He didn't miss your point. Your point was not relevant to the topic as it was a diatribe on "younger" folks. While I cannot argue against the sense of entitlement they have, it's still unrealistic to attribute it to Neverwinter.
The content is "challenging" since it requires a specific and precise execution of attack with no room for error. You either do it or wipe. I put challenging in quotes because that is not my definition of challenging. To me "challenging" leaves room for improvisation and luck attached to skill (which none of the epic dungeons offer). There are very few BiS players and they are the exception (sort of, using broken artifacts and enchantments) who can afford to deviate from the plan to try something different yet still workable against epic bosses. If you don't have some sort of top-level gear, no matter how fine your skills are, you will still wipe.
There is also the fun-factor to consider. Let me throw some rhetorical questions your way:
-Is it fun to do a dungeon for 2-3 hours?
-Is it fun to finally finish after 2-3 hours buy using an exploit/glitch or luring bosses to floor traps or campfires?
-Is circumventing the difficulty the sense of accomplishment you want? (aka beating the level designers instead of beating the boss)
-Will you want spend your gaming time doing these things over and over again?
At this point, mod6 is a gear and AD reset for the upcoming mod7 and mod8. All of us at this point in the game are alpha-testers for mod7. When mod7 comes, we will graduate to beta-testers for mod8. You will see very little change or improvement in the overall game until these 2 mods are released.
I honestly wouldn't bother, i joined as a brand new player with 3 friends about 2-3 weeks ago and really enjoyed the game untill i hit level cap and realised just how unpolished - underdeveloped - unbalanced the game is, i tried some of the dungeons and seemed to be confronted by lag and bugs, eventually me and my friends discovered safe bet is to farm Elol but even then we found ourselves crossing our fingers after the scorpion bosses that the adds would jump down correctly and not make us restart the dungeon and the fact that if a member leaves you have a chance of your new player spawning in the last boss room and bugging it out completely for you.
we stuck to it really tried to enjoy the game, but now we have done the 2k ilvl dungeons i messaged some people asking "whats next" and was told the only real end-game is tiamat which to me is just a boring world boss who is currently bugged so that you cant even kill him, so i asked about new dungeons and was told they were just going to re-release the old ones which made no sense to me why they would remove them to just re-release them, if it was a case of to "polish" them i could maybe understand but sadly from the look of most of the content polishing is the last thing this company care about.
As for why we are still playing it, the game seemed polished at early levels and like a ACTUAL developed game so we put some money into it and i guess we are just trying to get our moneys worth now while looking for a new game to play.
The games current state is a absolute joke and i honestly don't understand how it can be the way it is when its not even a new release, how mod 6 even got out of testing is beyond me, just shows the developers don't care what kind of content they are releasing.
oh and don't forget if u actually want to catch up or remotely have any fun in the pvp this side of 2017 be prepared to part with some hard earned cash.
That being said this is only mine and my friends opinion there's plenty of people here with enough nostalgia to obviously look past all of this and claim the games fine.
* Game difficulty is brought back under control. Which means it can be fairly hard at the current gear levels. Whether you enjoy that is your call. In mod 5 it was very very easy, and a number of people are unhappy about them not being semi-gods any more.
* There are some quality control issues. NW never were very good in the bug fixing business, and game currently have more, and more serious, bugs than usual. They are slowly catcing up on the bug queue however, patch by patch.
* The mod 6 levelling content for 60->70 is boring and repetitive. No story, just do 4 zones of 3*16 quests that are pretty much the same, and no story. Enough said.
* Dungeon selection is a bit slim at the moment, but most likely the new mod 7 in 2-3 months will correct that. And a new player is unlikely to be really dungeon ready that fast.
But the major good points are still in game:
* The combat system is still very good, much better than the traditional mmorpg combat systems. It does require more attention and skill.
