That's what I'm saying, the SW doesn't seem designed for trash cleaning and that's perfectly fine. Not every class should be.
Also, his idea is not to nerf the capstone, it's to rebalance damage to make difference between paths less noticeable.
so nerf damage tree to get better balance?
do you know how much CD deals in percentage on single target damage at the moment?
go Dragon HE and find out, its not that much as you assume
so in nefing it once more i do not see any benefit, not one, not a single
push temptation make the cap stone worth it, same with fury tree since the cap stone is c.rap, thats all imo
if you compare the same char with same stats in temptation and fury tree what do you think will be the difference in damage?
so nerf damage tree to get better balance?
do you know how much CD deals in percentage on single target damage at the moment?
go Dragon HE and find out, its not that much as you assume
so in nefing it once more i do not see any benefit, not one, not a single
push temptation make the cap stone worth it, same with fury tree since the cap stone is c.rap, thats all imo
if you compare the same char with same stats in temptation and fury tree what do you think will be the difference in damage?
If the damage tree does the same overall damage before and after what you call "nerf", how exactly is it "nerfed"? Perhaps spend an extra minute internalizing what you just read?
SW encounter powers boosted in general -- most should do a little to significantly more damage, some should have shorter casting times. Boosting up the Fury capstone is undesirable; if anything, it should be knocked down to about 50%, while SW damage in general is brought up, making for a smaller difference in damage between the trees (recall that Fury also gets the most and best damage boosts of the three trees outside of the capstone itself). All SWs should functionally be decent strikers.
a capstone that is worth nothing atm, making it worth less than nothing? you would call this an improvement? I call it a really bad idea, think about it
so the effect would probably be that ppl will try some fancy hybrid damage builds , that can´t be any goal
i want to add that my GWF and my DC have really nice capstone compared to this c.rap, look up for destroyer capstone, look up for faitfull DC, thats worth investing points to go there
If the damage tree does the same overall damage before and after what you call "nerf", how exactly is it "nerfed"? Perhaps spend an extra minute internalizing what you just read?
Schiet is right, Creeping Death amounts to pitiful damage right now. If you were to fully spec into Fury with and without CD, the difference would be nearly negligible. In fact, it was lately nerfed twice because our "compensation" was never implemented.
Damnation does decent damage. It just needs a few tweaks to iron out the bugs and useless Feats.
As for Temptation, it should naturally do comparably lower damage than the other two due to the lack of offensive feats and focus on a more supporting role.
No one wants SW to be a choice between "Generic Mage DPS Role A, B, or C", we want each tree to focus on something specific, IE:
Fury: Boss single target damage, decent trash clearing with DC+TT
Damnation: God-tier Soul Puppet + self buffs for damage
Temptation: Boss support + support heals
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
a capstone that is worth nothing atm, making it worth less than nothing? you would call this an improvement? I call it a really bad idea, think about it
so the effect would probably be that ppl will try some fancy hybrid damage builds , that can´t be any goal
Read what you've highlighted. Read the first sentence of the quoted text. Think about what's larger, 60% of 100 or 50% of 150. Do you now see where this is going?
i do not speak about improvements to some encounter and faster castingtimes , thats ask for since mod 4
i speak about the bad idea to equalize these trees in damage, nerfing the capstone that is somehow useless atm,
just accept that i do not support an idea that only leads to the point that I chose between 3 damage trees, and one of them will heal all allies up on top? I would chose temptation for sure strongest buffs + heal, and i sure will get every time a great success doing HE´s
don´t dream about strong all over buffs to this class, they will not come
going T2 i use dust to dust + ap cloak + dc sigil , sure not everyone has it, but all player who wants to push their damage significantly have
so spamming TT every mob group -everyone- i can compete to other damagedealer in my guild quiet good
melted advanturer party with tab-WC-DT-5xSS , no other class could deal same damage inn that scenario, same going eTOS endboss-focus boss and spamm TT, no other class will get you in damage as Soulbinder spamming SS on TT
our damage needs to much time in short fights against mob groups, sure, but we shine at the boss fight most time
i do not speak about improvements to some encounter and faster castingtimes , thats ask for since mod 4
i speak about the bad idea to equalize these trees in damage, nerfing the capstone that is somehow useless atm,
just accept that i do not support an idea that only leads to the point that I chose between 3 damage trees, and one of them will heal all allies up on top? I would chose temptation for sure strongest buffs + heal, and i sure will get every time a great success doing HE´s
Choosing between three damage threes where one heals allies, the other offers a permanent minion, and the third does neither of the two but deals more damage is not exactly the worst concept for a striker class. Then again, the devil is in the details and the details are pretty poor right now: your healing line doesn't heal, your minion is laughably bugged, and the damage line is painfully dull.
