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Neverwinter development and its problems

cybergutscyberguts Member Posts: 141 Arc User
This is a serious discussion....

We all know that Neverwinter is a developing game, BUT is what we're seeing what happened in the PC version?
What I mean is, are these bugs/faults we're seeing happened in PC, or due to the evolution and port to Xbox One; these problems have popped up?

If these problems existed on PC, then how come we're having them on this? Did the Devs bring out the same buggy game that they had on PC which eventually they patched, rather than porting the patch version?

This is not a flame thread, just trying to understand the route the Devs took to bring NW to XB1
Erdan Darksbane - Lvl 60 Soulbinder Fury SW
BamBam - Lvl 30 GWF
Trevok - Lvl 30 GF
Wil - Lvl 25 TR (PvP)

Comments

  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    I think your post is too general for a serious discussion. You would need to be specific about what you consider bugs/faults to get valid answers/discussion. If you think the PC version was eventually patched/fixed, you don't play the PC version. The last Mod really messed it up and it still has not recovered.

    We have all the patches/fixes and class balance through Tiamat that are on PC. In my opinion, we have the best version that existed on PC (minus the missing Mods). Some problems are from the port, some from a different mentality of the player base, and some are simply things that some players consider problems, but the developers do not (perma-stealth TR).
  • silktrocitysilktrocity Member Posts: 239 Arc User
    I've asked myself the same thing. They are giving us bits and pieces at a time, bugs and all. Even when they know that certain content is bugged, they release it anyways for some strange reason? Is it a direct port from an older version of PC?
    Lady Vayo TR - Silky OP - Lord Reven DC (retired) - Lady Luck HR (retired)
  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    Even when they know that certain content is bugged, they release it anyways for some strange reason? Is it a direct port from an older version of PC?

    Maybe you can do better than the OP who has failed to reply. Any specific examples of this known bugged content? I really want to know. I've only seen speculation about 2, and one was clearly false (bags of renown, claims it that was previously bugged during prior events on PC, it was not. Only the recent event there, too.) and one that might be true (metallic dragonborn). Maybe these so-called known bugs are just things I don't notice, because I've come to accept them.

    The bugs I see often and have reported have been specific to the Xbox version, or patches to same. Things that did work on the PC version, but broke when ported.

    It is a slightly older port than the current PC version, but the current PC version has more issues than I can list. As I said in my reply to the OP, I believe we have the best version that existed on PC except for the missing mods/boons.

  • scalvoxscalvox Member Posts: 16 Arc User
    Honestly i read the pc forum... And the Problems and The Bugs are the same, i refer to:
    1) lag on Well Of Dragon when certain class use specific skill (I.e. Astral Shield or Hollow Ground For DC)
    2) Crash in ToT when using some skills


    That's frustrating couse someone blames complain saying "it's a free game" but everyone spend at least 15/30 $ in game and the devs seems not only without an idea to solve problems, but also don't care the players difficulties.

    i think this game will turn in a "money maker" title that will live for 4 month along... then dies due to bugs and problems.

    I hope that this don't appens but... The reality of thing is that every time they try to fix something, they broke another 2 things without solving anything.


    It's Like my car that every time i adjust a thing, 3 new problems pop up...
  • onlymatonlymat Member Posts: 353 Arc User
    cyberguts wrote: »
    This is a serious discussion....

    We all know that Neverwinter is a developing game, BUT is what we're seeing what happened in the PC version?
    What I mean is, are these bugs/faults we're seeing happened in PC, or due to the evolution and port to Xbox One; these problems have popped up?

    If these problems existed on PC, then how come we're having them on this? Did the Devs bring out the same buggy game that they had on PC which eventually they patched, rather than porting the patch version?

    This is not a flame thread, just trying to understand the route the Devs took to bring NW to XB1

    what Bugs do you have?
  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    scalvox wrote: »
    Honestly i read the pc forum... And the Problems and The Bugs are the same, i refer to:
    1) lag on Well Of Dragon when certain class use specific skill (I.e. Astral Shield or Hollow Ground For DC)
    2) Crash in ToT when using some skills

    Finally, some specifics.

    1. Did not happen. You are reading about problems in TOT that were caused by the combination of DC skills combined with Burning Guidance in TOT, not WOG. BG is a boon not available on Xbox. Therefore, not the same issue. The current Xbox lag issues with some skills is in PVP and dungeons, this did not occur on the PC version. It only happened here after a repair patch. This issue is specific to Xbox and is one of the reasons TOT was delayed for an extra week.

