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dragon20rodragon20ro Member, Neverwinter Beta Users Posts: 10 Arc User
edited May 2015 in General Discussion (PC)
I've picked up Neverwinter about 2 weeks before Mod 6 came out. Me and my friends were bored with Diablo 3 after 4 years of playing non stop and decided to play something new. I've played Neverwinter Nights 1 + All Add-ons and Neverwinter Nights 2. I've also played the beta for NWN but D3 ROS just came out when this game hit so it was a bad timing.

The leveling experience was very nice with dungeons to seal up the zone I was playing and it felt great.In any case I leveled to 60 very smoothly, got about 150k AD in the process. I know my way around the AH did a lot of it in D3. Everything was great, got new items once every 10 levels and at 60 got blues, got my gear score 100 above the minimum for epic dungeons and everything was great. I've played about two dungeons, got killed, party kinda carried me but I was on the right track.

And then Mod 6 hit. I was playing the campaign in Sharandar the night before and logged on saw all the new updates and jumped in very excited for the new cap. I know what a new cap means. Old gear = obsolete. It's a business model and it works. I have no problems with it. Give the players something fresh to aim for.

What Mod 6 failed to do is give the players the tools.

How am I supposed to progress if I can't kill anything?
I'm not even sure lvl 70 purple items exist, I haven't seen anything but belts, rings and amulets on the AH.

I got the new weapon and off hand and started upgrading them.
I've spent 30E on the game (keys for boxes, what can I say I'm a gambler) and got a purple belt (equipped), a healing on hit artifact which I equipped and a few other things that will get me over 1M AD.

I purchased loyal equipment for the companion and that helped a bit (I'm a hunter ranger with the trapper build, I'm usually the 1st or 2nd in epic skirmishes/leveling dungeons).
I have level 7 gems everywhere.

How do I increase my stats to the point that I can enter the dungeons? From what I'm reading recommended it's 2500 Item Level and even then you dodge attacks as a tank, you don't mitigate them.


I understand the company is going though a rough time and there have been layoffs and even the possibility of a total close-down exists but I want to see this game succeed and it has a lot of potential.

Fast fixes I see:
- Put back the dungeons at lower levels (you had them before in, it can't be that hard)
- Allow 5 player normal dungeons at level 70 with lower (about 25%) chance to drop the same items as T1.
- Upgrade all lvl 60 old gear to 70 with lower stats then the ones that drop from T1. It's just a stats thing, a good designer can do such a thing with the proper tools in a week.

Long term goals I see:
- Fix and balance the current content before releasing the new content. People don't want new content if they can't play it(this is a direct remark at what the producer said).
- I understand it's a F2P game and money has to come out of somewhere. The biggest asset a game can sell is TIME. Allow me to play the game as a non payer and finish a dungeon in 45 minutes (have enough defense to mitigate most of the damage except bosses) and a paying player finish it in 15 minutes. This means people who pay for gear should have way more damage and a little more survability. Balance this out, it's imperative. I will want to do dungeons faster and faster and will either play the game like a mad-man until all my friends find about Neverwinter (which means customers) or I pay for things in the game and they still find out.
In case you don't realize this a lot of WOW success is the drag-you-in-never-leave-the-house-to-the-point-where-your-friends-come-looking-for-you-and-you-show-them-the-game-and-they-become-addicted-too factor.


Hopefully this wall of text gets read and gets this game somewhere.
Post edited by dragon20ro on

Comments

  • edited April 2015
    This content has been removed.
  • lowenduslowendus Member, NW M9 Playtest Posts: 322 Arc User
    edited May 2015
    magenubbie wrote: »
    That is really the biggest issue with this rework if you don't count the bugs. Once upon a time the blues we dropped got us strong enough for T1. T1 drops makes us strong enough for T2. T2 prepared us for ToD/RoT. That bridge is now completely missing. But I'm not sure that


    is the best way out. It's a possibility sure, but so is shutting down for a week and do a rollback. It'll work, but it's not the best thing to do right now either. It could also be that someone simply added a 0 too much at some place where damage is calculated and that they can't find it. I'd prefer they fix the problem at once instead of building a workaround for it.

    A complete shutdown and rollback is out of the Question I think.

    It'll only make those who spent cash to upgrade their stuff hella mad and there's quite a lot of them.

    They can't afford to make both groups mad at this time (big cash spenders and average chip-ins or casual players) since they already got a heap of issues to deal with.

