This is another issue that has been plaguing my game and taking the fun out of it. Anytime I use a slotted potion, it starts the slotted Stone of Health timer so it can't be used. Same thing if I slot 2 different potion types, If I trigger one, the other starts a countdown timer making it unavailable to use. This is just not acceptable due to the amount of damage the new MOD 6 mobs dish out.
Take the extra time to do the job right and it will never come back to bite you in the A**
Since when? I've been able in the past to take a potion and if I get hit hard, use the stone of health. I've never had this issue in the past and no, it's not how it's always been. What's the purpose of multiple potion slots if you can only use one at a time. That makes NO sense at all..........
Take the extra time to do the job right and it will never come back to bite you in the A**
Still makes no sense as each belt slot is for a separate item and should be available individually. The timer prevents spamming pots and should not prevent usage of 2nd and 3rd slots.... no other game I play uses that type of mechanics... I appreciate a developer or admin confirming the functionality of the belt slots in this matter please.
Take the extra time to do the job right and it will never come back to bite you in the A**
It has always been like this. The Stone of Health is considered a potion and therefore shares the same combat cooldown as other potions. Also, any potion triggers the combat cooldown--be it a buff potion or a health potion.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
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Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com