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Most complicated class

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  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited December 2014
    pherrow wrote: »
    Hmmm, ya' know...I kinda' feel like Paingiver complaints belong to the CWs...but maybe that's just me...actually, seems like they complain about everything-

    lol, I am not complaining about CW XD
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited December 2014
    I dont play every class, so I cant say 'this one is most difficult'. I would say, that most classes are difficult to play, at a certain level.

    First of all, you have to find the build suited for your goal. I would say, that at last 80% fail at this task. CWs have it easier here, bc they have chemboy, doing the testing and thinking for them, if they are lazy and able to read the forum.

    If you have the build, you will need the gear. HRs have a problem there bc. many bad HRs salted the pool here.

    Last, but not least, you need the skill to max. your contribution.

    Combine all that and you will understand, why one 19k CW does double the dmg in a dungeon, than another 21k CW in the same run. Thats why one GWF crushes another GWF in PvP, even if they have similar GS.
    Chars: CW, DC, GF, GWF, HR and TR.
  • gerbilhurdlergerbilhurdler Member, Neverwinter Beta Users Posts: 418 Bounty Hunter
    edited December 2014
    clonkyo1 wrote: »
    WHAT?? i really have read that DC and HR are the hardest classes due Empower and stance change???? for real?????????? ROFL!!!!! Plating a thorn ward and fight inside it is really hard, yes... And play with a healer or DPS DC is... ufff... impossible, we need to be computers just to slot Bastion and Astral and let the enemies die alone... really hard and complex.

    Yet, again, this is another reason that non-GWF-players thinks that GWF-class is OP or the easiest class to play at all in both PvE and PvP...

    My first class was GWF, made it to 17k before dest took a nerf, but it is the simplest of the classes i have played so far.
    Stroll in , throw a few at wills, cycle your encounter and get the hell out of dodge.

    Complicated means something different than hard. You are saying GWF is HARDEST, OP is asking which class is most complicated to play.

    Melee HR is my vote. Of course I don't use thorn ward or careful attack(though I have started slotting a single lesser red dragon glyph because tr and dc iz OP). Im in top 30 pages atm and am only 17k gs so I'm not saying it is the hardest to play. But if I don't keep up my dps and dodges the entire time I'm on a node fighting someone my hp goes away fast. I would also say it is a fairly complicated class to play well, as much as people say it is OP I have seen so many HRs that are just bad, and I think all the encounters and the tab screw with newer players more than other classes. I think a lot of people think they are going to make an easy mode character and go melee HR and find out that it plays different than every other class.
    Then there are the HRs with two greater red dragon glyphs and careful attack slotted...that is not complicated at all to play.
    If you want a challenge, slot aimed strike instead of CA and try landing a rain of blades/aimed strike combo on someone.
    This is based on PvP. HR is fairly easy mode in PvE since you can land everything easily and keep up enough DPS to almost always have full health.
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited December 2014
    opinions regarding pve only:

    GWF is the simplest class pretty much by design. seriously hulksmash button mashing that's it. it's quite fun in it's simplicity.

    CW is the 2nd simplest class to play. They are pretty much identical to gwf except they have to dodge occasionally which requires a few synapses to fire to time properly. other than that, and pressing 1 (oppressive force) instead of tab (unstoppable) when the screen starts to fill with red numbers floating over your head, they are identical in easiness to GWF. I quit playing my CW when they neutered its complexity and replaced it with storm spell procs. I already have a character with that playstyle (my gwf) and it's better geared anyway.

    SW requires a bit more thought and planning but it's mechanics are not very complex. The most complex part of SW is understanding how the game's targeting system works so you can curse/attack the right targets. This is fairly obvious to anyone who's played much but for new people it can be difficult. Targeting in this game isn't a true cross hair/reticle, it's basically tab targeting like any other mmo, but you select (tab) by mousing over a specific mobs hitbox. Once you understand that and understand how to stay mobile due to having all the threat and no cc it's a relatively simple class.

    HR seem relatively complex, not so much due to stance shifting (which other than knowing/getting a feel for when your other set of encounters are off cooldown and you should switch, isn't that difficult), but mostly due to broken animations and seemingly "self stunning" abilities that break your attack cycles and force you to release/repress attacks (mouse button at wills as well as encounters). I'd consider these bugs but it is what adds to the complexity of the class and prevent's it from being truly fluid as it should be.

