8. I'd personally rather see them work on NEW dungeons, then just re-grinding the same dungeons that we had for over 2 years.

    Alot of us newer players haven't even had a chance to try out those old dungeons. This wouldn't be an issue if they weren't dangled in front of us with broken quest lines and journal entries we can never complete. Seriously, would it have been that hard to disable the quests associated with them when they were removed?

    And i know it was supposed to be a short term thing to fix them because of the botters but after a few months someone at Cryptic should of removed that stuff when they knew they wouldn't be put back in. It just reeks of lazy game management.
  • fogtripperfogtripper Member Posts: 179 Arc User
    edited September 2015

    New content is coming with Module 8. I'd personally rather see them work on NEW dungeons, then just re-grinding the same dungeons that we had for over 2 years.

    Counterpoint: I never got to play the dungeons that were removed. What do you feel is the reasoning for them having been removed?
    Still waiting on the answer from this, forum moderator. At L30 I have a total of ONE dungeon to choose from. The same one I have had to choose from since I began playing. WoW has at a minimum 1 per ZONE. Heck, the persistant player designed worlds of NWN had oodles of party dungeon play. What on earth excuses this beyond you, who had a chance to play them while they existed, not giving a give a rat's patootie for the gameplay availability of new accounts.

    I suspect you are actually HWCed for Fangtooth back in the day.
  • pherrowpherrow Member, NW M9 Playtest Posts: 421 Arc User

    New content is coming with Module 8. I'd personally rather see them work on NEW dungeons, then just re-grinding the same dungeons that we had for over 2 years.

    Bro, come on! I mean, I need CN to return. New content can be great an' all that but I wouldn't risk it in place of the return of CN. Just my .02



  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Nah, they shouldn't let CN return as an instance.

    After all, the carpenters have been working on the Castle non-stop! It's no longer filled with monsters, now it's totally presentable! No, instead they should have the castle be the site of a new quest line that's non-combat oriented!
  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator

    New content is coming with Module 8. I'd personally rather see them work on NEW dungeons, then just re-grinding the same dungeons that we had for over 2 years.

    They took out the old dungeons so they can be new again (to some players at least).

    Can you think of any other reason to remove them? Spellplague and the elder brain one (been gone so long I don't recall the name lol) are a good fit for the theme of Mod 8. My guess is that Karru and FH will be mod 9 and mod 10 "new" dungeons.

    Caritas Guild Founder (Greycloak Alliance)

    Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
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  • dufistodufisto Member Posts: 537 Arc User
    edited September 2015

    vordayn said:

    Why did they remove them in the first place? blockquote>

    Several reasons, some already stated above. But I will add one more:

    Limited Server space.
    For each dungeon you have to maintain dozens of instances 24/7. This also requires monitoring and maintenance (ie. FTE hours).

    All of these co$t money and generate zero revenue.
    This is a cheap HAMSTER company. Poorly motivated to incur such costs for improved quality with zero immediate ROI.

    maybe if they fixed the bot issue in ghost stories (2000+ instances) that's been going on for well over a year they'd have some server resources. oh wait bots were fixed with the leadership nerf......
  • mightyerikssonmightyeriksson Member Posts: 842 Arc User
    Have there ever been any official explanation as to why they were removed in the first place?
    Couldn't really hurt to leave them in there, besides a small amount of server space/load...
  • loexwellloexwell Member, NW M9 Playtest Posts: 40 Arc User
    edited September 2015
    Even a 1 man guild has his own instance of a SH isn't it?

    Never ran CN cause my toon wasn't ready for it..let that come back ffs because i'm bored as hell running the 400 influence HE's and the same old dailies and dungeons.
  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    Dungeons missing was one of the most baffling things that happened with Mod 6. I think it was a case of they bit off more than they could chew with that module and there was no time to work on them considering the new *cough* stat curve etc.

    The other thing that probably played into this issue was the internal staff problems that were occurring at that time. We will probably never really know exactly what happened.

    In any case...it really looks like they are starting to turn the ship around and I feel that by Mod 8 many of us old timers will return in force. I am already looking to join a guild for this Stronghold stuff. They really need to stop with the Heroic Encounters. I dont want to see anymore of that.

    I just want the old dungeons back and maybe set up a system like the Greater Rifts in Diablo where your group can keep upping the difficulty and get better rewards.
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  • kellnaforiankellnaforian Member Posts: 106 Arc User
    Not a promo for my Foundry...but some of the Foundry's are quite good. Could they not satisfy some of the dungeon needs you have? Just an honest question. Is it more of a matter of Items/payout from the dungeons or simply wanted a good gaming experience? A combination?
    Campaign: Lands of Mirent Tusk
    NWS-DITF6RXSK - All Daily Qualified

    Q1 - Dungeons of Mirent Tusk - 16 minutes Featured
    Q2 - The Legend of Prince Brightblade - 30+m
    Q3 - The Legend of The Lady - 30m
    Q4 - Finding the Way -20m
    Q5 - King Mirent Tusk - 50m
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User

    It just reeks of lazy game management.

    +1
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