Updated the list from M4 -- original can be found
here.
Please continue to post any new bugs that have come about in M5 in this thread and also in the
bug reports section if you have not already done so. Thanks!
General
- Control Bonus: Affects Arcane Singularity negatively at high percentages and does not affect Maelstrom of Chaos, Icy Terrain, or Shard of the Endless Avalanche. (bug report)
- Rimefire: Damage is delayed until the end of the effect that created it (ie. CoI). (bug report)
- Rimefire: Spellstorm CWs can turn a Master of Flame CW's Smolder into Rimefire and then take credit for the damage generated.
- Shadow Weaver Armor Set: After set bonus expires it will not proc again for 90sec.
- Tooltip Inconsistency: The tooltips for Icy terrain and Conduit of Ice give the damage per second. The tooltip for Ray of Enfeeblement gives the total damage.
- Control Bonus Stat: Bonus from Wisdom does not appear in character stats. (bug report)
- Legendary Orbs: Character gear score is missing 281 points when equipped. (bug report)
- Critical Severity Stat: Increases such as the bonus from a Vorpal weapon enchantment are not included. (bug report)
- Orb Visual Misalignment: Tiefling and general
Powers
At-Will
- Magic Missile: Tooltip doesn't show updated range with Far Spell feat
- Storm Pillar: Arcs cannot crit.
- Storm Pillar: Pillar can be pushed/moved by enemy attacks.
Encounter
- Repel: Does not push targets when deflected. (bug report)
- Conduit of Ice: Shows 0 damage ticks in addition to damage on critical hits when used on Tab.
- Sudden Storm: Shows 0 damage ticks in addition to damage on critical hits when used on Tab.
- Sudden Storm: The lightning arcs from tabbed Sudden Storm do not proc Storm Spell or Rampaging Madness.
- Steal Time: DoT weapon enchantments such as PF or Bilethorn, and other effects like Storm Spell that trigger off of damage dealt will proc on targets during the casting animation. Players are able to proc damaging effects during the casting animation, cancel the cast, and repeat every 5 sec.
- Icy Terrain: Does not damage frozen enemies.
- Icy Terrain: Hides red areas of enemy attacks.
- Icy Terrain: Gives no AP gain if used at the start of an encounter.
- Icy Terrain: Occasionally goes on cooldown without deploying.
- Ray of Enfeeblement: Casting RoE a second time cancels the damage of the first cast.
- Icy Rays: If you make the first marking cast on a target and that target becomes out of range before making the second cast, the power goes on cooldown.
- Icy rays: Damage shown in the tooltip of the slotted skill is lower than the damage shown in the Power tab tooltip.
- Shard of the Endless Avalanche: Frequently gets stuck in terrain - usually in Icewind Dale.
- Shard of the Endless Avalanche: On mastery, occasionally passes through targets with no effect, which can seemingly occur randomly or when AoEs such as Hallowed Ground and Thorn Ward are active on the target's area. (bug report)
- Shard of the Endless Avalanche: Off mastery, it is sometimes conjured in places not directly in front of you depending on the terrain around you and may take multiple key presses to conjure.
- Shard of the Endless Avalanche: Prone time is inconsistent. (mentioned here in posts #6, #39, and #66.)
- Shard of the Endless Avalanche: Disappears when you are CC'd, except for being proned.
- Chill Strike: Tooltip doesn't show updated range with Far Spell feat.
- Chill Strike: Does less damage to the main target when on mastery. Research has suggested a particular feat is causing this
Daily
- Arcane Singularity: Does not count as a control spell.
- Arcane Singularity: Enemies affected by AS are immune to damage from Sudden storm, Shard of Endless Avalanche, and Oppressive force.
Passive
- Storm Spell: When used with the Artifact Offhand bonus, Storm Spell shows hits for zero damage and can trigger on non-critical hits. (bug report)
- Eye of the Storm: Triggers before the 8 second warm-up time is finished.
- Eye of the Storm: Buff can be given to enemy targets. (bug reports here, here, and here)
- Evocation: Does not increase the damage of Storm Pillar or Conduit of Ice.
- Combustive Action: Debuff only lasts 1 second.
Feats: Heroic
- Wizard's Wrath: Does not change the tooltips of Conduit of Ice, Icy Terrain, Sudden Storm, Storm Pillar, Arcane Singularity, Oppressive Force, and Shard of the Endless Avalanche. (bug report)
- Wizard's Wrath: Does not increase the damage of Chilling Cloud and Storm Pillar.
