test content
What is the Arc Client?
Install Arc

New enchantments- Transcendent Negation Enchantment

obsydian666obsydian666 Member Posts: 329 Arc User
edited March 2015 in PvE Discussion
So...Plan was more or less like that...rework enchantments becouse some of them were just weak and unplayable like negation enchant. But now:
Armor Enhancement Slot: When receiving damage each hit stacks a 3% increase to your damage resistance, a 1% increase to incoming healing and a 1% increase too recovery for 9 seconds. This effect can stack a maximum of 10 times.

Your armor is a bastion of ancient power and will sometimes erupt, shielding you from your foes.

Sorry but for me this is OP as hell. Why another op things are created in place of "balance all enchantments". This same thing about terror enchantmen- welcome free cocatrice in domination- open PvP world is already empty becouse of this. Why is that so?
Post edited by obsydian666 on

Comments

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    So...Plan was more or less like that...rework enchantments becouse some of them were just weak and unplayable like negation enchant. But now:
    Armor Enhancement Slot: When receiving damage each hit stacks a 3% increase to your damage resistance, a 1% increase to incoming healing and a 1% increase too recovery for 9 seconds. This effect can stack a maximum of 10 times.

    Your armor is a bastion of ancient power and will sometimes erupt, shielding you from your foes.

    Sorry but for me this is OP as hell. Why another op things are created in place of "balance all enchantments". This same thing about terror enchantmen- welcome free cocatrice in domination- open PvP world is already empty becouse of this. Why is that so?

    agreed, its clearly overpowered. i already expressed my concerns in a thread and asked for buffs for HP based enchants like barkshield to work on % of hp
  • edited March 2015
    This content has been removed.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    teribad15 wrote: »
    this enchant is probly to make up for huge DR loss in m6 i dont see any problem with this.

    it would not be a problem, all enchants should have big impact.
    this just has 20x more impact then others and since the whole rework is based on making them all useful, lets change things in time
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited March 2015
    It doesn't seem out of line for what it should be capable of doing. The problem is all of the rest of them are still very lackluster in comparison.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    godlysoul2 wrote: »
    It doesn't seem out of line for what it should be capable of doing. The problem is all of the rest of them are still very lackluster in comparison.

    indeed is where every enchant should be but if it cannot, this shouldnt too
  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited March 2015
    teribad15 wrote: »
    this enchant is probly to make up for huge DR loss in m6 i dont see any problem with this.

    Like i said, all of enchantments should be viable for players and please compare for example:

    Transcendent Barkshield Enchantment
    Armor Enhancement Slot: Every 6 seconds your armor receives a charge of Bolstered Bark up to a maximum of 4 charges.
    When you have one charge of Bolstered Bark your armor absorbs 836 damage.
    When you have two charges of Bolstered Bark your armor absorbs 1,672 damage.
    When you have three charges of Bolstered Bark your armor absorbs 2,508 damage.
    When you have four charges of Bolstered Bark your armor absorbs 3,345 damage.
    Whenever someone attempts to deal damage to you one charge of Bolstered Bark is consumed

    or

    Transcendent Soulforged Enchantment

    Armor Enhancement Slot: When you fall in combat your Soulforged armor will resurrect you and heal you for 6,132 and 1,301 every second for 3 seconds. When you are resurrected you do damage to any foes nearby and gain a 3 sec CC immunity. This effect can only trigger once every 75 seconds.

    Your armor defies even death, preventing all incoming damage for a short time when you are in dire need.

    Enchantment

    3,5k dmg from barkshield? soulforged every 75 second?

    Now look at negaton - it will stack very very fast and after 10 stack you have 30% DR 10% recovery and 10% incomming healing. This is balance? For me it is fake and standard Cryptick's freak - make a few things OP in module for example ike Emblem in mod 3.
  • edited March 2015
    This content has been removed.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    ...well, from what I gather, in Mod 6 PvE after two or three hits you're hamburger, what good does all that DR do you then.

