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CW new set pvp must be changed

obsydian666obsydian666 Member Posts: 329 Arc User
edited December 2014 in The Library
Hi, First of all i want to point this thread is mainly for PvP CW players.
So...i saw new pvp set for CW, and it looks exactly like this:
L4yrGZz.jpg

Now whats wrong with this set?
Well in my opinion 4 of set bonus is completely pointless. Most of top CW pvp players are using shield on tab, becouse CW survivability without it is just funny, we can be dead in one rotation from other classes, not to mention about actually TRs damage. Without Shield we are dead meat. Now, bon from set is : 35% faster cooldown and 8,5% dmg, and what about shield on tab? We have to turn it on and later off to make dmg?^^ This bonus was good in module 3 but now it is useless and need to be totally changed or changed in that way to add some reasonable bonus to shield in Tab.
I am waiting for another CWs opinion.
Greetings, Obsy.
Post edited by obsydian666 on

Comments

  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited November 2014
    I feel that since the new PvP Drow gear was announced the priority-list has changed for the Control Wizards. And the problem described below is on the top of that list now.

    We Control Wizards now have a new disadvantage in PvP that was introduced with the new Drow gear. Since a CW is extremely squishy and have real problems surviving in PvP, we are forced to use the shield on TABB. This is a FACT. You may say "nobody is forcing you to use shield on TABB", but that is not true because you can also say that nobody is forcing you to breathe, but if you don't, you die and same happens for CW in PvP without the shield on TABB.

    So the new disadvantage is the set-bonus on the new Drow-gear. Since the CWs are using shield on TABB to survive in PvP, we have no use at all of the bonus given by the gear. So while most of the other classes gets a big buff with the bonus - we won't and that's unfair.

    The bonus
    Your powers in the Spell Mastery slot have 35% faster Recharge Speed and deal 8.5% more damage.

    Explanation of the problem
    Since using the shield only when we die we take no advantage of faster Recharge Speed or more damage. The only reason why we would ever "pop" the shield in a fight is if we accidentally press the key. Once the shield is gone we are an very easy target.

    My opinions
    First of all, I think the need for shield is wrong in the first place. We should be able to survive better without wasting one of our encounters for the shield. And wasting our TABB to survive is even worse. And now when we don't only waste an encounter and TABB we also waste the PvP set bonus. All in the name of the shield. That is very wrong according to me. And this needs a fix ASAP.

    So how to fix the problem? The way I see it, there are four ways.

    1. Make the CW a bit more defensive so that we don't need the shield at all. This would solve all the problems. The shield should be a BONUS, not a requirement to even survive. I don't know the best way to do this in PvP. Maybe boost our tenacity or something. In this case you would ofc have to nerf the shield so we wouldn't be OP.

    2. Change the set-bonus on the Drow-gear so that all our encounters benefits from it. Maybe if shield is slotted it should give x% more DR instead of faster Recharge Speed and more damage. This must be enough so that it is equally good as 35% faster Recharge Speed and deal 8.5% more damage. Maybe 15% more DR?

    3. Make the set-bonus affect all our encounters-slots not just TABB. You would have to rework the bonus in this case so we don't get 35% faster Recharge Speed and 8.5% extra damage on all encounters. Lower the numbers since it would affect four encounters. Maybe 3% damage and 11.5% faster Recharge Speed on all encounters.

    4. Now this third option isn't the best but its better then what we have now. Make shield as strong as it is on TABB but none-tabbed. That means that we dont have to use it on TABB and still be able to survive and have some other encounter om TABB that can take advantage from the Drow-setbonus.
    ZengiaH@ejziponken
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited November 2014
    I love it when my shield does 8.5% more damaged after I popped it.
  • umscheumsche Member, NW M9 Playtest Posts: 461 Arc User
    edited November 2014
    How is that new when every pvp 4-set bonus has been that way for 6 month?

    5. If you go for a full drow set, use shield on another slot than TAB and put icy rays on TAB for insane damage.

    6. Take a 2-2 drow/purified black ice set and put tab on shield.
  • lucifron44lucifron44 Member Posts: 417 Arc User
    edited December 2014
    TAB-ed shield? This is so mod4. In mod5 there are two ways to see it. Either, is CW a GF? Is it supposed to be tanky, or is it a controller? Or, will a Shield save CW's life in mod5 anyway, given the damage a TR or HR or SW or DC can deliver?
    Russian leaderboard first page. The proof.
  • tarftgmtarftgm Banned Users Posts: 169 Bounty Hunter
    edited December 2014
    lucifron44 wrote: »
    TAB-ed shield? This is so mod4. In mod5 there are two ways to see it. Either, is CW a GF? Is it supposed to be tanky, or is it a controller? Or, will a Shield save CW's life in mod5 anyway, given the damage a TR or HR or SW or DC can deliver?

    Tabbed shield is a must for CW's.

    Otherwise they die in a few hits.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited December 2014
    lucifron44 wrote: »
    TAB-ed shield? This is so mod4. In mod5 there are two ways to see it. Either, is CW a GF? Is it supposed to be tanky, or is it a controller? Or, will a Shield save CW's life in mod5 anyway, given the damage a TR or HR or SW or DC can deliver?

    Yes. I believe shield on tab will give CWs a few more hits/seconds of being alive to be able to dodge or control their opponent
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