They're packaging most fixes with the Stronghold codebase since backporting is often difficult to impossible depending on how the fix was implemented. If the fix is dependent on some now object in the SH code, it could be a disaster to backport. If it's fixed on preview, then just be happy that it will end up in production eventually, but posting here repeatedly asking if it's been fixed, honestly, isn't productive and won't add priority. In fact, all it really does is bump down other issues that may not have been looked at yet.
lol its funny cuz seems reporting vorpal buggs all the time seems ok, maybe cuz theres more ppl playing with vorpal than play tank.
i dont want to "add priority" i want ppl to realize it exist.
This is getting beyond stupid tbh. Look at this combat log:
- mob was debuffed with 3 stack of Bane before it hit me.
- I had sanctuary up before i even get close to the mob (60% dmg reduction with Prot Paladin)
- Shield of Faith = 50% dmg reduction
This is getting beyond stupid tbh. Look at this combat log:
- mob was debuffed with 3 stack of Bane before it hit me.
- I had sanctuary up before i even get close to the mob (60% dmg reduction with Prot Paladin)
- Shield of Faith = 50% dmg reduction
Despite all that im still getting one shoted.
yes, claw attack no red warning, and probably the highest dmg atack they have, but even with all that theres no reason for its to do 2x dmg, as u see the atack was suposed to do 200k and did almost 400k.
is this 2x dmg that is happening in all Epic dungeons for no reason that i and some other player have report for almost since day1 of mod6, its this that make most t1 hard, and t2s almost imposible .
It's why I quit and am not playing anymore. I can't fathom spending all my effort and time for random chance to constantly destroy me when I busted my butt to build myself up to be able to at least take a few hits.
I think we all deserve a reward of some kind for dealing with this, but I should get an extra sweet reward for finding a 4x higher hit. Major injury kits do cost.
I think we all deserve a reward of some kind for dealing with this, but I should get an extra sweet reward for finding a 4x higher hit. Major injury kits do cost.
wow, i have seen 2x normal dmg alot but that a record 200k from a 50k base its a record x4 normal dmg for no reason. if it was a pet doing 4x normal dmg or a char it would be a major problem since its us player taking all that extra dmg it lasted all module 6 and nothing
I think we all deserve a reward of some kind for dealing with this, but I should get an extra sweet reward for finding a 4x higher hit. Major injury kits do cost.
Judging by the skill name it may have some base debuff to DR (-100%), which is WAI itself, but the DR bug multiplies it to x4. Without it, if you are unprotected, you should take about 50%-70% more damage than base
Yeah if they don't fix this anytime soon most tank in game will stop to tank at all actually with all the bug my GF actually have i think the game is less and less fun ... I hope they will fix most of it soon ... but actually i came here for another bug and found a post about it from 2 years ago ... still not fixed ... So i don't have high hope in them fixing it ...
DR bug = dead
Steel Defense didn't proc = dead
Shield delay = dead
Enemy goes around you and attack your back = dead
It starts to be boring T_T
I know ... I feel the same ... Btw i think most of the GF who read this have the armor specialisation feat ? Be cause i have revived a 2 year old post about it not working :
Just so you know ... I hope making the link here will help to fix both soon ... i want my DR to be high enough to survive and protect my group (Well for tanking what ... you know the role i'm normally made for ...)
If at least a dev could make a post about them knowing the issue ...
devs have understand and aknowledged this bug, so they are dropping the power and HP of lvl 61+ mobs..
a.k.a. we dunno how to fix this, so we are going to lower everything hoping this would be enough to prevent oneshot instakill..
sadly this will NOT prevent kv killing GF (and soulforged NOT ressing them), will NOT prevent CW beeing oneshotted from far archer that cannot be aggroed due to distance and so on..
poar design is allways followed by poar bandaids!
Well if its their response to this bug ... I understand why some bugs from 2 years ago are still there ... They should start to make a big patch with reworking pretty much everything in the game before adding anymore bugged things ... I've never seen a game with this much bugs ... It's starting to really <font color="orange">HAMSTER</font> me off because this game is still amazing ... but from the 99% amazing 1% annoyed from then i started the game i'm starting to be near 55% amazing 45% annoyed level ... Too much bugs will make me quit in not much time ... I just hope some other game will came out soon ...
Dev, do you need some more people to look at your code and help you fix things ? Do you even mind ?
Call me Andy (or Strum, or Spider-Man)! Follow Neverwinter on Twitter: NeverwinterGame Like Neverwinter on Facebook: Neverwinter Follow me on Twitter: StrumSlinger
Thanks.
I hope its not too late - the dungeons difficulty is already being lowered, which, imo, shouldnt happen when this bug is running. Im afraid that dungeons will be tweaked further, until they are moderately easy and then the bug will be fixed - resulting in mod 5 (too) easy mode. Currently both me (OP Tank) and my friend (GF Tank) have no problems staying alive on T2 if our DR isnt drained
Thanks.
