Hello all, I need advice about my cw. I want a dps character in pve. I want to hit hard. I don't do pvp. Can you help me which stats to improve and which stats of my are suplus? Especially I want to hit hard on dragons and those adds in Tiamat.
CW - SPELLSTORM MAGE - MALE THIEFLINGCompanion: Black Dragon Ioun Stone (newly bought so has no much effect now)
Weapon Enchant: Vorpal
Armor Enchant: Lesser soulforged
Other enchants: All level 7
My Stats:
Comments
http://nw-forum.perfectworld.com/showthread.php?819531-Spellstorm-Renegade-Guide-Death-is-the-Best-Crowd-Control
But stat-wise, I would drop about 1000-1500 crit, and 500-600 armor penetration and add more power to your mix. I'm going to assume right now you're wearing something like the Draconic Templar gear?
Yes I am wearing Draconic Templar gear. I have other sets too. Also my artifact equipments are all blue.
I run around with 11k power, 3.2k crit, 2.5k Armor Penetration.
Also, If you're truly looking to maximize DPS do the following:
-wear High Vizier armor
-use the right rotation of spells (I prefer Steal Time, CoI (tabbed), Icy Terrain, Sudden Storm. Usually in that order, but not always)
-use Storm Spell as one passive and either Chilling Presence or Eye of the Storm as the other passive
-Get DPS boosting companions (Epic Wild Hunt Rider, Epic Erinyes of Belial, Epic Blink Dog, and Galeb Dhur are my preference)
-Get a DC artifact, level it up, then use it frequently to spam Oppressive Force.
-Upgrade your enchantment to Perfect Vorpal
Then you'll run around squishing enemies like grapes.
Another alternative is to wear the regular Draconic Armor. The Templar version is way overstacked on Armor Pen, and the 4 piece set bonus is pretty trashy. At least the 4 piece on the Draconic Armor works as advertised and is a nice buff for the group.
But ultimately, you want to gear up around the HV set, if you're trying to be the most "blow it uppest" of them all.
HV won't necessarily move you up on the paingiver list, but it will up your dps drastically & that of your teammates.
Blink Dog won't likely move you up on the paingiver list, but it generates great damage against the tough mobs that matter. (due to trash kills not necessarily having CA when they die so fast)
Personally I think Renegade is hands down the top dps tree right now, but Thaum is very close when its in a team with a Renegade (due to rene group buffs).
Like said above, power is your friend, and the current diminishing returns for crit make it expensive to stack. Armor pen caps out at 24% for PVE, and you should be fine at 22%. Any crit you can get from Charisma is a great benefit, and you can up your stats by 2 with fire buff & heroic potions if needed.
Also, lifesteal is amazing on a CW, but no idea how good it will be with Mod 6.
Also, Also, I would suggest trying to get your recovery to 3000. If your very selective in your encounter use then it could be a low priority, but recharge reductions add up to significant dps increases.
And another thought, you will always want to use COI & Icy Terrain at all times for storm spell procs (even single target).
Also which powers are best during dragon fights?
You will still do more DPS in the long-run because of HV's set bonus
Sounds about right
But 1 High Vizier stack on an enemy means they take 10% more damage from all sources. 2 means 20% more. 3 is 30% more. It caps at 30%.
Icy Terrain applies 1 stack to all enemies it hits.
Entangling Force applies 1 stack.
Chill Strike adds 2 stacks, 3 if on tab.
Shard of the Endless Avalanche applies 1 stack.
Steal Time applies 3 stacks instantly - which also serves as a 30% damage buff for Steal time.
Basically, start an encounter out with Steal Time and enemies will melt shortly thereafter.
My personal preference for single target dragon fights in COI, IcyTerrain, StealTime, ROE, IceKnife.
If your SS Renegade StormSpell & Chilling Presence or StormSpell & EoTS as Thaum for the class abilities.
Will this still be true in Mod 6?
Right now, I'm hesitant to really theory craft anything out until I see what's actually going to go Live.
Yeah. Same here even if I'm not good at writting guide.
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No, it's not.
The damage inflicted by the terror enchantment is minimal. It will be 1-2% of your outgoing DPS. Additionally, Terror Enchantment provides up to a 4% debuff on enemies. It has a short duration. That is very much inferior to Plague Fire, which provides 9% debuff (or 18% if you know how to do it right). It is also very much inferior to a Perfect Vorpal which can be a 15-20% DPS boost.
Ideally, group composition will dictate which enchantments are used--where low DPS classes have Greater Plague Fire and Terror Enchantments and the DPS classes have Perfect Vorpals.