I'd assume it has the same collision properties as a normal mount and only looks like it hovers. Although I can't currently verify.
0
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited December 2014
A mount that basically just hovers over the ground, I have no problem with. Giving full 3D movement would negatively impact a lot of areas, as players could bypass hugs swaths of content and/or mess with the environments in ways that ground-based characters never experience.
That being said, I'd like to see some mounts that move away from the horse/wolf/cat models that we have now - the drakes were a nice change from this trend.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
I think they can make a flying mounts same as Tenser's Floating Disk its mean you cant fly up or move down you can only move like normal mount while your flying mount flapping his wings you know
Actually the Tenser's disk (and winter sled) still ride along the ground, it's just that the vertical offset to the mount and player are set to make it appear to float.
I agree, though, true flying mounts would break a ton of things, not least of which would be invisible boundaries.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
i want a truck mount so i can run over the **** cyclists that ruin the roads and parking places with their dumb bike lanes i dont want bike lanes in neverwinter :P
I voted "No" because it's not an open world MMO. This game is not about exploring since we have countless invisible walls everywhere. Devs keep removing any possible ways of climbing in Protector's Enclave or other instances so don't expect flying mounts which would allow you to get on some roofs or mountains.
I love flying - who doesn't but in this game it wouldn't work.
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited December 2014
The game can not support flying. Can not. There are a few places you can climb (that the devs never intended you to) which make this abundantly clear due to the number of graphical glitches.
I also despise hovering. Riding mounts which can fly that are just hovering over the ground looks stupid. No way around it.
Tensers disk is a hover board so it's not a big deal but dragons flapping their wings to stay just off the ground looks so bad it really should never be implemented.
This game uses the City of Heroes engine, which is why you could find CoH content in it with data mining (laser turrets anyone?). Unless you think CoH content was randomly added to this engine? City of Heroes supports flying. The Foundry allows flying around as a builder, and last I checked that used this game engine.
This game can support flying, but doesn't. There are valid reasons not to (ability to bypass content for instance), but please don't pretend it's not capable of it.
I wasted five million AD promoting the Foundry.
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited December 2014
It is the same engine but that does not mean it is possible.
Flight could be added within 5 minutes. It wouldn't work well at all though because the way Neverwinter renders content is completely different than CO.
The devs have already confirmed this. I am merely repeating it. Flying will never be added to Neverwinter. Go somewhere high that the Devs didn't intend for you to go and look if you need proof that the rendering system utterly fails.
As somebody said, anything is possible in software design with enough time and resources. When somebody says they can't it's not a complete impossibility but rather so beyond practical that it will not happen. Accept the answer or don't but don't be surprised when in ten years time there is still no flight in Neverwinter and people still telling you it cannot be added.
It is the same engine but that does not mean it is possible.
Flight could be added within 5 minutes. It wouldn't work well at all though because the way Neverwinter renders content is completely different than CO.
The devs have already confirmed this. I am merely repeating it. Flying will never be added to Neverwinter. Go somewhere high that the Devs didn't intend for you to go and look if you need proof that the rendering system utterly fails.
As somebody said, anything is possible in software design with enough time and resources. When somebody says they can't it's not a complete impossibility but rather so beyond practical that it will not happen. Accept the answer or don't but don't be surprised when in ten years time there is still no flight in Neverwinter and people still telling you it cannot be added.
All I asked is that you acknowledge that it can, but doesn't because of various reasons they don't want to add flight.
What you are saying now is that it is possible, and easy to add ("5 minutes"), but that they are not going to add it because of various reasons. That's the opposite of what you said previously ("The game can not support flying. Can not."), but is the same thing I just said; Namely that they could add flight, but they won't because of various reasons. There is no technical reason there's no flying in Neverwinter, and that's ok, and that's what I said.
As long as more lag was not a result of this being implemented, sure! Why the hell not?
Exactly!
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited December 2014
No it is not the same.
My entire point was that saying the game engine supports it does not mean it is possible.