I hope its not too late - the dungeons difficulty is already being lowered, which, imo, shouldnt happen when this bug is running. Im afraid that dungeons will be tweaked further, until they are moderately easy and then the bug will be fixed - resulting in mod 5 (too) easy mode. Currently both me (OP Tank) and my friend (GF Tank) have no problems staying alive on T2 if our DR isnt drained
I hope so too, dungeon being too easy is not fun, but now it's a DR bug problem (yesterday we made GWD witch i pretty much never do) we make 10 min to reach the boss, 50 in the boss fight, mostly because i died ... from this but ... then the boss hit you to 150k base hit and you take 220k while you should take only 75k (50% DR base) ... Unless the boss have too much armor pen that the armor bonus come at 0 ... but would still make me take the 150k damage ... not 220k
Well hope this is corrected soon ...
Btw Strumslinger i'm making another post about the Armor Specialisation feat not working, i hope you could help correcting it too (the other got closed because i used the search function to not make a double post about same problem ... The other post was 2 years old ...) Here the link : Armor Specialisation Feat bug
Thanks.
I hope its not too late - the dungeons difficulty is already being lowered, which, imo, shouldnt happen when this bug is running. Im afraid that dungeons will be tweaked further, until they are moderately easy and then the bug will be fixed - resulting in mod 5 (too) easy mode. Currently both me (OP Tank) and my friend (GF Tank) have no problems staying alive on T2 if our DR isnt drained
Well, once it's fixed they can tweak the mobs a little every other week until the reach a nice dungeon difficulty/reward point.
0
onegaki101Member, NW M9 PlaytestPosts: 327Arc User
Hmm, seems like my OP tank has been very lucky. I have not had this issue occur at all. Only times I've died so far is due to my rotation error and getting CC'ed at inopportune times. I think sometimes the damage taken combat log might be misleading. I've taken some 600k+ binding oath bombs and survived with barely a scratch to my temp hp.
It's a bit scary to imagine if this is actually occurring and if/when it is fixed, it just going to make dungeons that much easier.
Hmm, seems like my OP tank has been very lucky. I have not had this issue occur at all. Only times I've died so far is due to my rotation error and getting CC'ed at inopportune times. I think sometimes the damage taken combat log might be misleading. I've taken some 600k+ binding oath bombs and survived with barely a scratch to my temp hp.
It's a bit scary to imagine if this is actually occurring and if/when it is fixed, it just going to make dungeons that much easier.
OP is OP ... It's pretty unkillable so ... For the dps class they are OS even without the bug so they don't seems to see it ... The only one who can really feel it are GF ...
Corrected an issue that caused enemies to apply their armor penetration incorrectly. Additionally this fix will prevent incorrect stacking of enemy armor penetration.
Corrected an issue that caused enemies to apply their armor penetration incorrectly. Additionally this fix will prevent incorrect stacking of enemy armor penetration.
The suffering is over
So, in short, pick up the phone, cause I believe I called that is what exactly what was happening several pages back.
There are still a few issues of this happening still. Very specifically there is an effect that will occur in ELOL during scorpions that is called "an unknown entity" that will one shot regardless of DR and doesn't always present itself during an instance but its very obvious cause people will die while being under the effects if a pallies Divine Protector. Second instance so far, In the Lostmauth fight the dragon will shoot a fireball and create a very large circle off to its side, when this occurs CC immunity AND damage resistance is ignored on anyone hit by the initial blast. I have been one shotted by this while in Heroism as a whale OP tank. Sometimes i live but am knocked down while in heroism(which shouldn't happen) and my heroism buff remains on me but am no longer immune to such things as falling rocks or fireballs after being hit by this initial blast radious from the dragon. Its very very visual as a pally can keep heroism up nonstop and you do NOT fall down with heroism on and you will fall down, then get hit by a fireball then falling rocks repeatedly all the time staring at your heroism buff thinking wtf is going on.
I noticed the change. About half a year late, but better late then never. Thank you. So nice to fight and maybe win instead of kitting mobs into traps after wiping 11 times.
Im a HR trapper with 84k hp and these adds almost one shot me if not two or three. For example the spiderlings in Temple the spider hit me for 77-82k per attack. It's really like we have no armor class. As stated in the previous they are critical striking with there own armor pen. As of now we only have 9 AC in T1 gear. We shouldn't be getting hit like that.
There are still a few issues of this happening still. Very specifically there is an effect that will occur in ELOL during scorpions that is called "an unknown entity" that will one shot regardless of DR and doesn't always present itself during an instance but its very obvious cause people will die while being under the effects if a pallies Divine Protector. Second instance so far, In the Lostmauth fight the dragon will shoot a fireball and create a very large circle off to its side, when this occurs CC immunity AND damage resistance is ignored on anyone hit by the initial blast. I have been one shotted by this while in Heroism as a whale OP tank. Sometimes i live but am knocked down while in heroism(which shouldn't happen) and my heroism buff remains on me but am no longer immune to such things as falling rocks or fireballs after being hit by this initial blast radious from the dragon. Its very very visual as a pally can keep heroism up nonstop and you do NOT fall down with heroism on and you will fall down, then get hit by a fireball then falling rocks repeatedly all the time staring at your heroism buff thinking wtf is going on.
