test content
What is the Arc Client?
Install Arc

ICD on Crushing Roots

135678

Comments

  • gweddrygweddry Member, NW M9 Playtest Posts: 278 Arc User
    edited April 2015
    I agree that crushing roots are probably very annoying to play against, but keep in mind that without them, a trapper HR has NOTHING. Atm damage is not great, survivability is low and very dependent on dodging, I think everyone knows how unreliable HR dodge is and how low our stamina regen is. Right now, a skilled HR can do fine(the skillcap is quite high, especially when fighting a GWF), but only because of lots of interrupts. Our 1v1 capabilities remained solid, but in teamfights, where enemies aren't stupid enough to group up in one place, HR doesn't contribute much and dies extremely fast once CC'd for the first time/focused.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited April 2015
    Look at all these anti-HRs crying nerf again. Yes it sucks going up against a Trapper atm but I'd rather face them than the new OP GFs or GWF who one/two-shot you. ICD on Crushing Roots would make it useless just like most of our wet noodle arsenal.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • ravenanravenan Member, NW M9 Playtest Posts: 220 Arc User
    edited April 2015
    gweddry wrote: »
    Our 1v1 capabilities remained solid, but in teamfights, where enemies aren't stupid enough to group up in one place, HR doesn't contribute much and dies extremely fast once CC'd for the first time/focused.

    Hm... from my point of view its exacly opositive. In group fights your not the main target (usualy CWs, DC, GFs even SWs) and you can do ur stuff. With roots+daze its so easy to kill gf in group fight. In 1vs1 I (GF) own you and you know it, but in team fight i will be shutdown and it would be because of you if ur smart.

    PS. Everyone dies extremely fast once CC'd for the first time/focused
    Main : GF - Lord Kruk
    Steel and Magic
  • edited April 2015
    This content has been removed.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited April 2015
    ravenan wrote: »
    Hm... from my point of view its exacly opositive. In group fights your not the main target (usualy CWs, DC, GFs even SWs) and you can do ur stuff. With roots+daze its so easy to kill gf in group fight. In 1vs1 I (GF) own you and you know it, but in team fight i will be shutdown and it would be because of you if ur smart.

    PS. Everyone dies extremely fast once CC'd for the first time/focused

    No. Hr is the only class with absolutely 0 immunity frames to ccs and no control breaker and or additional control resist.
    Right now after the sw new class features and given their soulsparks, hr is the most squishy class hands down.
    Assuming you are right, not being focused during a team fight just shows how bad hr is as striker and priority target.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited April 2015
    clonkyo1 wrote: »
    Yet, we, GWF-players, keep telling you all that "one/two shot" a target is thanks to other "factors" like DC debuff + Pal Buffs + all stacks + Unstop + Target's HP lower than 70% and so on... Also, GWF-class' encounters can miss "on fly" while HR's encounters like Const Arrow or Binding requires a target and most of them are auto aimed and will aply Roots for sure but not only that...

    Oh and lets justify 100k hits with no perfect vorpal just because the enemy had 70 percent hp. Its 70 k hp ffs.
    Without vorpal! Put a plaguefire and see the stacking go crazy with a single threatening rush.
    Tr damage is starting to be a joke in comparison to what im seeing.

    Edit just received a 47k stormspell about 2 hrs ago
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited April 2015
    clonkyo1 wrote: »
    You got all stacks from FD and from capstone and, also, the target had 75% or less HP?

    Stacks up Target at 100% health when hit in active protective circle.
  • edited April 2015
    This content has been removed.
  • ravenanravenan Member, NW M9 Playtest Posts: 220 Arc User
    edited April 2015
    rayrdan wrote: »
    No. Hr is the only class with absolutely 0 immunity frames to ccs and no control breaker and or additional control resist.
    Right now after the sw new class features and given their soulsparks, hr is the most squishy class hands down.
    Assuming you are right, not being focused during a team fight just shows how bad hr is as striker and priority target.

    So why DCs, Sws, TRs and even CWs ar pointing HR as a main threat? In team fights I just told that HR is realy dengerous for my class. But i must confess that i didnt met any HR who could bring me down in 1 vs 1, but that was the case even in mod5 so no change here.

    You have immunity frames, weak from dodge, and realy good from encounter. And you have stealth... With this you can anbush any one, or just join some1s 1vs1 and just and fight in secs (ok, maybe not with tr as oponnent). I would agree that your dash should be longer at cost of more stamina usage.

