does anyone know if there are any good healing builds for an AC cleric ..I was damage spec and that's good for solo but the new dungeons really require my healing on our part
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mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
edited May 2015
We are still trying to work out what the best build is, but I will tell you this. If your going to go into t1 or t2 dungeons, I advise you have a build that will heal the party....OFTEN. The mobs hit hard and there is mass damage from them, especially at the beginning of each fight.
For me, at this point, the Faithful path is working best. I also changed from AC to DO so I could use Foresight/Benefit Of Foresight, which is located within Faithful and gives some buffs to me and the party in addition to all the healing.
Companions are important too, and most of mine are no longer flat stat increases. My summoned companion is the Black Dragon Stone. The other ones I have for their Active Bonuses are: Harper Bard, Silver Scaled Cleric, Owl and Rust Monster. The most important companion I have might just be the Owl with its 25% threat reduction.
I'm not sure if any of us is ready to create a REAL guide at this point because this game is has changed so much. Not to mention the fact that I still consider this game to be in beta and we are testing it on live.
You may have noticed that most of the dungeons are not in existance right now which is funny and sad at the same time. I expect some huge changes coming again to the game as time progresses.
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For me, at this point, the Faithful path is working best. I also changed from AC to DO so I could use Foresight/Benefit Of Foresight, which is located within Faithful and gives some buffs to me and the party in addition to all the healing.
Companions are important too, and most of mine are no longer flat stat increases. My summoned companion is the Black Dragon Stone. The other ones I have for their Active Bonuses are: Harper Bard, Silver Scaled Cleric, Owl and Rust Monster. The most important companion I have might just be the Owl with its 25% threat reduction.
I'm not sure if any of us is ready to create a REAL guide at this point because this game is has changed so much. Not to mention the fact that I still consider this game to be in beta and we are testing it on live.
You may have noticed that most of the dungeons are not in existance right now which is funny and sad at the same time. I expect some huge changes coming again to the game as time progresses.