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Healing Potions suggestions

djarkaandjarkaan Member Posts: 883 Arc User
edited April 2015 in General Discussion (PC)
I was thinking on how to improve potions since right now I came to realize that the +10 000 HP with 16 second cool down is not really useful at high levels.

I was think something like:

Lesser recovers 10% of missing hp.
Minor 20%
Healing 30%
Greater 40%
Major 50 %
Superior 60%

This way, if for example you drink a major and are missing 20 000 hp you get 10 000 hp back. Now I know that in early level that would mean you get like 200 hp back if missing 2000 and it's not noticeable and could get you killed easily especially due to the cooldown, But I think it's a fair trade. This way you could never drink back to full health and give out of combat regeneration an actual use.

Thoughts?
Post edited by Unknown User on

Comments

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,466 Arc User
    edited April 2015
    Early level has nothing. No regen. No copper. No gear. No companion. A small amount of Lesser healing potion drops and camp fire are all new char has.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • edited April 2015
    This content has been removed.
  • maegmaagmaegmaag Member Posts: 332 Arc User
    edited April 2015
    I consider the currently accessible potions quite balanced and good enough. Not to mention pro cent/mile based healing potions easily turns to be overpowered for high health pool classes.

    On the other hand, i could c an improvement for regeneration potions. Thats a hint for alchemy and leadership.

    PS: there is a boon related to health potions effectiveness
    dAuGVxU.png
    A bit nosy NW-DKG7E99X6
    "Hardcore" exploration journey and dungeon crawl. Read its description prior to trying it.
  • jharlisjharlis Member Posts: 1
    edited April 2015
    maegmaag wrote: »
    PS: there is a boon related to health potions effectiveness

    That makes a 10k heal---> 11k heal. Such an op boon.
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited April 2015
    But OP's suggestion of Superior healing pots healing 60% of HPs will never happen -- that would negate the healing role for DCs and pallies.
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited April 2015
    But OP's suggestion of Superior healing pots healing 60% of HPs will never happen -- that would negate the healing role for DCs and pallies.

    You realize there are items in the game that heal you for 100% of your HP right?
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited April 2015
    I see no problem with this, I never had to heal much in the early levels anyway and I've leveled one of each class from scratch. They didn't scale up the leveling zones, they are still generally pretty easy.
    [SIGPIC][/SIGPIC]
  • vadimt83vadimt83 Member Posts: 259 Arc User
    edited April 2015
    They just need to adjust the superior potions. Make them at least 20k hp and lower their cool downs. All the rest are fine.
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