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Scourge Warlocks needs a bit of love in PvP

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  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited March 2015
    My warlock is my last toon so far, i have played her in PVP and it is a disaster, absolute combat design failure from DEVs and shows they don't have the slightest knowledge of real DnD.

    A warlock, a spell caster with zero like CC and no CC immunity.

    I have deleted 2 warlocks as it came out, have now a 3rd and have to say, utterly broken like GF (GF still sadly) and DC was. This has it's roots of course , if we take a look where SW has it's basics from, no wonder.

    TR's, who are in DnD a pure single target DPS have way more abilities even when it comes to CC, then a spell caster class, this is a bad joke, absolute failure from combat DEV side.

    What makes me worried, that i will have to put her aside and use her as an AD slave- sad thing. I won't delete her know, cause i have spent to much effort in her and she is higher in leadership, but if it wasn't so i would push the delete button.

    Although i have to say, that Warlock's bad combat design isn't the only fault, we have to see the other side of the coin too.

    I have all classes, so i may say i know a bit from all. PUG matches are a horror movie most of the time, but a very bad one. Warlock could be better, if it was at least on par with other classes. Sadly she is too weak to carry bad teams and broken matchmaking on her shoulders, which is currently the case with no ELO system, no balance, broken matchmaking, exploiters and so on...

    PVP would need serious attention, as long as the patient lives, not kicking, but still breathes.

    Since i have all of the available classes, i know this phenomenon very good, i have done many PVP matches with other toons as well, where as i would have lost 80% more of my matches, if i wouldn't have sacrificed my toon for a win. Sure this way my kill/death ratio isn't so fine as it should be, but at least i could decide those matches for me and make from a lost match a won match.

    Hell most of the PVP PUGs don't even know simple maths, 3 nodes, so you have to capture at least two and hold it a bit. I know from the first sec, if a match is lost, if all and especially the heavy melee fighters don't go to mid and just stay at base or ride all day upstairs, the match is instantly lost.

    Just an example as how bad and under educated most PUGs are in PVP shows the simple fact, that i was NR 1 through many matches today, lol me a warlock, i have beaten many of my fellow TR team mates too. By the way wasn't hard to do, many players without any skill play it now, cause it is so easy, still my team mate TR managed to flurry the air 99% of the time, instead the enemy. LOL

    Currently PVP and overall game has only about 1 excellent and 2-3 good classes, all others are- sorry to say-, but garbage and badly designed (only combat, cause those, who are responsible for the beautiful pictures are not affected here), sadly this goes for PVE too.

    This brings us yet again to my concern, DnD should be about versatility, not only 2 or 3 classes, which is currently the state of the game.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited March 2015
    Certain builds of SW actually do very well against TR and even have the advantage over the TR.
    Those terribad TRs that simply sleep on the node and often don't even notice their enemy's approach...yes.

    But those that have at least some skill and awareness will either dodge everything or just simply SS > SE you.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    SW has...

    - no dodge, and a rush that does confers only partial immunity to damage
    - no armor or shield to reduce incoming damage
    - no movement (speed) boosting feats, skills or gear like the HR has
    - no shield or other significant defensive spell
    - no regenerative powers worth the mention
    - the standard 50% deflect severity

    Name any defensive advantage the SW has...

    ...the one thing I see that one might easily tweak/twiddle here would be to put the SW on equal footing with the TR regarding deflect severity => 75%. This wouldn't cause miracles, but would be one quickly implemented step to buff the survivability.
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited March 2015
    SW has...

    - no dodge, and a rush that does confers only partial immunity to damage
    - no armor or shield to reduce incoming damage
    - no movement (speed) boosting feats, skills or gear like the HR has
    - no shield or other significant defensive spell
    - no regenerative powers worth the mention
    - the standard 50% deflect severity

    Name any defensive advantage the SW has...

    ...the one thing I see that one might easily tweak/twiddle here would be to put the SW on equal footing with the TR regarding deflect severity => 75%. This wouldn't cause miracles, but would be one quickly implemented step to buff the survivability.

    What's the point in simply making everyone equal under exact same conditions?