in mod 4/5 templock worked quite ok, I remember lots of player posted beeing satisfied with their damage and supporter role, so the gap became smaller in mod 6 between the two pathes nerfing fury capstone, right?
I played temp lock mod 4/5 too and is was fun, now LS and capstone doesn´t work anymore that way so the class has no good standing atm in PVE
I do not think at all that the gap between both paths is as big as you say, this only happens in putting every boon, point and feat in LS than in offense, thats the real problem
CD is about 10% of over all damage after completing a dungeon f.e., so the only feat in the tree that you get on top is gift of executioner and brutal curse, if temp lock puts 15 points in fury, right
so how much do you think it would be all in all ? up to 15% necrotic damage related to their HP + 10% damage to targets taht are cursed by WC that is consumed most time?
I think you do not understand exactly the real problem about the crappy capstones and the fact that CD is very poor like Temp capstone, that underperforms in mod 6
Warlock will never get these buffs all dream off, i want a capstone that works and is worth it
just, again, i repeat myself, look at some other classes and trees and you will understand quick what i mean, they got such powerfull capstones - destroyer i mentioned, 50% bonus damage+20% damage from encounter, and thats working all time
making capstone weak is no option for me
some ppl play solo don´t go dungeons and like to be more tanky--> damnation path
some want to be paingiver all time and burn everything away-->fury
some like playing supporter class and win in most cases, as in mod 4/5 temp lock was a class with success garanty
Not even sure what this means. Or how it relates to the proposed "solution" for Temptation, which involves putting enormous amounts of flat LS and LSS fairly early in the paragon tree (hint: a better way to achieve the same result is to rework the capstone yet again).
Your whole point is based on the mind set that this is a trinity based game. It is not. Every class in this game is set up to be a army of one. The GF class dont really tank nor do the DC class really heal. Not even one direct heal on a DC .So I have no problem with the DC having good DPS nor can I have an issue with a SW having a good HEAL. If this game followed a trinity set I could see your nerf point . But as things stand I can not. After all how many games do you see a tanking CW in . Just this one. And if you take an even closer look at an SW without any secondary defense they have just one Shadow Walk
GWFs gets the same thing but 30% run and 3% deflection chance we get.. 30% run and.. nothing, why not add 3% life steal along with it? Rogue master infiltrator - 15% run speed, 3% crit, 3% deflect, why don't we get something cool like that too? Just sayin.
I'm not mainly concerned about dungeons, but more about PvP, where single-target damage matters more and the Fury capstone gets more play. Fury SWs can already do very high amounts of damage there, and while a small boost is tolerable (especially as some of the damage potential comes from another broken item set, which should be fixed separately), a more significant boost would just be over the top.
One way to get around that if the damage gap would prove too small would be to give Furies an additional AoE damage boost, which wouldn't matter much in PvP, but could stack up a lot in PvE.
you talked about a nerf of this capstone until now, right? why do you speak about a boost
lol....the damage my fury WL deals against classes like Paladin (unkillable), GWF, GF, CW, TR, DC is not that impressive compared to what these classes can do to me, you do play PVP?
