Crushing Roots This is supposed to be the end class feature for Hr and yet it is absolutly a waste of space right now.
The duration in pve is not even noticed at rank 4 and in pvp its not more then a hickup at best.
Make this at least 0.5/0.25 or remake it to something else all together. As and end feature its shouldent be totally useless.
Archery
Achery path still suffers from no cc and no anti cc and with the new generation and life steal the survivability of this path is non existant.
Add something that reduce the casting time of Aimed shot in this path as its clearly an archery at will but the time to fire it makes it more or less impossible to use atm.
Melee
Full melee is a no no becuse of way to little damage and impossible to stay alive in melee with the new hard hitting mobs.
Either move Skirmisher's Gambit to t4 and remove the -10% crit chanse or make it -5 crit 35% crit severity.
Still no anti cc for melee and the overall damage is so poor that even an 30% increase in overall damage hardly is enough.
And plz can you do something about the LOOOOOOONG list of bugs posted earlier on this thread and in bug forum some of these bugs are still here from module 2 !!!!
Crushing Roots This is supposed to be the end class feature for Hr and yet it is absolutly a waste of space right now.
The duration in pve is not even noticed at rank 4 and in pvp its not more then a hickup at best.
Make this at least 0.5/0.25 or remake it to something else all together. As and end feature its shouldent be totally useless.
Archery
Achery path still suffers from no cc and no anti cc and with the new generation and life steal the survivability of this path is non existant.
Add something that reduce the casting time of Aimed shot in this path as its clearly an archery at will but the time to fire it makes it more or less impossible to use atm.
Melee
Full melee is a no no becuse of way to little damage and impossible to stay alive in melee with the new hard hitting mobs.
Either move Skirmisher's Gambit to t4 and remove the -10% crit chanse or make it -5 crit 35% crit severity.
Still no anti cc for melee and the overall damage is so poor that even an 30% increase in overall damage hardly is enough.
And plz can you do something about the LOOOOOOONG list of bugs posted earlier on this thread and in bug forum some of these bugs are still here from module 2 !!!!
yea add another one forest ghost does not grant combat advantage
Comments
Crushing Roots
This is supposed to be the end class feature for Hr and yet it is absolutly a waste of space right now.
The duration in pve is not even noticed at rank 4 and in pvp its not more then a hickup at best.
Make this at least 0.5/0.25 or remake it to something else all together. As and end feature its shouldent be totally useless.
Archery
Achery path still suffers from no cc and no anti cc and with the new generation and life steal the survivability of this path is non existant.
Add something that reduce the casting time of Aimed shot in this path as its clearly an archery at will but the time to fire it makes it more or less impossible to use atm.
Melee
Full melee is a no no becuse of way to little damage and impossible to stay alive in melee with the new hard hitting mobs.
Either move Skirmisher's Gambit to t4 and remove the -10% crit chanse or make it -5 crit 35% crit severity.
Still no anti cc for melee and the overall damage is so poor that even an 30% increase in overall damage hardly is enough.
And plz can you do something about the LOOOOOOONG list of bugs posted earlier on this thread and in bug forum some of these bugs are still here from module 2 !!!!
yea add another one
forest ghost does not grant combat advantage