ive played NW for more then a year and yes i spent alot of money on this game but im losing hope now mod 6 destroyed this game as far as fun factor i dont mind things being harder but now i have to spend lots of money just to get by in the game AD making is pretty much gone and the loss of content and the rewards you get now from doing a epic dungon is <font color="orange">HAMSTER</font> all i wanted in mod 6 was new content and we the players lost alot of it and new lvling zones dont count as content and now we are waiting for mod 7 strong holds i really dont think mod 7 will save this game from little that we can see about it .things i would like to see in game bring back fun factor like more skirms that dont kill you if you have a bad team dungons that take hours if you have a bad team if they take along time fine but better rewards and new freakin content like the old dungons would be nice and not made to 3 man and maybe some AD making again
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if they have extra time to fix mod 6 problems, all i see they go sideways to mess up the ones that dont need fixings when it can be done later, what the players really wants these IWD, Dread, Sharandar, and WoD to be more playable and mobs tone down (alot), but they ignore or wont fix, and if they do, and they only did very small margin. it is still too hard.
Make all pre-M6 content the exct same as it was in M5. Get rid of the stupid BS "25% Damage Reduction and 50% increase to HP" mobs. Use the same exact model that was used in M5 for M6... increase the difficulty with the same curve you used before... instead of multiplying it exponentially.
So when you add M7 to the top of this foundation... it will be based on the same set plan.
There is no need for lvl 73 mobs in iwd, wod.
The only other real pve issue per se is some of the dps classes , especially SW need a revamp.. they totally boinked that class with life steal changes (im not even talking about templock.. old fury was 100% dependant on it as well.
Without life steal , your a CW with limited control (no aoe control besides arms of hadar or whatever and it sucks.. literally mobs have to be hitting you to work...)
SW is only half way fun in groups and GG.. dom just sucks for a nominally geared SW.. worse class in game for it.
Dropping that one level will make the game playable by a higher percantage of poeple again.
aka Strongholds, Dont think its pvp module. it will be bunch of vigilance (bring mats for strongholds upgrades) and heroic encounters probably. dont think anyone want to defend stronghold against pvp guilds, can be disaster like IWD open pvp.
My additional proposition is to give "challenge mode" to epic dungeons. It would be about random effects for entire instance that would change how things are played. Eg. for one run both party and enemies have strongly increased damage for each feet to enemies, but one other it can be opposite - decreased for every feet. This would force player to use different skill to adapt new situation (close or distant combat) and break out from routine. As reward for taking challenge of course there will be better rewards (increased chance for artifacts?). How does it sounds?
Change the entry requirements so the "random" queue group has a good chance to win
ADD some Intermediate "Epic DDs"
And
Add back some more way to make AD
Things have improved since Mod 6's intro
But
These things have not
Urlord
I suppose their current plan is to give us a bunch of new things to grind for - bundled in a new map. At least that's what I see from the strongholds pre-spin.
Sure a somewhat negative view to this, but you'll see...
They do need to nerf certain skills for paladin, for pvp purposes, but that DOESNT have to affect pve skill for it AT ALL.. when they nerf something for pvp, that has nothing to do with players, but everything to do with LAZY devs who dont want to spend the time to code it properly.
Go yell at them, all the good that will do you =P