I just noticed that i do more dmg with 3 blue Lostmouth's Set than my usually 3 Legendary gear on my CW...is it normal for you?So everyone and every class must to use it?
It makes perfect sense. He does more damage on his CW with a blue lostmauth set (artifact, neck, belt) than with a legendary set (probably Valindra or Owlbear/whatever else). No, it's not normal, cw's should not have to use it to compete, the set needs to get the nerf hammer and a 100% removal of all external factors. Simply weapon damage and that's it.
I just noticed that i do more dmg with 3 blue Lostmouth's Set than my usually 3 Legendary gear on my CW...is it normal for you?So everyone and every class must to use it?
its not about class. I HAVE friends gwf-tr before they take the lostmauth set was surpassing my damage as they are damage dealers and me a wizard. BUT when they got the lostmauth set i see numbers to surpass damage my damage with ridiculous numbers.LIKe the gwf to deal +20m and before lol set dealt 8 to 10 m difference.
It makes perfect sense. He does more damage on his CW with a blue lostmauth set (artifact, neck, belt) than with a legendary set (probably Valindra or Owlbear/whatever else). No, it's not normal, cw's should not have to use it to compete, the set needs to get the nerf hammer and a 100% removal of all external factors. Simply weapon damage and that's it.
Exactly!
When i started leveling my toons up to lvl 70, i thought, i will get them the personalized gear. On my CW however i bought the Lostmauth set. I can't really afford to make it even epic now, but she does more in blue, than my way higher geared GWF, without the set and yes it looks pretty dumb on a CW. I know i will never be able to upgrade her to a such high level as my other mains, but still i am actually way more wanted with her, than with my other toons, simply cause they don't have the set.
On the contrary, not only this set is utterly broken now, we could list many more artifacts.
But yes it would need to be toned down to a level where the other sets are, cause this is now more than a simple OP set, it's kinda a status symbol now and that is pure elitism.
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CW has always put out big damage. That's the way it is. Moaning about dnd roles is neckbeard talk.
The lm set is obviously going to get nerfed, its ridiculous. Everyone knows this already. Its just a matter of when. I thought it would be much sooner so I never invested in it. I kind of feel bad for the people who oranged it if the stats aren't for them when its in line with the other sets but it is what it is. Emblem of the seldarine, the kessel sphere and no doubt some other silly stuff I'm forgetting faced the same fate.
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
Dude, look it does what should be 2k damage every time you crit to whatever you were hitting but people are walking around with 60% base crit easily and its affected by all buff debuffs so if you look at an act log its probably hitting for 20k most of the time and it ends up being like 20-25% of anyone with a high crit rates damage. More according to some reports.
it's roughly 15% of your dmg, and its available for everyone, it does what it says in the description.
It's not broken, strong? yeah sure but so is vorpal for 6 mods now and so is soulforge for 5mods, whats so different about that? this game has been dominated by single BIS items for YEARS.
Maybe for gf its 15% but for anyone with crit chance its a lot more. If you don't think it won't get changed, well that is a very cynical perspective and I wouldn't say that you are wrong but its very cynical. Its not that I believe they can't be that way I just think you shouldn't attribute to malice that which can be contributed to let's call it short sightedness.
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kieranmtornMember, NW M9 PlaytestPosts: 382Arc User
edited May 2015
From the original discussion of artifacts bonuses:
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Given only 4 new belts every class is not going to get the exact pair of stats that they desire.
Making all of the stats on artifact equipment dynamic is a decent idea, within limits, but it will take much more time to implement than we have before launch.
The base attributes given by the new belts have been lowered to +2/+2 at Legendary quality.
The Seldarine set bonus has been adjusted to require taking 10% damage in one blow before it triggers its heal. It actually was doing that already just the tooltip was incorrect. It may be adjusted further once we get a little more testing time. These set bonuses are supposed to be a cool bonus not something earth shattering.
I highlighted the key phrase, unfortunately LOS set is pretty much that good (and my GWF has it). It shouldn't be 15-25% of GWF's dps. Consider it's good enough to be BIS for any high crit class, no matter what stat's they actually benefit from.
From the original discussion of artifacts bonuses:
I highlighted the key phrase, unfortunately LOS set is pretty much that good (and my GWF has it). It shouldn't be 15-25% of GWF's dps. Consider it's good enough to be BIS for any high crit class, no matter what stat's they actually benefit from.
Have to agree with this.
In Mod 5, each artifact set sorta had a unique class (or set of) or unique playstyle centered around it. Currently, If you're DPS, Lostmauth is the set to go for.
I upgraded the new Imperial Dragon set on my TR simply because I expected Lostmauth to get nerfed but still.
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
I have gone in countless dungeons against control wizards with the lostmauth set, ranging from green sets to legendary refined set. I can honestly say that the Lostmauth set on the control wizard is overrated, so many things are overrated in this game, and the lostmauth set on the control wizard is one of them. Gear is a very important aspect in this game but so is the correct build for your end-game goal.
The Issue with the Lostmauth bonus is that is not doing weapon Damage with is doing Weapon Damage Plus Modifiers. So the damage is being artificially inflated to a much higher bonus than the Tool Tip States.
This! Additionally it also crits every time, because it is based on crits.
In Tiamat, I have 23~% of my damage coming from Lostmauth set as a CW (very close to 100% crit rate).
In another Tiamat, it's 22%~.