Saying something is possible in software development is stupid. ANYTHING is possible. Impossibility in software development is impracticality.
This game can not support flight. Can not. It is not designed to support flight in any way.
Yes they could put in a toggle that allowed flight but ANY game can do that. Just because it can be done doesn't mean it would function.
The game rendering and combat logic would completely break. It's not designed for it and it would take far too much time and resources to justify changing that.
They can not add flight to this game any more than it can be added to Baldur's Gate. It's possible only in the idiotic "anything is possible" argument. It's a straw man argument and is really disrespectful at best.
If I said you can't jump out of a plane and survive it's really not worth mentioning that there might be some one in a billion chance that somebody can or worse yet being a smart allick and say that you can jump out of a plane on the found and survive.
If I said you can't jump out of a plane and survive it's really not worth mentioning that there might be some one in a billion chance that somebody can or worse yet being a smart allick and say that you can jump out of a plane on the found and survive.
maps that arent meant to be seen from high up will look bad as ...., they may introduce flying but its just too much work to achieve it for it to be possible in a business
The game was previously designed as a Single player game and while at it there was no notion of the Flying mount content to begin with.
It's quite plausible to assume how there're no original developers behind the project of Neverwinter, which furthermore supports the reason for patches to take quite a bit of time. I.E. it's "impossible" to get people to work for a company after the product has been sold or whatever. Or, simply put, it'd be too much of a job to mess with it and there're just not enough developer resources to deliver the flying in-game.
That being said, I voted for NO because it's already terribly stupid to see all the supersteroid Touche turtle models riding a Dum Dum.
ALTHOUGH, adding a flying carpet in the vein of the Disc model, would be amazing.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
My entire point was that saying the game engine supports it does not mean it is possible....
This game can not support flight. Can not. It is not designed to support flight in any way.
The game engine already supports flight (as I previously explained, it's the same engine as their superhero game). It's also ok to reuse engines, no one complained Planescape Torment or Baldur's Gate 2 used the same engine as Baldur's Gate. It's also ok to admit that it can be added, but won't be added for various valid reasons. It's ok to tell people the reasons why it could be but is not added, the transparency adds credibility and builds good will with the community.
All I asked is that you acknowledge that it can, but doesn't because of various reasons they don't want to add flight.
What you are saying now is that it is possible, and easy to add ("5 minutes"), but that they are not going to add it because of various reasons. That's the opposite of what you said previously ("The game can not support flying. Can not."), but is the same thing I just said; Namely that they could add flight, but they won't because of various reasons. There is no technical reason there's no flying in Neverwinter, and that's ok, and that's what I said.
The game engine already supports flight (as I previously explained, it's the same engine as their superhero game). It's also ok to reuse engines, no one complained Planescape Torment or Baldur's Gate 2 used the same engine as Baldur's Gate. It's also ok to admit that it can be added, but won't be added for various valid reasons. It's ok to tell people the reasons why it could be but is not added, the transparency adds credibility and builds good will with the community.
The engines, while the same on their three MMOs, all have fundamental differences. Complete 360 degree movement is not possible in STO's rendition, while it is in CO's, due to a plethora of related functionality and gameplay.
In Neverwinter, flight at all would require a complete overhaul of every map in many ways beyond aesthetics. All art assets will need collision reworked, invisible walls will need to be reinvented, and all the skymaps and depthfades will need to be majorly adjusted. And those are just the clear and present things I can see as glaring issues from a Moonstar Foundry Author. Add on all the technical and unseen things... yeah, I just don't see this happening anytime soon. I'd love to be wrong!
Comments
I'd assume it has the same collision properties as a normal mount and only looks like it hovers. Although I can't currently verify.
