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What happened to neverwinter?

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  • translucentwolftranslucentwolf Member Posts: 116 Arc User
    edited May 2015
    Mod 7 will be new, and improved ;)

    Note, per the Devs, Mod 6 is absolutely WAI.

    So, I foresee no problems with building a new mod on top of the completely stable current codebase.

    Onward and Upward Cryptic!
  • loosestellaloosestella Member Posts: 33 Arc User
    edited May 2015
    So many great honest player feedback. I feel your pain also. Lots of you have voiced and expressed the exact emotional turmoil of a game we all once enjoyed...maybe loved even. Thanks again for sharing.
    Yup, its as if we bought what we thought was a home (with our attention, time and for many, money) but instead it was a hotel room, and mod 6 was checkout day.
  • chrcorechrcore Member Posts: 329 Bounty Hunter
    edited May 2015
    They still haven't fixed the bugs from Mod5, of course they won't fix much of anything before Mod 7.
  • linaduinlinaduin Member Posts: 187 Arc User
    edited May 2015
    Mod6 reminds me a lot of the Helm's Deep release for LOTRO. Turbine abandoned new development of traditional group content, introduced trait trees forcing players to completely relearn their classes, reworked key game mechanics like threat generation, increased the intrusiveness of 'The Store', added to the number of bugs that never get fixed, and dumbed the difficulty right down (and many other things). They alienated many of their most dedicated followers in pursuit of the casuals $. LOTRO's servers are now ghost towns (pretty ones).

    NW has done the opposite wrt difficulty; they've upped the difficulty thus alienating casuals. But they've otherwise done similar things with a complete reworking of stats, reducing number of dungeons, introducing many bugs, a grindy artifact system that puts the 'The Store' in your face, complete restructure and reworking of end-game content. NW will never have ghost-town servers owing to instancing rather than separate servers but I'd guess they've got until the end of the year to fix things so that there's something for everyone in the game: not just the hard-core or the casuals. After that I think the population will decline permanently and it will have the future predicted by Doctor DNA. For now it could recover.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    "What happened to Neverwinter" you asked?

    37_1josh_edelson___train_crash__zuma_.jpg

    ...oooops.
  • thesensaithesensai Member Posts: 637 Arc User
    edited May 2015
    linaduin wrote: »
    Mod6 reminds me a lot of the Helm's Deep release for LOTRO. Turbine abandoned new development of traditional group content, introduced trait trees forcing players to completely relearn their classes, reworked key game mechanics like threat generation, increased the intrusiveness of 'The Store', added to the number of bugs that never get fixed, and dumbed the difficulty right down (and many other things). They alienated many of their most dedicated followers in pursuit of the casuals $. LOTRO's servers are now ghost towns (pretty ones).

    NW has done the opposite wrt difficulty; they've upped the difficulty thus alienating casuals. But they've otherwise done similar things with a complete reworking of stats, reducing number of dungeons, introducing many bugs, a grindy artifact system that puts the 'The Store' in your face, complete restructure and reworking of end-game content. NW will never have ghost-town servers owing to instancing rather than separate servers but I'd guess they've got until the end of the year to fix things so that there's something for everyone in the game: not just the hard-core or the casuals. After that I think the population will decline permanently and it will have the future predicted by Doctor DNA. For now it could recover.

    Oh I don't know, lotro's servers seem pretty active to me. Certainly I don't hear any of the butt-hurt over there that I hear here (well deserved) about mod 6.

    The difference, is that in lotro the skill trees were actually a good change in the long run(it was only change shock that made people mad), unlike the changes in mod 6 which are all terrible and game breaking with only a few exceptions. Its so bad, that only crafting and the economy havn't been completely wreaked for me.
  • linaduinlinaduin Member Posts: 187 Arc User
    edited May 2015
    thesensai wrote: »
    Oh I don't know, lotro's servers seem pretty active to me. Certainly I don't hear any of the butt-hurt over there that I hear here (well deserved) about mod 6.

