beatannierMember, NW M9 PlaytestPosts: 692Arc User
edited August 2015
At–Wills At–Wills plays a minor role in gameplay, but complements our Encounters when on cooldown.
Scorching Burst
Benefits from Arcane Mastery.
You unleash a column of fire at your targets location, dealing damage and adding Smolder.
Hold button down to increase the radius and initial damage of your attack.
Scorching Burst is undoubtedly the CW highest damage AoE At–Will. Also, puts a Smolder into affected enemies. Smolder is a supplement for tabbed Fanning the Flame and Furious Immolation in PvE
and the only source of Smolder in PvP.
Togheter with Arcane Burst, builds Arcane Mastery stacks.
beatannierMember, NW M9 PlaytestPosts: 692Arc User
edited August 2015
Dailies Dailies are a powerful skills, that used to play lesser and lesser role every module.
Still, Dailies are quite good powers that can help a lot in PvE or finish enemy in PvP.
Furious Immolation
Benefits from Arcane Mastery.
You summon a titanic column of flame at target location that draws nearby enemies towards its center and blasts them upwards.
Furious Immolation is the very best Control Wizard daily power that everybody loves!
Furious Immolation groups enemies, dealing them insane high damage, pulling them into the
centre of a titanic column of flame, finally Dazing them for 4s thanks to Twisting Immolation.
Situational in PvP vs a group of enemies, especially useful when attacking a well defended node.
beatannierMember, NW M9 PlaytestPosts: 692Arc User
edited August 2015
Ice Knife
Summon and slam down a huge blade of ice into your foe leaving them Prone, and adding 3 stacks of Chill.
Ice Knife is a pure DPS. Deals a really high damage followed by Prone and 3 stacks of Chill.
Your best friend on both PvP and Single Target PvE. Right after Disintegrate.
Toughness 3/3 Toughness 3/3: +9% Maximum Hit Points. Really good survivality boost.
Fight On 5/5 Fight On 5/5: −10% Cooldown. A really nice DPS boost.
Arcane Enhancement 3/3 Arcane Enhancement 3/3: +3% Arcane Damage. Best choice from left Heroic feats T1–3.
Blighting Power 1/3 Blighting Power 1/3: +2% Cold damage vs Chill affected foes. Quite weak bonus, but we have no better alternatives.
Focused Wizardy 3/3 Focused Wizardy 3/3: +30% Singe Target Damage and −10% AoE Damage. A must have in PvP.
Prestidigitation 2/3 Prestidigitation 2/3: +2% "old" ratings increase for the whole party. Ratings (integer percentage) increase.
Learned Spellcaster gives quite more DPS for a meh geared characters.
Any well geared character will find Prestidigitation more valuable for itself. Not even counting party members.
beatannierMember, NW M9 PlaytestPosts: 692Arc User
edited August 2015
Renegade Feats
Critical Power 5/5 Critical Power 5/5: +5% Action Points on Critical Hit every 10s. Better T1.
Arcane Burst 5/5 Arcane Burst 5/5: 30% chance to gain a Arcane Mastery stack for every foe attacked with Scorching Burst.
Main source of Arcane Mastery. Really good feat as for T1–2.
Nightmare Wizardy 5/5 Nightmare Wizardy 5/5: 20% chance for a party–wide Combat Advantage debuff every Critical Hit.
Our main source of Combat Advantage damage.
15% basic +15% from 25 CHA + a few percents from a Combat Advantage Bonus "new" rating. Must have!
5th renegade feat is determined by character`s Critical Chance.
Characters with high Critical Chance will rather Phantasmal Destruction
and characters with lower Critical Chance will rather Chilling Advantage.
Phantasmal Destruction 5/5 Phantasmal Destruction 5/5: Only for characters with higher Critical Chance:
40% chance for a +15% Critical Severity on a Combat Advantage damage.
Great feat that plays in pair with a Nightmare Wizardy.
Chilling Advantage 5/5 Chilling Advantage 5/5: Only for characters with lower Critical Chance: +10% Critical Chance.
A really powerful increase that helps to meet 100% Critical Chance.
Chaos Magic 1/1 Chaos Magic 1/1: Party–wide powerful feat that changes every 10s
and provides one, two, or three of the followings buffs:
beatannierMember, NW M9 PlaytestPosts: 692Arc User
edited August 2015
Boons Sharandar Campaign
Dark Fey Hunter: +400 Power.
Fey Precision: +400 Critical Strike.
Elven Haste: +3% Action Points.