Considering Creeping death to be a force in PVP sounds more like you never took part in this game, since all these player have: massive defence like: TR - deflect ITC, Dodges; CW Shield,+Dodge; GWF unstop; GF Shield high DR; PAL---don´t talk about it he is broken and most Palas cast every 5 sec a daily as i know, DC 0-0-0-0-0
TR one or-twoshots you while slippering or noamlly kills you from stealth in short time, can i do anything similar
CW controls you to death or melt you in seconds, i need to TAB, DOT, TAB, Grab,TAB.... run away wait, come back finish or get finished
GWF in close combat burst me away in seconds
GF same
Paladin chose between oneshoot daily or unkillable modus
the better the gear the worse the warlock gets in combat against the other classes in case of crappy shadow slip mechanic
slaying blue armored pugs is not the yardstick I would use to state that warlock is too powerfull in PVP
in mod 4/5 templock worked quite ok, I remember lots of player posted beeing satisfied with their damage and supporter role, so the gap became smaller in mod 6 between the two pathes nerfing fury capstone, right?
I played temp lock mod 4/5 too and is was fun, now LS and capstone doesn´t work anymore that way so the class has no good standing atm in PVE
I do not think at all that the gap between both paths is as big as you say, this only happens in putting every boon, point and feat in LS than in offense, thats the real problem
CD is about 10% of over all damage after completing a dungeon f.e., so the only feat in the tree that you get on top is gift of executioner and brutal curse, if temp lock puts 15 points in fury, right
so how much do you think it would be all in all ? up to 15% necrotic damage related to their HP + 10% damage to targets taht are cursed by WC that is consumed most time?
I think you do not understand exactly the real problem about the crappy capstones and the fact that CD is very poor like Temp capstone, that underperforms in mod 6
Warlock will never get these buffs all dream off, i want a capstone that works and is worth it
just, again, i repeat myself, look at some other classes and trees and you will understand quick what i mean, they got such powerfull capstones - destroyer i mentioned, 50% bonus damage+20% damage from encounter, and thats working all time
making capstone weak is no option for me
some ppl play solo don´t go dungeons and like to be more tanky--> damnation path
some want to be paingiver all time and burn everything away-->fury
some like playing supporter class and win in most cases, as in mod 4/5 temp lock was a class with success garanty
You talk about the gap between Fury and the other trees. If you think there isn't a big gap between them two you might not be playing Fury right. My creeping death contributes to 30% of my overall dps on a regular dungeon run, and about the same in pvp as well.
as for temptation doing DPS previous mod. I will not say 'OK dps' because my temptation lock last mod was able to out DPS everything and anything by double and triple the amount even playing temptation. Except the amazingly good CWs who were a couple millions behind me. And that's because DC sigil TT spamming and set bonuses, which are mostly gone now.
The problem is that the class got nerfed instead of the problematic abilities
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
If you're only fighting blue geared pugs, your experience isn't of much relevance.
thats seems more the matches you talk about i guess, posting that fury damage I to much or might be over the top tells a lot
You talk about the gap between Fury and the other trees. If you think there isn't a big gap between them two you might not be playing Fury right. My creeping death contributes to 30% of my overall dps on a regular dungeon run
please show me an ACT build from any dungeon, i don´t know how posting these things in forum, but this would only work in using WB+DT all time, so you are a HB?
SB is TT spammer and i do not use WB since i only have 3 encounter, i have to use HS most time sicne its the fastets spark building encounter by far, DT consume all curses, and i use borrowed time (must have) and dust to dust incase spamming TT every mob group, only in bossfights i sometimes skip HS for WB and take all consuming curse, but playing this style deal good damage and it is impossible to push CD up to 30%, maybe my 10% is due to the fact that i deal up to 50% of overall damage with TT running T2, second best damageencounter is soul spark
i can assure you beeing temptation playing same style would probabaly deal 20-30% less damage, i guess its more 20%
like to see your ACT
thats seems more the matches you talk about i guess, posting that fury damage I to much or might be over the top tells a lot
please show me an ACT build from any dungeon, i don´t know how posting these things in forum, but this would only work in using WB+DT all time, so you are a HB?