* There is a long character development curve. Play without spending much real money on game, and you have years in front of you with steady character progress without maxing out on everything. (Note: This is negative for some people that think BiS in two weeks is their right)
Game is a bit on the bottom of the curve currently, but imo all the indicators are pointing upwards, so I am optimistic.
* There is a long character development curve. Play without spending much real money on game, and you have years in front of you with steady character progress without maxing out on everything. (Note: This is negative for some people that think BiS in two weeks is their right)
Game is a bit on the bottom of the curve currently, but imo all the indicators are pointing upwards, so I am optimistic.
having to get many millions upon millions of RP by being able to farm around 15.000 per day is not called development curve. it is called massive grinding. and if you take time to do the math you will see it is impossible to reach bis ingame in logical human years' time. most of people dont ask for bis in two weeks but a doable farmable way to bis in few months time. for the time being it is either pay $ or bot or exploit to bis.
In Mods 3,4 and 5 we would quest for Epic Gear, enchants, and simply to have a lot of fun. Mod 6 changed all that for some reason. It's a grind fest now for little to no rewards and you will now find yourself questing to the local vendors for Health potions and injury kits more then usual because Lifesteal and Regen are almost non-exsistant You will be injured or dead 90% of the time as even lower level mobs hit for 20k to 30k damage in one shot, in Epic Dungeons the small mobs hit for 100k +. Once you hit level 70, the game is pretty much over, unless you just want to to PvP, PVE has no rewards to it anymore, you will spend hours trying to kill things, just to get a few thousand AD.
He didn't miss your point. Your point was not relevant to the topic as it was a diatribe on "younger" folks. While I cannot argue against the sense of entitlement they have, it's still unrealistic to attribute it to Neverwinter.
The content is "challenging" since it requires a specific and precise execution of attack with no room for error. You either do it or wipe. I put challenging in quotes because that is not my definition of challenging. To me "challenging" leaves room for improvisation and luck attached to skill (which none of the epic dungeons offer). There are very few BiS players and they are the exception (sort of, using broken artifacts and enchantments) who can afford to deviate from the plan to try something different yet still workable against epic bosses. If you don't have some sort of top-level gear, no matter how fine your skills are, you will still wipe.
There is also the fun-factor to consider. Let me throw some rhetorical questions your way:
-Is it fun to do a dungeon for 2-3 hours?
-Is it fun to finally finish after 2-3 hours buy using an exploit/glitch or luring bosses to floor traps or campfires?
-Is circumventing the difficulty the sense of accomplishment you want? (aka beating the level designers instead of beating the boss)
-Will you want spend your gaming time doing these things over and over again?
At this point, mod6 is a gear and AD reset for the upcoming mod7 and mod8. All of us at this point in the game are alpha-testers for mod7. When mod7 comes, we will graduate to beta-testers for mod8. You will see very little change or improvement in the overall game until these 2 mods are released.
Yes, I broke into a diatribe on "youth" as it appears to me that many of the younger players desire the "fast track" to BiS and min-max. I'm sure there may be some older players with the same mentality. The prior version of the game was so easy it was getting ridiculous. It was easy to own almost everything, with many people even being able to solo 5-person dungeons that were designed to require more than one person to complete. The prior game was an absolute cake walk. Nothing really challenged me personally, as well as some other players I know.
And in a different thread, an experienced player in a guild worked together with guild mates to form new dungeon strategies. They can complete these "2-hour" dungeons MUCH more quickly now - like the "old days." Yes, there is less margin for error now, but with practice and good teamwork, the dungeons don't have to take 2+ hours to complete.
Am I completely happy with the current state of the game? No. I wish Mod 6 had more of a complex storyline than it does. The vigilance quest grinds are pretty annoying.
And, you don't "need" to max-out all of the artifact gear or get r12 enchants to do well. The artifact gear is still good stuff at purple level which does NOT take a crazy amount of RP to achieve. Getting it upgraded further is part of the slow and steady process that takes time. As a matter of fact, my main only has purple or lower artifact gear and the highest enchant is a couple of r8 enchantments - all of this works fine for me - I have no trouble with mobs or regular bosses.