    I don't really play gf/dc/tr enough since their respective changes to really judge their complexity. I would of ranked GF as the most complex but they've given them so many tools to use to do their job i really don't know anymore.
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  • rappscalli0nrappscalli0n Member Posts: 12 Arc User
    edited December 2014
    I've been playing CW since NW went live. Indeed, this is not a hard class to play. It's easy to learn, and not that hard to master. it does require some skill to play - we need to dodge properly because of out squishiness - CW that can't survive in a battle is a big liability, and often the team can perform better without such bad player. We also need to adjust our encounters based on the party setup - most of out encounters are useful, and there is no "ultimate encounters setup". You also need to know how to position yourself properly in order to maximize the effectiveness of your powers. But all that is also required from other classes as well. There aren't that many bad CWs around, most of them are just good enough. That being said, to be an awesome CW you need a lot of skill - just like with every other class. Of you just want to be good - then it's easier to be a good CW than most other classes.

    I gave my vote to HRs. Having 3 melee and 3 ranged encointers at their disposal, with all those utilities they have - for me it was just too much :)
  • lucifron44lucifron44 Member Posts: 417 Arc User
    edited December 2014
    DC in mod5 because of the absurdely circonvoluted and counter-intuitive system of three different status of each power.
    HR for the Melee/range duality.

    But the difference is, HR's complexity brings a rich gameplay with nice combos, while for DC the complexity is only a burden.
    Russian leaderboard first page. The proof.
  • commanderdata001commanderdata001 Member Posts: 307 Bounty Hunter
    edited December 2014
    GWF is the easiest.
    I recommend everyone if new to mmo/rpg!
    Someone is giving it to his 8 year old child and can't tell the difference.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited December 2014
    gwf is the easiest.
    I recommend everyone if new to mmo/rpg!
    Someone is giving it to his 8 year old child and can't tell the difference.

    gwf smash! Rawr!
  • sygfried94sygfried94 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 264 Bounty Hunter
    edited December 2014
    clonkyo1 wrote: »
    CW or DC classes are "difficult" to play in PvE or PvP?????? just ROFL a those delusional players. But well, this is just a show of why non-GWF-players think that our class is "perfectly balance".

    @Zvieris: and do not forget that GWF-class deal the same amount of damage as other classes do with DOUBLE AMOUNT OF THEIR POWER... which is a SHAME

    You should answer question, question is not which class is the strongest but which class is the hardest to build up out of his max potential. GWF PVE is one of the easiest to build up of max potential, you don't need multi gift respawn to get the highest potential at least on pve part. PVP GWF part is harder.
    CW is one of the hardest to build up to max potential on the build part since most feat are not very clear but also rely on many combo build to release his max power. (that why even with two same geared CW you can still have a world appart in efficiency. on that i giveone thing V4-5 Cw is easier than v3 at least). HR on opposite his still not that hard to build up in feat term but on opposite is harder to play with for max potential (distant switch and attack can be quite not easy to grasp to get high efficiency
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited December 2014
    sygfried94 wrote: »
    You should answer question, question is not which class is the strongest but which class is the hardest to build up out of his max potential. GWF PVE is one of the easiest to build up of max potential, you don't need multi gift respawn to get the highest potential at least on pve part. PVP GWF part is harder.
    CW is one of the hardest to build up to max potential on the build part since most feat are not very clear but also rely on many combo build to release his max power. (that why even with two same geared CW you can still have a world appart in efficiency. on that i giveone thing V4-5 Cw is easier than v3 at least). HR on opposite his still not that hard to build up in feat term but on opposite is harder to play with for max potential (distant switch and attack can be quite not easy to grasp to get high efficiency

    HHHMMMMM

    If only someone had written a guide about how to build a great CW to high potential, we wouldn't have this problem.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited December 2014
    chemboy613 wrote: »
    HHHMMMMM

    If only someone had written a guide about how to build a great CW to high potential, we wouldn't have this problem.

    I see what you did there :p. Writing the guide is all nice and dandy...only 1 out of maybe 100 of us ever reads it though, so maybe you should write a guide on how to read it next :p
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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited December 2014
    clonkyo1 wrote: »
    And, again, you are making a fool of yourself due you are trying to explain a thing that you do not understand at all. But, again, and seems like i were right, i said "most of you just see 'Intimidation' " previously which is really sad. Also, like i said to Chemboy, is just easy to show off: any of you rise a GWF and a CW, get all boons, get T2 gear and go into the first hallaway and try to get to the door with both classes, just that.




    Which one? Build based on 50k+ crits with shard (previously, it were around 100k+ crit shard) ? the (now) almost-perma-lock one? the one based on "Chill Presence"? and there are 2 more left (i think) which i do not remember quite well right now.