This is a fight in which I use a lot of spell variances and thus heavily favor Lostmauth because everything will proc it. It's a good part of my dps for sure but I'm also giving up a considerable amount of dps from not having a belt with good stats for me (I'd say the stats are worth at least 5/6% dps).
Once you take them in consideration and the favorable fight for Lostmauth, I'd say it's probably somewhere around a 12-14% dps increase compared to using a Valindra belt. I'd say that's pretty much on par with what I'd expect from a set bonus.
i said same effect(on overall party performance) not damage, although getting extra daily does improve dps by a lot, a lot of these daily powers give additional bonuses, so the impact on a run might be even more - extra cw daily(singularity or OF), or paladins Divine Protector on every pull is more important than some damage
im not saying that these bonuses arent stronger than most other, just that lostmauth set isnt the only thing out of balance
+ you do lose important stats for that damage unless you are a class that benefits from the stats belt gives, and the classes that do benefit are dps classes anyway. so yes you do deal more damage, but you cant fulfill your role as good as running your own set or just getting the stats you should without any set bonuses
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
Once you take them in consideration and the favorable fight for Lostmauth, I'd say it's probably somewhere around a 12-14% dps increase compared to using a Valindra belt. I'd say that's pretty much on par with what I'd expect from a set bonus.
Smulch, come on. You know this isn't right. See the quote from the Dev above. Artifact set bonuses are suppose to be "oh cool" not must haves. One set bonus giving you 15-25% extra damage is way out of line, and you know it.
The fact that you're taking a set that gives you non-class main stat bonuses over something that gives you boosts to your primary/secondary stats should be the second obvious tell here.
Cut the chance to proc to 10%. If the set goes from doing 15-25% of people's damage to 1.5-2.5%, then it's in line with other artifact sets.
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its not about class. I HAVE friends gwf-tr before they take the lostmauth set was surpassing my damage as they are damage dealers and me a wizard. BUT when they got the lostmauth set i see numbers to surpass damage my damage with ridiculous numbers.LIKe the gwf to deal +20m and before lol set dealt 8 to 10 m difference.
Exactly!
When i started leveling my toons up to lvl 70, i thought, i will get them the personalized gear. On my CW however i bought the Lostmauth set. I can't really afford to make it even epic now, but she does more in blue, than my way higher geared GWF, without the set and yes it looks pretty dumb on a CW. I know i will never be able to upgrade her to a such high level as my other mains, but still i am actually way more wanted with her, than with my other toons, simply cause they don't have the set.
On the contrary, not only this set is utterly broken now, we could list many more artifacts.
But yes it would need to be toned down to a level where the other sets are, cause this is now more than a simple OP set, it's kinda a status symbol now and that is pure elitism.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
There will be stronger sets in the future.
wait and see.
Lostmauth set is fine how it is.
You can get it..
Or keep your old sets..
Just as you can use elemental weapons or keep your old weapons.
Just as you can keep your old armore or use new elemental armor.
Welcome to the new age.
The lm set is obviously going to get nerfed, its ridiculous. Everyone knows this already. Its just a matter of when. I thought it would be much sooner so I never invested in it. I kind of feel bad for the people who oranged it if the stats aren't for them when its in line with the other sets but it is what it is. Emblem of the seldarine, the kessel sphere and no doubt some other silly stuff I'm forgetting faced the same fate.
It boosts strength and dexterity. The set must be broken then if a CW needs it to do MORE damage.
It's not broken, strong? yeah sure but so is vorpal for 6 mods now and so is soulforge for 5mods, whats so different about that? this game has been dominated by single BIS items for YEARS.
Have to agree with this.
In Mod 5, each artifact set sorta had a unique class (or set of) or unique playstyle centered around it. Currently, If you're DPS, Lostmauth is the set to go for.
I upgraded the new Imperial Dragon set on my TR simply because I expected Lostmauth to get nerfed but still.
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RIP Foundry
In another Tiamat, it's 22%~.
This is a fight in which I use a lot of spell variances and thus heavily favor Lostmauth because everything will proc it. It's a good part of my dps for sure but I'm also giving up a considerable amount of dps from not having a belt with good stats for me (I'd say the stats are worth at least 5/6% dps).
Once you take them in consideration and the favorable fight for Lostmauth, I'd say it's probably somewhere around a 12-14% dps increase compared to using a Valindra belt. I'd say that's pretty much on par with what I'd expect from a set bonus.
i said same effect(on overall party performance) not damage, although getting extra daily does improve dps by a lot, a lot of these daily powers give additional bonuses, so the impact on a run might be even more - extra cw daily(singularity or OF), or paladins Divine Protector on every pull is more important than some damage
im not saying that these bonuses arent stronger than most other, just that lostmauth set isnt the only thing out of balance
+ you do lose important stats for that damage unless you are a class that benefits from the stats belt gives, and the classes that do benefit are dps classes anyway. so yes you do deal more damage, but you cant fulfill your role as good as running your own set or just getting the stats you should without any set bonuses
Smulch, come on. You know this isn't right. See the quote from the Dev above. Artifact set bonuses are suppose to be "oh cool" not must haves. One set bonus giving you 15-25% extra damage is way out of line, and you know it.
The fact that you're taking a set that gives you non-class main stat bonuses over something that gives you boosts to your primary/secondary stats should be the second obvious tell here.
Cut the chance to proc to 10%. If the set goes from doing 15-25% of people's damage to 1.5-2.5%, then it's in line with other artifact sets.