where is the part where not understood that the cw Heal is the simbol of a situation that has become ridiculous, and not only what making the cw itself ridiculous?
pretty sure no1 understands anything you are saying...
How funny this is that there we have almost 40 pages about CWs who can be killed by every class during TRs enjoy their OP class for all module 5 and still will be op in mod 6
Regards for Neverwinte community d(^.^)b
Well to be fair, its the same 3-4 moronic posters who is behind half the posts in this thread, so not sure it counts really:)
Besides not sure the posters really agree whatever they want the CW's nerfed in pvp or pve, think for the most part they are just happy if they nerf something about the cw...
And the 4xCW 1xGF video from Mod 6 Gray Wolf Den only shows that if CW's attempt to do Mod 6 content playing in the style of Mod5 glass cannons, that they will struggle a lot and die often. That is all this shows.
Try it again with 1xGF, 1xMoF Oppressor CW, 1xSS Renegade CW, 1xTrapper HR and 1xFaithful DC. I bet you will have a much easier time.
This... I aint really sure why all the trolls here use that video as a referance on how OP the cw's are, i mean all it show is a group of toons dying over and over again, not sure what els to take from that one video??
It's funny to see all the dismissive posts being done by people who obviously have not read all the posts in the thread. Some of us have been quite clear.
1. PvE and PvP Storm Spell should not crit, just as Fire of the Gods and Deep Gash cannot crit. Conversely, let ALL procc'd damage crit. The rules should be universal for all classes, either procc'd damage can crit or not.
2. PvE and PvP Healing from Chaotic Growth needs to be toned down. Healing with a 50' radius rivaling that of Bastion of Health (DCs most powerful heal which has a small AoE). Posts defending this keep saying you can't rely on this, but multiple renegades and no ICD virtually ensures that this will proc.
3. PvP only - control should respect tenacity, or all cc in PvP should have reduced durations. It's ridiculous that a DC with 30 wisdom (+20% control resist) and tenacity from a purified black ice set should be perma-controlled by a single CW rotation and finished with ice knife. And before ppl start mentioning CC breaks DCs & HRs have none.
4. PvP mainly. I have no issue with CWs dealing damage, but some of damage needs to be reviewed. Icy Rays is still undodgeable (like Trapper roots) and has a base damage (as an encounter) higher than a DCs Hammer of Fate (a damage only daily). Disintegrate has also been problematic as far as damage on preview, but I'm not certain if it can be dodged.
If you have constructive feedback, that is welcome. A mature discussion so that all our classes are viable would be great. Everything else that just boil down to insults are just an additional reason why this player base has been dwindling and why this game will likely die.
P.S. Anyone complaining about Fire of the Gods damage - since this is based on weapon damage and crit chance has been severely reduced, this is not nearly as effective in Mod 6 as it was in Mod 5 in PvP due to the much higher HP pools and lower proc rate.
It's funny to see all the dismissive posts being done by people who obviously have not read all the posts in the thread. Some of us have been quite clear.
1. PvE and PvP Storm Spell should not crit, just as Fire of the Gods and Deep Gash cannot crit. Conversely, let ALL procc'd damage crit. The rules should be universal for all classes, either procc'd damage can crit or not.
2. PvE and PvP Healing from Chaotic Growth needs to be toned down. Healing with a 50' radius rivaling that of Bastion of Health (DCs most powerful heal which has a small AoE). Posts defending this keep saying you can't rely on this, but multiple renegades and no ICD virtually ensures that this will proc.
3. PvP only - control should respect tenacity, or all cc in PvP should have reduced durations. It's ridiculous that a DC with 30 wisdom (+20% control resist) and tenacity from a purified black ice set should be perma-controlled by a single CW rotation and finished with ice knife. And before ppl start mentioning CC breaks DCs & HRs have none.
4. PvP mainly. I have no issue with CWs dealing damage, but some of damage needs to be reviewed. Icy Rays is still undodgeable (like Trapper roots) and has a base damage (as an encounter) higher than a DCs Hammer of Fate (a damage only daily). Disintegrate has also been problematic as far as damage on preview, but I'm not certain if it can be dodged.