SB is TT spammer and i do not use WB since i only have 3 encounter, i have to use HS most time sicne its the fastets spark building encounter by far, DT consume all curses, and i use borrought time (must have) and dust to dust incase spamming TT every mob group
No it's mostly from stacking TT/WB + Spamming soul scorch.
The majority of my dps comes from there
if I have time later on I'll post it for you, I'm quite busy with work and moving out lately
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
i do read well and i understand what u say quiet correct
you talk about an overall buff to a class and deminish the capstone
atm WL can perform very good esp in boss encounter, compared to my guildmates who are in most cases better equipped than me it looks sometimes like this after finishing some minibosses, due to TT: WL 6 mio damage, CW 3 mio dmage, GWF 3 mio damage
doing trash is in most cases vice versa, cause the DOts just did not even began to tick
mod 5 doing Dragon HE was like this: crappy warlock with about 16k GS against a maxed CW 23-24k... warlock wins in every single dragon run, even not using TT I outdamaged all other topgeared classes in most cases
the consequence of this gap was nerf TT, and nerf CD
even in mod 6 you can compete in overall damage spammig TT, ppl say Warlock is a pure striker and has to pass CW by far in damage, maybe
PVE wise warlock is not in a trouble atm, could be better but its not that dark as some might tell in the thread, but you will never get an overall buff for this class again
we can be happy if they do not nerf TT again
I do not like this clumsy core funktion about WC, tbh its anoying allways be aware to put your WC accurate on you 3 mobs
but telling me Warock could be over the top in PVP by buffing the Capstone is really funny, i am sure you have lots of forum friends that will come here and defend your post, but I don´t care about that since its just your personal opinion I would never share
playing warlock without using cheats and broken sets can be called "hard work", so if you talk about yoru toon having probably T negation lostmouthset and other broken stuff, taht should not be any reference to anyone, right?
by macjae
I'm not mainly concerned about dungeons, but more about PvP, where single-target damage matters more and the Fury capstone gets more play. Fury SWs can already do very high amounts of damage there, and while a small boost is tolerable (especially as some of the damage potential comes from another broken item set, which should be fixed separately), a more significant boost would just be over the top.
btw this sounds a bit redicules, you could play this game for 20 years if you like, but that does not give you any kind of grand position in this "grand scheme of things" , only tells me that you suffer from some kind of misconception about your ego
by macjae
It tells us that you just aren't reading very well. It also seems you're under some misconceptions about where you rank in the grand scheme of things.
Why is a striker class expected to heal on par with DCs?
If they take that tree they really are no longer a striker class. And lets be honest here. SW's are pretty much outdamage by most other classes, striker or no.
Now should they be able to heal AS well as a cleric, no? As a Paladin, yeah. But I'm hearing of Paladins who can outheal clerics. So once again I think the problem is one of design and implementation.
And yeah, dont expect any fixes to us any time soon from the devs. The SW has always been a low priority to the developers in this game. You'll see 300 CW or TR fixes before you see one thing done for us.
i think the capstone as it was in mod 4/5 did well, a bit overpowered
Temp lock has to be a supporter that deals good damage and supports by healing and buffing, so the overall effect should be an overall improvement to the group survivability
Temp lock becomes ineffective in sacrificing everything by pumping up Lifesteal, losing lots of damage by this, less damage less heal etc.
the capstone doesn´t work this way and thats all
only solution
1. much more damage or 2. fix the capstone so the path can support and heal with a more or less normal LS chance
i am pretty sure the only way is fixing this crappy capstone and everyone will be ok
buffing the overall damage will create a class that would be imbalanced, dealing tons of damage and healing up everything?