    I'd rather have the 'glass cannon' aspect of the SW even more streamlined and devastating, as well as new additions to debuffing powerful enough to neuter Faithful Bullshi... I mean DCs. If it's a weak, fragile class, so be it. But in the long standing tradition of Cryptic ironies, make it into such a fragile class that ironically holds the most powerful tool to be used against TRs and DCs.

    Give them debuffs powerful enough to nullify or even dispel DC capabilities like Astral Shield. Hey, you got the smug, cocky DC thinking his immortal eminence will make everyone in his team unkillable? Drop in a SW and debuff the literal HELL out of his holy HAMSTER to neuter all his buffs to the ground and dispel major DC spells. Then let's see how smug he can be.

    Give them special debuffs unseen in any other classes, such as stamina regen debuffs. Fire this baby into any TR nearby with gazillion DoTs and watch as the TR stealth meter is shredded down to hell, and his stamina depleted quickly. No more dodging for you, baby.

    ...


    Of course, the SWs will still be weak and fragile, so if the enemy team kills the SW first, then their DCs and TRs go wild. If they fail to kill the SW quickly, then the DCs and TRs are screwed.

    For me this would be a class worthy of playing.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited March 2015
    What's the point in simply making everyone equal under exact same conditions?
    Some classes like faithful bull**** can carry the game alone, why can't we.
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  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited March 2015
    Shadow slip is a fantastic tool. Everyone complains that it isn't a dodge, but it does give you CC immunity and 30% more DR, and you can use it to move half way across the map faster than any other class except maybe a GWF with bravery traited. The key to playing a SW is to apply DoT damage and then run away while it ticks and come back when your encounters come off of CD to finish players off. You can't face tank anyone on a node even if you have high HP because our best damage encounter (Warlocks Bargain+creeping death) can take 15+ seconds for all the damage to tick, and you will not live for 15 seconds on a node against anyone remotely competent. If someone decides they want to kill you they will, but you can at least make them chase you a while so that when you do die they are not in a position to help their team on other nodes.
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited March 2015
    vasdamas wrote: »
    Some classes like faithful bull**** can carry the game alone, why can't we.

    You get to carry the game by becoming a direct counterweight to their ability to carry. Preference, yes, but I'd prefer to make a mark in the game by literally "balancing" their OP arses from an opposite end, instead of becoming another unkillable/uncatchable that takes zero skill to play.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited March 2015
    You get to carry the game by becoming a direct counterweight to their ability to carry. Preference, yes, but I'd prefer to make a mark in the game by literally "balancing" their OP arses from an opposite end, instead of becoming another unkillable/uncatchable that takes zero skill to play.
    What a ****ing bull****. I don't want to listen to this HAMSTER comming from SS CWs, SoD Daily TR queens and righteous Messiahs any more. Why do I see most of "SW is amazing in PvP" @handles running around on their TRs/DCs/CWs huh? I just have no words on you all imbecils.

    Go try counter a TR that spamms dailies each second, I want to see how can one "balance" their OP on their end. I already got some ****ing 7th sense for rogues, literally SENSING where they are but guess what, that HAMSTER makes no difference when they BB/SS>SE you. That righteous DC bull**** is not any better too, just spamm AS, break the spirit and BoS and your opponent will go full BS.
    And when you get the same DC/TR in your match they suddenly start *****ing like "OMG THAT CW PUSHED MY KILL, SW must go backcap now because I aint gonna do ****, don't tell me what to do". Phillius already gave up on this HAMSTER, I guess I'll do too.
    morenthar wrote: »
    So you want your class to be OP as well. That goes directly against any of your references to skill and those that have it or don't. You want a build that is so powerful that it does not require skill.
    All I want to is to be able to counter your TR BS when the conditions are equal. Go get frustrated or quit picking on my post you TR hipster.
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited March 2015
    vasdamas wrote: »
    What a ****ing bull****. I don't want to listen to this HAMSTER comming from SS CWs, SoD Daily TR queens and righteous Messiahs any more.

    Then it's fortunate that I'm none of the above. Lovely splendor.

