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Min / maxing module 4 and 5

ezbeats1ezbeats1 Member Posts: 10 Arc User
Hi,
I am a future xbox player, and poster in their forums, but seems you all may have better info on my subject matter. I'm looking to make 2 characters, 1 a pvper and another a pver. I for sure want to play a healer. From what reading I've gathered seems a devoted cleric for pve healing and a rogue for pvping. The xbox starts at module 4.

What would you all recommend for a healer centric player and an off pvp spec? Is a devoted cleric viable for pvp and pve healing? Is there a way to switch you talents or encounters easily?

I'm an ex World of Warcraft player, you could use 1 character with 2 talent sets to play a pvp and pve style. Is that possible in Neverwinter? Anyone with input or are 2 characters required to min / max a pvp and pve style of play?

Anyone with a quick rundown on good or the best race class combos for say cleric, wizard, and rogue? ( such as generally human rogues are the strongest because of X stat while dragon born rogues generally are at a handicap, just an example of what I'm looking for, I don't actually know)


Thanks for any input on the subject matter!
Post edited by ezbeats1 on

Comments

  • loboguildloboguild Member Posts: 2,371 Arc User
    edited February 2015
    I understand they start at Mod 4 content, but are they also actually start with Mod 4 balance?

    Anyway, you're kind of one Mod too early for your DC/TR combo. Both classes will get a pretty hefty balancing upgrade to OPness in Mod 5. In Mod 4 you want to play your DC as a buffer (Anointed Champion Paragon/High Prophet Armor Set/feated Blessing of Battle/Linked Spirit/max power). It's pretty efficient and you can carry that build all the way through Mod 5 as well and get a nice DPS upgrade along the way. I'd go with Drow as race, because they have that racial debuff which fits the build.
    Might sound strange coming from WoW, but do not play the DC as a healer... it's not needed.

    For PVP, Halfing Combat Pathfinder HR was king in Mod 4. They had everything: High deflect, high piercing damage, high everything. Have fun! Also Trapper, but they weren't as popular back than iirc. Everybody is Trapper now, though. Many players switched to Dragonborn, because that incoming healing racial + moar power and crit is just BiS.

    If you insist on a rogue go ahead, they were perma-stealthed node holders, but more annoying than really strong in PVP.

    For a CW I'd go Dragonborn or Tiefling.
  • ezbeats1ezbeats1 Member Posts: 10 Arc User
    edited February 2015
    Thanks for the info. Good straight forward info there.

    Question; is there a way to switch between a pvp and pve play style for your characters in neverwinter? Or each time to switch it costs zen aka real money possibly? It'd be nice to be able to switch between a pvp and pve style daily without having it spend / cost much. What is neverwinters way of handling this?
  • frishterfrishter Member Posts: 3,522 Arc User
    edited February 2015
    Just so you know min-maxing is very, very costly. If the changes of mod 6 go live for example and the current coal ward cost isn't reduced from $10, then you're looking at $630 for a weapon/armour enchantment each just in coal wards. That's ignoring the cost of the refining interface on artifacts and rank 12s. Of course that's all on preview and subject to change, but it still costs many hundreds at the very least to max a character out. Possibly over a grand. I'd also say it was unrealistic to farm it unless there's big changes.

    As for specs, you can only have the 1. You can swap gear and skills manually fine enough, I'm not sure if it'd be more annoying on console. As for feats, you'll want to spec for what's important for you or something that works well for both rather than optimised for either specifically (unless it happened to work out the same). Some people had multiple characters to be optimised for each individually, but again, that has become extremely expensive to do.

    For races I'd be tempted to make a sun elf cw, but I used a tiefling since before new races came. Halfing is a popular choice in general for pvp for the cc reduction. Something I've seen pvp gwfs, trs and dcs be in particular. Then again that was mostly when classes had more survivability in pvp.

