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The long-awaited weapon and armor enchantment rework

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  • sabre10sabre10 Member, NW M9 Playtest Posts: 340 Arc User
    edited February 2015
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    Civil Anarchy Officer
    Fabled Alliance
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited February 2015
    look at bilethorn !!!!!!
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited February 2015
    morenthar wrote: »
    Big question:

    Do you still need an enchantment of the same type to go from 1-10 on enchantment levels or was that removed?

    still the same
  • hmdq#4491 hmdq Member Posts: 508 Arc User
    edited February 2015
    THIS is a big paywall between payers and freplayers lol
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  • loboguildloboguild Member Posts: 2,371 Arc User
    edited February 2015
    Why does Radiant give more stat points than the other enchants?

    Radiant already are superior to everything else, especialy in defensive slots...
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    edited February 2015
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited February 2015
    rayrdan rayrdan rayrdan

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  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    edited February 2015
    Frost
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    Terror
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    Plague
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    Rimuru?
    Dead 🔪
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited February 2015
    i want to see holyavenger
  • warpetwarpet Member Posts: 1,969 Arc User
    edited February 2015
    think ppl will still use only vorpal, plauge and terror weapon enchants as they do now other enchants did not get good enough buff to be better or close as good as them
  • ndiovndiov Member Posts: 71 Arc User
    edited February 2015
    With lifesteal changes think lifedrinker will be better? Or is %weapon damage too small?
  • nathyielnathyiel Member, NW M9 Playtest Posts: 340 Arc User
    edited February 2015
    I think there will be still be an huge disparity in Weapon enchantment.
    We will have 2 categories:
    • debuff
    • damage


    I don't know how they will be balanced but now it isn't. But for me, Defence reduction will be better than any damage until those damage hit like some Encounter power, in most of the case. Additional effect on Flaming or Lightning are a good things but I fear that they end-up being as good than some At-will, if not better.

    After that, some of the change are interesting but might result to some strange situation. The AOE on Flaming can be triggered on each mob that have it. It can lead to some cataclysmic explosion. I suppose the explosion is capped at 5 targets or something like that.

    My last thought is for Frost enchant.
    The PvE clarification is good as it make it useful for control class but I'm doubtful about the deflection debuff. It will be very effective against some class in PvP. But in PvE, how will it work ?

    And finally, the ICD.
    Some enchant have clear ICD ("last 4s cannot be applied more than once every 20s") while other don't (Terror, etc). A clarification is really needed here. It could help a lot the balance between debuff effect and damage effect.
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  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    edited February 2015
    Tenebrous, rank 12 = 5% in tooltip.
    Rimuru?
    Dead 🔪
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  • dreamhuntressxdreamhuntressx Member Posts: 453 Arc User
    edited February 2015
    It would be nice if they removed the need of a second enchantment to upgrade in all levels (rank 1 to 10 and lesser to perfect), making it so one would need only marks and wards to upgrade such enchantment. It would reduce the gap between powers (the haves and have-nots) and turning the game a bit less grindy.
    Leanan Sidhe (not "The Dresde Files" fairy!) - NW Legit Channel Moderator
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  • sndxdeadxshootsndxdeadxshoot Member Posts: 21 Arc User
    edited February 2015
    ghoulz66 wrote: »
    I only have 2 greater plague fire and a perfect lightning. I can't keep up with all this. The blue artifact belts and necks are doing enough damage to my sanity. I honestly don't feel like playing this anymore.

    Please mail me your enchants if you plan on quitting.
  • s1lv3rdrgnforums1lv3rdrgnforum Member, NW M9 Playtest Posts: 264 Arc User
    edited February 2015
    Frost needs to be re-written. On one hand it says "with every swing" on the other it says "can only proc every 20 seconds"...
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  • caexarcaexar Member Posts: 355 Arc User
    edited February 2015
    Frost needs to be re-written. On one hand it says "with every swing" on the other it says "can only proc every 20 seconds"...