Apparently, some of us like the changes and other don't. Probably the majority does not, but I personally enjoy a challenge for once as it makes victory seem more fun!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited May 2015
Almost every mmo on the market has variations of free to play, everyone arguing its free to play as a positive point is getting redundant.
The op can go play about 50 of those types, some are much better at others at giving quality content.
There are good things in mod 6.. I mean there really is and then there is some really bad things that happened in this mod (or "rework" lets not deceive ourselves too much)
Pros
1. New zone spinward.. is pretty awesome, in fact its my favorite new zone since sharander. Its visually nice.
2. They removed the constant need for tiamat farming, because other then cloaks(which you can buy) and boons, you dont need to get anything else there. The game was getting rather boring and I liked tiamat in mod 5.. ran it around 500 times on multiple toons in the end.
3. No new campains, thats a good thing. some poeple might not like it, but we DO not need any more campaigns, we could use actual new DDs that gave good stuff (not just farming t2s to replace your pvp armour, that is almost just as good)
4. DDS are pretty fun again.. though there isnt much reason to run them.
Cons.
1. OMgoshness.. this is the worst Mod by far for bugs, its not even close.. they literally broke the game in many aspects on many classes, however, they are slowly putting it back together. Like 50% of the Rank 4s were not working at one point and many powers/feats/enchant type powers either dont work right, work to good, OR even debuff yourself! Its VERY frustrating, as you dont even know whats What half the time and yyyyyyeeeeessssss many poeple spent thier time using some of these said exploits to farm content. Bull <font color="orange">HAMSTER</font> on this.
2. THE first three zones in the game they gave us.. are literally drop dead boring as you will ever play, with repetitive terrible experience, they gated it way too much and its VERY boring after the first time. They also removed the alternative path to leveling with ToD dailies. In fact that was a jerkish move overall.
3. They nerfed dragon hoards... they "want" you to play around 4 hours to get full invoking, but then they tell you a regular person only should play a hour total for enchant farming. WUTS? you say, ya, not good.
4. LAGGGGG , there has been alot of it and its not good, hard to figure out whats what and what can be done at times, due to lag issues.
Overall.. I would say, yes the game needed a rework but , it was rather lazily implemented and they have heaped on the players alot of terrible design, content and most of ALL , the worst part is unrewarding game play.
Experience from 61+ content, too gated.
Refinement for artifact gear.. too harshly gated.
Rewards for playing the game... too harshly gated.
Some pve daily quests.. too much bother to do.
They still need to revamp some of this stuff.
I could care less about loosing my old stuff, nor do I care that I cant just stomp rolf dds again. My short list is above, fix those and I would be happy enough.
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
So it is at the highest difficulty ever? Is that what you are saying?
No. When the game first launched, the T1/T2/CN dungeons were far more difficult that what we have now, when you're talking about the comparative power level of characters.
"Meanwhile in the moderator's lounge..."
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
No. When the game first launched, the T1/T2/CN dungeons were far more difficult that what we have now, when you're talking about the comparative power level of characters.
and... just like today, many of said completions were done with exploits.
though Im not asking for toned down anything, just pointing out the fact.
...well, in the good old days you at least had a feeling of progress and gratification on finding that epic in the Dungeon chest, and way less OSKs. Also, everybody was as "powerless", and you didn't feel wimpy like a sparrow in the falconry park when you came to the game, and the path to completion was way shorter, and you didn't face the prospect of having to grind an RP figure on par with the national deficit, ...
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
...well, in the good old days you at least had a feeling of progress and gratification on finding that epic in the Dungeon chest, and way less OSKs. Also, everybody was as "powerless", and you didn't feel wimpy like a sparrow in the falconry park when you came to the game, and the path to completion was way shorter, and you didn't face the prospect of having to grind an RP figure on par with the national deficit, ...