    I must adress the squishy silliness. Theres no squishy classes this module. Theres so many ways to work it out. Defencive artefacts, strong defencive enchants even for weapons... If u have cash ofcourse. I dont :)
    Main : GF - Lord Kruk
    Steel and Magic
  • edited April 2015
    This content has been removed.
  • comaetilicocomaetilico Member Posts: 69
    edited April 2015
    ravenan wrote: »
    So why DCs, Sws, TRs and even CWs ar pointing HR as a main threat? In team fights I just told that HR is realy dengerous for my class. But i must confess that i didnt met any HR who could bring me down in 1 vs 1, but that was the case even in mod5 so no change here.

    You have immunity frames, weak from dodge, and realy good from encounter. And you have stealth... With this you can anbush any one, or just join some1s 1vs1 and just and fight in secs (ok, maybe not with tr as oponnent). I would agree that your dash should be longer at cost of more stamina usage.

    I must adress the squishy silliness. Theres no squishy classes this module. Theres so many ways to work it out. Defencive artefacts, strong defencive enchants even for weapons... If u have cash ofcourse. I dont :)


    good theory... but when it meet reality it is really bad...

    immunity frame... is non existant from dodge (you have to actualy dodge the skill as it land there is almost no immunity frame after the dodge is completed that is the reason why HR to get out of AoE actualy need 2+ dodge... because we really need to get OUT simply dodging inside of them give us nothing... (in comparison tr or CW can just dodge one... and if they still are insedfe the red area they can just walk out since they are still under the immunity frame...)

    skill don't give immunity... you were most likely talking about Fox cunning... let me tell you this fox gives an autododge... but that only apply to the damage component of the attack... if you dodge (troug fox cunning) a cc you will not get damage but you will suffer the CC in full (also note that due to the autododge check happening before the deflect check a dodged attack will never be deflected so the CC will always be full durtion)

    the stealth... please... the daily stealth last 6 second (no way to increase this and ranking it up only increase the damage... the pityfull damage that at lvl 70 don't even reach a 5k of premitigation damage... -_-') have a 30 sec CD a cast time of 1,5 second using it WHILE in combat is as easy as using steal time.. yep you don't see lot of steal time around in pvp right? the only utility is to use it for a surprise attack... an attack that you have to deliver within 6 second of you SPOTTING the target... because you can't stealth once the target has SPOTTED you since he can easily interrupt your stealth if you do that in his face ^^'

    the other stealth is an encounter a 5 second (with feat dedicated feat in the combat line can reach 7,5 second) duration stealth... it should also give a boost damage... but is only applied if you don't move after activating the skil (so you get into stealth and stay still... really usefull... -_-') and only if you use a skill that is a TRUE INSTANT... because the stealth drop as soon as you begin to cast something... and that translate into it not affecting any skill with an actual casting time... also the skill CD beguin once the skill effect is over... and it sometime bug out and not actualy start untile the full duration is over even if it got interrupted sooner... yes a wonderfull stealth... -_-'

    squishiness is alwais used in comparison between 2 example... all you gave is thing that are avaible to everyone... than every class add up his abilites to increase their resistance... except HR... who only got some increased life steal... (really helpfull right now...) or a 2,5% increased deflect... all our defenses come from fox cunning and it only work well in a trapper build because we can use it quite often... but it still don't do a thing against CC and it only stay good as long as we can keep up our rotation that grant us really short cd... but once you put a ranger in the condition of not being able to CONTINUOUSLY hit his target... you destroy his cd reduction and with that both his offense (or better say his ability to control since the damage is pityfull) and defense
  • ravenanravenan Member, NW M9 Playtest Posts: 220 Arc User
    edited April 2015
    I have near 1k control resist + halfing + full pvp set+ always pvp rings on. Its hard to control me Only daze work.
    Main : GF - Lord Kruk
    Steel and Magic
  • thedemienthedemien Member Posts: 830 Arc User
    edited April 2015
    Give HR normal base damage. Fix freaking bugs with class. Give dodge as any normal class have and some CC immunity.
    Then we can really talk about balancing.
    Crushing root is too much? Maybe. In pvp it is too much against low control resist classes and is not enough against good GWF/GF/TR/CW/DC. Especially with nagation and roots don't repect Arm pen and control bonus..
    Good CW can almost i rotate me. But my HR is 'Op as fk' as other CWs say. Same goes to other classes. It varies really.
    My HR has 26 or more Wis. 900 control strength ( effects daze) + 10% from boon. 600 control resist. Rearly controlled. Good dazes. Full burning set.