    Why do I see most of "SW is amazing in PvP" @handles running around on their TRs/DCs/CWs huh? I just have no words on you all imbecils.

    Recommend medication for dyslexia. Besides, I've cleared noted "preference". You've got some problems with how I'd like to see my own SW changed? You the king of SWs or something?
    Go try counter a TR that spamms dailies each second, I want to see how can one "balance" their OP on their end. I already got some ****ing 7th sense for rogues, literally SENSING where they are but guess what, that HAMSTER makes no difference when they BB/SS>SE you. That righteous DC bull**** is not any better too, just spamm AS, break the spirit and BoS and your opponent will go full BS.

    Like I said, dyslexia. I'm wishing for a change to make that possible. I didn't say it was currently possible, did I? Boy, I bet you're feeling a little embarrassed by now. Or at least a normal functioning human being with a sense of conscience would apologize if they've made a rant based on misunderstanding. But that's only me. Maybe common courtesy is different where you live, yes? :rolleyes:

    And when you get the same DC/TR in your match they suddenly start *****ing like "OMG THAT CW PUSHED MY KILL, SW must go backcap now because I aint gonna do ****, don't tell me what to do". Phillius already gave up on this HAMSTER, I guess I'll do too.

    All I want to is to be able to counter your TR BS when the conditions are equal. Go get frustrated or quit picking on my post you TR hipster.

    Conditions equal on whose terms? Yours? Did someone elect you as the Progenitor of SW Balancing? If they did I must have not heard it. trololololllololol
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2015
    Shadow slip is a fantastic tool. Everyone complains that it isn't a dodge, but it does give you CC immunity and 30% more DR, and you can use it to move half way across the map faster than any other class except maybe a GWF with bravery traited. The key to playing a SW is to apply DoT damage and then run away while it ticks and come back when your encounters come off of CD to finish players off. You can't face tank anyone on a node even if you have high HP because our best damage encounter (Warlocks Bargain+creeping death) can take 15+ seconds for all the damage to tick, and you will not live for 15 seconds on a node against anyone remotely competent. If someone decides they want to kill you they will, but you can at least make them chase you a while so that when you do die they are not in a position to help their team on other nodes.

    äääääähhhmm where exactly do you play PVP, what GS and, last but not least do you win any match by the Hit and run Strategy??
    tbh that is complete bulls...t, this game is not called "Catch the Crappy Warlock"
    i get lashed, SE´d, ice knifed etc during ****ty - slip,
    cc immunity, ok
    30% DR , i don´t feel that against encounter that ignore it or deal that huge ammount of damage, that 30% is nothing
    for me it feels more like, slingering around the node hoping enemy loses the track for one second, before i go down
    PVP is won by stepping and holding nodes , not by running arround pillars
    i did not meet one player that went down by WB, if he did he might be <10k, wear blue gear and have zero tenacity my friend
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited March 2015
    You clearly like to quote every single statement and make your wild guesses like you're some kind of psychology professor don't you.
    Recommend medication for dyslexia. Besides, I've cleared noted "preference". You've got some problems with how I'd like to see my own SW changed? You the king of SWs or something?
    All you noted is that you think one needs to have a better skill to counter an opposite team's carry but you failed to see the side factor - class balance. If I'd still be playing a rogue and could not counter enemy's rogue then yeah, you'd be right.
    Precisely, you don't play PvP SW much, in fact I have never saw you so I don't think you're even close to the realization of how useless our class is. A Pug slaying monster no less.


    Like I said, dyslexia. I'm wishing for a change to make that possible. I didn't say it was currently possible, did I? Boy, I bet you're feeling a little embarrassed by now. Or at least a normal functioning human being with a sense of conscience would apologize if they've made a rant based on misunderstanding. But that's only me. Maybe common courtesy is different where you live, yes? :rolleyes:
    Again, making statements on my personality like if you got Nobel, yet did not even bother to suggest anything.
    Conditions equal on whose terms? Yours? Did someone elect you as the Progenitor of SW Balancing? If they did I must have not heard it. trololololllololol
    Yeah, try to make a troll argument from that, you know I mean by equal conditions. Equally geared and properly spec'd for PvP, probably maxed too.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2015
    orinally posted by mirrorballs
    ... 90% or more players are simply wrong about many things....... 90% of people remain at the bottom/newbie/"scrub" level throughout their PvP gaming years and most never progress beyond that......These people usually have way too high/fragile egos in relation to their actual skill level........
    And, like mentioned before, these are the overwhelming majority of PvP players in any game, any genre. So, yes, as a matter of fact, 90% of the people are entirely clueless and are the least reliable source of arguments or ideas when balance is at hand. They're usually always wrong......