Elven Tranquility: 20,000 Heal every 60s. Heal > Damage as we deal more damage than get healed.
Elven Resolve: +10% Stamina Gain. Only viable option on PvP. Quite good on PvE aswell.
Dread Ring Campaign
Reliquary Keeper's Strength: +250 Power and +250 Movement. Power is about 13% more valuable than Critical Strike.
Evoker's Thirst: +400 Life Steal.
Forbidden Piercing: +3% Resistance Ignored.
Enraged Regrowth: 20,000 Heal + 4,000 Defense for 10s every 80s.
Heal > Damage as we deal more damage than get healed.
Endless Consumption: 3× Life Steal Chance. Survivality boost provided by this feat is a really huge.
Icewind Dale Campaign
Encroaching Tactics: +400 Combat Advantage Bonus.
Refreshing Chill: +400 Stamina Gain.
Sleet Skills: +2% Critical Severity.
Cold Shoulder: Chance for a −2,000 Damage taken.
Quite more valuable than upto a few percents more damage after dodges.
Avalanche: 15,000 Damage every 20th damage taken. Only viable option on PvP. Quite best on PvE aswell.
Tyranny of Dragons Campaign
Dragon's Claws: +400 Power.
Dragon's Gaze: +400 Critical Strike.
Draconic Armorbreaker: +400 Armor Penetration.
Dragon's Greed: +400 Life Steal.
Dragon's Fury: +5% Critical Severity. Pure DPS.
Dragon's Grip: +10% Control Bonus. 10% Control Bonus is better than 1.5% Critical Severity.
Dragon's Thirst: +3% Life Steal. 3% Life Steal looks better than 1.5% Critical Severity.
PvP Campaign
Legion's Valor: +250 Power and +250 Critical Strike. Pure DPS.
Inspiring Defense: +10% Damage Resistance for nearby allies.
A way better bonus for our allies than self–only +400 Power.
Tactical Redeployment: +25% Movement Speed.
Allows us to run away or follow enemy. Can save us or give us a kill. A way better than +400 of any other alternative.
Strongholds
Offense (PvE): Barrack: +8,000 Power.
Offense (PvP): Stable: +8,000 Armor Penetration.
Defense: One of the following options (same rule as in the case of defense enchantments:
Temple: +8,000 Life Steal.
Wizard's Workshop: +32,000 Maximum Hit Points.
Utility: Stable: +20% Mount Speed. The only gameplay affecting option.
beatannierMember, NW M9 PlaytestPosts: 692Arc User
edited August 2015
Items
Doohickey Underrated Doohickey deals a really nice 4 foe AoE damage every 30s. Also usable in PvP. Treat is like a 5th encounter.
Poking Stick Underrated Poking Stick is a PvP only item usable every 12s.
Deals a fair high damage in a close range. Treat is like a 6th encounter.
Poking Stick can target invisible chartacters, removing them from hide. Poking Stick can also heal you and your allies right after fight with Chaos Magic: Chaotic Growth.
beatannierMember, NW M9 PlaytestPosts: 692Arc User
edited August 2015
Final Speech I am Benio@beatannier. I play Master of Flame since over 2 years.
The first words I heard in Neverwinter was "You need to respec to Spellstorm". And I am glad I didn`t followed them.
Master of Flame is a really much better PvP Control Wizard, because of Smolder and Swath of Destruction.
It just requires using proper skills and a lot of practice.
I wrote this guide, because many players asks me about it and… there are no good Master of Flame guides here.
I wish this guide shall help you. Feel free to ask anything related to this build.
It's such an honour to play with such an experienced CW player. Benio is a helpful wizard for party. This probably is the best MoF build on the forums, although you need to be skilled CW to properly use its potential.
I always love people who try different things than the most obvious FotM choice. In my case I'm an Oppressor build but I also use MoF as the paragon, and it's certainly a fun experience. Nice to know there are other who also love MoF.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
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romotheoneMember, NW M9 PlaytestPosts: 729Arc User
Amazing job! Very detailed and dedicated! Grats and thx!
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
Great guide. Very comprehensive.
One note thought. Bonding Runestones have a 10 second CD, or 66% uptime. That changes the equation quite a bit
"Meanwhile in the moderator's lounge..."
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beatannierMember, NW M9 PlaytestPosts: 692Arc User
edited August 2015
Thanks! It looks I toke too shallow ACT logs. It really takes 30s CD, then 20s on lower tiers, then 10s on all tiers.