    2. We do not yet have TOT. How do you know that there will be a crash with some skills? ESP? As stated above, we don't have Burning Guidance for clerics, so the bug from PC cannot carry over.

    This shows my concern. Players are misunderstanding problems that they have read about, yet not experienced and thinking bugs were ported over. No doubt there are problems and issues yet to be resolved, but the claims that bugs were ported over intentionally has not been demonstrated.

  • onlymatonlymat Member Posts: 353 Arc User
    Im sure that many of this Issues will be gone if the game can run on DirectX 12
  • bkthomsonbkthomson Member Posts: 217 Arc User
    The one issue I would like to know, (never will happen though), is how the Loot/Freeze issue made it all the way to release. If something that said, "That's not right." while in QA is that is a common feature, used at least 100% of any player experience. While it will be fixed, but it something at least that should have never made it as far as it did in the development/release process.
  • kisses69kisses69 Member Posts: 1 Arc User
    Since the last fix the other night i have been freezing alot and having to restart the game which sucks because i have lost out on dragon loot and encounter loot. Momma wants some cloaks! ;) dont think i have to mention how annoying it is. I can almost deal with lag but freezing is frustrating.
  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    kisses69 wrote: »
    Since the last fix the other night i have been freezing alot and having to restart the game which sucks because i have lost out on dragon loot and encounter loot. Momma wants some cloaks! ;) dont think i have to mention how annoying it is. I can almost deal with lag but freezing is frustrating.

    Here's some unsolicited advice. Although much of the increased freezing seems to be related to the patch to reduce freezing, the number of people in a dragon instance can contribute even more. As long as you are in an instance with 30 or fewer players, it is only during the fight that I see much lag. I suggest checking the population of your instance about a minute before the Heralds event start, if 25-30 stay (unless you got an "inviter in your instance). If 31 or higher, or someone in your instance is inviting people in, bail. Join an instance with 28 or 29. Might help you, can't hurt.

    Second point, you may already know, but if cloaks are your goal you want to run the non-dragon HEs at the dragon circles. Dragons don't drop cloaks, only belts.

  • xxxsfalxxxxxxsfalxxx Member Posts: 133 Arc User
    If we suggest that "too many players" is the cause of "lag" on the XB One in WoD. Rather than people spamming chat with instance/color blather during the run, which of course happens on every instance at the same time. Where people are busy being on the run rather than trying to change to what are already full instances anyway. Or the constant "turn off x power it causes lag" nonsense, what if graphics effects not turned off are actually the problem?

    As far as numbers, I tried this yesterday with going to an instance with 6 or 10 people in the instance at :42 or so, and then after a bit there was a full server of 30 or 40 or what have you.... That appears to be a problem of not balancing instances properly (some have 40 some have 5) but maybe instead is not enough instances for the number of players (people flood to WoD when they notice it's 14 or 12 to the hour and they all end up having 30-40 players all doing the dragon zerg run in each instance.) Maybe it's just all an issue of no test server, too many players for the servers that are frequently having to have maintenance on them, and maybe that's combined with not-quite-right PC code straight moved over. Yet if your only QA is test servers that the XB One doesn't have, and what console players expect versus PC players makes things more complicated... You have to know what's causing the issues and care about those issues first in order to want to try and go about fixing them.

    This is why without specific questions on specific things it's difficult to give an answer, we just ramble around wondering about it all.
  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    edited July 2015
    xxxsfalxxx wrote: »

    As far as numbers, I tried this yesterday with going to an instance with 6 or 10 people in the instance at :42 or so, and then after a bit there was a full server of 30 or 40 or what have you.... That appears to be a problem of not balancing instances properly (some have 40 some have 5) but maybe instead is not enough instances for the number of players (people flood to WoD when they notice it's 14 or 12 to the hour and they all end up having 30-40 players all doing the dragon zerg run in each instance.)[/quote

    30 is the natural cap for WOD, it is what the game fills to.The only way to get over 30 is with invites. 40 is the hard cap, no way to go above. When I suggested going to an instance with less than 30, it was hoping that it would end up at 30 or less and not over. That way you have, at least, a chance to be in a normal or underpopulated instance. If it is already over 30, you have no chance. Running in a 30 man zerg is not great, running in a 40 man zerg is worse.
  • vdeekvvdeekv Member Posts: 77 Arc User
    zephyriah wrote: »
    xxxsfalxxx wrote: »