    Alls I can say is with the lifesteal change and now the enhancement pass I'm glad I picked up a perfect terror and perfect life drinker for my vorpal.
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
  • burndburnd Member Posts: 0 Arc User
    edited February 2015
    elaborate on negation please do you mean it no longer has an icd and the procs stack?
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited February 2015
    Frost needs to be re-written. On one hand it says "with every swing" on the other it says "can only proc every 20 seconds"...

    I believe it means you do the extra damage on every swing. But only can only proc the deflection reduction every 20 seconds.
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited February 2015
    ndiov wrote: »
    With lifesteal changes think lifedrinker will be better? Or is %weapon damage too small?
    It would have been useful, but they just made it useless by removing the healing.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited February 2015
    WOW. There are going to be a whole lot of people in Sharandar farming terror shards (which isn't all that bad, perhaps, it's by far my favorite place).

    Poor Grimak! He doesn't stand a chance.
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  • caexarcaexar Member Posts: 355 Arc User
    edited February 2015
    hustin1 wrote: »
    WOW. There are going to be a whole lot of people in Sharandar farming terror shards (which isn't all that bad, perhaps, it's by far my favorite place).

    Poor Grimak! He doesn't stand a chance.

    Yeah this completely knocks Vorpal off of the top as the best for all classes enchant since the new stat curve reduces crit %. I like it, finally some balance to the enchants.
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited February 2015
    40% defense will be roughly an 8% dmg boost. GPF was already offering that. The power reduction - I wonder the impact in PVE, do mobs have power? Or will this be a 10% dmg debuff?

    So Im not sure when Terror overtakes vorpal since vorpal will also have a defense reduction as well though probably not 40%.

    The necro damage is good too. Ill just estimate this is a 10%-12% overall dps boost. Vorpal is about a 28.5% dmg boost on crits so youll need ABOUT 40-42% crit to breakeven.

    For a class like GF terror will be BIS. For a TR I dont know.
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited February 2015
    ayroux wrote: »
    40% defense will be roughly an 8% dmg boost. GPF was already offering that. The power reduction - I wonder the impact in PVE, do mobs have power? Or will this be a 10% dmg debuff?

    So Im not sure when Terror overtakes vorpal since vorpal will also have a defense reduction as well though probably not 40%.

    The necro damage is good too. Ill just estimate this is a 10%-12% overall dps boost. Vorpal is about a 28.5% dmg boost on crits so youll need ABOUT 40-42% crit to breakeven.

    For a class like GF terror will be BIS. For a TR I dont know.

    I would imagine TR is no contest with 100% crit potential and people running around without regen & pots, but we will see. (Particularly for dailies with how fast they can get up.) I imagine scoundrel will be a much more viable and pursued path due to not needing nearly as much burst damage while gaining so much control as well as the ability to attack more from stealth though too
  • caexarcaexar Member Posts: 355 Arc User
    edited February 2015
    ayroux wrote: »
    40% defense will be roughly an 8% dmg boost. GPF was already offering that. The power reduction - I wonder the impact in PVE, do mobs have power? Or will this be a 10% dmg debuff?

    So Im not sure when Terror overtakes vorpal since vorpal will also have a defense reduction as well though probably not 40%.

    The necro damage is good too. Ill just estimate this is a 10%-12% overall dps boost. Vorpal is about a 28.5% dmg boost on crits so youll need ABOUT 40-42% crit to breakeven.

    For a class like GF terror will be BIS. For a TR I dont know.

    Vorpal will always be BIS for TR as long as they can guarantee crits as often as they do. Let me correct that. Vorpal will always be BIS for saboteur TR's because they can crit almost at will thanks to stealth bursting. For virtually any other class or build type though I don't think Vorpal will stand very much above, if at all, in comparison to the new enchants. Maybe crit based CW's using Eye of the Storm would be BIS vorp, but for anything else I really think the other options are just as attractive.
    In short, Vorpal just got some very serious competition for all but a select few builds.
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
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