This means, non–augment companions gives average 30% more ratings than augments (especially iouns).
Great and informative! Just one question: Will upgrading vorpal beyond perfect further increase my dps, if I have already got 60% resistance ignore?
I don't think it's all that noticeable -- at least, it depends on what content you mostly enjoy.
For example, in games like WoW, there are HUGE raids with 40 people involved against bosses with gazillion HP. These kind of huge raids take a long time to finish, and in these situations even a small percentage like 1 or 2 percent in damage actually manifest as difference in millions of damage.
Whereas, generally speaking, I don't find NW PvE content as demanding as WoW where differences in decimal points matter. So the extra performance of Pu/Tr grade enchants would certainly be good to have, but I don't think it's essential. Even less important in PvP as well.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Comments
At–Wills plays a minor role in gameplay, but complements our Encounters when on cooldown.
Scorching Burst Scorching Burst is undoubtedly the CW highest damage AoE At–Will. Also, puts a Smolder into affected enemies.
Smolder is a supplement for tabbed Fanning the Flame and Furious Immolation in PvE
and the only source of Smolder in PvP.
Togheter with Arcane Burst, builds Arcane Mastery stacks.
Master of Flame Renegade guide: Burn with me!
Ray of Frost Ray of Frost is a BiS PvP At–Will, that adds Chill into enemies in PvP,
increasing our damage thanks to Chilling Presence and Bitter Cold.
In Single Target PvE, keeps Chill on enemy, keeping constans debuffs.
Master of Flame Renegade guide: Burn with me!
Master of Flame Renegade guide: Burn with me!
Dailies are a powerful skills, that used to play lesser and lesser role every module.
Still, Dailies are quite good powers that can help a lot in PvE or finish enemy in PvP.
Furious Immolation Furious Immolation is the very best Control Wizard daily power that everybody loves!
Furious Immolation groups enemies, dealing them insane high damage, pulling them into the
centre of a titanic column of flame, finally Dazing them for 4s thanks to Twisting Immolation.
Situational in PvP vs a group of enemies, especially useful when attacking a well defended node.
Master of Flame Renegade guide: Burn with me!
Ice Knife Ice Knife is a pure DPS. Deals a really high damage followed by Prone and 3 stacks of Chill.
Your best friend on both PvP and Single Target PvE. Right after Disintegrate.
Master of Flame Renegade guide: Burn with me!
Master of Flame Renegade guide: Burn with me!
Master of Flame Renegade guide: Burn with me!
Heroic Feats
Weapon Mastery 3/3
Weapon Mastery 3/3: +3% Critical Chance. Pure DPS.
Toughness 3/3
Toughness 3/3: +9% Maximum Hit Points. Really good survivality boost.
Fight On 5/5
Fight On 5/5: −10% Cooldown. A really nice DPS boost.
Arcane Enhancement 3/3
Arcane Enhancement 3/3: +3% Arcane Damage. Best choice from left Heroic feats T1–3.
Blighting Power 1/3
Blighting Power 1/3: +2% Cold damage vs Chill affected foes. Quite weak bonus, but we have no better alternatives.
Focused Wizardy 3/3
Focused Wizardy 3/3: +30% Singe Target Damage and −10% AoE Damage. A must have in PvP.
Prestidigitation 2/3
Prestidigitation 2/3: +2% "old" ratings increase for the whole party. Ratings (integer percentage) increase.
Learned Spellcaster gives quite more DPS for a meh geared characters.
Any well geared character will find Prestidigitation more valuable for itself. Not even counting party members.
Master of Flame Renegade guide: Burn with me!
Critical Power 5/5
Critical Power 5/5: +5% Action Points on Critical Hit every 10s. Better T1.
Arcane Burst 5/5
Arcane Burst 5/5: 30% chance to gain a Arcane Mastery stack for every foe attacked with Scorching Burst.
Main source of Arcane Mastery. Really good feat as for T1–2.
Uncertain Allegiance 5/5
Uncertain Allegiance 5/5: party–wide +5% Critical Chance. Pure DPS. Mmmph…
Nightmare Wizardy 5/5
Nightmare Wizardy 5/5: 20% chance for a party–wide Combat Advantage debuff every Critical Hit.
Our main source of Combat Advantage damage.
15% basic +15% from 25 CHA + a few percents from a Combat Advantage Bonus "new" rating. Must have!
5th renegade feat is determined by character`s Critical Chance.
Characters with high Critical Chance will rather Phantasmal Destruction
and characters with lower Critical Chance will rather Chilling Advantage.