- Arcane Enhancement: Shard of the Endless Avalanche and Oppressive Force receive no bonus damage from Arcane Enhancement. It also increases the damage of Arcane Singularity by approximately 10% and Entangling Force by approximately 30%.
- Focused Wizardry: Does not increase the damage of Repel (not on tab) and Ray of Enfeeblement. Also it does not change the tooltip of Icy Rays.
Feats: Oppressor
Twisting Immolation: Does not produce stuns on targets.
(bug report)Feats: Thaumaturge
- Far Spell: Does not affect Repel (non tab), Ray of Enfeeblement (tab/non tab), and Icy Rays (tab/non tab).
- Transcended Master: Tooltip has not been updated to show 170% weapon damage for Creeping Frost and 100% weapon damage for Warped Magics as stated in the rework.
Feats: Renegade
- Reaper's touch: Has no effect on Magic Missile when Snap Freeze is also picked.
- Chaos Magic: A single CW can proc more than one buff to themselves at a time. (bug report)
- Chaos Magic: Chaotic Nexus does not apply the 30% Armor Penetration Bonus.
Comments
twitch.tv/ezracw | absolutegaming.guildportal.com
#BringBackShard | M5 CW Bug List | My M3 PvP Gameplay
I also don't see hits of 0 on conduit of ice or sudden storm.
Confirming the BUG.
AP ratio before the Icy Terrain cast.
AP ratio after the Icy Terrain cast.
Can confirm that it still happens, just rarely/randomly and in situations that cannot be easily reproduced. Updated the OP with this bug report.
It only happens when CoI and SS are used on Mastery (Tab) -- updated the OP.
twitch.tv/ezracw | absolutegaming.guildportal.com
#BringBackShard | M5 CW Bug List | My M3 PvP Gameplay
To my knowledge, when you slot Chilling Presence (CP) on your bar, all of you damage tooltips adjust to their max potential. So they are displaying the amount you would hit to a frozen target with the 72% damage increase.
For DoT powers that display the damage per hit, like CoI, instead of the total amount of damage, like RoE, the damage is not adjusted in the tooltip when using CP. However, CP does still increase the damage of powers for which it does not adjust the tooltip.
It's WAI afaik and a great feature. If you want to see your normal damage, drop CP -- if you want to see how much damage you can do with CP to a frozen target, slot CP.
twitch.tv/ezracw | absolutegaming.guildportal.com
#BringBackShard | M5 CW Bug List | My M3 PvP Gameplay
> Your Rimefire Smolder deals 4376 (2110) Cold Damage to Hohengroth.
...which is odd, as I'm Spellstorm, not MoF.
Curious now, I wonder how it looks when there're three MoFs
The devs aren't going to take this posting as a "list" of bugs - each one should be officially posted.
Encounter Matrix | Advanced Foundry Topics
http://nw-forum.perfectworld.com/showthread.php?820061-Artifact-offhand-feature-bug&p=9804491#post9804491
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Is the feat Focused Wizardry? If so then it is WAI because Chill Strike in Spell Mastery turns into an AOE.
Playing with Critical Strike recently, I've noticed a bug with Renegade feat Chilling Advantage and Chilling Presence.
- Chilling Advantage
: After using Chilling Advantage Feat and switching to the Eye of the Storm, the bonus 10% from the feat will remain active on the Character Window. I've managed to produce 147.7 Critical chance via switching from Chilling Presence to Eye of the Storm.
This picture indicates that I have the active Buff value of 10% even after removing the Chilling Presence paragon Spell.
This picture is after EotS activation, resulting in the 110% of Buff value
The reseter for the counter is getting your HP to 0.0 i.e Soulforged or Release after you've been defeated. After that the value is normal with 0 Buff value.
I think the person who reported this was trying to say that CS on mastery always does less damage to the main target (potentially due to a feat), which I have noticed before.
So the comparable situations would be, CS on mastery with zero feats does X damage to all targets and then with the particular feat CS on mastery does X damage to splash targets and Y damage to the main target, where Y is less than X.
FW would reduce the damage in going from CS on normal to CS on mastery, but may not be WAI if it reduces the damage done to the main target by more than the reduction on splash targets.
I haven't really looked into it myself yet but others are more than welcome to investigate.
Please report this is in the bugs section and edit your post with a link to it, thanks!
twitch.tv/ezracw | absolutegaming.guildportal.com
#BringBackShard | M5 CW Bug List | My M3 PvP Gameplay