    what 90% of players are in Mr. PVP´s eyes

    ... The best I've made it in the leaderboards was page 6 of the leaderboards without any help of any premade teams, guilds, or even 2~3 man mini premades. Every fight I've faced I was alone, no heal-slave or a baby-sitter behind my back, submitted to total randomness of the PuG queue which often puts you amidst a team that sucks so much, that no single player can carry all their deadweights upon his shoulder. No abuse of kicks or disconnects to preserve score like some pitiful egomaniacs in premades do. Currently, I play maybe only 4 matches a day, just for the dailies, and usually stick around page between 20~30.

    I've played all sorts of multiplayer games for almost 20 years, long enough to see objectively just where I stand in terms of 'skil'. When we rate someone as "0" for a total clueless newbie, and "100" as the 'best player in the game', with stats like above I'm clearly better than any normal PuG player, and even average grade premade players, but that only still gets me around maybe score 60 or something. If this game has 1,000 PvP players, around 700 of these players would be below the score of 50 (with the majority being under even 30), 200 players like me would be around 51~70, 50 players would be between 71~80, and 50 of them between 81~100.
    90% of players are wrong, all the time.

    thats another insight from a TR that might have forgotten what OP nub class he plays and wich he don´t play in PVP, and probably can´t because having such a big ego indicates a very, very smal frustration-tolerance
    i guess you won´t play WL for one day, afterwards your eyes are opened and probabaly your PC is smashed on the floor
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited March 2015
    äääääähhhmm where exactly do you play PVP, what GS and, last but not least do you win any match by the Hit and run Strategy??
    tbh that is complete bulls...t, this game is not called "Catch the Crappy Warlock"
    i get lashed, SE´d, ice knifed etc during ****ty - slip,
    cc immunity, ok
    30% DR , i don´t feel that against encounter that ignore it or deal that huge ammount of damage, that 30% is nothing
    for me it feels more like, slingering around the node hoping enemy loses the track for one second, before i go down
    PVP is won by stepping and holding nodes , not by running arround pillars
    i did not meet one player that went down by WB, if he did he might be <10k, wear blue gear and have zero tenacity my friend

    I'm 14k with 40k hp, my record is 82-69 and I was on page 92 of the leaderboard when I logged off yesterday. I solo queue only. Everyone dies to LB, SE and IK, I'm certainly not going to try and convince anyone that an SW is balanced against an equally geared TR, SS CW, Trapper HR or DC, but if you're smart and try twice as hard as everyone else you at least won't be a liability.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2015
    Shadow slip is a fantastic tool. Everyone complains that it isn't a dodge, but it does give you CC immunity and 30% more DR, and you can use it to move half way across the map faster than any other class except maybe a GWF with bravery traited. The key to playing a SW is to apply DoT damage and then run away while it ticks and come back when your encounters come off of CD to finish players off. You can't face tank anyone on a node even if you have high HP because our best damage encounter (Warlocks Bargain+creeping death) can take 15+ seconds for all the damage to tick, and you will not live for 15 seconds on a node against anyone remotely competent. If someone decides they want to kill you they will, but you can at least make them chase you a while so that when you do die they are not in a position to help their team on other nodes.