Are you kidding me? Getting geared up these days is FAR, FAR easier than when this game launched.
Before dungeon delve chests. Before being able to buy top tier pieces with seals. Before getting to pick the loot you wanted out of chests. Before getting handed the BiS MH/OH weapon for just finishing your journey to max level. Sure, you can complain about Legendary weapons being so hard to get, but you know what's the next best thing to a Legendary weapon? The Epic version. What's best besides that? The Rare version? And that? The Uncommon version, which you get FOR FREE.
And even in the dungeons, there was very little strategy to the fight. Almost every boss battle consisted of a fairly harmless boss surrounded by an endless sea of adds...controlling or destroying them was rarely an option because they just kept coming.
No, my good friend, the situation today is not even close to what people ran into prior to Module 1.
Are you kidding me? Getting geared up these days is FAR, FAR easier than when this game launched.
Before dungeon delve chests. Before being able to buy top tier pieces with seals. Before getting to pick the loot you wanted out of chests. Before getting handed the BiS MH/OH weapon for just finishing your journey to max level. Sure, you can complain about Legendary weapons being so hard to get, but you know what's the next best thing to a Legendary weapon? The Epic version. What's best besides that? The Rare version? And that? The Uncommon version, which you get FOR FREE.
And even in the dungeons, there was very little strategy to the fight. Almost every boss battle consisted of a fairly harmless boss surrounded by an endless sea of adds...controlling or destroying them was rarely an option because they just kept coming.
No, my good friend, the situation today is not even close to what people ran into prior to Module 1.
I have to agree. I remember many of the dungeon bosses being so hard to kill in the beta days!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
I concede having joined at the launch of Mod 2 and hence knowing DD and Chest drop gear-set selection as integral part. And i also admit that I preferred the Mod 2/3 time over Mod 4 and even more Mod 5 and 6. And yeah, getting geared in Mod 2 was a challenge, but as well a rather fair one, as one where you'd get a chance for gratification at a reasonable chance, not after so-and-so-many runs. Token sytem for boons, OK. Currency for base gear? Well, OK for PvP, in PvE I find that somewhat meh... ...after a few runs is about as gratifying as working on an assembly line. Plus the gear you got then for your token was _not_ the top notch gear, but a toned down T1 item with slightly lowered stats and no bonus, so you got a second grade part. The challene of getting that next set part was also made rewarding by the fact that you'd get the coveted Set bonus, eventually. And if all else failed you could get that item off the AH. Also, stuff like the CN chest aside, glitching/exploiting was not a requirement to join or to not get kicked from PUG runs...
My points re. the power gap and the RP grind still stand.
Getting the ArtiWeapon and Offhand for free... ..."poisoned gifts" is what someone wrote there. They're already integral to the balance, and while in Mod 4 & 5 you could at least choose to grind them up at a reasonable pace wherever and whenever you wanted, you're now forced into the dungeon running business for that, too. And as opposed to Mod 2/3 times when the low geared party actually could do some of the T1s somewhat OK, and eventually move on to the next and then the T2s, right now it's all brutal, and the rewards are meh and not the boosts they were then, and the stuff beyond that, then... ...to get that you hve to get those before and grind another stuff - Black Ice - to upgrade them them to their full capabilities...
...sound familliar?
The grind in this game has increased exponentially with every new Module, and, while I didn't give up hope yet, it is, as far as I can and do see, killing the game. So far it has killed the IMHO interesting aspect - and challenge - to run several classes in parallel on a fairly high stage. And the current difficulty, appealing as it might be to experienced and well established players, is a scare to all newcomers and many longtime casual players - especially those who have a sense of the worth of money, because they earn it with their own hands' work.
All they did was extend playtime, by the change. You cant really compare launch vs now; cause from every indication, priorities changed. From instant gratification on both sides (players BIS/compay $$$) to the grind/long con.