    If you do consider spending money on them, I'd first wait and see if you think they deserve it. Personally I don't since there's been a lot of issues they've ignored, but you have to make your own financial choices. For example, past that not great ladder system, for many months people could kick players in their pvp to get no penalty for losing or so that when they win, their team-mates don't go up in rank to artificially inflate themselves. Not only that, but if you were kicked, you can't queue for anything for 30mins. This is one of a lot of issues that have been ignored and should really have been fixed.
  • query523query523 Member Posts: 1,515 Arc User
    edited February 2015
    Mod4/5 you want a CW PVE and a TR PVP. Lobo is somewhat correct about combat HRs in Mod4 but if Cryptic is going to move you up to Mod6 A practiced PVP TR will become really OP and suffers little in Mod4/5 by comparison. Honestly Mod5 a Trapper HR is better than a CW but only marginally so you get more longevity out of the CW. And Mod6 the CW has better Crit due to feats. There is a sort of nerf-buff cycle in NWO so if you want longevity and a toon for each kind of play the general rule is that regardless CWs will be OP in PVE and TRs will be OP in PVP. Certain FOTW builds will excell above them. But overall that hard-and-fast rule will hold true.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited February 2015
    ezbeats1 wrote: »
    What is neverwinters way of handling this?

    Well... it does not handle it. You either spec and gear a toon for PVE or PVP, because on most classes you need different feat and ability score setups and the only way to do that is buy a full respec for 300 ZEN from the store. Nobody respecs for that particular purpose.

    Generally, a PVP toon has a vastly higher chance to succeed in PVE than the other way round, especially since everybody is looking to max DPS in PVP nowadays as well. But if you want to truly min/max than you need different toons for both game types.
  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited February 2015
    The PvP of Neverwinter is a lot of fun, I'll admit to that, however its very limited. You may not want to worry about a full "pvp only" character because of that. Basically all you have are 2 maps of the same domination battleground (think arathi basin, but only 3 nodes instead of 5) and 2 open world pvp zones (part of icewind dale) which are completely dead usually.

    PVE has always held my interest in this game though, and its very casual friendly. This means you don't have to spend a dime of real money and you can still compete in pve.
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  • lucifron44lucifron44 Member Posts: 417 Arc User
    edited February 2015
    ezbeats1 wrote: »
    a devoted cleric for pve healing and a rogue for pvping.

    Rogue for pvp, that's crystal clear. No one would enter a pvp with another class. Now for the pve healing, it's not that clear. While Cleric is the obvious healing char in DnD and in most MMORPGS, NWO's Cleric went further and further from a healing class as time went by. You may consider a SW instead.
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  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited February 2015
    frishter wrote: »
    Just so you know min-maxing is very, very costly. If the changes of mod 6 go live for example and the current coal ward cost isn't reduced from $10, then you're looking at $630 for a weapon/armour enchantment each just in coal wards. That's ignoring the cost of the refining interface on artifacts and rank 12s. Of course that's all on preview and subject to change, but it still costs many hundreds at the very least to max a character out. Possibly over a grand. I'd also say it was unrealistic to farm it unless there's big changes.

    Money isn't required to do this, only virtual currency. This is Xbox though. It will ne a new economy. That should give the chance for people who get in there fast and learn the game to become wealthy before it reaches a state similar to the PC version. Unfortunately though, I believe what will end up happening is it will be the PC users that already know the game will head in being able to control the market, leaving people starting Xbox at the same time without experience at a disadvantage. They still have an opportunity though.
  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited February 2015
    min/maxing is not "maxing out a toon".

    Min/maxing is maxing out a toon for a given investment of time and resources.

    For example, you can play 1 day a week with no cash and min/max or you can play 1 day a week and build for fun. Min/Maxing refers to how you make decisions, and not how much you invest.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited February 2015
    godlysoul2 wrote: »
    Money isn't required to do this, only virtual currency. This is Xbox though. It will ne a new economy. That should give the chance for people who get in there fast and learn the game to become wealthy before it reaches a state similar to the PC version. Unfortunately though, I believe what will end up happening is it will be the PC users that already know the game will head in being able to control the market, leaving people starting Xbox at the same time without experience at a disadvantage. They still have an opportunity though.

    The way I see it, the ones who are older and built up wealth are more or less the only ones who can afford the best stuff. The thing with the xbox version is that there's no 100k coal wards, no cheap res stone stacks, maybe not even cheap rank 4 stacks, and no time where CN will be farmable since it will still not be BiS.
    qutsemnie wrote: »
    min/maxing is not "maxing out a toon".

    Min/maxing is maxing out a toon for a given investment of time and resources.

    For example, you can play 1 day a week with no cash and min/max or you can play 1 day a week and build for fun. Min/Maxing refers to how you make decisions, and not how much you invest.
    Sorry I did misuse the term, but it's still important to note.
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