test content
What is the Arc Client?
Install Arc

thinking of respeccing my hr.

blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
edited February 2015 in The Wilds
so i played a trapper for a long time. its really fun. but i was considering respeccing to a melee or archer. which do you reccomend with mod 6 comeing up and why. and also i respecced to trapper in preview and it seemed to suck damagewise is that just me what encounters should i be using?thanks
Post edited by blackxxwolf3 on

Comments

  • utuwerutuwer Member Posts: 393 Arc User
    edited February 2015
    On preview, everyone is forced to lvl 70 so that your stats, including your damage regardless of builds, will drop significantly.

    Back to your question, Let see the options for Archery and Combat:

    Archery ever since HR's release is not quite up there. The damage is ok but lack of survivability. But the new feats might be the game changer for Archery. The new "longshot" feat might make Archery's damage skyrocket, as crit hit will deal extra 100% weapon damage, 300% with encounters, and 500% with daily. Also, 'Hasty retreat' will let you kite mobs much easier.

    Combat is still competent but its new feats are quite silly. 'Lucky blades' gives AP bonus upon crit/deflect, which is kind of meh. The 'Gambit' is a double edges blade, losing 10% crit chance is very very nasty, especially with the new stat curve after 60. On preview, my HR's crit is reduced from 34% to 24%. Adding the new combat feat, it is 14%, which is plainly terrible. Of course, if you somehow manage to offset the new stat curve with lvl 70 gears, then this feat will make you a beast.

    So as for now, Archery seems to be a better choice.
    You say 4v5 is impossible? Cool story bro.
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited February 2015
    For PvE...

    I find combat to be a lot of fun. I play as stormwarden.

    Survivability is sky high plus you can tank and spank everything. You get in the face of everything but it's not just all melee. A good combat HR will use their ranged skills as well in a full rotation. DPS is adequate. Could be better but if you play right, you can pull good numbers.

    With the RG set, combat is pretty fast and furious, pretty much also swapping through encounters and at-wills to use the flurry (capstone). Without the RG set, the rotation is much slower but sometimes RG cooldowns are so fast, you don't get full use out of the flurry procs. However with personal testing a couple months ago, RG still provided higher DPS vs corrupted BI with only one dragon enchant and greater corrupt BI enchant. However I've read that 2x red dragon enchants is complete win (short combat time and cost of the enchants have made me shy away from 2x red)

    With the changes to lifesteal and regen in Mod 6, I believe combat will still have a ton of survivability. The high amount of deflect + wild medicine + additional lifsteal feats will still keep them up to par (or I hope). Granted I only got to level 61 but even at 61 and my stats plummeted like a rock, I had no issues staying alive or killing things.

    Have to say that I leveled and played 60 for a short while as Archery. I completely hated it. That tree is not for everyone. In solo, if you don't kill the target(s) first, you end up having to face tank everything and archery was squishy as heck. In group play, you need someone to hold aggro, otherwise you also get to face tank and get splat pretty fast. Archer ends up having to kite to stay alive. I didn't find that much fun. There are others that have a blast with archery though most HR's in general seem to have moved onto trapper. Combat has been left in the dust since it's a misconception that it's PvP only spec and Cryptic seems to be pushing HR's into the trapper role.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User
    edited February 2015
    Combat is my favourite tree , but since i run a lot with a CW mate and we have a little competition between us , it was impossible to outdps him , so i switched to trapper , trapper has less survivability but you compensate this with control .

    Also with trapper you can use any armor set ,and you can perma spam your encounters (combat i couldn't play it without the RG set )

    But if they buff his damage a little bit i'll definitely go back to play it .

    Archer i've tied it two days ago , but , i prefer to put no comment on it, since i was too addicted to melee style , it was hard for me to master it with ranger encounters , which again i didn't find a problem with trapper concerning this point :D

    PS : as alkemist80 said , archer can't play solo , it's so hard (or at least it was for me ) combat/trapper you can do anything alone , archer you can't have agro on you x)
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited February 2015
    I have a SW Archer and a PF Combat HR. The Archer is pve only, while the Combat was made with pvp in mind although I don't do much of it at all anymore.