I dont mind the difficulty changes, I asked for them and welcomed them. I just think the content quality is subpar; reason why I am on a hiatus playing CS GO and GW2. Ill be back once MoD6 is smoothed out.
The game could conceivably give you you every piece of artifact gear and all four artifacts without impacting the balance one little bit. At a certain point, it is fairly easy to get Rank 5 enchant drops. In fact, it might actually improve revenue over a fixed period of time. As the RP drops are not very good and you have an excessive amount of things you need to refine. This is their revenue strategy, and this is why the freemium path to refinement is such a long and mind numbing process. All you need to do, for most things, is spend some money. I don't need to go into figures, others discuss it elsewhere, but it is pricy. If you want to at least have the option of having one piece of the requirement needed so that all the content is potentially for you, you will need to get to work.
After all, the level 1 artifacts and artigear are not really very good until you refine them to epic. They are useable when blue, its just 'veteran' discrimination will keep you out of certain teams unless you meet certain qualifications, of which gear is a factor. So you will need to judge for yourself if you wish to commit the time necessary to potentially 'enjoy' all content and have the option to embark on the path of being one of the cool kids.
I haven't played since mod 1 & 2, I actually have three 60s from that time period. I went and made a warlock cause I love that sort of class for the darkness of commanding the undead and spirits and all that. Cool class, the one thing I noticed is that OMFG wtf is it with the gold seller spam! ok AD sellers or whatever, its so rampade, I can't read anything in chat worth reading.
Comments
Right back at you...
He didn't miss your point. Your point was not relevant to the topic as it was a diatribe on "younger" folks. While I cannot argue against the sense of entitlement they have, it's still unrealistic to attribute it to Neverwinter.
The content is "challenging" since it requires a specific and precise execution of attack with no room for error. You either do it or wipe. I put challenging in quotes because that is not my definition of challenging. To me "challenging" leaves room for improvisation and luck attached to skill (which none of the epic dungeons offer). There are very few BiS players and they are the exception (sort of, using broken artifacts and enchantments) who can afford to deviate from the plan to try something different yet still workable against epic bosses. If you don't have some sort of top-level gear, no matter how fine your skills are, you will still wipe.
There is also the fun-factor to consider. Let me throw some rhetorical questions your way:
-Is it fun to do a dungeon for 2-3 hours?
-Is it fun to finally finish after 2-3 hours buy using an exploit/glitch or luring bosses to floor traps or campfires?
-Is circumventing the difficulty the sense of accomplishment you want? (aka beating the level designers instead of beating the boss)
-Will you want spend your gaming time doing these things over and over again?
At this point, mod6 is a gear and AD reset for the upcoming mod7 and mod8. All of us at this point in the game are alpha-testers for mod7. When mod7 comes, we will graduate to beta-testers for mod8. You will see very little change or improvement in the overall game until these 2 mods are released.
we stuck to it really tried to enjoy the game, but now we have done the 2k ilvl dungeons i messaged some people asking "whats next" and was told the only real end-game is tiamat which to me is just a boring world boss who is currently bugged so that you cant even kill him, so i asked about new dungeons and was told they were just going to re-release the old ones which made no sense to me why they would remove them to just re-release them, if it was a case of to "polish" them i could maybe understand but sadly from the look of most of the content polishing is the last thing this company care about.
As for why we are still playing it, the game seemed polished at early levels and like a ACTUAL developed game so we put some money into it and i guess we are just trying to get our moneys worth now while looking for a new game to play.
The games current state is a absolute joke and i honestly don't understand how it can be the way it is when its not even a new release, how mod 6 even got out of testing is beyond me, just shows the developers don't care what kind of content they are releasing.
oh and don't forget if u actually want to catch up or remotely have any fun in the pvp this side of 2017 be prepared to part with some hard earned cash.