That being said, I'd like to see some mounts that move away from the horse/wolf/cat models that we have now - the drakes were a nice change from this trend.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
I second this motion! :cool:
I think they can make a flying mounts same as Tenser's Floating Disk its mean you cant fly up or move down you can only move like normal mount while your flying mount flapping his wings you know
I agree, though, true flying mounts would break a ton of things, not least of which would be invisible boundaries.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Would probably introduce too many bugs though
ńèЪùŁâ 70 acDC
Nubula, Scrubula, Nutella, Ebola
wow took a whole expansion to introduce flying mounts, there are many things id rather see than flying mounts
i want a truck mount so i can run over the **** cyclists that ruin the roads and parking places with their dumb bike lanes i dont want bike lanes in neverwinter :P
I love flying - who doesn't but in this game it wouldn't work.
I also despise hovering. Riding mounts which can fly that are just hovering over the ground looks stupid. No way around it.
Tensers disk is a hover board so it's not a big deal but dragons flapping their wings to stay just off the ground looks so bad it really should never be implemented.
This game can support flying, but doesn't. There are valid reasons not to (ability to bypass content for instance), but please don't pretend it's not capable of it.
Flight could be added within 5 minutes. It wouldn't work well at all though because the way Neverwinter renders content is completely different than CO.
The devs have already confirmed this. I am merely repeating it. Flying will never be added to Neverwinter. Go somewhere high that the Devs didn't intend for you to go and look if you need proof that the rendering system utterly fails.
As somebody said, anything is possible in software design with enough time and resources. When somebody says they can't it's not a complete impossibility but rather so beyond practical that it will not happen. Accept the answer or don't but don't be surprised when in ten years time there is still no flight in Neverwinter and people still telling you it cannot be added.
What you are saying now is that it is possible, and easy to add ("5 minutes"), but that they are not going to add it because of various reasons. That's the opposite of what you said previously ("The game can not support flying. Can not."), but is the same thing I just said; Namely that they could add flight, but they won't because of various reasons. There is no technical reason there's no flying in Neverwinter, and that's ok, and that's what I said.
My entire point was that saying the game engine supports it does not mean it is possible.
Saying something is possible in software development is stupid. ANYTHING is possible. Impossibility in software development is impracticality.
This game can not support flight. Can not. It is not designed to support flight in any way.
Yes they could put in a toggle that allowed flight but ANY game can do that. Just because it can be done doesn't mean it would function.
The game rendering and combat logic would completely break. It's not designed for it and it would take far too much time and resources to justify changing that.
They can not add flight to this game any more than it can be added to Baldur's Gate. It's possible only in the idiotic "anything is possible" argument. It's a straw man argument and is really disrespectful at best.
If I said you can't jump out of a plane and survive it's really not worth mentioning that there might be some one in a billion chance that somebody can or worse yet being a smart allick and say that you can jump out of a plane on the found and survive.
well...
http://www.cracked.com/article_19996_5-insane-falls-you-wont-believe-people-survived.html
maps that arent meant to be seen from high up will look bad as ...., they may introduce flying but its just too much work to achieve it for it to be possible in a business
mounts that hover sure i would like that. More disk like mounts the better i say, would be new riding animations.
It's quite plausible to assume how there're no original developers behind the project of Neverwinter, which furthermore supports the reason for patches to take quite a bit of time. I.E. it's "impossible" to get people to work for a company after the product has been sold or whatever. Or, simply put, it'd be too much of a job to mess with it and there're just not enough developer resources to deliver the flying in-game.
That being said, I voted for NO because it's already terribly stupid to see all the supersteroid Touche turtle models riding a Dum Dum.
ALTHOUGH, adding a flying carpet in the vein of the Disc model, would be amazing.
Absolutely want it. Once you go flying, you never go back. Champions and STO have it. I hope NW will have it too.
In Neverwinter, flight at all would require a complete overhaul of every map in many ways beyond aesthetics. All art assets will need collision reworked, invisible walls will need to be reinvented, and all the skymaps and depthfades will need to be majorly adjusted. And those are just the clear and present things I can see as glaring issues from a Moonstar Foundry Author. Add on all the technical and unseen things... yeah, I just don't see this happening anytime soon. I'd love to be wrong!
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]