If you have constructive feedback, that is welcome. A mature discussion so that all our classes are viable would be great. Everything else that just boil down to insults are just an additional reason why this player base has been dwindling and why this game will likely die.
P.S. Anyone complaining about Fire of the Gods damage - since this is based on weapon damage and crit chance has been severely reduced, this is not nearly as effective in Mod 6 as it was in Mod 5 in PvP due to the much higher HP pools and lower proc rate.
Are you really saying that CW's are OP in pvp?? Now i am speechless...
Yes, in mod 6 CW are OP, because very high CC, many undodgeable attacks and imbalanced single-target damage + shield & storm spell. Ray of Frost == Ray of Death.
hmmm ... that is the moment that the arguments, proved being sterile, give way to jokes.
when the discussion at least back to the clichés I back.
No offense but i have read atleast 15 messages from you, and besides being close to impossible to understand, they are just hatefull bantering filled with crazy nerfs to cw's that makes no sense at all... While i dont agree with all the nerf rage surronding the cw's atm, atleast some of the other posters are reasonable about their demands.
Yes, in mod 6 CW are OP, because very high CC, many undodgeable attacks and imbalanced single-target damage + shield & storm spell. Ray of Frost == Ray of Death.
Fair enough, havent tried cw's in pvp mod 6 yet, so i might be mistaken, but this is the first i am hearing about this anyway. In mod 5 they aint even close to being OP.
false assumption. i do play everyclass except gf and sw with at least 18k gs.
the ones listed below are the pvp only those for which im more or less known
said so, requests still unchanged
Just because your characters are "Above 18k" doesn't mean you know anything about the class. Infact, I find that players that feel the need to share their GS to prove their worthiness are the least talented ones.
My CW is almost 21k GS, but you don't see me posting around about that. It's not in my signature. I don't need to talk about my legendaries. The gear doesn't make the player.
I don't quite understand why so many people get soooooo upset from the heal from Chaos Magic. I don't think anyone picked Renegade in Mod 4/5 because "OMG now my CW can heal!!!!" They picked it because the Renegade path overall was substantially buffed. The heal from Chaos Magic is a proc gated behind two layers of RNG (first the capstone has to proc, then you have 1/3 chance to get the heal proc). I suppose you can just spam Storm Pillar until you get the proc that you want, but I have never seen any CW just sit there spamming Storm Pillar because "OMG our team needs healz now!!!" They would be, you know, instead trying to control/kill the mobs that are hurting the team.
Incidentally CW is not the only DPS class that has group heals - HR's Oak Skin for example. Sure the heal is smaller but it is still "OMG DPS class has heals!!!!!!!!!!!!!!!"
This game is not based on a rigid class role structure. Every class has the capacity to do a little bit of everything. CWs and HRs have heal capabilities. GFs and DCs have DPS capabilities. TRs have CC capabilities. I think people need to realize this before getting totally outraged that a certain class doesn't fall within a person's rigid boundaries of what that class ought to be.
You'll note that next to no one complains about the HRs ability to heal via Oak Skin. The reason behind that is 1) It's tied to an encounter ability's cooldown. This means that outside of a trapper path who is able to proc swiftness of the fox on a large enough number of enemies to fully reset the cooldowns, it does actually have a fairly long down time. 2) It has to be slotted in as a power to be accessed. The CW has access to their heal passively and semi-reliably. 3) The amount healed is vastly different. Where Oak Skin heals for ~6k health over the 10 seconds on preview right now, the CW's heal is for 120k. And this is in a situation where both characters are BiS.
The only reason why someone could even consider Oak Skin to be on par with the CWs healing is if they included the second part of the encounter ability in it as well, namely Binding Shot. Of course, the main problem with doing so would be the comparison between 1/3rd of a CW's paragon feat, and a full encounter ability on a HR. As you can guess, that isn't exactly fair, especially since Binding Shot has been noted as being bugged and unfixed since module 2 (Does not apply strong roots properly).