    The difference, is that in lotro the skill trees were actually a good change in the long run(it was only change shock that made people mad), unlike the changes in mod 6 which are all terrible and game breaking with only a few exceptions. Its so bad, that only crafting and the economy havn't been completely wreaked for me.

    You don't hear butt-hurt on LOTRO's servers because they're so silent. It would be foolish to start a LOTRO argument here but if you're arguing that Mod 6 for NW is at least as bad as Helm's Deep was for LOTRO then "I hear ya!".
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    thesensai wrote: »
    Its so bad, that only crafting and the economy havn't been completely wreaked for me.

    I think even they got wrecked.

    Professions were upped and got nerfed, every major task takes now longer, than before, so you can lose valuable time and with it that small AD, you can still get from game.

    Economy is suffering from both high prices, like ca. 400k for a simple shirt or enchants, that got so bugged on the losing side, that they are worth nearly zero now, like barkshield for example. There is also no more gear, except rarely dropping artifacts, that can be sold from those remaining few dungeons, everything is BoP.

    Of course these two you mentioned are in somewhat better state, than rest of the game, but nearly not good enough to earn some decent AD on the legit way.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • ph33rm3ph33rm3 Member Posts: 549 Arc User
    edited May 2015
    "What happened to Neverwinter" you asked?

    37_1josh_edelson___train_crash__zuma_.jpg

    ...oooops.


    In before delete :)
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    This content has been removed.
  • hawkeyelhawkeyel Member Posts: 389 Arc User
    edited May 2015
    tinead51 wrote: »
    MOD6 and delusions of grandeur happened.:rolleyes:

    ^^^^^ That is what happened ^^^^^
  • thesensaithesensai Member Posts: 637 Arc User
    edited May 2015
    linaduin wrote: »
    You don't hear butt-hurt on LOTRO's servers because they're so silent. It would be foolish to start a LOTRO argument here but if you're arguing that Mod 6 for NW is at least as bad as Helm's Deep was for LOTRO then "I hear ya!".

    Initially yes, however lotro recovered and bennifited from the change (and went on to create the regular 6 man instances the players craved), while I fear Neverwinter will simply suffer unless they roll back difficulty. Its the massive difficulty, one shot trash mobs, and buffing old zones rather than make new ones that have ruined NW, not some new untested dynamic. Lotro regularly makes new, large, and quality area that nurture the game and story. These are major distinctions. :)
  • thesensaithesensai Member Posts: 637 Arc User
    edited May 2015
    I think even they got wrecked.

    Professions were upped and got nerfed, every major task takes now longer, than before, so you can lose valuable time and with it that small AD, you can still get from game.

    Economy is suffering from both high prices, like ca. 400k for a simple shirt or enchants, that got so bugged on the losing side, that they are worth nearly zero now, like barkshield for example. There is also no more gear, except rarely dropping artifacts, that can be sold from those remaining few dungeons, everything is BoP.

    Of course these two you mentioned are in somewhat better state, than rest of the game, but nearly not good enough to earn some decent AD on the legit way.

    Maybe the tasks got their duration increased, and that can be mitigated with blue and purple leaders. with those, and the newer ldearship tasks you can actually make more diamonds.

    In summery, it might take longer to build up your production of ad (gathering blue and purple leaders), but the system certainly isn't 'wreaked'.

    In fact the only thing worth spending ad on atm is crafting assets. gear? rubies? don't make me laugh, all other things you can get with ad are just a sink that will be reset everytime they want to reset the artifact gear hamster-wheel. I just simply quit going for leet gear because the game has no progression or sense of accomplishment (thanks to changing the level of old zones to max lvl).
  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    edited May 2015
    myowmyow wrote: »
    Then you weren't paying careful attention to these forums a few months ago.

