There could be a pvp mode were all the participants get their gear changed to a generic one and maybe keep the enchantments and artifact. This way the gs will be somehow equal and will be a skill focused pvp match. Just an idea.
Rather take Foundry PVP over anything else that would give the most content for the time spent. Aside from that, an "oddball" would work really well even on the existing maps. Ball spawns at mid initially take the ball and hold it to tick points for team. After 1min or so ball de-spawns and respawns on one of the other nodes randomly.
CTF would be difficult with aome classes being much better for flag running.
A "slayer" would work well. Five versus five. First team to win 5 rounds. Once your dead your dead for that round. Either your team kills them or they wipe out your team, round over everyone respawns and repeat.
Some type of siege wars would be awesome. Really doubt well ever see that though.
The most fun I ever had in a PvP RPG was in Shadowbane (RIP), with the large-scale warfare of trying to build up and defend your own player-made guild/alliance city and then trying to destroy the enemies cities. That's the type of PvP that I truly enjoy and while I know this would most likely never be possible in Neverwinter, it would be something that I would love to have.
Also, I do enjoy Capture the Flags in other PvP games and if done right, along with much needed PvP balancing in any fashion, would probably draw me back to PvPing in Neverwinter again.
But yet, I do agree on the sentiment that PvP should be hard-balanced. Either gear should be locked in place after loading into a PvP map, or all players should wear the same type of gear, similar to the popular MOBA games, along with making it so that PvP balance changes only affect you when you're PvPing.
What we sorely need is to make PvP and PvE use separate balancing changes, for the problem I have with games that mix PvP and PvE rules is when balancing for one field affects the other negatively, which we see far too often in so many MMOs.
Comments
CTF would be difficult with aome classes being much better for flag running.
A "slayer" would work well. Five versus five. First team to win 5 rounds. Once your dead your dead for that round. Either your team kills them or they wipe out your team, round over everyone respawns and repeat.
I would rather have more pvp maps, siege wars, guild vs guild, capture the flag etc.
Also, I do enjoy Capture the Flags in other PvP games and if done right, along with much needed PvP balancing in any fashion, would probably draw me back to PvPing in Neverwinter again.
But yet, I do agree on the sentiment that PvP should be hard-balanced. Either gear should be locked in place after loading into a PvP map, or all players should wear the same type of gear, similar to the popular MOBA games, along with making it so that PvP balance changes only affect you when you're PvPing.
What we sorely need is to make PvP and PvE use separate balancing changes, for the problem I have with games that mix PvP and PvE rules is when balancing for one field affects the other negatively, which we see far too often in so many MMOs.
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