no if u intend to play a buffer and supporter your damage should go down at least 30%, and that would be a good deal btw., and a temp lock should and will never be on par with DC as full heal
atm a DC can chose rightous and buff , heal and deal damage on top, its powerfull i know, but in case he is ask for healing exclusively in most cases, he gets in trouble most time if he doesn´t perform with a premade >3k GS group
these groups may run T2 even without a healer in some cases
ok personal attacks beside, i appologize, you are right its not the place for a forum
but I absolutely can´t follow your argumentation in:
1. buffing all trees encounter wise to get more damage in every tree for better performance of the templock who lacks in balance between immence numbers of needed LS and damage---just fix this capstone
2. our class is not at the bottom damage wise, devs know that and I am even sure they are aware of the damage our class can deal, despite nerf of TT and CD and the missing setbonus we can compete against most classes and top them in boss fights
3. cap the fury stone again, since it was capped and its damage is nearly worth a capstone atm
I wait for the evidence someone wanted to post, who said he is able to deal 30% over all damage with creeping death in a dungeonrun
60/160 --> 37,5% would be the absolute maximum a player can deal using all necrotic encounter and never missing a single WC on any target, better not using any curse-consuming encounter, this can only work on single targets if you play very very accurate, not a whole dungeon
4. fury-warlock is far away from overperforming PVP wise and i doubt that he will be over the top by buffing his capstone a bit
thats what you write and suppose in some part of this thread and i do not want to argue about this any more until you reply substantially
btw I do not believe that 1% of the fixes and wishes i read in this forum will ever get heared or implemented, i guess all what is gonna happen is a fix or boost in the temp tree
cryptic did not even fix lots of gamebreaking bugs, also their new implemented class is heavily buggy- but nothing happens... so a rework of warlock with tons of fixes?
this game is a unstable mix of bugs, exploits and broken classmechanics, a bad Beta Version
TT is too powerfull despite being nerfed, so buffing encounter means nerfing TT
if I would do a dungeon run without using TT I probably would get kicked half way to the boss in case of dealing very poor damage
except pure singletarget-encounter where you can deal good damage, SB fury would not work very well
I doubt this rework will come, I´d rather think this game will disappear before it happens
SW in PVP is not that hard to solve, the class can deal damage, but can´t take a lot, shadow slip is more or less an escapefunction
other classes can deal damage by using their tab (shield, unstoppable, stealth f.e.) and don´t have to face heavy armored enemies in underpants
warlock has no defences apart from soulsparks, that only works if you can target the enemy or stack them in short time
all other calsses can dodge, buff their DR by shield or Astral shield to avoid heavy incoming hits or hide
so all we need is a dodge or a shield, or both, so buff shadow slip up to 50% DR, since slip+dodge is hard to work i guess
soulsparks are intended to be a shield , and I could be wrong but I think that the path was also implemented with this mechanic to give a tool that could work in PVP, if the sparks would last for a while like GWF´s determination... but they fade away in 1 second, that doesn´t make sense to me
an overall buff to both path to solve the PVP dilemma is hard to find, all other classes tend to have same problem: not every path or build works optimal in PVP, sometimes there is only one path or one build, sometimes there is none -->Warlock
Comments
so nerf damage tree to get better balance?
do you know how much CD deals in percentage on single target damage at the moment?
go Dragon HE and find out, its not that much as you assume
so in nefing it once more i do not see any benefit, not one, not a single
push temptation make the cap stone worth it, same with fury tree since the cap stone is c.rap, thats all imo
if you compare the same char with same stats in temptation and fury tree what do you think will be the difference in damage?
a capstone that is worth nothing atm, making it worth less than nothing? you would call this an improvement? I call it a really bad idea, think about it
so the effect would probably be that ppl will try some fancy hybrid damage builds , that can´t be any goal
i want to add that my GWF and my DC have really nice capstone compared to this c.rap, look up for destroyer capstone, look up for faitfull DC, thats worth investing points to go there
Schiet is right, Creeping Death amounts to pitiful damage right now. If you were to fully spec into Fury with and without CD, the difference would be nearly negligible. In fact, it was lately nerfed twice because our "compensation" was never implemented.