No offense but i have read atleast 15 messages from you, and besides being close to impossible to understand, they are just hatefull bantering filled with crazy nerfs to cw's that makes no sense at all... While i dont agree with all the nerf rage surronding the cw's atm, atleast some of the other posters are reasonable about their demands.
is the day to use all pathetic strategies like admit arbitrarily some arguments to invalidate arbitrarily others (or arbitrarily the owner of this arguments?)
dont have statistical data backing them? i have 5 modules to support what i say. videos, exporadics act to other players and gamepedia definitions. what you have? your opinion. only your opinion....
oh, but my english is terrible. then, retroactively, the 5 modules, videos, act and Gamepedia dont have validity.
lets back here
"Control Wizards primarily focus on controlling the battlefield and dealing damage to a large number of creatures simultaneously. Because of the wizard's role as a controller, they possess more crowd control options than any other class. Their ability to deal high amounts of damage gives them the secondary role of striker. "
your damage should come to the "big cap", not big damage per target. the big acces to multiple targets, thanks to the controll HAMSTER, HAVE THE DAMAGE CONSEQUENCE.
rogues: primary dps/secundary controller
"A rogue is a martial class with primary role of attacker. This rogue build relies on deception to attack enemies - slipping out of shadows - to deadly effect. The Trickster's unique combination of skills sets up this Rogue build to have a secondary role of controller."
see the dam difference?
dont run. i say to you "cw should have far less damage in pve", you asked why and i show to you. my english dont have nothing about that.
No one is claiming that Oak Skin heals for the same amount as Chaos Magic. It doesn't.
But if the objection to the Chaos Magic healing is "DPS CLASSES SHOULDN'T HEAL", then where is the outrage about HR's Oak Skin healing?
If Chaos Magic healing were reduced to the level of Oak Skin healing, would people suddenly shut up about it? I have my doubts.
Actually, if Chaotic Growth was reduced to the level of Oak skin, people would be fine. As I pointed out earlier, it's the fact that is rivals a DC's most powerful heal with a far greater radius that is an issue.
0
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited March 2015
Control wizard excuse about disintegrate :FInally a damage encounter because control wizard had only control encounters.What?
master of flame : fanning the flame
spellstorm mage: sudden storm
Actually, if Chaotic Growth was reduced to the level of Oak skin, people would be fine. As I pointed out earlier, it's the fact that is rivals a DC's most powerful heal with a far greater radius that is an issue.
chaotic growth is random procs oak skin is encounter thanks.
chaotic fury you forgot about that?:P why no complain? 10% lifesteal chance to the pt? and 30% damage?
chaotic growth is random procs oak skin is encounter thanks.
Everyone is aware it is a random proc. Please read the previous 40 pages to understand the entire discussion. It's a power which can proc on "damage" with no internal cooldown, so it's proc rate is no as rare as you think, especially with multiple renegade cw's.
Should a proc heal have potentially better uptime and competitive healing as the DC's encounter Bastion of Health in your opinion? Bastion of Health has a very long base cooldown.
There's video in prior pages showing how consistent the healing was.
Just because your characters are "Above 18k" doesn't mean you know anything about the class. Infact, I find that players that feel the need to share their GS to prove their worthiness are the least talented ones.
My CW is almost 21k GS, but you don't see me posting around about that. It's not in my signature. I don't need to talk about my legendaries. The gear doesn't make the player.
I know... feats and class features make the player in this case
this derp with the most OP class in game needs to STFU
^^^^^^^^^^^^^^^^^^^^
His eagerness for rendering Storm Spell useless and his passive aggressive hate for CW's is hilarious and hypocritical when he mains a Hunter Ranger AND a Trickster Rogue.
I could write a best-selling novel regarding the bugs of these two classes combined.
Beta player
One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
I'm gonna have to let Zeb know at this point how badly this thread needs to be moderated, it's gotten so far out of hand, people are insulting eachother and posts aren't being deleted. Honestly, I'm probably guilty of it too, we've all gotten a little out of hand in this thread...
His eagerness for rendering Storm Spell useless and his passive aggressive hate for CW's is hilarious and hypocritical when he mains a Hunter Ranger AND a Trickster Rogue.
I could write a best-selling novel regarding the bugs of these two classes combined.
Comments
pretty sure no1 understands anything you are saying...