Phantasmal Destruction 5/5
Phantasmal Destruction 5/5: Only for characters with higher Critical Chance:
40% chance for a +15% Critical Severity on a Combat Advantage damage.
Great feat that plays in pair with a Nightmare Wizardy.
Chilling Advantage 5/5
Chilling Advantage 5/5: Only for characters with lower Critical Chance: +10% Critical Chance.
A really powerful increase that helps to meet 100% Critical Chance.
Chaos Magic 1/1
Chaos Magic 1/1: Party–wide powerful feat that changes every 10s
and provides one, two, or three of the followings buffs:
Master of Flame Renegade guide: Burn with me!
Bitter Cold 5/5
Bitter Cold 5/5: Party–wide +5% Damage boost vs Chill affected enemies. A relly nice boost, especially for a T1.
Twisting Immolation 5/5
Twisting Immolation 5/5: Adds 4s Daze to the Furious Immolation daily. Insane high Crowd Control boost.
Icy Veins 5/5
Icy Veins 5/5: Adds 5 Chill stacks to nearby foes every Encounter use. "Icy meta" core.
Allows to insta–freeze enemies, both in PvE and PvP. Really, really amazing combination with freezing Icy Terrain.
Master of Flame Renegade guide: Burn with me!
Master of Flame Renegade guide: Burn with me!
Master of Flame Renegade guide: Burn with me!
Sharandar Campaign
Dread Ring Campaign
Power is about 13% more valuable than Critical Strike.
Heal > Damage as we deal more damage than get healed.
Icewind Dale Campaign
Quite more valuable than upto a few percents more damage after dodges.
Tyranny of Dragons Campaign
PvP Campaign
A way better bonus for our allies than self–only +400 Power.
Allows us to run away or follow enemy. Can save us or give us a kill. A way better than +400 of any other alternative.
Strongholds
Master of Flame Renegade guide: Burn with me!
Doohickey
Underrated Doohickey deals a really nice 4 foe AoE damage every 30s. Also usable in PvP. Treat is like a 5th encounter.
Poking Stick
Underrated Poking Stick is a PvP only item usable every 12s.
Deals a fair high damage in a close range. Treat is like a 6th encounter.
Poking Stick can target invisible chartacters, removing them from hide.
Poking Stick can also heal you and your allies right after fight with Chaos Magic: Chaotic Growth.
Master of Flame Renegade guide: Burn with me!
Master of Flame Renegade guide: Burn with me!
Master of Flame Renegade guide: Burn with me!
PvE
https://youtu.be/iJhqdZJu8as
PvP
https://youtu.be/WT8yEK5TUpo
Master of Flame Renegade guide: Burn with me!
Master of Flame Renegade guide: Burn with me!
I am Benio@beatannier. I play Master of Flame since over 2 years.
The first words I heard in Neverwinter was "You need to respec to Spellstorm". And I am glad I didn`t followed them.
Master of Flame is a really much better PvP Control Wizard, because of Smolder and Swath of Destruction.
It just requires using proper skills and a lot of practice.
I wrote this guide, because many players asks me about it and… there are no good Master of Flame guides here.
I wish this guide shall help you. Feel free to ask anything related to this build.
Greetings and… Burn with me!
Master of Flame Renegade guide: Burn with me!
Master of Flame Renegade guide: Burn with me!
I always love people who try different things than the most obvious FotM choice. In my case I'm an Oppressor build but I also use MoF as the paragon, and it's certainly a fun experience. Nice to know there are other who also love MoF.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
One note thought. Bonding Runestones have a 10 second CD, or 66% uptime. That changes the equation quite a bit
This means, non–augment companions gives average 30% more ratings than augments (especially iouns).
This is great!
Corrected.
Master of Flame Renegade guide: Burn with me!
+ For such work. Now ppl will understand power of MoF
One point though, it was my understanding that the Focused Wizardry feat buffed Smolder damage. Is that still correct?
I don't think it's all that noticeable -- at least, it depends on what content you mostly enjoy.
For example, in games like WoW, there are HUGE raids with 40 people involved against bosses with gazillion HP. These kind of huge raids take a long time to finish, and in these situations even a small percentage like 1 or 2 percent in damage actually manifest as difference in millions of damage.
Whereas, generally speaking, I don't find NW PvE content as demanding as WoW where differences in decimal points matter. So the extra performance of Pu/Tr grade enchants would certainly be good to have, but I don't think it's essential. Even less important in PvP as well.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'