    It's patiene on our side and some transparent communication on their
  • nasfaelnasfael Member Posts: 25 Arc User
    edited May 2015
    Started playing this game at the same time as you, but was lucky playing a CW, and respecing Opressor and changing completely playstyle did it well (before patch I was just cloth tanking anything with a full crit/damage oriented build), the mid-game is actually more or less like it was before patch, the high end game tho is out of reach for almost everyone but I expect some tuning to come soon.

    > Put back the dungeons at lower levels (you had them before in, it can't be that hard)

    IMHO useless move, they already failed re-itemizing properly the existing "high end" zones, would you do those legacy dungeons to obtain legacy rewards ?
    There are still too many useless legacy level 60 stuff you can still in zones you can only enter when close to level 70...

    I agree with you, they failed re-itemizing the game properly in the zones that have got a difficulty upscale, but I undertant the task would have been huge, there's kind of a step missing in the progression path from mid to high end, it is even possible it is meant to be so, it may be the step you are meant to open your wallet to buy your ticket pass to the end game.

    That said, I understand quite well the frustration of long term players who lost lot of the investments they have done, I understand many quited in discouragement, or many used this opportunity to check if grass is greener somewhere else, but as a new players, I think we just avoided that, we need to learn from what others encountered and spend with wisdom, and not assume something is given forever in any game, whatever is the price you paid for it.

    If you wish long term investment, go buy a collection car or a house in RL. :)

    Ok I've gone too far :)
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2015
    The recommanded item level to enter tier 1 dungeons is what's displayed in the lobby: 1600. You don't need more. Less skilled players may need more gear to carry them but that's their issue, not a sign the game has to be changed.

    There are some item level 2000 dungeons and they do require around 2500 to be safe (because more dps can't hurt), but they're here for veteran players. When you play chess, as an amateur, you don't ask to enter the grandmaster's league just because you play chess. You don't ask to play with Kasparov if you've started playing chess a month ago either... There's currently content for everyone, even if some things could be refined a bit. You can improve your gear. It's no longer cheap or easy, but that's the path the company chose to make money.

    Maybe another tier of (easier) dungeons is required. Maybe. But your suggestions are simply out of whack when it comes to thinking about other players which aren't you. :)
  • dragon20rodragon20ro Member, Neverwinter Beta Users Posts: 10 Arc User
    edited May 2015
    @nasfael the whole idea with low level dungeons is for new coming players to have something to play as a "closing chapter" for each zone. We had a friend come in which played a lot of MMOPRGs before and didn't understand why there are no dungeons (and also why there are so many leveling bugs)
    @diogene0 I'm not a ****. I cast skills at 0.1 CD. I play trapper build with stance switch. I just don't have the gear. When I reached lvl 60 I was able to do epic dungeons. Now I get one shotted. My friend who is a warrior gets one shotted with 1900 gear. My friend who is a CW gets one shotted with shield. I don't understand where is the balance. I read threads here that players are unable to tank with a tank class with 2500+ gear. From what I understand only people that have the high end gear for level 60 and the level 70 weapons can play T1 and especially T2 dungeons.
    How can you say the game is ok when Tiamat one shots everyone?
    I don't want to play with the pros. For all I care there can be T6 dungeons which only 1% can finish. But give me something to do. I can't fight level 73 mobs, I can't play heroic dungeons. What am I supposed to do after 2 hours in the game/day?
  • nasfaelnasfael Member Posts: 25 Arc User
    edited May 2015
    dragon20ro wrote: »
    @nasfael the whole idea with low level dungeons is for new coming players to have something to play as a "closing chapter" for each zone. We had a friend come in which played a lot of MMOPRGs before and didn't understand why there are no dungeons (and also why there are so many leveling bugs)

    Ok, I got your point now, didn't realise they go as far as removing them from lower levels, and I have to agree that reintroducing the dugeons at low level should not need need any re-tune/itemizing for that as the game didn't change there.

    On the other side, my personal experience was that levelling is so fast that you barely have time to go visit the dungeons during the 10 lvl while they are available to you.

    I think they have a big plan for all of that, they can't tell everything, current content is too hard because they are planing on introducing nice stuff in the future mods, with fine new items that will solve the balance level by introducing what seems to be missing in the current release.

    Mod6 was imho a really necessary re-balancing shot from a game that became far too easy, they had to do non-popular choices to bring the game back into the rails, but the true fun things have yet to come.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited May 2015
    gear score wont help you through lag =( , was hit hard this morning!
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited May 2015
    silverkelt wrote: »
    gear score wont help you through lag =( , was hit hard this morning!

    Yes , the lag in the instances is making them all but unplayable , if you are lucky you get a playable dungeon one time out of ten but 90% of the time the dungeons are insanely laggy , the PC version of the game just seems to be in freefall at the moment.
    YourSecretsAreOurSecrets.gif
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited May 2015
    3 wipes at Val this morning, I was healing empty spots and rubberbanded several times into reds, "slide" dead.