That being said this is only mine and my friends opinion there's plenty of people here with enough nostalgia to obviously look past all of this and claim the games fine.
Now I have to invest horribly long hours into ONE toon to be able to even make an attempt at some of the harder content.
This game has gone completely alt unfriendly, thus is can no longer keep my attention.
* There are some quality control issues. NW never were very good in the bug fixing business, and game currently have more, and more serious, bugs than usual. They are slowly catcing up on the bug queue however, patch by patch.
* The mod 6 levelling content for 60->70 is boring and repetitive. No story, just do 4 zones of 3*16 quests that are pretty much the same, and no story. Enough said.
* Dungeon selection is a bit slim at the moment, but most likely the new mod 7 in 2-3 months will correct that. And a new player is unlikely to be really dungeon ready that fast.
But the major good points are still in game:
* The combat system is still very good, much better than the traditional mmorpg combat systems. It does require more attention and skill.
* There is a long character development curve. Play without spending much real money on game, and you have years in front of you with steady character progress without maxing out on everything. (Note: This is negative for some people that think BiS in two weeks is their right)
Game is a bit on the bottom of the curve currently, but imo all the indicators are pointing upwards, so I am optimistic.
Yes, I broke into a diatribe on "youth" as it appears to me that many of the younger players desire the "fast track" to BiS and min-max. I'm sure there may be some older players with the same mentality. The prior version of the game was so easy it was getting ridiculous. It was easy to own almost everything, with many people even being able to solo 5-person dungeons that were designed to require more than one person to complete. The prior game was an absolute cake walk. Nothing really challenged me personally, as well as some other players I know.
And in a different thread, an experienced player in a guild worked together with guild mates to form new dungeon strategies. They can complete these "2-hour" dungeons MUCH more quickly now - like the "old days." Yes, there is less margin for error now, but with practice and good teamwork, the dungeons don't have to take 2+ hours to complete.
Am I completely happy with the current state of the game? No. I wish Mod 6 had more of a complex storyline than it does. The vigilance quest grinds are pretty annoying.
And, you don't "need" to max-out all of the artifact gear or get r12 enchants to do well. The artifact gear is still good stuff at purple level which does NOT take a crazy amount of RP to achieve. Getting it upgraded further is part of the slow and steady process that takes time. As a matter of fact, my main only has purple or lower artifact gear and the highest enchant is a couple of r8 enchantments - all of this works fine for me - I have no trouble with mobs or regular bosses.
Apparently, some of us like the changes and other don't. Probably the majority does not, but I personally enjoy a challenge for once as it makes victory seem more fun!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
The op can go play about 50 of those types, some are much better at others at giving quality content.
There are good things in mod 6.. I mean there really is and then there is some really bad things that happened in this mod (or "rework" lets not deceive ourselves too much)
Pros
1. New zone spinward.. is pretty awesome, in fact its my favorite new zone since sharander. Its visually nice.
2. They removed the constant need for tiamat farming, because other then cloaks(which you can buy) and boons, you dont need to get anything else there. The game was getting rather boring and I liked tiamat in mod 5.. ran it around 500 times on multiple toons in the end.
3. No new campains, thats a good thing. some poeple might not like it, but we DO not need any more campaigns, we could use actual new DDs that gave good stuff (not just farming t2s to replace your pvp armour, that is almost just as good)
4. DDS are pretty fun again.. though there isnt much reason to run them.
Cons.
1. OMgoshness.. this is the worst Mod by far for bugs, its not even close.. they literally broke the game in many aspects on many classes, however, they are slowly putting it back together. Like 50% of the Rank 4s were not working at one point and many powers/feats/enchant type powers either dont work right, work to good, OR even debuff yourself! Its VERY frustrating, as you dont even know whats What half the time and yyyyyyeeeeessssss many poeple spent thier time using some of these said exploits to farm content. Bull <font color="orange">HAMSTER</font> on this.