Damnation does decent damage. It just needs a few tweaks to iron out the bugs and useless Feats.
As for Temptation, it should naturally do comparably lower damage than the other two due to the lack of offensive feats and focus on a more supporting role.
No one wants SW to be a choice between "Generic Mage DPS Role A, B, or C", we want each tree to focus on something specific, IE:
Fury: Boss single target damage, decent trash clearing with DC+TT
Damnation: God-tier Soul Puppet + self buffs for damage
Temptation: Boss support + support heals
Go Cryptic!
PS - I quit.
i speak about the bad idea to equalize these trees in damage, nerfing the capstone that is somehow useless atm,
just accept that i do not support an idea that only leads to the point that I chose between 3 damage trees, and one of them will heal all allies up on top? I would chose temptation for sure strongest buffs + heal, and i sure will get every time a great success doing HE´s
don´t dream about strong all over buffs to this class, they will not come
going T2 i use dust to dust + ap cloak + dc sigil , sure not everyone has it, but all player who wants to push their damage significantly have
so spamming TT every mob group -everyone- i can compete to other damagedealer in my guild quiet good
melted advanturer party with tab-WC-DT-5xSS , no other class could deal same damage inn that scenario, same going eTOS endboss-focus boss and spamm TT, no other class will get you in damage as Soulbinder spamming SS on TT
our damage needs to much time in short fights against mob groups, sure, but we shine at the boss fight most time
I played temp lock mod 4/5 too and is was fun, now LS and capstone doesn´t work anymore that way so the class has no good standing atm in PVE
I do not think at all that the gap between both paths is as big as you say, this only happens in putting every boon, point and feat in LS than in offense, thats the real problem
CD is about 10% of over all damage after completing a dungeon f.e., so the only feat in the tree that you get on top is gift of executioner and brutal curse, if temp lock puts 15 points in fury, right
so how much do you think it would be all in all ? up to 15% necrotic damage related to their HP + 10% damage to targets taht are cursed by WC that is consumed most time?
I think you do not understand exactly the real problem about the crappy capstones and the fact that CD is very poor like Temp capstone, that underperforms in mod 6
Warlock will never get these buffs all dream off, i want a capstone that works and is worth it
just, again, i repeat myself, look at some other classes and trees and you will understand quick what i mean, they got such powerfull capstones - destroyer i mentioned, 50% bonus damage+20% damage from encounter, and thats working all time
making capstone weak is no option for me
some ppl play solo don´t go dungeons and like to be more tanky--> damnation path
some want to be paingiver all time and burn everything away-->fury
some like playing supporter class and win in most cases, as in mod 4/5 temp lock was a class with success garanty
Your whole point is based on the mind set that this is a trinity based game. It is not. Every class in this game is set up to be a army of one. The GF class dont really tank nor do the DC class really heal. Not even one direct heal on a DC .So I have no problem with the DC having good DPS nor can I have an issue with a SW having a good HEAL. If this game followed a trinity set I could see your nerf point . But as things stand I can not. After all how many games do you see a tanking CW in . Just this one. And if you take an even closer look at an SW without any secondary defense they have just one Shadow Walk
GWFs gets the same thing but 30% run and 3% deflection chance we get.. 30% run and.. nothing, why not add 3% life steal along with it? Rogue master infiltrator - 15% run speed, 3% crit, 3% deflect, why don't we get something cool like that too? Just sayin.
you talked about a nerf of this capstone until now, right? why do you speak about a boost
lol....the damage my fury WL deals against classes like Paladin (unkillable), GWF, GF, CW, TR, DC is not that impressive compared to what these classes can do to me, you do play PVP?
