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Need suggestion for CW powers

berhudarolberhudarol Member Posts: 106 Arc User
edited January 2015 in PvE Discussion
Hi, can you give advise about powers. For CW

1)- Which powers do you use in dragon fights.
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2)- Which powers do you use in solo pve.
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3)- Which powers do you use in pvp.
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I am trying to find best(more damage and quick kill) option for all three diffrent encounters.
Post edited by berhudarol on

Comments

  • x3n0forumx3n0forum Member Posts: 44 Arc User
    edited January 2015
    Spellstrom here.

    Dailys: ice knife + of
    class features: eye of the storm + storm spell

    1) It varies from time to time, but it's utually something like that
    [tab] ray of e
    conduit of ice
    icy rays
    icy terrain or steal time
    + chilling clouds

    2) includes ALL PvE content (solo, dungeon, skrimishes and HEs that aren't remo or raid the raiders) unless stated otherwise
    [tab] coi
    icy terrain
    steal time
    sudden storm
    + magic missile / chilling clouds in heroics & dungeons & epic skirmishes
    + storm pillar

    3) that's the one that tends to vary the most, so I'll just list the 3 biggest archetypes.
    Notes: I almost always use magic missile + ray of frost, & always pack icy rays + control spell, and often replace one encounter with force push when clerics are around.
    Special mention goes to steal time to flush rogues out, icy terrain for area denial in long fights, and chilling clouds against tanks.
    Also note that I'm carrying a purified black ice set, so I can soak up a fair amount of damage, although I don't hit very hard compared to corrupted sets of people with artifact gear.

    [tab] shield
    icy rays
    purple ray
    darth vader

    [tab] icy rays
    ice bolt/shield/coi/force push
    purple ray
    darth vader

    [tab] darth vader
    coi
    ray of e
    icy rays

    Now, to answer your question properly:
    berhudarol wrote: »
    I am trying to find best(more damage and quick kill) option for all three diffrent encounters.
    In my opinion, stats are much more important than encounter selection when it comes to maxmizing damage. Get between 2k & 3k in crit & armor penetration, then boost your power & get a weapon ench (vorpal is a safe, reliable choice).

    Single target damage: Damage over time encounters like rays, conduit & terrain are great when they crit, 'cause each tick has a chance of triggering storm spell. I'm not sure weapon ench like plaguefire trigger ss, some other wizard will have to confirm or deny. When it comes to instant damage, a critical [tab] icy rays on a debuffed target hits like a truck.

    AoE damage: see section 2) above. You might generate quite a bit of threat, but tank teammates can usually overcome that problem.


    Diclaimer: individual gameplay experience may vary. I honestly don't know whether what I just posted is the mathematically optimal build, but it's what works for me.
    Also, I never remember the names of my spells :P
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