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Module 6 latency issues

matiagronxmatiagronx Member, NW M9 Playtest Posts: 251 Arc User
edited April 2015 in Bug Reports (PC)
This is not a LAG thread, forum admins please dont give me the same excuse regarding official lag thread.

It is NOT a problem of my ISP nor ANYONE'S ISP whatsoever. This massive lagfest in EVERY DUNGEON 24/7 came with module 6. Inform us of what are YOU going to do about it. The game is literally UNPLAYABLE in dungeons 24/7, there is little fun in rubberbanding for half the run and there is NO FUN AT ALL when this happens on BOSS.

ALL my guildies and ALL of the other random players in ALL the parties, from 4 continents (America, Europe, Africa, Asia) experience THE SAME ISSUES in VT mostly and ELOL almost always at boss.

Please can a human being respond in a humane manner acknowledging the issue? Can anyone at least accept or admit the existence of this problem?
It is so sad that while the game became 10 times better with all the changes it also went 100 times worse cause of the consistent lag. It is NOT viable to use any strategy, tactic or any kind of skillful play.

Unless the answer to this problem is the despicable, deliberately left, HR and DC bugs.
Post edited by matiagronx on

Comments

  • edited April 2015
    This content has been removed.
  • h478hmjd9h3drh478hmjd9h3dr Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2015
    i never had high latency in VT (did it about 4 or 5 times) and had high latency in eLol exactly 1 time (did that one like.. 20 times). I'm from EU btw.
  • matiagronxmatiagronx Member, NW M9 Playtest Posts: 251 Arc User
    edited April 2015
    15-20 people from my guild from 4 different contintents, countless other people from all over the world who were in party with us for over 100 runs since M6 launched, and ALL OF THEM experienced the SAME LAG issues in VT/Elol. It is obviously NOT a network/internet problem, it is INSTANCE related. It is EXACTLY the same issue as in the new Spinward area where instances with over 20 people experienced HUGE LAG and rubberbanding. It may have to do with the number of instances of the dungeon. For example there may be 20 instances of VT at a given moment with people playing and noone may experience lag issues. When maybe over 20-25 instances are open problem may start to appear. Can ANYONE answer or accept the existence of this? Its affecting the whole server since launch, countless threads opened and closed due to the administrators false justification of "lag issue goes to sticky lag thread". IT IS NOT A LAG/NETWORK ISSUE i am having cause i have bad internet. It is INSTANCE related, so please do something about it, inform us, dont let it DESTROY the game. You raised the difficulty, raised the skill and expectations for the new dungeons but NOONE can utilize skills/tactics/strategies with this infinite rubberbanding.
  • muratttimurattti Member, NW M9 Playtest Posts: 417 Arc User
    edited April 2015
    i tried server ping issue ^^ and dungeon bug....
  • gramps5scorpiongramps5scorpion Member Posts: 129 Arc User
    edited April 2015
    My HR is experiencing the very same lag issues as well. I have quit doing any runs at all as it is costing way too many potions and health stones to try and keep alive. I dodge the red zones only to be pulled back into them and take the damage I jumped out of the way to avoid. Ridiculous! On top of that, if the lag is not a hindering factor, I still take damage when just outside of the red zones. I've been as far away from the red zone as it is wide yet still get hit. It's unplayable in it's current state!!!!
    Take the extra time to do the job right and it will never come back to bite you in the A**
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