    Make roots dodgable - 100% for that. Then Fix Arm pen and CC strength - then balance roots for pvp only.
  • edited April 2015
    This content has been removed.
  • noetic2noetic2 Member Posts: 150 Arc User
    edited April 2015
    grrouper wrote: »
    So who are these low control resist classes that it is to much for ? you just mentioned that it's not enough againts every class out there.Once the rotation starts my DC is completly helpless against it .Well at least so far i have yet to figure away to avoid or break away ..
    It could very well be that Crushing Roots were deliberately added as a counter to DCs. CC being their Achilles heel. Again, what's wrong with that? Roots as counter to uncatchable TRs. Interrupts as counter to immortal DCs . Seems like the answer to all the complaints. Figures that the two notoriously OP classes are lobbying to have counters that would challenge their domination nerfed.
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited April 2015
    noetic2 wrote: »
    It could very well be that Crushing Roots were deliberately added as a counter to DCs. CC being their Achilles heel. Again, what's wrong with that? Roots as counter to uncatchable TRs. Interrupts as counter to immortal DCs . Seems like the answer to all the complaints. Figures that the two notoriously OP classes are lobbying to have counters that would challenge their domination nerfed.

    If that's what you figure, I'd figure something under occam's razor: simplest explanation usually being the right one.

    Simplest explanation? It's OP. Don't need to make up shoddy what-if excuses to explain it all.

    Months ago, I've took every possible measure to explain to people why this permadaze is not really possible, and people with blatant bias and anger management issues are keep spreading up propaganda to just blanket nerf scoundrel TRs. But of course, haters and whiners are nothing if not relentless, so in the end, the scoundrel tree is now nerfed to uselessness.

    I figure a taste of the same medicine is due to your sorry HR arses. With enough whines and complaints, don't worry. Your own precious trapper tree is headed for the same gutter our own precious scoundrel tree is currently at. Just wait and see. LEL
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    If that's what you figure, I'd figure something under occam's razor: simplest explanation usually being the right one.

    Simplest explanation? It's OP. Don't need to make up shoddy what-if excuses to explain it all.

    Months ago, I've took every possible measure to explain to people why this permadaze is not really possible, and people with blatant bias and anger management issues are keep spreading up propaganda to just blanket nerf scoundrel TRs. But of course, haters and whiners are nothing if not relentless, so in the end, the scoundrel tree is now nerfed to uselessness.

    I figure a taste of the same medicine is due to your sorry HR arses. With enough whines and complaints, don't worry. Your own precious trapper tree is headed for the same gutter our own precious scoundrel tree is currently at. Just wait and see. LEL

    yeah exept this is the only good tree we have. trs still have 2 amazing trees. hrs have 1 you see that one 1 one 1 one 1 one 1 one 1 one 1
  • noetic2noetic2 Member Posts: 150 Arc User
    edited April 2015
    I figure a taste of the same medicine is due to your sorry HR arses. With enough whines and complaints, don't worry. Your own precious trapper tree is headed for the same gutter our own precious scoundrel tree is currently at. Just wait and see. LEL
    I don't play TR, so I have no idea what they did to your beloved scoundrel. But *** for tat? That's what this is all about?
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited April 2015
    yeah exept this is the only good tree we have. trs still have 2 amazing trees. hrs have 1 you see that one 1 one 1 one 1 one 1 one 1 one 1

    As if I care.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    As if I care.

    spoken like a true child."wah wah my favorite feat tree got nerfed so i must see other classes nerfed wah wah " sound about right?
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited April 2015
    noetic2 wrote: »
    I don't play TR, so I have no idea what they did to your beloved scoundrel. But *** for tat? That's what this is all about?

    Oh, that's nothing but a little personal top-note added on issues of principle.

    Basically, all of you defined that continuous proccing effects of CCs, disruptive and frustrating enough to make people think that it's "perma" as OP. Heck, at least when us TRs used to daze, we at least let others move around, and needed to close within close distances to chain daze people. Now, you HRs are doing basically the same thing, and not just dazing, but also rooting. You don't even allow people to move, and you can start the chained sequence from 80' away.

    So, simply put, stop being hypocrites and use the same principle, reasoning, and logic you arsehats used to define us TRs as "OP", and use it upon your own selves. Fair's fair, right?

