As someone who has actually tested Mod 6 content (as opposed to many who prefer to just give baseless speculation) I can confidently state that a good GWF will have the highest PVE DPS in the game--by a healthy margin.
Please, half the DPS came from the bugged feytouched. Now let's rephrase.
GWF is a great class, and my favorite one (with my DC being a close second).
People read on the forums that GWFs suck because people will roll one up, and not figure out how to play it. that's one of the reasons Double XP weekends suck. Okay, great, they have a Level 60 GWF fighter now, sitting on 15k GS, but have NO clue how to use it.
Gear doesn't necessarily make a character strong. It's how you use the gear you have. Ever since WotC took over D&D and destroyed it, then Cryptic got ahold of D&D and destroyed it even more, it's a continuous "my <font color="orange">HAMSTER</font> is bigger than yours" contest with (until lately) GS, and in a few hours, it'll be with Item Score.
Whatever. Gone are the days of teamwork and collaboration and helping one another. It's all "what's in it for me?" stuff, and it's quite frankly disgusting to me.
In my experience, the overall community attitude on game forums, and in the game itself, tends to be a reflection of the way the game/forum is run.
Tell you what, GWF is probably one of the most complicated classes to master. Gear won't help you if you can't play or understand the base mechanics. Like the uber geared gwfs who run over to mobs and the first thing you see them do is IBS, you just know something's super wrong. The class isn't BAD, it's just that I find most players clueless as to what they're doing with their geared GWFs, it's kind of sad.
I've done plenty of testing without Feytouched involved. It's the same song, different verse. A good GWF will be a DPS monster in Mod 6.
I'm not convinced. Can't blame me for being super pessimistic. The only correction I'll make with your statement is that "A good geared GWF will be a DPS monster".
With only one build viable now, you'll see so many bad Destroyers out there it'll be hilarious. It's like picking a needle out of a haystack. Low geared GWF's are 100% screwed.
Tell you what, GWF is probably one of the most complicated classes to master. Gear won't help you if you can't play or understand the base mechanics. Like the uber geared gwfs who run over to mobs and the first thing you see them do is IBS, you just know something's super wrong. The class isn't BAD, it's just that I find most players clueless as to what they're doing with their geared GWFs, it's kind of sad.
forumnamesuxsMember, NW M9 PlaytestPosts: 490Arc User
edited April 2015
I don't get all the GWF hate. IMO it's probably the best class in the game at the moment, and here is why:
I have one character for each class in the game, including a mediocre geared GWF I play around with from time to time, and it's the only character I can't use to roflstomp every piece of PVE content this game has to offer.
It's can be a struggle, and that makes it fun.
To be honest, I hope this patch brings all the classes down to their level, and that it doesn't punish GWF's too much on soloing dailies, hourly quests, etc.
I don't get all the GWF hate. IMO it's probably the best class in the game at the moment, and here is why:
I have one character for each class in the game, including a mediocre geared GWF I play around with from time to time, and it's the only character I can't use to roflstomp every piece of PVE content this game has to offer.
It's can be a struggle, and that makes it fun.
To be honest, I hope this patch brings all the classes down to their level, and that it doesn't punish GWF's too much on soloing dailies, hourly quests, etc.
EDIT: by "best", i don't mean most powerful.
Well tbh under gear GWf are <font color="orange">HAMSTER</font>. But i came across some well geared ones that pack a punch. Like Lia Knowles and a few pvp'er gwf. As for them in PvE.. well beside a Cw. Gwf are #1 if geared/slotted right. But we will see in this upcomming mod how good they will be again.
Looks like my gwf is going to have to do something besides stacking regen, ls, and rec and spamming Unstoppable. Oh <font color="orange">HAMSTER</font>, now I'm going to have to actually think. Honey, could you make me another pot of coffee please?
I'm not convinced. Can't blame me for being super pessimistic. The only correction I'll make with your statement is that "A good geared GWF will be a DPS monster".
With only one build viable now, you'll see so many bad Destroyers out there it'll be hilarious. It's like picking a needle out of a haystack. Low geared GWF's are 100% screwed.
No, I don't blame you. It's fair to be skeptical. You don't know me and have no reason to trust my knowledge of the game.
But at least I can offer a bit more informed feedback than many others who are proclaiming doom and gloom despite having no actual experience testing out the new GWF changes. Time will tell if my assessment is accurate or not.
No, I don't blame you. It's fair to be skeptical. You don't know me and have no reason to trust my knowledge of the game.
But at least I can offer a bit more informed feedback than many others who are proclaiming doom and gloom despite having no actual experience testing out the new GWF changes. Time will tell if my assessment is accurate or not.
I've done my fair share in preview, and your point as a CW and NOT a gwf can be valid to an extent. ACT charts can't tell you how the GWF struggles or feels like squishy cotton or how awkward the new Blitz look-alike encounter feels and acts. The community is complaining for a reason, never forget that.
I'm not what you'd call a GWF lover or anything, but
doesn't sound like good news for a GWF in PvP.
It is great news. Prior, during unstoppable, GWFs would deal reduced damage with increased attack speed. Another way of saying it could have been: During Unstoppable, At-Wills now deal full damage.
It is great news. Prior, during unstoppable, GWFs would deal reduced damage with increased attack speed. Another way of saying it could have been: During Unstoppable, At-Wills now deal full damage.