    and do you really enjoy running away from all classes all time.....ok not running away but curse them, WB them run come back after 15 sec look if you dealt some damage, in case of the TR didn´deflect or just dodged all damage away bye getting the node?
    start again run hide, come back?
    sounds really funny but not my taste of gaming

    all in all the warlock needs any kind of dodging/shield what ever, that he can use from the first second and thats works properly, like all other calsses, to get things at least a bit more balanced

    like stealth/dodge for TR
    shield/dodge CW
    Shield GF
    Unstoppable GWF
    hunter Dodge/Stealth
    DC AS/Dodge

    can u see it? some classes have two of them, ups did the dev for the warlock section fell asleep?
    easyíest way would be an encounter , so u can chose if u skip some damage against some damage resist
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited March 2015
    easyíest way would be an encounter , so u can chose if u skip some damage against some damage resist

    No, the easiest way is to give SW CW like dodge. It would solve 90% of problems.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited March 2015
    and do you really enjoy running away from all classes all time.....ok not running away but curse them, WB them run come back after 15 sec look if you dealt some damage, in case of the TR didn´deflect or just dodged all damage away buy getting the node?
    start again run hide, come back?
    sounds really funny but not my taste of gaming

    all in all the warlock needs any kind of dodging/shield what ever, that he can use from the first second and thats works properly, like all other calsses, to get things at least a bit more balanced

    like stealth/dodge for TR
    shield/dodge CW
    Shield GF
    Unstoppable GWF
    hunter Dodge/Stealth
    DC AS/Dodge

    can u see it? some classes have two of them, ups did the dev for the warlock section fell asleep?
    easyíest way would be an encounter , so u can chose if u skip some damage against some damage resist

    I don't have to come back to see if I damaged them, I know immediately whether or not I hit them and I can see the damage numbers ticking even through walls. Unstoppable is nothing like a dodge, it requires you to eat a ton of damage to activate it and you can still be killed right through it. SW and GWF are in about the same place excluding broken intimidation which is being nerfed into dirt, but at least SW has the advantage of being able to attack from range. I don't really enjoy running away, but I enjoy winning and not dying in 5 seconds so it's my only option right now. We aren't going to get a proper dodge, we get shadow slip instead, our choice is learn to play with it or play another class.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2015
    I don't have to come back to see if I damaged them, I know immediately whether or not I hit them and I can see the damage numbers ticking even through walls. Unstoppable is nothing like a dodge, it requires you to eat a ton of damage to activate it and you can still be killed right through it. SW and GWF are in about the same place excluding broken intimidation which is being nerfed into dirt, but at least SW has the advantage of being able to attack from range. I don't really enjoy running away, but I enjoy winning and not dying in 5 seconds so it's my only option right now. We aren't going to get a proper dodge, we get shadow slip instead, our choice is learn to play with it or play another class.
    so i should level my GWF because i go infight, first attempt mostly doesn´t fit cause u allways get targeted first on node 2, who else...two TR´s in shadow, one on node 3, but in case of getting some sparks up things change the longer the fight last
    before i played SB i was hellbringer temptation in mod 4 after that fury hellbringer---> really an absolute fail for PVP
    now, one and only choice for PVP imo compared to all other trees (didn´t test damnation until now) is SB fury
    i don´t have to run the longer the fight lasts, first seconds i am squishy have to be carefull, but when you got over that point no need to run most time
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited March 2015
    benskix2 wrote: »
    I don't have to come back to see if I damaged them, I know immediately whether or not I hit them and I can see the damage numbers ticking even through walls. Unstoppable is nothing like a dodge, it requires you to eat a ton of damage to activate it and you can still be killed right through it. SW and GWF are in about the same place excluding broken intimidation which is being nerfed into dirt, but at least SW has the advantage of being able to attack from range. I don't really enjoy running away, but I enjoy winning and not dying in 5 seconds so it's my only option right now. We aren't going to get a proper dodge, we get shadow slip instead, our choice is learn to play with it or play another class.
    You don't win games just running around throwing dot at your enemies and you know it. You let TR capture their node, he wins it. Even 5 points can win the battle. I don't enjoy dying either but if the match requires it, I will die as long as it wins me a game.
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited March 2015
    so i should level my GWF because i go infight, first attempt mostly doesn´t fit cause u allways get targeted first on node 2, who else...two TR´s in shadow, one on node 3, but in case of getting some sparks up things change the longer the fight last
    before i played SB i was hellbringer temptation in mod 4 after that fury hellbringer---> really an absolute fail for PVP
    now, one and only choice for PVP imo compared to all other trees (didn´t test damnation until now) is SB fury
    i don´t have to run the longer the fight lasts, first seconds i am squishy have to be carefull, but when you got over that point no need to run most time
    If you play a destroyer or instigator GWF in PVP for a while you will appreciate your SW more.