    It was a veteran and good group. Waste of our time.
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited May 2015
    dragon20ro wrote: »
    I read threads here that players are unable to tank with a tank class with 2500+ gear.


    I feel sorry for them, coz they r simply poor players. I still see tanks in t1 ****ing up end boss totaly... letting elol to rotate is the worst what can they do, following val to the edge of the map and keep her there, while poor cw must run whole map to his sector (tho its also cw fault for not staying in mid, but gwf cant stay on mid, tho its his fault for not using battle fury, when he sees his gf is a poor player, but still most of the fault lies on gf)

    I still see players in t1 not knowing rotation of bosses. I personaly sacraficed (sorry guys) my first run of GWD, to learn all bosses "habbits", that was my sole purpose of this run. And i know rotation of almost all bosses in this game (if they have certain one, at least i know all they atks and how to deflect them [if possible]) I know how much time i have between each atks, and i see bunch of tanks, when im on my alts, who have no idea what boss can do, who dies coz of droping shield in worst possible moment (thats ofc dont meant i dont do mistakes like that, coz i do, just on much smaller scale, and scroll u lag! scroll u bugging shield! i will beat u all one day!)

    I said this many times on this forum, the problem is, players do not learn. Either, coz they r unable to (poor beings) or refuse to (even poorer beings). But fact is a fact. Ofc t2 is another story, hell out of a challenge. And i like it.

    (Sin)cerely
    Kain


  • kurtb88kurtb88 Member, NW M9 Playtest Posts: 597 Arc User
    edited May 2015
    dragon20ro wrote: »
    And then Mod 6 hit. I was playing the campaign in Sharandar the night before and logged on saw all the new updates and jumped in very excited for the new cap. I know what a new cap means. Old gear = obsolete. It's a business model and it works. I have no problems with it. Give the players something fresh to aim for.

    What Mod 6 failed to do is give the players the tools.

    How am I supposed to progress if I can't kill anything?

    This is your problem. You thought you could take your level 60 Character directly back into Sharandar the day Mod6 launched. Sharandar is now level 70.

    You need to go talk to npc's sgt knox and or druid morningstar for the new leveling zones. You start in a place called Drowned Shore, and progress through the mod6 zones to level 70. By the time you finish the new content you'll be level 70 and have lvl 70 gear, including the new artifact mainhand and offhand. With this gear you'll be able to return to Sharandar and continue that zone.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited May 2015
    The point of whether Neverwinter will have a subscription model is moot, as referenced in this post. As such, discussion on "should NW have a sub model?" is disallowed.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

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  • edited May 2015
    This content has been removed.
  • dragon20rodragon20ro Member, Neverwinter Beta Users Posts: 10 Arc User
    edited May 2015
    @kurtb88 I leveled to 70 via dragon quests (common cause), dailies and the first out of the 4 zones. I was already gear score 1800 when I went to spinward rise and even then giants murdered me. I also needed the boons. The main issue with that area is that it give level 60 purple items. Also before when I upscaled/downscaled from my level the content was ok, upscaling from 60 to 70 is very very hard, but in any case getting to 70 is easy. The question is what do you do afterwards?

    @lewstelamon01 thanks for the comment, didn't know about that thread.One thing to note is I'm not saying lose the f2p part. I'm saying add a "veteran/club member/whatever" option to allow the players to do the things I've mentioned. Nothing less nothing more. This model works very well in World Of Tanks.
    The model takes care of 2 things:
    - People that don't know how to play (they farm the wrong areas/don't do dailies/take on content too hard/too easy) have to pay money. Life is not fair. If you don't know how to fix a pipe you get a plumber.
    - People that don't have enough time to play the game, pay this to catch up. F2p players usually have a lot of time on their hands.
    There is no downside if you don't add gear in the mix. You don't see the difference because if I can farm dungeons for 1 hour and you can for 40 minutes (during the event) we get the same things. I repeat. It's crucial you only add things that f2p players can only get, just in 50% more time.
    You already have this type of item in game (4000XP at 25% bonus) so in terms of logistics I don't see an issue.

    @radix4257 I've looked at all paid gear. I'm willing to put 1000$ in the game. I can't find anything that helps. I still see people with top gear getting 1 shot at Tiamat. It's not the problem with paid gear. I have level 70 paid gear on me. It doesn't help in my opinion. The game is unbalanced because they raised the mobs and the xp and the scaling but didn't manage to scale the gear properly.
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