Well to be fair, its the same 3-4 moronic posters who is behind half the posts in this thread, so not sure it counts really:)
Besides not sure the posters really agree whatever they want the CW's nerfed in pvp or pve, think for the most part they are just happy if they nerf something about the cw...
This... I aint really sure why all the trolls here use that video as a referance on how OP the cw's are, i mean all it show is a group of toons dying over and over again, not sure what els to take from that one video??
hmmm ... that is the moment that the arguments, proved being sterile, give way to jokes.
when the discussion at least back to the clichés I back.
1. PvE and PvP Storm Spell should not crit, just as Fire of the Gods and Deep Gash cannot crit. Conversely, let ALL procc'd damage crit. The rules should be universal for all classes, either procc'd damage can crit or not.
2. PvE and PvP Healing from Chaotic Growth needs to be toned down. Healing with a 50' radius rivaling that of Bastion of Health (DCs most powerful heal which has a small AoE). Posts defending this keep saying you can't rely on this, but multiple renegades and no ICD virtually ensures that this will proc.
3. PvP only - control should respect tenacity, or all cc in PvP should have reduced durations. It's ridiculous that a DC with 30 wisdom (+20% control resist) and tenacity from a purified black ice set should be perma-controlled by a single CW rotation and finished with ice knife. And before ppl start mentioning CC breaks DCs & HRs have none.
4. PvP mainly. I have no issue with CWs dealing damage, but some of damage needs to be reviewed. Icy Rays is still undodgeable (like Trapper roots) and has a base damage (as an encounter) higher than a DCs Hammer of Fate (a damage only daily). Disintegrate has also been problematic as far as damage on preview, but I'm not certain if it can be dodged.
If you have constructive feedback, that is welcome. A mature discussion so that all our classes are viable would be great. Everything else that just boil down to insults are just an additional reason why this player base has been dwindling and why this game will likely die.
P.S. Anyone complaining about Fire of the Gods damage - since this is based on weapon damage and crit chance has been severely reduced, this is not nearly as effective in Mod 6 as it was in Mod 5 in PvP due to the much higher HP pools and lower proc rate.
Are you really saying that CW's are OP in pvp?? Now i am speechless...
No offense but i have read atleast 15 messages from you, and besides being close to impossible to understand, they are just hatefull bantering filled with crazy nerfs to cw's that makes no sense at all... While i dont agree with all the nerf rage surronding the cw's atm, atleast some of the other posters are reasonable about their demands.
Fair enough, havent tried cw's in pvp mod 6 yet, so i might be mistaken, but this is the first i am hearing about this anyway. In mod 5 they aint even close to being OP.
Just because your characters are "Above 18k" doesn't mean you know anything about the class. Infact, I find that players that feel the need to share their GS to prove their worthiness are the least talented ones.
My CW is almost 21k GS, but you don't see me posting around about that. It's not in my signature. I don't need to talk about my legendaries. The gear doesn't make the player.
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Thaumaturge's Time To Shine: A Complete Guide
You'll note that next to no one complains about the HRs ability to heal via Oak Skin. The reason behind that is 1) It's tied to an encounter ability's cooldown. This means that outside of a trapper path who is able to proc swiftness of the fox on a large enough number of enemies to fully reset the cooldowns, it does actually have a fairly long down time. 2) It has to be slotted in as a power to be accessed. The CW has access to their heal passively and semi-reliably. 3) The amount healed is vastly different. Where Oak Skin heals for ~6k health over the 10 seconds on preview right now, the CW's heal is for 120k. And this is in a situation where both characters are BiS.
The only reason why someone could even consider Oak Skin to be on par with the CWs healing is if they included the second part of the encounter ability in it as well, namely Binding Shot. Of course, the main problem with doing so would be the comparison between 1/3rd of a CW's paragon feat, and a full encounter ability on a HR. As you can guess, that isn't exactly fair, especially since Binding Shot has been noted as being bugged and unfixed since module 2 (Does not apply strong roots properly).