    Well, I am saying that your original statement was not accurate. People in the forums were bored. They wanted more entertaining options, only a very small part of the community has BIS and all rank 10s. They could easily have thrown in rank 12s and put in newer, and harder content. What has happened to Neverwinter is nothing but perfect storm of mismanagement of a MMO. Every shortcut and quick and easy path that could be taken was taken, and in the beginning the playerbase has had to suffer for it. In the end though, it'll be Cryptic and PWE who will suffer for it with loss of profits. And both companies deserve everything that they get. Changes have been promised with the change of the people who are in charge of Neverwinter, but I'm no longer sure they can act fast enough and drasticly enough to recover what was lost. I myself just log in to TeamSpeak to chat with my guild mates and log into the game when they want help with something they themselves cant finish.

    Honestly, I've lost all enjoyment of the game. And that's the number 1 danger any MMO faces, when it's playerbase do not enjoy playing anymore.
  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    edited May 2015
    thesensai wrote: »
    Maybe the tasks got their duration increased, and that can be mitigated with blue and purple leaders. with those, and the newer ldearship tasks you can actually make more diamonds.
    You need a purple hero to get Destroy Enemy Camp twice a day now. At current rates, if you buy a purple hero it will take a year to pay for itself. I suppose you could use two blue heroes with a few extra clicks for each task, it would pay back faster at the cost of more time clicking frustration.
    I wasted five million AD promoting the Foundry.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited May 2015
    You need a purple hero to get Destroy Enemy Camp twice a day now. At current rates, if you buy a purple hero it will take a year to pay for itself. I suppose you could use two blue heroes with a few extra clicks for each task, it would pay back faster at the cost of more time clicking frustration.

    You don't need a purple hero. You don't even need two blues. A single blue and a green will put the timer just under 12 hours. And cost far less.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited May 2015
    Since you guys were talking about leadership tasks - anyone notice that almost all of the rare level 21+ tasks are inferior to the regularly available ones?
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
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  • rebellionstuffrebellionstuff Member Posts: 237 Bounty Hunter
    edited May 2015
    sockmunkey wrote: »
    You don't need a purple hero. You don't even need two blues. A single blue and a green will put the timer just under 12 hours. And cost far less.

    your picture looks really stupid. you should change it.
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  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,424 Arc User
    edited May 2015
    bioshrike wrote: »
    Since you guys were talking about leadership tasks - anyone notice that almost all of the rare level 21+ tasks are inferior to the regularly available ones?

    There are 5 rare 21+ tasks. 2/5 is better than the regular one. 2/5 is worse. 1/5 has no regular one to compare with but it alone is good.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited May 2015
    I have looked into the differences, as many have, pertaining to the t1, t2 and t2.5 gear. Here is my issue...

    Mod 5 delivered a max iLvl of the Bi gear, either corrupted or purified, of 116 each piece. As I have stated before the Draconic Templar gear was listed as the next best, I believe, at 96 per item. That is a hell of a difference.

    There is very little impact of the actual gear in mod 6. What makes a bigger impact is your enchantments and their ranks. I watched as an OP from CA went from 1801 iL to over 2000 by chaging from r5 stones to r7 and r8 stones. I have full Burning Executioner and with r7 and r8 stones I am just over 2.2k.

    I feel as though the gear, since we have to farm it more than ever, should have a larger role in our iL.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
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  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    drkbodhi wrote: »
    I feel as though the gear, since we have to farm it more than ever, should have a larger role in our iL.

    It should yes, especially that the Protector gear takes a lifetime to gather on legit ways. Now if we multiple it by just 1 or 2 toons, it gets hilarious and even more how little impact it has on stats and survivability.
    kalindra wrote: »
    We mainly wanted NEW Content, not old stuff, regurgitate and on steroids.
    SOME wanted harder challenges too, but NOT as a REPLACEMENT for the old dungeons, but in ADDITION to those.



    No, just a handfull of exploiters who take an eLOL scorpion down in less than 5 seconds or spam dailies every 5 seconds, or similar.
    Plus an even smaller group of chars buffed to the ears with 3.5+ IS.