    I have no issues with soloing on my Archer. I cast StS, TW and RoA at my feet and by the time the mobs get to me they are generally dead within a couple of seconds. I have 10% LS and Endless Comsumption so my survivability is okay. Damage is good.

    My Combat HR isn't as geared as the Archer (roughly 2k GS less) and damage isn't as good but survivability is excellent. I have the Lathander set which helps some in that regard. I do enjoy playing Combat more than Archery though, it's more engaging as I tend to use all 6 encounters in my rotation. I am considering switching back to SW from PF however as the latter lacks AoE.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • xeezertxeezert Member, NW M9 Playtest Posts: 29 Arc User
    edited February 2015
    I have an sw/archer and an sw/combat HR. Both are fun to play for different reasons.

    In groups if you're able to fire unmolested archers can put up some pretty stupid DPS numbers but good luck running anything with all DPS parties as you'll most likely pull all the aggro and archers are squishy. One thing I've been working on in these situations is not switching stances and waiting till the mobs get close, watching for their attack animation and shifting back then dropping a split shot and repositioning. Rinse and repeat. I have the arti bow with ss stamina regen and this has been working ok. Others have no issues switching stances and face tanking under a rain of arrows tho but that's been variable for me when fighting mobs at level and I don't run glass cannon builds as a rule of thumb. Soloing and dailies etc you'll probably want to take a defender companion to take the aggro so you can spam arrows in peace. Galeb Duhr works great for this although I prefer the wild hunt rider since I don't play my archer with the intention of getting hit.

    Combat is definitely more engaging for me as it's all about switching stances and weaving in and out of melee. Death by a thousand paper cuts basically. Plus the tankiness is something to behold. Galeb duhr bonus works great with a combat as your hp will be constantly going up and down while you're surrounded by mobs and whittling them down. I don't think a combat hr could ever be top dps even with sacrificing survivability but I guess I don't see that as the point because usually you'll be the last one down and in a position to rez folks quickly especially if you keep forest ghost slotted.

    Both are extremely vulnerable to CC imo but that can be managed with the right encounter load out and on the ball shifting.
    Dragons are ruining my life.
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited February 2015
    xeezert wrote: »
    Combat is definitely more engaging for me as it's all about switching stances and weaving in and out of melee. Death by a thousand paper cuts basically.

    +1

    I also recently picked up a rust monster with the active bonus (25% chance to inflict 5% damage debuff, stacks up to 3 times). So far it works good for a combat HR. I think it will work well with the M6 nerfs to lifesteal and regen. I've noticed it seem to proc more on preview than live. Flipside is that the active is a defensive bonus, as I normally don't use any companions besides augment. Though if you do call this beast, the armor debuff it puts out is pretty good too.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited February 2015
    utuwer wrote: »
    On preview, everyone is forced to lvl 70 so that your stats, including your damage regardless of builds, will drop significantly.

    Back to your question, Let see the options for Archery and Combat:

    Archery ever since HR's release is not quite up there. The damage is ok but lack of survivability. But the new feats might be the game changer for Archery. The new "longshot" feat might make Archery's damage skyrocket, as crit hit will deal extra 100% weapon damage, 300% with encounters, and 500% with daily. Also, 'Hasty retreat' will let you kite mobs much easier.

    Combat is still competent but its new feats are quite silly. 'Lucky blades' gives AP bonus upon crit/deflect, which is kind of meh. The 'Gambit' is a double edges blade, losing 10% crit chance is very very nasty, especially with the new stat curve after 60. On preview, my HR's crit is reduced from 34% to 24%. Adding the new combat feat, it is 14%, which is plainly terrible. Of course, if you somehow manage to offset the new stat curve with lvl 70 gears, then this feat will make you a beast.

    So as for now, Archery seems to be a better choice.

    longshot is already nerfed. 50% and 150% on encounters....its really near to nothing.
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited February 2015
    I hope they make long shot into feat that increase range..better suit the name..
Sign In or Register to comment.