    Think he was referring to his really long comprehensive guide [ http://nw-forum.perfectworld.com/showthread.php?790541-Chem-s-Comprehensive-Mod-5-CW-Guide ] which I read once and I can't remember 50% of the content of but I couldn't be bothered to go back and read again, due to its length. (sorry, but its true chem :p) It is a brilliant read-through, very well composed, however it isn't something I would recommend reading before bed or when you bored, you need a clear head to digest that stuff.
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  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited December 2014
    clonkyo1 wrote: »
    Ops, didnt know a thing about that. My apologies, then and i said nothing to him. ^^U

    Heheheh XD

    Read and let me know if you have any questions. Most other guides are outdated.
  • commanderdata001commanderdata001 Member Posts: 307 Bounty Hunter
    edited December 2014
    chemboy613 wrote: »
    gwf smash! Rawr!

    Yes even the Incredible Hulk can play Gwf!
  • lucifron44lucifron44 Member Posts: 417 Arc User
    edited December 2014
    Yep gwf is not complicated at all, that's troll votes. You run to the target, you press whatever AtWill or Encounter key, you die OS-ed by an archer foe or in a dragonling AOE, you resurrect at campfire, you gob a major kit, you riddle your mount, go back to the same target if it has not been killed by the group yet, rinse and repeat.
    Sequence does not matter, unlike a CW who will tend to cc first and then deliver damage rather than the opposite. Or a TR who has to stealth and then hit and then find another target and so on.
    Gwf does not have to bother with sequences. IBS at 30% HP is hardly a sequence, and Domi after two preparatory no-damage encounters is more an exploit than a sequence. Run, hit, die, campfire, not complicated at all.
    Russian leaderboard first page. The proof.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited December 2014
    I'm ignoring discuss this <font color="orange">HAMSTER</font> because many of the problems against gwf is projective hate and not a real game threat (the "boss" need to pay attention to it) but ...

    the destroyer for example if "push buttons" do not do anything. to have only 50% of your average perfomance, you need to accumulate determination first, and then accumulate stacks, to then have some dps. What seems simple from the point of view of another class.

    the problem that most rational people in this thread points on the destroyer is: you only have 3 ways of packing determination. or an initial volume of damage / suffer damage / roar-ds.

    But the initial volume of damage is low (gwf has a horrible base) which in itself excludes threat. And considering the insane amount of actual damage and the radius of the current classes, it is difficult to strike multiple targets with a low range Atwill (This is a direct consequence of the nerf to the singularity of the cw). In addition, gwf loses damage per target (ie no tradeoff feet).

    Single target 0 stacks is simply painful. Ignoring the fact that another source of damage, the class feature destroyer+feet, only has a 25% chance of getting 1-3 stacks and this class feature is not guaranteed by dots / slam / spinning strike, and the avalanch of steel simply exceeds the limit time (3 secs)... another good options? no.

    About passive mode to acquire determination, now you need take a large percentage of damage to have determination ... which forces you to improvise. Add to this, roar / ds only have an efficiency aoe.

    gwf not have a encounter full refill like rogue, even in aoe scenario. If a destroyer just "press buttons" in pvp, this is due to "strategic" nerfs made by gentlemancrush (he works hard only to destroy the class).

    So in short (will not even comment mark/other class features, etc): gwf is not "complicated", but has a complex problem which after the game changes and nerfs, retroactively, makes him complicated (or bad). AND is meh even in full perfomance. individual efforts are not rewarded.
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  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited December 2014
    note: I'd rather looks like the hulk than that.

    https://www.youtube.com/watch?v=OVOiEmX9tdY

    my god... you find everything on youtube.
  • lweistardlemon01lweistardlemon01 Banned Users Posts: 7 Arc User
    edited December 2014
    thread closed because tards think any class here has complications. this is a f-n mmo. all class are ez pz lemon squeezee.

    nubtards.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited December 2014
    I think that people who say GWF is hard to play are misunderstanding the poll. Let's make a distinction here.

    The question about "what class is complicated" i.e. in terms of mechanics. GWF mechanics are incredibly simple. They don't have to change stances like a HR, they don't have to time/posistion to control their encounters the way a CW does, they don't have to magane divinity and empowered the way a DC does, and i would argue that they don't have to manage aggro the way a GF does. Yes, some GWF try to "tank" but that's not what the class is designed for, nor is it what it's good at.

    In addition the tab mechanic is painfully easy. How do you build determination? oh you get hit a few times, then you get an attack boost and maybe a heal (unstopable recovery is a feat i am fond of). Great. Most of GWF encoutners are also "hit the thing i am facing right now" encounters. They are not praticularly difficult to target, have long cast times, control the mobs in much of a way at all. It is, after all, "hit things with big sword."