    Average players can barely take on T1, even if they endure the wait, read chat, get kicked - routine for hours.

    No strathegy will save your *** if your system never shows voids at all, or your see on screen what the server delivered several seconds ago, or if you simply freeze in mid combat for many seconds, or you never dodge normal attacks since you just can't see them coming at 5 fps, or the void is drawn, but damage happens somewhere else.
    That's what a crappy client, lousy hosting and lame server does for you.

    Spot on mate!
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • healaryhealary Member Posts: 600 Arc User
    edited May 2015
    This chaos is caused completely by the ill-advised attempt to shift the default game currencies from Zen and AD to RP. To make RP the only valuable things in this game, AD sources have to be removed, hence the removal of a great chunk of existing content, mostly the AD granting ones and the dramatic increase in difficulties in the remaining ones so that nobody can get any reward except the ones who spend a fortune of real money to buy RP.

    It doesn't take a brain surgeon to see how this paradox turned out... and the only way to steer this game back to orbit is to let the economy be driven by AD and Zen again. Death to RP is the only solution.
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited May 2015
    thesensai wrote: »
    Initially yes, however lotro recovered and bennifited from the change (and went on to create the regular 6 man instances the players craved), while I fear Neverwinter will simply suffer unless they roll back difficulty. Its the massive difficulty, one shot trash mobs, and buffing old zones rather than make new ones that have ruined NW, not some new untested dynamic. Lotro regularly makes new, large, and quality area that nurture the game and story. These are major distinctions. :)

    I played LOTRO for years, raided T2 HM. When HD went online 50% of the raiders had vanished and of the remaining 50% most stopped after a few weeks/ month. After I had to reset my computer I did not bother to download it again. My guild had 50 active members in its haydays, half a dozend raiders and maybe 20 casuals at HD and after HD 0 ppl. First the raiders left, most for good, some to other guilds, then the casuals came online, saw the wasteland and left, too. They might have found a new playerbase, but of the ones playing for the challange, no one returned, as far as I know and I spoke to a friend who tried it again a few weeks back.

    As a former raider and a beta player, I would not have any problems with difficult dungeons, if the difficulty would be tactics and not lags.

    Even with a 3k+ char IWD is difficult, while I can solo the weekly, the HEs and CC immunity of the mobs are a joke.

    For the fun of it I equiped one of my praying toons (CW) with some leftovers (R5s, blue gear etc.) until 1.3k IL and ran DS in DR. Bear in mind, that I play for years, have a good build for the char and my 'leftovers', while obtainable, could be better than most things a new player has. I struggeled, but won, with a CW. With a similar geared HR/ DC the dungeon would have been impossible, imo.

    Solo content should be doable SOLO for everyone. It might be to easy for BIS geared ppl, but thats not a problem. Group content should have something for casuals, something for dedicated players and something for BIS ppl. Atm casuals are out, dedicated players struggle and BIS ppl, well it is doable, if the lags dont kill you, but FOR WHAT REASON? Whipe in spider time and time again, clear it, beat it and get some BOP <font color="orange">HAMSTER</font> gear after hours of work. Even if I could drum up a 4k+ team to farm it, there is no reason for that. The rewards are just useless.