    I'm hellbringer fury, everyone says SB is better but I don't want to waste money on a retraining token. Most fights I run through the middle point and lose at least half my health to a TR who exposes himself, I turn around and hit him with KF and apply HR, curse, WB and HS, then keep running while he chases me, he uses his rolls to try and close the gap, I turn around and prone him with curse and then by that time KF is usually off of CD and I can go through my rotation again and he dies or is close enough to death that I can ignore him and run back to 2 to help my team while he bleeds out or runs to the potion. If 2 people follow me off of the middle point I just keep running to the back point and my team controls 2.
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited March 2015
    vasdamas wrote: »
    You don't win games just running around throwing dot at your enemies and you know it. You let TR capture their node, he wins it. Even 5 points can win the battle. I don't enjoy dying either but if the match requires it, I will die as long as it wins me a game.

    The points don't flip that quickly, if you put all your dots on him he's going to leave the point and come after you before it flips red or he's going to die, and most games have 2 TRs on each team, if one of them is spending his time dancing 1v1 with you on and off of a point then the 2 TRs on your team are going to be wrecking people on the other points. That's not a fight you have to win to win the match, you just have to live long enough to force someone else to come help him so your team can win the other 2 points.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2015
    1500 zen is a lot, i did that for my DC to change class and attributes-pvp orientated-cause in PVE its wasted all time
    but to change path its 300zen or not?
    in your case if u really want to spend time on PVP i would invest that 300 zen instead of running all time, it is much more comfortable to play SB, even in PVE, no potions needed in most casses, you are a real offtank, with huge damage, when you play with DC artifact and ashes to ashes you get TT really fast up in PVE, no big loss in damage over all, you can use WB, DT for trash mobs, esssence defiler is a fast and very good at will (necrotic)
    on single target your damage is even better compared to hellbringer if using Soulspark imo, so you only benefit in all cases
    go valindra its a cake having 30 sparks up, nearly too easys, same with all other encounters
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited March 2015
    1500 zen is a lot, i did that for my DC to change class and attributes-pvp orientated-cause in PVE its wasted all time
    but to change path its 300zen or not?
    in your case if u really want to spend time on PVP i would invest that 300 zen instead of running all time, it is much more comfortable to play SB, even in PVE, no potions needed in most casses, you are a real offtank, with huge damage, when you play with DC artifact and ashes to ashes you get TT really fast up in PVE, no big loss in damage over all, you can use WB, DT for trash mobs, esssence defiler is a fast and very good at will (necrotic)
    on single target your damage is even better compared to hellbringer if using Soulspark imo, so you only benefit in all cases
    go valindra its a cake having 30 sparks up, nearly too easys, same with all other encounters
    If the ZAX starts working again I'll probably try SB. I started out playing temptation and lost 16 of the first 18 matches I played at level 60, I've done pretty well since going Fury and I've won 17 of my last 20 matches so I'm not that eager to switch.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    benskix2 wrote: »
    If the ZAX starts working again[...]

    It's working all right. Just gotta wait a day or two for your buy ZEN offer to be filled @ 500 AD / ZEN. Until enough ppl have sold ZEN to fill all the offers in the backlog queue that were posted before yours, that is...
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited March 2015
    benskix2 wrote: »
    The points don't flip that quickly, if you put all your dots on him he's going to leave the point and come after you before it flips red or he's going to die, and most games have 2 TRs on each team, if one of them is spending his time dancing 1v1 with you on and off of a point then the 2 TRs on your team are going to be wrecking people on the other points. That's not a fight you have to win to win the match, you just have to live long enough to force someone else to come help him so your team can win the other 2 points.