Maybe if they just increase our At-will damage another 50-60% we can just be a left/right click Class and Slot 3 Defensive encounters. Lol... Seems to be the path thats being taken with all the nerfs to our solid encounters and buffs to at-will damage, all our at-wills should do aoe damage also , including T-rush and Sure strike, and screw target caps, mighty leap doesnt have one, neither should IBS or G fissure (speaking of fissure, wtf is that low dmg lol..) I mean look how big our sword is! lol. also punishing charge should be a lockon and should root/immobilise the hit enemy for 1 second. so we can land some of our glorious at-will hits.
Well, Live is as bad as Preview was.
Went to Sharandar with my (in Mod5) 21K gwf. Met four redcaps. Not uncommon in Sharandar. In one second, my HP went down to 20% of its max value.
Devs, Temporary HP is no substitute of damage reduction. As Sprint is no substitute for Parry/riposte.
Devs, the Mod6 gwf is a fail.
Devs, Dnd 4e gwf is ok. Take the hint.
Well, Live is as bad as Preview was.
Went to Sharandar with my (in Mod5) 21K gwf. Met four redcaps. Not uncommon in Sharandar. In one second, my HP went down to 20% of its max value.
Devs, Temporary HP is no substitute of damage reduction. As Sprint is no substitute for Parry/riposte.
Devs, the Mod6 gwf is a fail.
Devs, Dnd 4e gwf is ok. Take the hint.
our DR this mod is baad... I am 22k mod 5 GS I have gotten to 65 on live and its a good thing they gave us a ranged attack because in a heroic encounter with 5 people and a cleric I can barely get close enough to hit anything and even if I do when they do their aoe red area its the same every time. see red. run out of red, red attack goes off, fall over dead outside of red... and thats on the ones where I dont walk 3 steps, sprint kicks in and I snap back to the boss an THEN start sprinting...
yall just gonna take our damage resistance when you know we dont have a working dodge..... way to go devs
Hey, while doing that element daily where we will put the seed under the tree at the end. Are there anyone had watch that GWF NPC's encounter? They are far batter than our encounters.
Comments
Please, half the DPS came from the bugged feytouched. Now let's rephrase.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
In my experience, the overall community attitude on game forums, and in the game itself, tends to be a reflection of the way the game/forum is run.
I've done plenty of testing without Feytouched involved. It's the same song, different verse. A good GWF will be a DPS monster in Mod 6.
I'm not convinced. Can't blame me for being super pessimistic. The only correction I'll make with your statement is that "A good geared GWF will be a DPS monster".
With only one build viable now, you'll see so many bad Destroyers out there it'll be hilarious. It's like picking a needle out of a haystack. Low geared GWF's are 100% screwed.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
The QUEEN Of Gwf has posted. Read and weep mates.
Wot wot !? itz Lia knowles !
*rolls red carpet* xD
lol hello to you too stranger. we should run **** again!
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
I have one character for each class in the game, including a mediocre geared GWF I play around with from time to time, and it's the only character I can't use to roflstomp every piece of PVE content this game has to offer.
It's can be a struggle, and that makes it fun.
To be honest, I hope this patch brings all the classes down to their level, and that it doesn't punish GWF's too much on soloing dailies, hourly quests, etc.
EDIT: by "best", i don't mean most powerful.
Lol, indeed. But for now, ya'll gotta sit in the back of the short bus. While we HRs take over.
Well tbh under gear GWf are <font color="orange">HAMSTER</font>. But i came across some well geared ones that pack a punch. Like Lia Knowles and a few pvp'er gwf. As for them in PvE.. well beside a Cw. Gwf are #1 if geared/slotted right. But we will see in this upcomming mod how good they will be again.
Buh.
No, I don't blame you. It's fair to be skeptical. You don't know me and have no reason to trust my knowledge of the game.
But at least I can offer a bit more informed feedback than many others who are proclaiming doom and gloom despite having no actual experience testing out the new GWF changes. Time will tell if my assessment is accurate or not.
I've done my fair share in preview, and your point as a CW and NOT a gwf can be valid to an extent. ACT charts can't tell you how the GWF struggles or feels like squishy cotton or how awkward the new Blitz look-alike encounter feels and acts. The community is complaining for a reason, never forget that.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
It is great news. Prior, during unstoppable, GWFs would deal reduced damage with increased attack speed. Another way of saying it could have been: During Unstoppable, At-Wills now deal full damage.
Maybe if they just increase our At-will damage another 50-60% we can just be a left/right click Class and Slot 3 Defensive encounters. Lol... Seems to be the path thats being taken with all the nerfs to our solid encounters and buffs to at-will damage, all our at-wills should do aoe damage also , including T-rush and Sure strike, and screw target caps, mighty leap doesnt have one, neither should IBS or G fissure (speaking of fissure, wtf is that low dmg lol..) I mean look how big our sword is! lol. also punishing charge should be a lockon and should root/immobilise the hit enemy for 1 second. so we can land some of our glorious at-will hits.
Turn us into guts
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Went to Sharandar with my (in Mod5) 21K gwf. Met four redcaps. Not uncommon in Sharandar. In one second, my HP went down to 20% of its max value.
Devs, Temporary HP is no substitute of damage reduction. As Sprint is no substitute for Parry/riposte.
Devs, the Mod6 gwf is a fail.
Devs, Dnd 4e gwf is ok. Take the hint.
our DR this mod is baad... I am 22k mod 5 GS I have gotten to 65 on live and its a good thing they gave us a ranged attack because in a heroic encounter with 5 people and a cleric I can barely get close enough to hit anything and even if I do when they do their aoe red area its the same every time. see red. run out of red, red attack goes off, fall over dead outside of red... and thats on the ones where I dont walk 3 steps, sprint kicks in and I snap back to the boss an THEN start sprinting...
yall just gonna take our damage resistance when you know we dont have a working dodge..... way to go devs