Complete:
- The Monk - http://nw-forum.perfectworld.com/showthread.php?865991-The-Monk-A-Relatively-Detailed-Proposal-for-a-New-Class
Under Work:
- The Primal Totemist
- The Wild Sorcerer
- The Summoning Binder
is the day to use all pathetic strategies like admit arbitrarily some arguments to invalidate arbitrarily others (or arbitrarily the owner of this arguments?)
first jokes, now this. you are so weak...
But if the objection to the Chaos Magic healing is "DPS CLASSES SHOULDN'T HEAL", then where is the outrage about HR's Oak Skin healing?
If Chaos Magic healing were reduced to the level of Oak Skin healing, would people suddenly shut up about it? I have my doubts.
No, he has a valid point, all of your posts are hard to read, have no statistical data backing them
|| Axios Guild Leader || Neverwinter Trade Forum Moderator || Infernal Paragons ||
Check out my foundry, titled "Akro's Gone Wacko", featuring our ex-CM Akromatik!: NW-DL8J7BY5T
Erza Moonstalker | Lara Moonstalker | Julie Marvell | Erza Moonhunter | Annie Hellangel | Jenn Moonstalker
Thaumaturge's Time To Shine: A Complete Guide
oh, but my english is terrible. then, retroactively, the 5 modules, videos, act and Gamepedia dont have validity.
lets back here
"Control Wizards primarily focus on controlling the battlefield and dealing damage to a large number of creatures simultaneously. Because of the wizard's role as a controller, they possess more crowd control options than any other class. Their ability to deal high amounts of damage gives them the secondary role of striker. "
your damage should come to the "big cap", not big damage per target. the big acces to multiple targets, thanks to the controll HAMSTER, HAVE THE DAMAGE CONSEQUENCE.
rogues: primary dps/secundary controller
"A rogue is a martial class with primary role of attacker. This rogue build relies on deception to attack enemies - slipping out of shadows - to deadly effect. The Trickster's unique combination of skills sets up this Rogue build to have a secondary role of controller."
see the dam difference?
dont run. i say to you "cw should have far less damage in pve", you asked why and i show to you. my english dont have nothing about that.
Actually, if Chaotic Growth was reduced to the level of Oak skin, people would be fine. As I pointed out earlier, it's the fact that is rivals a DC's most powerful heal with a far greater radius that is an issue.
master of flame : fanning the flame
spellstorm mage: sudden storm
chaotic growth is random procs oak skin is encounter thanks.
chaotic fury you forgot about that?:P why no complain? 10% lifesteal chance to the pt? and 30% damage?
Everyone is aware it is a random proc. Please read the previous 40 pages to understand the entire discussion. It's a power which can proc on "damage" with no internal cooldown, so it's proc rate is no as rare as you think, especially with multiple renegade cw's.
Should a proc heal have potentially better uptime and competitive healing as the DC's encounter Bastion of Health in your opinion? Bastion of Health has a very long base cooldown.
There's video in prior pages showing how consistent the healing was.
this entire thread was answered in post #3.
it doesnt even have ANYTHING to do with preview server
mods lock & delete please.
Im starting to believe college athletics fans are more sensible than DND mmorpg fans.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
I know... feats and class features make the player in this case
CW supporters:
CW ̶h̶̶a̶̶t̶̶e̶̶r̶̶s̶ opposition:
*pours one out for the 42nd page of this ama-za-zing thread*
:cool:
Everybody shut down your computers and do this, then come back here.
this derp with the most OP PVP classes in game needs to STFU
^^^^^^^^^^^^^^^^^^^^
His eagerness for rendering Storm Spell useless and his passive aggressive hate for CW's is hilarious and hypocritical when he mains a Hunter Ranger AND a Trickster Rogue.
I could write a best-selling novel regarding the bugs of these two classes combined.
One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
|| Axios Guild Leader || Neverwinter Trade Forum Moderator || Infernal Paragons ||
Check out my foundry, titled "Akro's Gone Wacko", featuring our ex-CM Akromatik!: NW-DL8J7BY5T
Erza Moonstalker | Lara Moonstalker | Julie Marvell | Erza Moonhunter | Annie Hellangel | Jenn Moonstalker
Thaumaturge's Time To Shine: A Complete Guide
Haha so much this:)