Nope. You can have them give players items that are pertinent to the quest, disguised as merchants. They can not sell potions or kits at all. Several authors use this method to track players' decisions throughout the quest, but at the expense of inventory space. It's a trade off that some players do not like, but a capable method creating variety.
"I don't know, I'm making it up as I go..." Featured Foundry Quest:Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
So you're saying they are afraid of people being able to actually collect and sell all of the junk loot that they get in Foundries? That would mean "we are going to give you **** rewards, and we want to make sure you can't take all of it, because we are worried people will be able to sell off too much junk."
I regards to the "We'd love to, but money" excuse for no merchants; I don't see how that would take a lot of money to implement. They are right there in the game, it seems like it should just be a matter of finding the code and using a "copy-paste."
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imaginaerum1Member, NW M9 PlaytestPosts: 378Arc User
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They are right there in the game, it seems like it should just be a matter of finding the code and using a "copy-paste."
They're even summonable through an artifact. If they can make it so you can do that, they should certainly be able to make it so one can be in a Foundry quest.
It does seem like one basic consumables merchant per map (like with the respawn points) would be extra handy. As an NPC it would also be good if we could put them in a costume of our choice.
Find me in game with @DoctorBadger (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
It does seem like one basic consumables merchant per map (like with the respawn points) would be extra handy. As an NPC it would also be good if we could put them in a costume of our choice.
I'd be cool with it being a special. 1 per map, with the edit popup thing having a "contact" box so we can give it dialog, and a costume.
Comments
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
Honestly, the real answer is probably the same "we'd love to, but money" that applies to most foundry woes.
I regards to the "We'd love to, but money" excuse for no merchants; I don't see how that would take a lot of money to implement. They are right there in the game, it seems like it should just be a matter of finding the code and using a "copy-paste."
They're even summonable through an artifact. If they can make it so you can do that, they should certainly be able to make it so one can be in a Foundry quest.
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
I'd be cool with it being a special. 1 per map, with the edit popup thing having a "contact" box so we can give it dialog, and a costume.