Considering Creeping death to be a force in PVP sounds more like you never took part in this game, since all these player have: massive defence like: TR - deflect ITC, Dodges; CW Shield,+Dodge; GWF unstop; GF Shield high DR; PAL---don´t talk about it he is broken and most Palas cast every 5 sec a daily as i know, DC 0-0-0-0-0
TR one or-twoshots you while slippering or noamlly kills you from stealth in short time, can i do anything similar
CW controls you to death or melt you in seconds, i need to TAB, DOT, TAB, Grab,TAB.... run away wait, come back finish or get finished
GWF in close combat burst me away in seconds
GF same
Paladin chose between oneshoot daily or unkillable modus
the better the gear the worse the warlock gets in combat against the other classes in case of crappy shadow slip mechanic
slaying blue armored pugs is not the yardstick I would use to state that warlock is too powerfull in PVP
You talk about the gap between Fury and the other trees. If you think there isn't a big gap between them two you might not be playing Fury right. My creeping death contributes to 30% of my overall dps on a regular dungeon run, and about the same in pvp as well.
as for temptation doing DPS previous mod. I will not say 'OK dps' because my temptation lock last mod was able to out DPS everything and anything by double and triple the amount even playing temptation. Except the amazingly good CWs who were a couple millions behind me. And that's because DC sigil TT spamming and set bonuses, which are mostly gone now.
The problem is that the class got nerfed instead of the problematic abilities
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
thats seems more the matches you talk about i guess, posting that fury damage I to much or might be over the top tells a lot
please show me an ACT build from any dungeon, i don´t know how posting these things in forum, but this would only work in using WB+DT all time, so you are a HB?
SB is TT spammer and i do not use WB since i only have 3 encounter, i have to use HS most time sicne its the fastets spark building encounter by far, DT consume all curses, and i use borrowed time (must have) and dust to dust incase spamming TT every mob group, only in bossfights i sometimes skip HS for WB and take all consuming curse, but playing this style deal good damage and it is impossible to push CD up to 30%, maybe my 10% is due to the fact that i deal up to 50% of overall damage with TT running T2, second best damageencounter is soul spark
i can assure you beeing temptation playing same style would probabaly deal 20-30% less damage, i guess its more 20%
like to see your ACT
No it's mostly from stacking TT/WB + Spamming soul scorch.
The majority of my dps comes from there
if I have time later on I'll post it for you, I'm quite busy with work and moving out lately
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
you talk about an overall buff to a class and deminish the capstone
atm WL can perform very good esp in boss encounter, compared to my guildmates who are in most cases better equipped than me it looks sometimes like this after finishing some minibosses, due to TT: WL 6 mio damage, CW 3 mio dmage, GWF 3 mio damage
doing trash is in most cases vice versa, cause the DOts just did not even began to tick
mod 5 doing Dragon HE was like this: crappy warlock with about 16k GS against a maxed CW 23-24k... warlock wins in every single dragon run, even not using TT I outdamaged all other topgeared classes in most cases
the consequence of this gap was nerf TT, and nerf CD
even in mod 6 you can compete in overall damage spammig TT, ppl say Warlock is a pure striker and has to pass CW by far in damage, maybe
PVE wise warlock is not in a trouble atm, could be better but its not that dark as some might tell in the thread, but you will never get an overall buff for this class again
we can be happy if they do not nerf TT again
I do not like this clumsy core funktion about WC, tbh its anoying allways be aware to put your WC accurate on you 3 mobs
but telling me Warock could be over the top in PVP by buffing the Capstone is really funny, i am sure you have lots of forum friends that will come here and defend your post, but I don´t care about that since its just your personal opinion I would never share
playing warlock without using cheats and broken sets can be called "hard work", so if you talk about yoru toon having probably T negation lostmouthset and other broken stuff, taht should not be any reference to anyone, right?
btw this sounds a bit redicules, you could play this game for 20 years if you like, but that does not give you any kind of grand position in this "grand scheme of things" , only tells me that you suffer from some kind of misconception about your ego
Now should they be able to heal AS well as a cleric, no? As a Paladin, yeah. But I'm hearing of Paladins who can outheal clerics. So once again I think the problem is one of design and implementation.
