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how will the devs make this game fun again

scaredstraitscaredstrait Member, NW M9 Playtest Posts: 42 Arc User
ive played NW for more then a year and yes i spent alot of money on this game but im losing hope now mod 6 destroyed this game as far as fun factor i dont mind things being harder but now i have to spend lots of money just to get by in the game AD making is pretty much gone and the loss of content and the rewards you get now from doing a epic dungon is <font color="orange">HAMSTER</font> all i wanted in mod 6 was new content and we the players lost alot of it and new lvling zones dont count as content and now we are waiting for mod 7 strong holds i really dont think mod 7 will save this game from little that we can see about it .things i would like to see in game bring back fun factor like more skirms that dont kill you if you have a bad team dungons that take hours if you have a bad team if they take along time fine but better rewards and new freakin content like the old dungons would be nice and not made to 3 man and maybe some AD making again

Comments

  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    edited June 2015
    remember, mod 7 stronghold dont fix mod 6, devs are completely focus on pvp and stages of constructions for rebuilting the strongholds.
    if they have extra time to fix mod 6 problems, all i see they go sideways to mess up the ones that dont need fixings when it can be done later, what the players really wants these IWD, Dread, Sharandar, and WoD to be more playable and mobs tone down (alot), but they ignore or wont fix, and if they do, and they only did very small margin. it is still too hard.
    Post edited by lewstelamon01 on
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Simple solution...

    Make all pre-M6 content the exct same as it was in M5. Get rid of the stupid BS "25% Damage Reduction and 50% increase to HP" mobs. Use the same exact model that was used in M5 for M6... increase the difficulty with the same curve you used before... instead of multiplying it exponentially.

    So when you add M7 to the top of this foundation... it will be based on the same set plan.
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    EASY fix is this.. drop all mobs by one level.. presto, everyone can do this stuff.
    There is no need for lvl 73 mobs in iwd, wod.

    The only other real pve issue per se is some of the dps classes , especially SW need a revamp.. they totally boinked that class with life steal changes (im not even talking about templock.. old fury was 100% dependant on it as well.

    Without life steal , your a CW with limited control (no aoe control besides arms of hadar or whatever and it sucks.. literally mobs have to be hitting you to work...)

    SW is only half way fun in groups and GG.. dom just sucks for a nominally geared SW.. worse class in game for it.

    Dropping that one level will make the game playable by a higher percantage of poeple again.

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  • edited July 2015
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  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    i wish devs to focus on pvp, really.

    aka Strongholds, Dont think its pvp module. it will be bunch of vigilance (bring mats for strongholds upgrades) and heroic encounters probably. dont think anyone want to defend stronghold against pvp guilds, can be disaster like IWD open pvp.
  • taheriontaherion Member Posts: 3 Arc User
    I agree with defiantone99 to give us new rewarding content. Non-rewarding simply won't be played (take a look on Spinward Rise). But beside that - no lags. Nothing is more frustrating than losing because game don't answer to your moves.

    My additional proposition is to give "challenge mode" to epic dungeons. It would be about random effects for entire instance that would change how things are played. Eg. for one run both party and enemies have strongly increased damage for each feet to enemies, but one other it can be opposite - decreased for every feet. This would force player to use different skill to adapt new situation (close or distant combat) and break out from routine. As reward for taking challenge of course there will be better rewards (increased chance for artifacts?). How does it sounds?
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    I think there is a lot of work to do in Epic DDs

    Change the entry requirements so the "random" queue group has a good chance to win

    ADD some Intermediate "Epic DDs"

    And

    Add back some more way to make AD

    Things have improved since Mod 6's intro

    But

    These things have not

    Urlord

  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    Your thread title question was "How will the devs make this game fun again?"

    I suppose their current plan is to give us a bunch of new things to grind for - bundled in a new map. At least that's what I see from the strongholds pre-spin.

    Sure a somewhat negative view to this, but you'll see...
  • scaredstraitscaredstrait Member, NW M9 Playtest Posts: 42 Arc User
    @ing easy fix for pvp players senes this is a pve game ! dont nerf a class in pve but if you q up for pvp nerf the classes there like item lvl ,dps, and such, every class will have a go to in powers to help them but really? omg i got killed by a tr or cw , pali ! omg they need to nerf that class!!! ya well that nerf falls over pve players too and there are way more pve players then pvp
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Dude.. this was a rather old thread , but the game is nether pve or pvp, it has both sides in the game. MANY mmos have figured out to incorporate the two, with dual spec, dual coding ect. There is no reason for a pve issue to interfer with pvp and vice versa, thats strickly on the game and the devs , not the players.

    They do need to nerf certain skills for paladin, for pvp purposes, but that DOESNT have to affect pve skill for it AT ALL.. when they nerf something for pvp, that has nothing to do with players, but everything to do with LAZY devs who dont want to spend the time to code it properly.

    Go yell at them, all the good that will do you =P
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