    ATM the most rewarding things to do are gateway, dragon heralds (if you can hit them before an exploiter oneshots them), leadership and DR dailies. Thats just pathetic.
    Chars: CW, DC, GF, GWF, HR and TR.
  • kitkathdkitkathd Member Posts: 286 Arc User
    edited May 2015
    90% of this game is sitting in a dungeon waiting for more players or praying you don't get votekicked for a better player. The other 10% is surviving the 90% phase only to see that the netcode of the instance you are in is so bad that you can't even move and are just constantly 'slideshowing' or 'rubberbanding' through the encounter till you die. And to those who are reading this and are either low level toons or prospective new players.....I'm not lying or exaggerating. This is 100% accurate. Malabog's Castle is completely 100% broken but still in the queue and nobody has bothered to even mention when it will be playable again. Valindra and LoL have a 90% lag rate during the mini bosses and the end fights. ONLY the bosses, the rest of the dungeon can run pristine but the second you click that button and the purple circle lights up for your group to get in say good by to reliable netcode. And no....its not the players side or the inbetween internet highways. Its their peice of **** netcode and their gateways for their instanced server farm thats fubar because they dropped too much content filled with spaghetti code. It is absolutely mind numbingly evil to put forth such a product that screws the customer like this game does. To have the first 1-65 content be pristine and well polished and then when the player decides to step up to the hard content its just plain broken. I don't give a **** about feytouch exploits or companion exploits. I want the god damned rubberbanding of everyone in the end phase of dungeons to be gone. I don't want to waste an hour in a dungeon only to have to quit because Cryptic can't upgrade their hardware with the money they are forcing us to pay them for the items we can't get via normal fair means.
  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User
    edited May 2015
    When you are at the bottom the only way to go is upwards.


    * I think the difficulty *intentionally* is on the hard side now. They need room to add new gear in coming mods without going back to the way it was in mod 5 with players being unkillable gods. That was not good either. The main issue difficulty-wise seems to be the transition into 70, going from the quest-dropped to the campaign and T1 gear. They are adding blue buyable gears to the campaigns, so hopefully that will smooth out the path for the level 70 new players. All the solo content should be doable regardless of gear level if you find a partner to do it with. Change and adapt.

    * Bugs. Game is very bugged, and in particular the dps bugs are destroying a lot of the game. The Feytouched, Lostmauth set and Dancing Blade bugs neds fixing asap. However they are fixing bugs patch by patch, so even if the progress is slow, it is there.

    * Dungeons. They have stated the rest of the old dungeons will be back in the future.

    So even if the game is in shadows currently, I think the sun is rising again:
    * Bugs are slowly but surely getting fixed
    * Next mod likely will add new gear or features that makes it easier(mods always do ;) )
    * At least 1-2-3 of the old dungeons should be back with next mod.

    Patience, my friends. Patience.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited May 2015
    kalindra wrote: »
    We mainly wanted NEW Content, not old stuff, regurgitate and on steroids.
    SOME wanted harder challenges too, but NOT as a REPLACEMENT for the old dungeons, but in ADDITION to those.



    No, just a handfull of exploiters who take an eLOL scorpion down in less than 5 seconds or spam dailies every 5 seconds, or similar.
    Plus an even smaller group of chars buffed to the ears with 3.5+ IS.

    Average players can barely take on T1, even if they endure the wait, read chat, get kicked - routine for hours.

    No strathegy will save your *** if your system never shows voids at all, or your see on screen what the server delivered several seconds ago, or if you simply freeze in mid combat for many seconds, or you never dodge normal attacks since you just can't see them coming at 5 fps, or the void is drawn, but damage happens somewhere else.
    That's what a crappy client, lousy hosting and lame server does for you.

    Seriously, my main has 2.2k ilvl, I am doing t1's AND t2's legit. https://m.youtube.com/watch?v=2_iGZU-Sbk8
    I am the CW, Sharpedge in that video and whilst one of the characters in that video is well geared, we could have replaced them with an undergeared char and still completed it, no exploits required. Also, take note, we kited the scorpion, not exploited it.

    Finally, to everyone random queueing...STOP DOING IT. If you random queueing, thats where your problems come from. I preform 90% of all groups which leads to a high success rate. Your issues can be laid down to that problem and that problem alone.
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  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    look like to me that the graphic devs are missing at all here o.O

    Yeah my opinion too! I can only add, that the new T1 and T2 armors are so ugly, that they are bound to be transmuted. I don't know, who designed them, but either it must have been van Gogh with his odd style or something went wrong.

    For example my GWF armor is so ugly, like it has some melted donuts on it, but the CW armor that i am getting together now is terrible too, like some Mad Max movie style something, full of ugly spikes.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

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