    As far as numbers, I tried this yesterday with going to an instance with 6 or 10 people in the instance at :42 or so, and then after a bit there was a full server of 30 or 40 or what have you.... That appears to be a problem of not balancing instances properly (some have 40 some have 5) but maybe instead is not enough instances for the number of players (people flood to WoD when they notice it's 14 or 12 to the hour and they all end up having 30-40 players all doing the dragon zerg run in each instance.)[/quote

    30 is the natural cap for WOD, it is what the game fills to.The only way to get over 30 is with invites. 40 is the hard cap, no way to go above. When I suggested going to an instance with less than 30, it was hoping that it would end up at 30 or less and not over. That way you have, at least, a chance to be in a normal or underpopulated instance. If it is already over 30, you have no chance. Running in a 30 man zerg is not great, running in a 40 man zerg is worse.

    Yeah, in my experience, the number of players is the key determinant in the quality of my WoD dragon runs. <30 players= smooth run, encounters trigger when I use them and very rarely get a game freeze. >30 players=lag, directly proportional to the number of players over 30 up to nearly unplayable with 40 players.

    'Running with the zerg' imo is a horrible experience and avoid it as much as possible. Unfortunately it is unavoidable during peak hours as the zerg will inevitably join your instance after their dragons are done.

    I don't think this is something to bash the devs for. It would be better for the players to take some responsibility for not overpopulating instances, ie. constantly spamming chat/inviting more to a particular instance when there's already 20-30 waiting at the green dragon...

    Tiamat is advertised as 'a 25 person dragon fight' so makes sense to me that the ideal is 20-30 for the herald run.
  • ancojoancojo Member Posts: 253 Arc User
    vdeekv wrote: »

    I don't think this is something to bash the devs for. It would be better for the players to take some responsibility for not overpopulating instances, ie. constantly spamming chat/inviting more to a particular instance when there's already 20-30 waiting at the green dragon...

    Tiamat is advertised as 'a 25 person dragon fight' so makes sense to me that the ideal is 20-30 for the herald run.

    Wrong on all counts, when there are issues with a game it IS up to the devs to sort!
  • vdeekvvdeekv Member Posts: 77 Arc User
    ancojo wrote: »
    Wrong on all counts, when there are issues with a game it IS up to the devs to sort!

    Sure, OK.

    /Inb4 "omg devs wtf!? me an ma budz zerged the drags hardcore, like 40 of us smashed 'em in 4 mins flat... then we hit the portal and didn't get put in the same Tiamat fight!?!!! Omg fix it now!!"
  • silktrocitysilktrocity Member Posts: 239 Arc User
    zephyriah wrote: »
    Even when they know that certain content is bugged, they release it anyways for some strange reason? Is it a direct port from an older version of PC?

    Maybe you can do better than the OP who has failed to reply. Any specific examples of this known bugged content? I really want to know. I've only seen speculation about 2, and one was clearly false (bags of renown, claims it that was previously bugged during prior events on PC, it was not. Only the recent event there, too.) and one that might be true (metallic dragonborn). Maybe these so-called known bugs are just things I don't notice, because I've come to accept them.

    The bugs I see often and have reported have been specific to the Xbox version, or patches to same. Things that did work on the PC version, but broke when ported.

    It is a slightly older port than the current PC version, but the current PC version has more issues than I can list. As I said in my reply to the OP, I believe we have the best version that existed on PC except for the missing mods/boons.

    Riddle me this, If the company has realized that certain classes need more balancing work (PC version have released multiple nerfs/buffs over the course since release) then why are they holding those tweaks back from the console version? They already KNOW that the GWF is severely lacking compared to the other classes, through extensive testing on the PC. They already KNOW that the TR's shadow demise isn't balanced. Don't get me started on the plague fire glitch.

    Lady Vayo TR - Silky OP - Lord Reven DC (retired) - Lady Luck HR (retired)
  • strictlyevilstrictlyevil Member Posts: 338 Arc User
    Because those patches were based around Mod 6 content which offered brand new stat curves, abilities and features. ​​
    Ancient 18.8k CW | Ancient Heals 18k DC | Ancient Tank 22.2k GF | GT: XGC Army
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