    PvP? well, there it maybe does deserve some rebalancing... :^)
  • edited March 2015
    This content has been removed.
  • charmagmacharmagma Member Posts: 144 Arc User
    edited March 2015
    The problem with this enchant is it nerfs the weak classes that require a lot of hits and does little in the way of the OP classes. 3% DR per hit? Think one-shot OP TR is gonna have a problem with an extra 3% DR? No. But SW that has to stack hits will when they suddenly are working against 30% DR. The rich get richer and the poor get poorer.
  • edited March 2015
    This content has been removed.
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited March 2015
    teribad15 wrote: »
    the enchat is fine for pvp we need some incrase in survaviblity after all that power creep mod 6 brings i have no idea why ppls complain about having more survaviblity in pvp when its needed.

    Because the method of survivability is proliferated as a passive stat, instead of giving active defense opportunities -- which is a true-blue way of patching things up for the temporary, instead of truly fixing a problem.

    For instance, assume there's a situation where class A deal way too much damage by using a certain OP combination of X + Y + Z methods. To this problem, a real fix involves a redesign of X, Y and Z so either it becomes much more difficult to XYZ, or remove the overly powerful mutual synergies XYZ creates. Instead, the patchup method simply straight-up. nerfs the damage of XYZ.

    Temporarily, that would seem to have effect, but then creates a multitude of more problems usually.


    Same deal here. Is it beneficial to most classes? Yes, it would be, until some classes that are already impossible to kill -- such as DCs, get their hands on it, in which case (at least in PvP) the net effects become negative. The overall 'harm' of having indestructible DCs, would ultimately greatly outweight whatever benefits individual players receive from it. Those who've seen how just bullcrap DCs can get in cooperative PvP matches would know what I'm saying.

    So it's basically a classic example of 'seeing the tree, but not the forest'. You need to think bigger.
  • edited March 2015
    This content has been removed.
  • charmagmacharmagma Member Posts: 144 Arc User
    edited March 2015
    This enchant would make sense if it worked like barkshield and started out at X% DR then got knocked down after attacks, make it a stoneskin type enchant. Although about the DC problem, they're already immortal, so this won't have any effect on them tbh sad.
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited March 2015
    Depending on how bad arm pen suppression is and the damage at 70 is, I don't see it being a problem from a standpoint of making certain classes too tanky seeing as regen being cut out would already have a massive effect.
  • edited March 2015
    This content has been removed.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    teribad15 wrote: »
    exacly and the enchant fully stacked just put you back at the DR you lost due to stat curves but ofc again ppls dont get the point.

    at this point we should ask for lifedrinker to give back 30% lifesteal or bronzewood to give me back my 95% damage multiplier.
    the enchant if not overpowered is 100% over shadowing the others which is no good.
  • edited March 2015
    This content has been removed.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    teribad15 wrote: »
    lifedrinker just got reworked again and its better than live version but ofc lets talk w,o testing.
    so gimme a vorpal with 30% more critial chance, come on you got the point.
    bronzewood is not giving 95% bonus damage because power curve got nerfed
  • edited March 2015
    This content has been removed.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    teribad15 did you buy a negation perhaps?
    we are not asking necessarily for a nerf but other armor enchants need much much love
  • edited March 2015
    This content has been removed.
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited March 2015
    So...Plan was more or less like that...rework enchantments becouse some of them were just weak and unplayable like negation enchant. But now:
    Armor Enhancement Slot: When receiving damage each hit stacks a 3% increase to your damage resistance, a 1% increase to incoming healing and a 1% increase too recovery for 9 seconds. This effect can stack a maximum of 10 times.

    Your armor is a bastion of ancient power and will sometimes erupt, shielding you from your foes.

    Sorry but for me this is OP as hell. Why another op things are created in place of "balance all enchantments". This same thing about terror enchantmen- welcome free cocatrice in domination- open PvP world is already empty becouse of this. Why is that so?

    The best armor enchant is clearly T.SF rase you from dead heal you deal aoe reflect dmg and on top of this give you 3 sec immune to cc every 75 sec OMFG .
    4 in 1
    If you want somthing to nerf nerf SF it too OP.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • stah01stah01 Member Posts: 540 Arc User
    edited March 2015
    Last time I tested I believe TSF was only raising you with base HP.. which is too little considering the level 70 HP Changes. It may need to scale to a percentage of max HP. This may have changed but that was the problem about 2 weeks ago. A few others need some love too.
    GShBCGl.jpg
Sign In or Register to comment.