It just occurred to me that when i first game to this game during open beta, although there were bugs. The brains behind the game was just amazing. But now it seems like the people who made the game aren't the same people handling it at the moment.
Are the Devs actually capable of selling what the community wants and not selling what they want?
Are the Devs capable a making good content anymore?
Are the Devs not tired of being pug programmers?
How can you make a boss that needs coordination and not give the players the means to coordinate?
In most games the boss is the hard part but here it is just a flawed design.
And the worst thing is that they sold it to us as a "25 man raid".
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Tonight I left WoD early and spent some time in Sharandar's Wyldwood. Honestly, the change in atmosphere was like a breath of fresh air. There's some sort of magic they had in Mod 1 that I think the designers should look to recapture for Mod 6.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Safe travels,
Archmage Zebular of Mystryl
PWE Community Moderator
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