    Now the people in this thread have accurately pointed out that GWF has been nerfed to hell, mostly due to PvP whining. Like all things, when the devs listen to PvP whining they normally mess up PvE balance. GWF is an underpowered class. Your damage is pitiful without stacks. This means to do adequate damage you more or less have to go AoW/Perfect vorpal/Indimidation build and all other builds are just underpowered. My GWF (SM/Instigator), because I refuse to play cookie cutter build, has rather disappointing damage, even with a 17.5k GS and decent stats. I shouldn't be forced to build 10k power, use ONE specific enchant and ONE specific build to do good damage.

    But that is NOT because GWF is "complciated to play." That is poor feat design and poor class balancing. This is why my two poll results are consistent. GWF has simple, easy mechanics, but are underpowered in general.

    Hence the problem people are complaining in this thread aren't really answering the OP's question.

    Though I do admit, after playing so much CW and thinking "how much do i pull? what angle do i take? which rotation sets up my teammates? what are the mobs doing right now?, how do i like them up for max team DPS? how many targets are there? Oh ****, i can't get hit by that! is this shard going to make things better or worse? how do i stack my debuffs?" when i switch to GWF and think "RUN INTO THINGS AND SMASH" it is nice and refreshing to not have to worry about much else but hit things with big sword.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited December 2014
    repeat again:

    "So in short (will not even comment mark/other class features, etc): gwf is not "complicated", but has a complex problem which after the game changes and nerfs, retroactively, makes him complicated (or bad)."

    other things were explained. you can see under a simplistic point the same way I see cw a simplistic point. I am not discussing the fanaticism of player (or your hate). for me, play cw is just jump, shot some encounters, and passives do the job (any biiiiiiiiiiiiiiig post change that). in the past, prepared shard, shot coi, shot shard. broken feets do the diference (my blue gear cw do +/- 100k aoe in party). the diference is: the domain of cw in this game is a FACT. THIS IS NOT INDIVIDUAL EFFORT, THE CLASS HAVE ALL THE TOOLS. the rest is just projection.
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  • ychiakiychiaki Member Posts: 123 Arc User
    edited December 2014
    zacazu wrote: »
    note: I'd rather looks like the hulk than that.

    https://www.youtube.com/watch?v=OVOiEmX9tdY

    my god... you find everything on youtube.

    I lol'd so hard I spit out my coffee.
    DC Divine Oracle Faithful
    HR Stormwarden Trapper / Stormwarden Combat
    GWF Swordmaster Destroyer
    CW Master of Flame Thaumaturge / Spellstorm Oppressor
    TR Master Infiltrator Executioner
    SW Soulbinder Fury
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited December 2014
    Comparing CW's running around CN to GWF's running around in CN is a redundant comparison, because CN is like CW playground, the way it is designed inherently plays into the CW's way of playing. Making such a comparison is the same as comparing The way a CW handles eSoT to the way a GWF handles eSoT, as eSoT falls far further into the favour of the GWF then into the CW. Also, even if you do find CW far easier to play, it is probably just because the content you are doing is content designed for CW's (T1, T2 or CN) and playing through content designed for that class is going to, guess what, require less skill then playing it with another class. For the same reason, soloing Garrakus in eSoT is insanely difficult for a CW (I do think its possible though, although I haven't done it, you just need to dodge every single burst attack) but easier for a GWF. Try doing eSoT with your CW rather then your GWF and you will find there is more to the class then you immediately think and just because the base game doesn't demand it so much, doesn't mean it isn't there.

    Also...as to running around like a CW in CN, it is very possible for GWF's to do it, even if you haven't. I know of 2 GWF's who have done it, although I am not sure how their build differs from yours. I don't think GWF's can solo the draco though. I also doubt chem does his testing in CT, but you can ask him that and read some of chem's work :p

    There is no way that GWF is more complicated then CW, it is definately a much less powerful class, but it is also less complicated. However, CW is far from the most complicated, although I would say its more complex then TR, GWF and possibly SW.
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  • zvieriszvieris Member Posts: 1,261 Arc User
    edited December 2014
    My god, so many ignorant ppl telling others what's complicated and what's not while having no clue at all. Try tanking with a GWF then come back and tell me that it was easy. I dare you.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited December 2014
    My only problem is: i dont know reapeat 3 feets of cw now, so.... How in the past for exemple, i do so much damage if the class was so complex? (the story of "complexity of cw is old).

    and how people say gwf is so easy if the description of the class is 90% of the time inaccurate or unrealistic?

    people do so many projections like "brain vs muscles", "david vs goliath", "small balls vs huge Falic sword" (huehuehueheu), but this is just a stereotype. the reality of this game goes far from it.

    if what pleases you guys are symbols and mental tics and not reality itself, ok, "cw is very complex." I just hope that for the devs the existence of gwf don't serve to strengthen this. you know, devs ... if there is no antagonism...
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