Can you please move the leave group thing to options so we can't accidently leave a group when trying to greed roll on something or at least have some sort of confirmation when trying to leave group in an instance.
Maybe im confused..but before I can leave a group I have to hit the BACK button then the X to leave group.
If I should die on some far, far away battlefield
Know I answered the call
For a grand principle of freedom to yield.
My fervent prayer is that death
May not have been in vain
Fighting for peace and right for the world to attain
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finaldeath1689Member, Neverwinter Beta UsersPosts: 0Arc User
100% agree! I tweeted them about this but got no response. Done exactly the same thing on the final boss of a dungeon they might not think it's a problem but the situation gets worst when there's a random lag spike that occurs from time to time.
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finaldeath1689Member, Neverwinter Beta UsersPosts: 0Arc User
100% agree! I tweeted them about this but got no response. Done exactly the same thing on the final boss of a dungeon they might not think it's a problem but the situation gets worst when there's a random lag spike that occurs from time to time.
It is also a big issue when someone loots something mid fight and you wait till a safe time to roll on it and the thing goes away just as you press view then x so you quit out. I have luckily only had it happen to me once but that one time was enough for me to come here to make this thread about it.
This really needs to be changed. It is just way too easy to accidentally click out of a group, especially during all of the button-mashing that occurs during a big encounter. I've already had it happen multiple times at the end of long dungeon crawls and if you're with a random pickup group there's no way to get back in. This so far has been my single largest issue with the xbox1 implementation of this game.
This has happened to my wife and I several times each, in the Daily Dungeons, or Skirmishes, or just while were in a group with just our family. She, or I will all a sudden poof out o the group. Nothing like having to convince someone you arent <font color="orange">HAMSTER</font> with them and kicking them just for fun...... Please please please move this to the options, or more realistically/common add a confirmation for dropping group.
I understand your frustrations. I have not left a group because of it but a few friends have. A quick fix.. tell the group NOT TO PICK up loot during battles. I have done this a few times and it works
If I should die on some far, far away battlefield
Know I answered the call
For a grand principle of freedom to yield.
My fervent prayer is that death
May not have been in vain
Fighting for peace and right for the world to attain
0
finaldeath1689Member, Neverwinter Beta UsersPosts: 0Arc User
I understand your frustrations. I have not left a group because of it but a few friends have. A quick fix.. tell the group NOT TO PICK up loot during battles. I have done this a few times and it works
Telling does nothing i started yelling at people in my group earlier because they refused to stop looting stuff making it almost impossible to do anything with the constant flow of loot rolls the entire skirmish, blew through a dozen potions and did double the dmg as everyone else combined because all they cared about doing was looting instead of helping. But it also happens out of combat as well, had a lag spike earlier and the loot window didn't recognize the buttons where as the main hud did which resulted in me leaving the group and getting dropped from the skirmish.
Yet another issue i have been pretty annoyed by the last few days when it comes to the loot <font color="orange">HAMSTER</font> is that when trying to roll for loot once you complete a skirmish or dungeon when the scoreboard comes up you have to stop and close the scoreboard after every roll because it pops up along with the roll and dismissing the scoreboard doesn't work.
The point is that rolling and leaving the group SHOULD NOT be done by pressing the same buttons, don't care if i am looting in combat, out of combat or not looting at all, doesn't change the fact that having them both the same is the dumbest thing they did and the person who thought it up was dropped on his head a few too many times as a baby.
Is this an issue because people are waiting too long to push the "Greed" button? And then it's disappearing right before they hit "Greed"? What exactly is causing the issue other than them being the same button? How long does the Need/Greed/Pass screen stay up?
Had a bunch of Need/Greed last night but pretty much pushed the button as soon as it popped up and didn't leave any parties, but maybe it's because I am hitting the button so fast?
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atebitbradMember, Neverwinter Beta UsersPosts: 3Arc User
edited April 2015
Issue is it either lags for a split second before it registers you doing greed and you end up doing leave group. The other issue is people are in a hurry to get the giant loot box ui elements off the screen so they spam LB+X. And yet another issue is at a quick glance you mistake the loot roll result ui element for a new loot to roll on.
Easy fix would be place leave group in the start menu and scale the loot ui elements down and place just above action bar or off to the side.
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finaldeath1689Member, Neverwinter Beta UsersPosts: 0Arc User
edited April 2015
One of my accidental quits was the loot result thing as well. Said "1 of 2" and i thought it was 2 rolls in a row but instead it was just one roll and the result of a previous roll. There have been a couple times i caught myself before i hit x where the loot roll popup completely ignored the command and it went straight to the main ui.
Comments
Know I answered the call
For a grand principle of freedom to yield.
My fervent prayer is that death
May not have been in vain
Fighting for peace and right for the world to attain
Yes and greed rolling on items is also the back button then x.
It is also a big issue when someone loots something mid fight and you wait till a safe time to roll on it and the thing goes away just as you press view then x so you quit out. I have luckily only had it happen to me once but that one time was enough for me to come here to make this thread about it.
Never greeded again. Support, btw.
Know I answered the call
For a grand principle of freedom to yield.
My fervent prayer is that death
May not have been in vain
Fighting for peace and right for the world to attain
Telling does nothing i started yelling at people in my group earlier because they refused to stop looting stuff making it almost impossible to do anything with the constant flow of loot rolls the entire skirmish, blew through a dozen potions and did double the dmg as everyone else combined because all they cared about doing was looting instead of helping. But it also happens out of combat as well, had a lag spike earlier and the loot window didn't recognize the buttons where as the main hud did which resulted in me leaving the group and getting dropped from the skirmish.
Yet another issue i have been pretty annoyed by the last few days when it comes to the loot <font color="orange">HAMSTER</font> is that when trying to roll for loot once you complete a skirmish or dungeon when the scoreboard comes up you have to stop and close the scoreboard after every roll because it pops up along with the roll and dismissing the scoreboard doesn't work.
The point is that rolling and leaving the group SHOULD NOT be done by pressing the same buttons, don't care if i am looting in combat, out of combat or not looting at all, doesn't change the fact that having them both the same is the dumbest thing they did and the person who thought it up was dropped on his head a few too many times as a baby.
Had a bunch of Need/Greed last night but pretty much pushed the button as soon as it popped up and didn't leave any parties, but maybe it's because I am hitting the button so fast?
Easy fix would be place leave group in the start menu and scale the loot ui elements down and place just above action bar or off to the side.