    While we're at it, Forest Ghost needs stealth depletion when using attack from stealth, as well as stealth damage from inbound attacks, please. And get rid of the freebie speed boost -- us TRs use a whole class feature slot to receive a speed boost in stealth. Why the hell you HRs are getting it for free?
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited April 2015
    spoken like a true child."wah wah my favorite feat tree got nerfed so i must see other classes nerfed wah wah " sound about right?

    Tell that to the GWFs first. In the immortal words of anyone that had a childhood, "they started it". :rolleyes:

    Besides, like said, principles are principles. I really don't care much about the scoundrel nerfs anyway. Us TR guys are usually resilient in that way. I just would like to see you HRs receive the exact, same, fair treatment under a single, coherent line of principles in regards to PvP. I really don't like hypocrites, you know.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    Tell that to the GWFs first. In the immortal words of anyone that had a childhood, "they started it". :rolleyes:

    Besides, like said, principles are principles. I really don't care much about the scoundrel nerfs anyway. Us TR guys are usually resilient in that way. I just would like to see you HRs receive the exact, same, fair treatment under a single, coherent line of principles in regards to PvP. I really don't like hypocrites, you know.

    if hrs get nerfed into oblivion i wont leave them. ever. its my class. but trs have never really been in a bad spot. if you havnt noticed most trs left and went to cw this mod. there isnt many hrs. most of us left. nerfing any class into the ground is completely wrong and shouldnt be done. esp if your giving false feedback in order to do this.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    Oh, that's nothing but a little personal top-note added on issues of principle.

    Basically, all of you defined that continuous proccing effects of CCs, disruptive and frustrating enough to make people think that it's "perma" as OP. Heck, at least when us TRs used to daze, we at least let others move around, and needed to close within close distances to chain daze people. Now, you HRs are doing basically the same thing, and not just dazing, but also rooting. You don't even allow people to move, and you can start the chained sequence from 80' away.

    So, simply put, stop being hypocrites and use the same principle, reasoning, and logic you arsehats used to define us TRs as "OP", and use it upon your own selves. Fair's fair, right?

    While we're at it, Forest Ghost needs stealth depletion when using attack from stealth, as well as stealth damage from inbound attacks, please. And get rid of the freebie speed boost -- us TRs use a whole class feature slot to receive a speed boost in stealth. Why the hell you HRs are getting it for free?
    we arent getting it for free its one of the few dailies we have thats actually ok. your acting like the reason most people hate trs. they are asses. trs are still great just because they got nerfed a little bit doesnt mean much if you cant handle being balanced go play cw like all the other trs. btw tr is my second main next to my hr. so i im not just talking out of my ***.
  • k9madrushk9madrush Member Posts: 534 Bounty Hunter
    edited April 2015
    lirithiel wrote: »
    Look at all these anti-HRs crying nerf again. Yes it sucks going up against a Trapper atm but I'd rather face them than the new OP GFs or GWF who one/two-shot you. ICD on Crushing Roots would make it useless just like most of our wet noodle arsenal.

    Nope daze and root lock from afar? seriously? ohh I forgot HR got a 25AP cost daily that daze too ;)

    Regards
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited April 2015
    if hrs get nerfed into oblivion i wont leave them. ever. its my class. but trs have never really been in a bad spot. if you havnt noticed most trs left and went to cw this mod. there isnt many hrs. most of us left. nerfing any class into the ground is completely wrong and shouldnt be done. esp if your giving false feedback in order to do this.

    Now who is being childish? How many HRs are left is basically irrelevant.

    What remains in relevancy is the standard people -- including you HR bunch -- have used in determining what is acceptable and what not in terms of PvP combat. As it turns out, people have decided that continuous and repeated application of dazes that deter the opponent so often, that it becomes very difficult to fight back (as in the loathed terminology being "permadaze"), is unacceptable.

    While making that argument, it became evident that the situation the specific TR builds are in, its inherent weaknesses, the sacrifices it needed to make, the difficulty of management, etc etc.. none of that was an "excuse" at all. It's OP, so it needs a nerf.

    ...

    So then what's keeping you people from using your own analogy on yourselves? Why should you yourselves be exempt from the same line of logic and determiners in deciding what is OP or not? Why should you be able to CC and disrupt others so often as to be felt like permadaze and permaroot at the same time, and be spared from being treated as OP? The CWs received the same treatment with their freeze stacks, the TR daze-related capstones have been nerfed promptly.