Similar thing on my GF. Blocked the lasers with full block and buuumfff dead. This has happened twice now, and both times when there was only me and one other player left. Worked fine until losty was at about 30% health, so some damage multiplier thing. I don't think it is a bugged block issue since it has only happened since the DR bug was "fixed".
Comments
lol its funny cuz seems reporting vorpal buggs all the time seems ok, maybe cuz theres more ppl playing with vorpal than play tank.
i dont want to "add priority" i want ppl to realize it exist.
- mob was debuffed with 3 stack of Bane before it hit me.
- I had sanctuary up before i even get close to the mob (60% dmg reduction with Prot Paladin)
- Shield of Faith = 50% dmg reduction
Despite all that im still getting one shoted.
yes, claw attack no red warning, and probably the highest dmg atack they have, but even with all that theres no reason for its to do 2x dmg, as u see the atack was suposed to do 200k and did almost 400k.
is this 2x dmg that is happening in all Epic dungeons for no reason that i and some other player have report for almost since day1 of mod6, its this that make most t1 hard, and t2s almost imposible .
maybe mod7 fix this, we can just hope.
Don't you know you need 400k HPs in mod 6
I'm not holding my breath.
I think we all deserve a reward of some kind for dealing with this, but I should get an extra sweet reward for finding a 4x higher hit. Major injury kits do cost.
wow, i have seen 2x normal dmg alot but that a record 200k from a 50k base its a record x4 normal dmg for no reason. if it was a pet doing 4x normal dmg or a char it would be a major problem since its us player taking all that extra dmg it lasted all module 6 and nothing
Judging by the skill name it may have some base debuff to DR (-100%), which is WAI itself, but the DR bug multiplies it to x4. Without it, if you are unprotected, you should take about 50%-70% more damage than base
DR bug = dead
Steel Defense didn't proc = dead
Shield delay = dead
Enemy goes around you and attack your back = dead
It starts to be boring T_T
I know ... I feel the same ... Btw i think most of the GF who read this have the armor specialisation feat ? Be cause i have revived a 2 year old post about it not working :
arcgames.com/en/forums#/discussion/518940/guardian-fighter-feat-armor-specialisation-not-giving-any-bonus
Just so you know ... I hope making the link here will help to fix both soon ... i want my DR to be high enough to survive and protect my group (Well for tanking what ... you know the role i'm normally made for ...)
If at least a dev could make a post about them knowing the issue ...
Well if its their response to this bug ... I understand why some bugs from 2 years ago are still there ... They should start to make a big patch with reworking pretty much everything in the game before adding anymore bugged things ... I've never seen a game with this much bugs ... It's starting to really <font color="orange">HAMSTER</font> me off because this game is still amazing ... but from the 99% amazing 1% annoyed from then i started the game i'm starting to be near 55% amazing 45% annoyed level ... Too much bugs will make me quit in not much time ... I just hope some other game will came out soon ...
Dev, do you need some more people to look at your code and help you fix things ? Do you even mind ?
Call me Andy (or Strum, or Spider-Man)!
Follow Neverwinter on Twitter: NeverwinterGame
Like Neverwinter on Facebook: Neverwinter
Follow me on Twitter: StrumSlinger
Thanks.
I hope its not too late - the dungeons difficulty is already being lowered, which, imo, shouldnt happen when this bug is running. Im afraid that dungeons will be tweaked further, until they are moderately easy and then the bug will be fixed - resulting in mod 5 (too) easy mode. Currently both me (OP Tank) and my friend (GF Tank) have no problems staying alive on T2 if our DR isnt drained
Thx. You sumbitted this 2 times now. Hope they understand how important such a fix is.
P.S.:
Erm...you know there is only 1 Spiderman, dont you? >:)
I hope so too, dungeon being too easy is not fun, but now it's a DR bug problem (yesterday we made GWD witch i pretty much never do) we make 10 min to reach the boss, 50 in the boss fight, mostly because i died ... from this but ... then the boss hit you to 150k base hit and you take 220k while you should take only 75k (50% DR base) ... Unless the boss have too much armor pen that the armor bonus come at 0 ... but would still make me take the 150k damage ... not 220k
Well hope this is corrected soon ...
Btw Strumslinger i'm making another post about the Armor Specialisation feat not working, i hope you could help correcting it too (the other got closed because i used the search function to not make a double post about same problem ... The other post was 2 years old ...) Here the link : Armor Specialisation Feat bug
Well, once it's fixed they can tweak the mobs a little every other week until the reach a nice dungeon difficulty/reward point.
It's a bit scary to imagine if this is actually occurring and if/when it is fixed, it just going to make dungeons that much easier.
OP is OP ... It's pretty unkillable so ... For the dps class they are OS even without the bug so they don't seems to see it ... The only one who can really feel it are GF ...
The suffering is over
So, in short, pick up the phone, cause I believe I called that is what exactly what was happening several pages back.
Thank you. So nice to fight and maybe win instead of kitting mobs into traps after wiping 11 times.
Contact:@EmeraldG1173
Main: EMERALD LEGEND