2. THE first three zones in the game they gave us.. are literally drop dead boring as you will ever play, with repetitive terrible experience, they gated it way too much and its VERY boring after the first time. They also removed the alternative path to leveling with ToD dailies. In fact that was a jerkish move overall.
3. They nerfed dragon hoards... they "want" you to play around 4 hours to get full invoking, but then they tell you a regular person only should play a hour total for enchant farming. WUTS? you say, ya, not good.
4. LAGGGGG , there has been alot of it and its not good, hard to figure out whats what and what can be done at times, due to lag issues.
Overall.. I would say, yes the game needed a rework but , it was rather lazily implemented and they have heaped on the players alot of terrible design, content and most of ALL , the worst part is unrewarding game play.
Experience from 61+ content, too gated.
Refinement for artifact gear.. too harshly gated.
Rewards for playing the game... too harshly gated.
Some pve daily quests.. too much bother to do.
They still need to revamp some of this stuff.
I could care less about loosing my old stuff, nor do I care that I cant just stomp rolf dds again. My short list is above, fix those and I would be happy enough.
So it is at the highest difficulty ever? Is that what you are saying?
No. When the game first launched, the T1/T2/CN dungeons were far more difficult that what we have now, when you're talking about the comparative power level of characters.
and... just like today, many of said completions were done with exploits.
though Im not asking for toned down anything, just pointing out the fact.
Are you kidding me? Getting geared up these days is FAR, FAR easier than when this game launched.
Before dungeon delve chests. Before being able to buy top tier pieces with seals. Before getting to pick the loot you wanted out of chests. Before getting handed the BiS MH/OH weapon for just finishing your journey to max level. Sure, you can complain about Legendary weapons being so hard to get, but you know what's the next best thing to a Legendary weapon? The Epic version. What's best besides that? The Rare version? And that? The Uncommon version, which you get FOR FREE.
And even in the dungeons, there was very little strategy to the fight. Almost every boss battle consisted of a fairly harmless boss surrounded by an endless sea of adds...controlling or destroying them was rarely an option because they just kept coming.
No, my good friend, the situation today is not even close to what people ran into prior to Module 1.
I have to agree. I remember many of the dungeon bosses being so hard to kill in the beta days!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
My points re. the power gap and the RP grind still stand.
Getting the ArtiWeapon and Offhand for free... ..."poisoned gifts" is what someone wrote there. They're already integral to the balance, and while in Mod 4 & 5 you could at least choose to grind them up at a reasonable pace wherever and whenever you wanted, you're now forced into the dungeon running business for that, too. And as opposed to Mod 2/3 times when the low geared party actually could do some of the T1s somewhat OK, and eventually move on to the next and then the T2s, right now it's all brutal, and the rewards are meh and not the boosts they were then, and the stuff beyond that, then... ...to get that you hve to get those before and grind another stuff - Black Ice - to upgrade them them to their full capabilities...
...sound familliar?
The grind in this game has increased exponentially with every new Module, and, while I didn't give up hope yet, it is, as far as I can and do see, killing the game. So far it has killed the IMHO interesting aspect - and challenge - to run several classes in parallel on a fairly high stage. And the current difficulty, appealing as it might be to experienced and well established players, is a scare to all newcomers and many longtime casual players - especially those who have a sense of the worth of money, because they earn it with their own hands' work.
I dont mind the difficulty changes, I asked for them and welcomed them. I just think the content quality is subpar; reason why I am on a hiatus playing CS GO and GW2. Ill be back once MoD6 is smoothed out.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
After all, the level 1 artifacts and artigear are not really very good until you refine them to epic. They are useable when blue, its just 'veteran' discrimination will keep you out of certain teams unless you meet certain qualifications, of which gear is a factor. So you will need to judge for yourself if you wish to commit the time necessary to potentially 'enjoy' all content and have the option to embark on the path of being one of the cool kids.
glassdoor.com - Cryptic Studios Review