    Why shouldn't the devs do the same to your root/daze related powers, features, and feats?
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    Now who is being childish? How many HRs are left is basically irrelevant.

    What remains in relevancy is the standard people -- including you HR bunch -- have used in determining what is acceptable and what not in terms of PvP combat. As it turns out, people have decided that continuous and repeated application of dazes that deter the opponent so often, that it becomes very difficult to fight back (as in the loathed terminology being "permadaze"), is unacceptable.

    While making that argument, it became evident that the situation the specific TR builds are in, its inherent weaknesses, the sacrifices it needed to make, the difficulty of management, etc etc.. none of that was an "excuse" at all. It's OP, so it needs a nerf.

    ...

    So then what's keeping you people from using your own analogy on yourselves? Why should you yourselves be exempt from the same line of logic and determiners in deciding what is OP or not? Why should you be able to CC and disrupt others so often as to be felt like permadaze and permaroot at the same time, and be spared from being treated as OP? The CWs received the same treatment with their freeze stacks, the TR daze-related capstones have been nerfed promptly.

    Why shouldn't the devs do the same to your root/daze related powers, features, and feats?

    the funny part is and you know this is true. the devs see it my way. they dont think its op cause crushing roots have already been nerfed. everything is op but thats what makes it balanced. instead of nerf this and nerf that the devs said enough and buffed the rest. and guess what? pvp has never been better. so instead of crying about nerfing things you dont like cause you got killed a couple times think before you post. are hrs are dominant like trs were do you see 3 hrs per 5 man team? no you dont. you see 1 if that.
  • utuwerutuwer Member Posts: 393 Arc User
    edited April 2015
    Oh, that's nothing but a little personal top-note added on issues of principle.

    Basically, all of you defined that continuous proccing effects of CCs, disruptive and frustrating enough to make people think that it's "perma" as OP. Heck, at least when us TRs used to daze, we at least let others move around, and needed to close within close distances to chain daze people. Now, you HRs are doing basically the same thing, and not just dazing, but also rooting. You don't even allow people to move, and you can start the chained sequence from 80' away.

    So, simply put, stop being hypocrites and use the same principle, reasoning, and logic you arsehats used to define us TRs as "OP", and use it upon your own selves. Fair's fair, right?

    While we're at it, Forest Ghost needs stealth depletion when using attack from stealth, as well as stealth damage from inbound attacks, please. And get rid of the freebie speed boost -- us TRs use a whole class feature slot to receive a speed boost in stealth. Why the hell you HRs are getting it for free?

    Are you serious?

    You complain about the lousy speed boost from a DAILY has 30 seconds cd and needs 2 seconds to wind up with a so obvious animation and if it gets interrupted by cc, it will go on cool-down without any effect.

    I really wish HR had a class feature that increases their movement speed like TR's skillful infiltrator. For a class described as quick and agile fighter, they move like a slug. :rolleyes:
    You say 4v5 is impossible? Cool story bro.
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited April 2015
    Non HR class have no idea about how CR works and how to perform full rotation recharge encounter
    Even full rotation of shifting damage is lose with one shot ice knife, intimidation, lashing blade
    for CW use repel or shifting use action that low animation make a distance and do your rotation
    for DC use sunburst to knock back HR to mess their rotation
    for TR i don't remeber able to permadaze TR with that deflect TR got fast animation of smoke bomb and itc
    for GWF OP and GF no need to explain HR pretty much dead meat on 1 on 1 fight
    for SW this is the only class that can't counter HR but well every clas can wreck this class

    The real problem is some player don't wanna change their encounter that have short animation instead slot cc and nuke encounter that have longer animation to kill fast so this is clearly l2p issue
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    piejal wrote: »
    Non HR class have no idea about how CR works and how to perform full rotation recharge encounter
    Even full rotation of shifting damage is lose with one shot ice knife, intimidation, lashing blade
    for CW use repel or shifting use action that low animation make a distance and do your rotation
    for DC use sunburst to knock back HR to mess their rotation
    for TR i don't remeber able to permadaze TR with that deflect TR got fast animation of smoke bomb and itc
    for GWF OP and GF no need to explain HR pretty much dead meat on 1 on 1 fight
    for SW this is the only class that can't counter HR but well every clas can wreck this class

    The real problem is some player don't wanna change their encounter that have short animation instead slot cc and nuke encounter to kill fast so this is clearly l2p issue

    thank you finally someone with common sense~!!!!!
Sign In or Register to comment.