    OK here is scenario - you come to your base node, annoy the TR, forcing him to chase you. SS>SE > you're dead. You respawn, run to already red captured home point and TR is still there. What are you going to do? And what if it's not one of those terribad TRs running around but some SoD exploiter with dot enchantment? Oh and what if your team simply can't come and help? Pretty much my case most of the time.
  • vaelynxvaelynx Member Posts: 182 Arc User
    edited March 2015
    morenthar wrote: »
    So you want your class to be OP as well. That goes directly against any of your references to skill and those that have it or don't. You want a build that is so powerful that it does not require skill.

    Lemme just join in to ponder the stupidity of this statement.

    I mean, you realize "OP" is a relative, not an absolute quality? Like, at worst you could have a delineated but nontransitive counter table, which in a team game like PvP is would itself be better than current situation, where SW is the butt monkey transitively.

    What vasdamas (and everyone else sane) wants is that SW not be completely screwed over when it comes to high level PvP. And like, I don't see what has it to do with skill either. Just because someone is skilled doesn't mean they must enjoy handicapping themselves, especially since there's not a shortage of equally skilled people who, well, don't (because they play CW and the like). I don't see Ronaldo or Beckham running around the soccer field with ball and chain either.
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited March 2015
    vaelynx wrote: »
    Lemme just join in to ponder the stupidity of this statement.

    I mean, you realize "OP" is a relative, not an absolute quality? Like, at worst you could have a delineated but nontransitive counter table, which in a team game like PvP is would itself be better than current situation, where SW is the butt monkey transitively.

    What vasdamas (and everyone else sane) wants is that SW not be completely screwed over when it comes to high level PvP. And like, I don't see what has it to do with skill either. Just because someone is skilled doesn't mean they must enjoy handicapping themselves, especially since there's not a shortage of equally skilled people who, well, don't (because they play CW and the like). I don't see Ronaldo or Beckham running around the soccer field with ball and chain either.

    Except that's not how balance is achieved, sir. Balance is about hammering back in the protruding nail, not pulling out every other nail to the exact same level so in the end the structure may simply collapse. I find it bizarre and appaling to see people who ridicule and belittle TR or DC players that it's all OP and no skill, and then suddenly profess to the world that they want the same level of raw power to control the fight as they please just like the very classes they criticize.

    So if the SWs or other classes all get boosted up to insane levels us TRs or DCs are at right now, that suddenly makes it OK? TR players are no longer skill-less despite nothing has changed for them? No self-criticism when your own class joins the same no-brainer level of OP us TRs are at? Is that how this goes?

    I understand mod5 has left PTSD to a lot of players, but some are getting just plane ridiculous. We've now got GWF players whining that mod2 GWFs weren't OP in any way -- and people with L2P issues have purposely slandered their class and somehow created a sinister influence to nerf GWFs to oblivion (which, btw, means that they're now DISSing every single one of you as well). We've got people cracking jokes and ridiculing the OP classes and their players consistently, and then they turn out to be actually wanting the same thing in their hearts.

    And then of course, as I've mentioned many times, the simple, blind rage and hatred towards everything that has to do with TRs -- with extreme discrimination and prejudice -- that simply TR players speaking up their opinions are now treated as hypocrites and TR apologists -- even when most of these TR players in the forums have actually been the ones who have always supported balances and nerfs to the very class they play.


    You know what, it's getting pathetic. Such drama and rage over a game. Just kicking everyone away, hating the world, hating how things are. Why not just frickin' quit the game then?
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited March 2015
    vasdamas wrote: »
    OK here is scenario - you come to your base node, annoy the TR, forcing him to chase you. SS>SE > you're dead. You respawn, run to already red captured home point and TR is still there. What are you going to do? And what if it's not one of those terribad TRs running around but some SoD exploiter with dot enchantment? Oh and what if your team simply can't come and help? Pretty much my case most of the time.

    It's all supposition.

    You suppose that there's actually a good TR on the enemy team that you can't beat with your current class. Then why not suppose your own TR is on the same level with the guy, so basically both home nodes are contested -- in which case the fight will be basically decided by the control of the mid node where the rest of the guys will duke it out, with the backcap TRs of both sides possibly joining a fray. So the team that wins in the mid more often wins.

    Sounds pretty standard.
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