And yeah, dont expect any fixes to us any time soon from the devs. The SW has always been a low priority to the developers in this game. You'll see 300 CW or TR fixes before you see one thing done for us.
Temp lock has to be a supporter that deals good damage and supports by healing and buffing, so the overall effect should be an overall improvement to the group survivability
Temp lock becomes ineffective in sacrificing everything by pumping up Lifesteal, losing lots of damage by this, less damage less heal etc.
the capstone doesn´t work this way and thats all
only solution
1. much more damage or 2. fix the capstone so the path can support and heal with a more or less normal LS chance
i am pretty sure the only way is fixing this crappy capstone and everyone will be ok
buffing the overall damage will create a class that would be imbalanced, dealing tons of damage and healing up everything?
no if u intend to play a buffer and supporter your damage should go down at least 30%, and that would be a good deal btw., and a temp lock should and will never be on par with DC as full heal
atm a DC can chose rightous and buff , heal and deal damage on top, its powerfull i know, but in case he is ask for healing exclusively in most cases, he gets in trouble most time if he doesn´t perform with a premade >3k GS group
these groups may run T2 even without a healer in some cases
but I absolutely can´t follow your argumentation in:
1. buffing all trees encounter wise to get more damage in every tree for better performance of the templock who lacks in balance between immence numbers of needed LS and damage---just fix this capstone
2. our class is not at the bottom damage wise, devs know that and I am even sure they are aware of the damage our class can deal, despite nerf of TT and CD and the missing setbonus we can compete against most classes and top them in boss fights
3. cap the fury stone again, since it was capped and its damage is nearly worth a capstone atm
I wait for the evidence someone wanted to post, who said he is able to deal 30% over all damage with creeping death in a dungeonrun
60/160 --> 37,5% would be the absolute maximum a player can deal using all necrotic encounter and never missing a single WC on any target, better not using any curse-consuming encounter, this can only work on single targets if you play very very accurate, not a whole dungeon
4. fury-warlock is far away from overperforming PVP wise and i doubt that he will be over the top by buffing his capstone a bit
thats what you write and suppose in some part of this thread and i do not want to argue about this any more until you reply substantially
btw I do not believe that 1% of the fixes and wishes i read in this forum will ever get heared or implemented, i guess all what is gonna happen is a fix or boost in the temp tree
cryptic did not even fix lots of gamebreaking bugs, also their new implemented class is heavily buggy- but nothing happens... so a rework of warlock with tons of fixes?
this game is a unstable mix of bugs, exploits and broken classmechanics, a bad Beta Version
if I would do a dungeon run without using TT I probably would get kicked half way to the boss in case of dealing very poor damage
except pure singletarget-encounter where you can deal good damage, SB fury would not work very well
I doubt this rework will come, I´d rather think this game will disappear before it happens
SW in PVP is not that hard to solve, the class can deal damage, but can´t take a lot, shadow slip is more or less an escapefunction
other classes can deal damage by using their tab (shield, unstoppable, stealth f.e.) and don´t have to face heavy armored enemies in underpants
warlock has no defences apart from soulsparks, that only works if you can target the enemy or stack them in short time
all other calsses can dodge, buff their DR by shield or Astral shield to avoid heavy incoming hits or hide
so all we need is a dodge or a shield, or both, so buff shadow slip up to 50% DR, since slip+dodge is hard to work i guess
soulsparks are intended to be a shield , and I could be wrong but I think that the path was also implemented with this mechanic to give a tool that could work in PVP, if the sparks would last for a while like GWF´s determination... but they fade away in 1 second, that doesn´t make sense to me
an overall buff to both path to solve the PVP dilemma is hard to find, all other classes tend to have same problem: not every path or build works optimal in PVP, sometimes there is only one path or one build, sometimes there is none -->Warlock